First draft of this deck. After reading around and posting on a few others I finally decided to make one. This is my first deck without black in a while. I am running it as a ETB recurring theme, With Jenara as a late game beater. The make goal is to get the Ghostway Popping as much as possible and be a strongly creature/permanent heavy deck. If I missed any good creatures let me know. Also I have Mystical tutor and Drift of Phantasms as tutors for it. Did I miss any in Bant colors?
Cards I am looking to maybe add:
1) Doubling Season Not a lot of synergy with the rest of the deck, But making Jenara blow up like made maybe worth it. Also having Elspeth and Venser going Ultimate as soon as they drop would be pretty huge. Though I have no way to tutor for Planeswalkers.
2) Doubling Cube Mana Reflection and Mirari's Wake with this seem like it could que up a huge Genesis Wave or Jenara.
3) Green Land ramp cards. I feel like I am missing out by not using them. But then again I got creatures that do the same thing and can be Ghosted for repeats.
4) Blue Draw cards. Again I feel like I maybe missing out by not having them. But I can't find a place for them.
6) Lightning GreavesUsually an Auto include. And I am a creature heavy deck. Just not sure if there is anything that really needs that much specific protection. I have so many creatures I can wear them down on protection.
7) Mana fixing/ramp artifacts such as Darksteel ingot/Coalition Relic. Normally I put these in all my decks. But not sure they provide enough push here. seems like I could use Green land draw spells if I wanted.
Paths to victory:
1) Ghostway Get out ETB creatures and win by repeated ETB effects. Basically grind out a win by effective card advantage. Seedborn Muse could be sick here.
2) Jenara pumped up late game via reflection/wake/cube.
I'd probably cut Sylvan Ranger, Pilgrim's eye, Knight-Captain Eos, Twilight Shepherd, Regrowth, and actually your three slow tutors, for starters. These strike me as the least useful/efficient cards. You could stand to lose a few more cards though, 38 is really, really high for a non-aggro deck. Probably take out some of the ones that are redundant or too situational, like Sunblast Angel. Or possibly some of your weaker blinkers, like Glimmerpoint Stag.
Other cards you should consider are:
Mystic Snake - Better than Draining Whelk imo because it's cheaper
Wargate - Puts a creature into play at instant speed, way better than Worldly Tutor
Equilibrium - Not only bounces your creatures but others as well
I'd probably cut Sylvan Ranger, Pilgrim's eye, Knight-Captain Eos, Twilight Shepherd, Regrowth, and actually your three slow tutors, for starters. These strike me as the least useful/efficient cards. You could stand to lose a few more cards though, 38 is really, really high for a non-aggro deck. Probably take out some of the ones that are redundant or too situational, like Sunblast Angel. Or possibly some of your weaker blinkers, like Glimmerpoint Stag.
Yeah I maybe heavy but most of them have an effect when they come in so I was not too worried about it. But yeah I should look at maybe getting rid of a few. Why no love for Twilight Shepherd, seems like having extra wipe protection for a heavy creature deck is win.
As for the slow tutors I had considered that. But man having just to hope for stuff to come up with little control is hard even if it is card disadvantage. I may cut 2 of them but probably keep Mystical Tutor to get Ghostway. Seems like there should be more cards in 3 colors to get ghostway, so far it is mystical tutor and Drift of Phantasms.
Other cards you should consider are:
Mystic Snake - Better than Draining Whelk imo because it's cheaper
Does he not counter himself if there is not another target? I was not sure.
Wargate - Puts a creature into play at instant speed, way better than Worldly Tutor
It is in the list and it is a sorcery.
Equilibrium - Not only bounces your creatures but others as well
Yeah I should probably toss out one of the bouncing creatures for it
Mystic Snake can't counter himself because his counter trigger is when he enters the battlefield, not when he's cast. Though, it's rare that you'll ever cast or blink him without there being a spell on the stack.
Edit: I'd also consider Crystal Shard and/or Erratic Portal if ETB effects are your deal. Just one more way to reuse and abuse them.
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EDH: UG Momir Vig, Simic Visionary BW Vish Kal, Blood Arbiter BUG The Mimeoplasm UWR Zedruu the Greathearted RUG Riku of Two Reflections UR Niv-Mizzet, Dracogenius WR Aurelia, the Warleader
Yeah I maybe heavy but most of them have an effect when they come in so I was not too worried about it. But yeah I should look at maybe getting rid of a few. Why no love for Twilight Shepherd, seems like having extra wipe protection for a heavy creature deck is win.
I love Twilight Shepherd but it never seemed to do anything, and was a bit awkward since it needed to be in play first to do anything usually. Oh, and the triple white mana cost was hard to come by. I don't know, maybe you have a better experience with it but it just didn't work for me. Not to mention, it just returned cards to hand so I always preferred Cauldron of Souls.
As for the slow tutors I had considered that. But man having just to hope for stuff to come up with little control is hard even if it is card disadvantage. I may cut 2 of them but probably keep Mystical Tutor to get Ghostway. Seems like there should be more cards in 3 colors to get ghostway, so far it is mystical tutor and Drift of Phantasms.
It's fine to run the slow tutors as long as you have targets that make it worth it. Looking through your list, I can't really say it would be worth it especially considering how few instants/sorceries/enchantments/artifacts you're running. You're running a lot of creatures but there are plenty of other creature tutors that you could run.
As for ways to find Ghostway, the key is redundancy. Your deck shouldn't rely on Ghostway and I don't think it needs to. If you don't get it, you have plenty of other ways to do ETB tricks.
You're running a lot of creatures but there are plenty of other creature tutors that you could run.
I have Tooth and Nail and Eladarmi's Call What other ones should I look into. I admit my experience with Green is not really great.
As for ways to find Ghostway, the key is redundancy. Your deck shouldn't rely on Ghostway and I don't think it needs to. If you don't get it, you have plenty of other ways to do ETB tricks.
Yeah, I hope that is the case, it just seems like Ghostway is huge. But perhaps not the end all be all. I am debating if the Myojins are worth a spot. What do you think?
Yeah, I hope that is the case, it just seems like Ghostway is huge. But perhaps not the end all be all. I am debating if the Myojins are worth a spot. What do you think?
Keep in mind Ghostway isn't all that great without Eternal Witness. That already makes it a two-card combo, at least. Cloudstone Curio, Equilibrium, and Venser, the Sojourner are all good by themselves, which I would actually prefer. But that's just my opinion.
I don't know, I haven't tried the Myojins in this deck. Just make sure you don't run too many expensive bombs and have a decently balanced mana curve.
Chord is hot. Primal command is a ghetto tuck so I may think about that. Not a huge fan of Pacts over all, and wow did green get ripped off.
Keep in mind Ghostway isn't all that great without Eternal Witness. That already makes it a two-card combo, at least. Cloudstone Curio, Equilibrium, and Venser, the Sojourner are all good by themselves, which I would actually prefer. But that's just my opinion.
Hrm good points. Is there a way other then Warpgate to get a Planeswalker in Bant?
I don't know, I haven't tried the Myojins in this deck. Just make sure you don't run too many expensive bombs and have a decently balanced mana curve.
Yeah 3 of a color is worrisome. I will have to think about it.
It seems like Creature control will be pretty light. Also I worry about dealing with combo focused decks, Temping to add a Grip. I need to cut 7ish cards, any other suggestions. I will probably ditch the Twilight Caller. Maybe the myojins.
Cream of the Crop Seems like it will be pretty huge. Though freaking Ghostway with it could take a while.
Chord is hot. Primal command is a ghetto tuck so I may think about that. Not a huge fan of Pacts over all, and wow did green get ripped off.
Primal Command can't actually tuck. But it's useful because it's so versatile - tutor for a creature, slow someone down, hurt grave strategies, and gain life in a pinch. Its 5cc really hurts though. Summoner's Pact is actually really strong. It's a free (kind of) tutor at instant speed, and it's probably the second best Pact in EDH. I would run Summoner's Pact and Pact of Negation for sure if I had them.
Hrm good points. Is there a way other then Warpgate to get a Planeswalker in Bant?
Yes, but it's not really worth it. Blue has a few tutors like Tunnel Vision but I wouldn't run them.
It seems like Creature control will be pretty light. Also I worry about dealing with combo focused decks, Temping to add a Grip. I need to cut 7ish cards, any other suggestions. I will probably ditch the Twilight Caller. Maybe the myojins.
Swords to Plowshares, Condemn, Bant Charm (Another must in any Bant color deck). Definitely not a good idea to skimp out on white's creature removal.
I had a Grip originally but it was one of my last cuts since it only hits one thing and it's hard to tutor for. I just didn't have space for it.
Combo decks, that's why I run counters. You don't need to go heavy control but a few counters are absolutely necessary to stop anything too threatening.
Cream of the Crop Seems like it will be pretty huge. Though freaking Ghostway with it could take a while.
Primal Command can't actually tuck. But it's useful because it's so versatile - tutor for a creature, slow someone down, hurt grave strategies, and gain life in a pinch. Its 5cc really hurts though. Summoner's Pact is actually really strong. It's a free (kind of) tutor at instant speed, and it's probably the second best Pact in EDH. I would run Summoner's Pact and Pact of Negation for sure if I had them.
Ahh missed the noncreature part. Okay maybe I am missing something, but why is summoner's pact good? Having played Pact of Negation a lot I find that it can really hurt your turn almost to the point it feels like you are giving up a free time walk if you play it early. Also losing to a mass land destruction is kinda of a bummer.
Swords to Plowshares, Condemn, Bant Charm (Another must in any Bant color deck). Definitely not a good idea to skimp out on white's creature removal.
Yeah I fully suspect I will add these in soon enough. I am trying to make a creature focused deck. Basically I am the Spike of my group. So to make it work I play additional restrictions on my deck building, like no counterspells, infinity Combos, light creature killing. People got upset when I would keep the board clean except my general and win. My Scion deck is tribal, no sweepers, no counters. And man somedays do I just want to put in Damnation and Wrath of good so bad. Anyhow that is another topic.
I had a Grip originally but it was one of my last cuts since it only hits one thing and it's hard to tutor for. I just didn't have space for it.
Combo decks, that's why I run counters. You don't need to go heavy control but a few counters are absolutely necessary to stop anything too threatening.
Yeah my play group tends to shun combos so I should be fine on that. Just hate to not be prepared.
Seems like some proliferate cards could combo well with your general, not to mention the Myojins... and it would nudge your planeswalkers too. Inexorable Tide even as a one-off would easily earn its keep.
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I still play Vs System: www.vssystem.org
Seems like some proliferate cards could combo well with your general, not to mention the Myojins... and it would nudge your planeswalkers too. Inexorable Tide even as a one-off would easily earn its keep.
Yeah I was thinking about that and doubling season. I will probably run the deck a few times first and see how it goes.
If you do run Doubling Season, be sure to add Ajani Goldmane. He's the best planeswalker for Doubling Season. Play him, -6 him, get two Avatar tokens. Sick.
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no hugging, no learning
I still play Vs System: www.vssystem.org
Since this is mainly a toolbox deck I would try and avoid things that you don't have tutors for and that aren't amazing. Elspeth doesn't seem to add very much to the deck even with any proliferate cards and I have lost several games after going ultimate with her in my Rhys deck before I eventually cut her for being awful (in a token deck even). Gilded Lotus and Thran Dynamo should probably be creature ramping dorks instead, if you have shocks/duals then Wood Elves is really strong.
Tossed in a few random cards to fill spots for stuff in other decks atm.
Sleep. This card was pretty sick. Lock down someones creatures for 2 rounds allowing me to slip some nice hits in. Usually lead to that person dying from the table rocking him.
Dovescape Teed 2.0 If this sticks basically I am at a huge advantage as all of my creatures make it in play with ETB effects. And Vesner can hide it if need be. But once this stuck, I won. God forbid I have a skull clamp out. Temped to run a creature that gives +1/+1 too all other white creatures though so my birds win.
Debating adding an Idyllic Tutor because I have some really really hot enchants.
Downsides:
I felt really slow to start without a lot of the standard green ramping stuff. But my meta is slower so it was not to bad a deal. But no Green mana is bad times.
Very slow creature control, I realize I am white and I can solve this pretty easy. But not sure what i would cut. I do need to add some kinda of sweeper. However most the time it will hurt me as I am so creature heavy.
End game, I feel like I need a better finisher. I won via slow beat down, using sleep or locking the board with Dovescape. But is was slow and grinding, which I don't mind.
Over all I had a lot of fun with the deck. Was interesting to basically play with spells that where also creatures. Any Suggestions on things I may have missed or should add welcome.
To fit in removal, I'd start by removing Sleep. Sure, it's helped you win games, but it's pretty situational and it's better to just remove threats than to tap down creatures. Just use Venser if you're trying to get through - most people forget about his -1 ability. I'd also remove the Regrowth - sure, it's a great card, but when you're trying to maximize value it's really just a one-time use trading 1-for-1. In other words, it just doesn't do enough.
If you're looking for a finisher, try Jenara, Asura of War. Honestly, with Jenara as general you don't need to fit in finishers.
Hrm that is a really good call. Will have to get one. Kinda of a bummer it is a one time thing.
Just use Venser if you're trying to get through - most people forget about his -1 ability.
Reads card. Hrm good point, I just got mine today so didn't really think about that. I was busy putting my Abusing Gilded Drake and Relivlark with him.
To fit in removal, I'd start by removing Sleep. I'd also remove the Regrowth
Do you think I should just put in sweepers or maybe bant charm/swords?
If you're looking for a finisher, try Jenara, Asura of War. Honestly, with Jenara as general you don't need to fit in finishers.
Yeah that is true I wrecked someone when I had a mirari's wake and seedborn out with Jenara. Do you think it is worth putting a Rafiq into the deck, just to pop him out and swing with something else?
Hrm that is a really good call. Will have to get one. Kinda of a bummer it is a one time thing.
Considering how borked Academy Rector is already I think it's actually a good thing it's a one-time thing.
Do you think I should just put in sweepers or maybe bant charm/swords?
Why not all of the above? You should probably run a few sweepers in nearly every EDH deck, the ability to reset players whose board gets completely out of hand severely outweighs the times it will be dead when you have considerable board presence. At the very least, run the versatile Austere Command and the EDH-must Oblivion Stone.
Bant Charm should be run in every Bant-colored deck, it's just that good - tuck a general, deal with a problem creature or artifact, and it can even counter spells. And I really don't see any reason not to run Swords.
Yeah that is true I wrecked someone when I had a mirari's wake and seedborn out with Jenara. Do you think it is worth putting a Rafiq into the deck, just to pop him out and swing with something else?
Jenara isn't built to abuse Rafiq. Rafiq is amazing with Finest Hour, Trygon Predator, Stoic Angel, Ohran Viper, and many other cards dealing with combat damage or the Exalted mechanic. However, none of this really fits well with Jenara, so all he would do is beat, which simply isn't good enough.
You should probably run a few sweepers in nearly every EDH deck, the ability to reset players whose board gets completely out of hand severely outweighs the times it will be dead when you have considerable board presence. At the very least, run the versatile Austere Command and the EDH-must Oblivion Stone.
Yeah I intentionally avoided sweepers in my last 2 decks, and no counters (sans creatures that do it) to make my decks more "fun" to play against. Though maybe I will toss in a Austere command, though Rout is pretty damn sexy too.
Bant Charm should be run in every Bant-colored deck, it's just that good - tuck a general, deal with a problem creature or artifact, and it can even counter spells.
Yeah I probably should. Was trying to keep the deck as permanent heavy as possible which is why it is missing some good sorc/instants atm.
Yeah I intentionally avoided sweepers in my last 2 decks, and no counters (sans creatures that do it) to make my decks more "fun" to play against. Though maybe I will toss in a Austere command, though Rout is pretty damn sexy too.
Can't say I disagree, I am pretty much okay with anything other then Mass LD or instant win infinity combos. Also targeting one person with something that basically removes them from the game early.
But the people I play with are super casual. They tend to prefer cast creature, swing creatures, pass turn. I get *****ed at a lot for "playing by myself" if my turns get too involved. Even this deck got some gripes. I just like to do a bit more then swing. Shrug everyone plays differently.
Added a few more sexy creatures and got rid of some of those dirty dirty non Permanents. I am not sure Sunblast Angel will be that good, But seemed worth a shot. Considering Stoic Angel as well But no ETB LTB effects:/
Few more changes after getting a few new cards this week.
+Genesis
+Defense of the Heart(going to try this over lurking)
+Sakashima the Imposter(reuseable clone imo. Only it does not kill generals)
+Mirror Entity(I will not use it to infinity, but seemed like a good way to over run people with my weaker creatures.)
+Gaea's Cradle(duh?)
+Proteus Staff(fun card to randomly get my own creatures, tucks generals as well. Instantly useful unlike mimic vat.
With Seedborn Muse in play with Priviliged Position you have an unstoppable engine. If anyone tries to disrupt you, Tutor Counterspell in response with Planar Portal. When you cast it, it goes back in the deck waiting for you to tutor it up again anytime you need it.
If you are feeling particularly competitive, you could add Beacon of Tomorrows. With enough mana and Planar Portal you can take infinite turns.
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Current EDH Generals: WAvacyn, Angel of Hope|UAzami, Lady of Scrolls|B| Ob Nixilis, the Fallen|R Daretti, Scrap Savant|GEzuri, Renegade Leader|WUBrago, King Eternal|UBGrimgrin, Corpse-born|BR Wort, Boggart Auntie|RGUlasht, the Hate Seed|GW Captain Sisay|WBGhost Council of Orzhova|BGGlissa, the Traitor|GUExperiment Kraj|URMelek, Izzet Paragon RWJor Kadeen, the Prevailer|WBRKaalia of the Vast|GWBGhave, Guru of Spores|UBRMarchesa, the Black Rose
Retired WDarien, King of Kjeldor|RJaya Ballard, Task Mage|RNorin the Wary|GBMomir Vig, Simic Visionary|WUBRGSliver Overlord
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1 Jenara, Asura of War
Creatures (35)
1 Academy Rector
1 Acidic Slime
1 Body Double
1 Coiling Oracle
1 Dauntless Escort
1 Drift of Phantasms
1 Draining Whelk
1 Duplicant
1 Eternal Witness
1 Farhaven Elf
1 Gaddock Teeg
1 Genesis
1 Gilded Drake
1 Glen Elendra Archmage
1 Karmic Guide
1 Knight-Captain of Eos
1 Mirror Entity
1 Mistmeadow Witch
1 Mystic Snake
1 Myojin of Life's Web
1 Myojin of Seeing Winds
1 Mulldrifter
1 Ondu Giant
1 Primeval Titan
1 Reveillark
1 Saffi Eriksdotter
1 Sakashima the Imposter
1 Seedborn Muse
1 Solemn Simulacrum
1 Sun Titan
1 Sunblast Angel
1 Spike Weaver
1 Terastodon
1 Woodfall Primus
1 Wood Elves
1 Venser, Shaper Savant
1 Chord of Calling
1 Eladamri's Call
1 Ghostway
Sorceries (4)
1 Genesis Wave
1 Rite of Replication
1 Tooth and Nail
1 Wargate
Artifacts (7)
1 Cauldron of Souls
1 Sol Ring
1 Skullclamp
1 Gilded Lotus
1 Crystal Shard
1 Proteus Staff
1 Thran Dynamo
Enchantments (7)
1 Aura Shards
1 Defense of the Heart
1 Leyline of Anticipation
1 Lurking Predators
1 Mana Reflection
1 Mirari's Wake
1 Privileged Position
1 Jace, the Mind Sculptor
1 Venser, the Sojourner
Lands 40
37 Duel/shock/basic/misc
1 Maze of Ith
1 Winding Canyons
1 Gaea's Cradle
First draft of this deck. After reading around and posting on a few others I finally decided to make one. This is my first deck without black in a while. I am running it as a ETB recurring theme, With Jenara as a late game beater. The make goal is to get the Ghostway Popping as much as possible and be a strongly creature/permanent heavy deck. If I missed any good creatures let me know. Also I have Mystical tutor and Drift of Phantasms as tutors for it. Did I miss any in Bant colors?
Cards I am looking to maybe add:
1) Doubling Season Not a lot of synergy with the rest of the deck, But making Jenara blow up like made maybe worth it. Also having Elspeth and Venser going Ultimate as soon as they drop would be pretty huge. Though I have no way to tutor for Planeswalkers.
2) Doubling Cube Mana Reflection and Mirari's Wake with this seem like it could que up a huge Genesis Wave or Jenara.
3) Green Land ramp cards. I feel like I am missing out by not using them. But then again I got creatures that do the same thing and can be Ghosted for repeats.
4) Blue Draw cards. Again I feel like I maybe missing out by not having them. But I can't find a place for them.
5) Counterspells. To cover my ass when trying to get a Wave off. Mana Drain, Force of will, Pact of Negation specifically. Again what would I cut?
6) Lightning GreavesUsually an Auto include. And I am a creature heavy deck. Just not sure if there is anything that really needs that much specific protection. I have so many creatures I can wear them down on protection.
7) Mana fixing/ramp artifacts such as Darksteel ingot/Coalition Relic. Normally I put these in all my decks. But not sure they provide enough push here. seems like I could use Green land draw spells if I wanted.
Paths to victory:
1) Ghostway Get out ETB creatures and win by repeated ETB effects. Basically grind out a win by effective card advantage. Seedborn Muse could be sick here.
2) Jenara pumped up late game via reflection/wake/cube.
3) Genesis Wave. Nuff Said.
4) Myojin of Seeing Winds into Myojin of Life's Web. Basically a ghetto Genesis Wave EoT.
Wrapping up:
I need to cut 5-6 cards from that list, any help there would be great.
So yeah, that is about it. Any suggestions on cards to add or cut is welcome. Combos I may have missed.
Also I am curious if people would find playing against a deck like this fun/interesting or if you would be annoyed by such shenanigans.
Other cards you should consider are:
Mystic Snake - Better than Draining Whelk imo because it's cheaper
Wargate - Puts a creature into play at instant speed, way better than Worldly Tutor
Equilibrium - Not only bounces your creatures but others as well
Glen Elendra Archmage - Combos with Novijin, Heart of Progress or any blinker, but really just an amazing card that should be in all decks running blue
Cauldron of Souls - Remember it triggers all your ETB effects. Combos with Oran-Rief, the Vastwood or any other counter producer
Oracle of Mul-Daya/ Future Sight - They may not really fit your theme but they are too powerful that they should be considered anyway.
Skullclamp - combos with... creatures.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
Yeah I maybe heavy but most of them have an effect when they come in so I was not too worried about it. But yeah I should look at maybe getting rid of a few. Why no love for Twilight Shepherd, seems like having extra wipe protection for a heavy creature deck is win.
As for the slow tutors I had considered that. But man having just to hope for stuff to come up with little control is hard even if it is card disadvantage. I may cut 2 of them but probably keep Mystical Tutor to get Ghostway. Seems like there should be more cards in 3 colors to get ghostway, so far it is mystical tutor and Drift of Phantasms.
Does he not counter himself if there is not another target? I was not sure.
It is in the list and it is a sorcery.
Yeah I should probably toss out one of the bouncing creatures for it
Yeah good call, can't believe I forgot that one.
Will add this one too.
Duh another one I should have thought of. Thanks.
Will update the list sometime today with changes. Thanks for the reply.
Edit: I'd also consider Crystal Shard and/or Erratic Portal if ETB effects are your deal. Just one more way to reuse and abuse them.
EDH:
UG Momir Vig, Simic Visionary
BW Vish Kal, Blood Arbiter
BUG The Mimeoplasm
UWR Zedruu the Greathearted
RUG Riku of Two Reflections
UR Niv-Mizzet, Dracogenius
WR Aurelia, the Warleader
It's fine to run the slow tutors as long as you have targets that make it worth it. Looking through your list, I can't really say it would be worth it especially considering how few instants/sorceries/enchantments/artifacts you're running. You're running a lot of creatures but there are plenty of other creature tutors that you could run.
As for ways to find Ghostway, the key is redundancy. Your deck shouldn't rely on Ghostway and I don't think it needs to. If you don't get it, you have plenty of other ways to do ETB tricks.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
I have Tooth and Nail and Eladarmi's Call What other ones should I look into. I admit my experience with Green is not really great.
Yeah, I hope that is the case, it just seems like Ghostway is huge. But perhaps not the end all be all. I am debating if the Myojins are worth a spot. What do you think?
Keep in mind Ghostway isn't all that great without Eternal Witness. That already makes it a two-card combo, at least. Cloudstone Curio, Equilibrium, and Venser, the Sojourner are all good by themselves, which I would actually prefer. But that's just my opinion.
I don't know, I haven't tried the Myojins in this deck. Just make sure you don't run too many expensive bombs and have a decently balanced mana curve.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
Chord is hot. Primal command is a ghetto tuck so I may think about that. Not a huge fan of Pacts over all, and wow did green get ripped off.
Hrm good points. Is there a way other then Warpgate to get a Planeswalker in Bant?
Yeah 3 of a color is worrisome. I will have to think about it.
It seems like Creature control will be pretty light. Also I worry about dealing with combo focused decks, Temping to add a Grip. I need to cut 7ish cards, any other suggestions. I will probably ditch the Twilight Caller. Maybe the myojins.
Cream of the Crop Seems like it will be pretty huge. Though freaking Ghostway with it could take a while.
Yes, but it's not really worth it. Blue has a few tutors like Tunnel Vision but I wouldn't run them.
Swords to Plowshares, Condemn, Bant Charm (Another must in any Bant color deck). Definitely not a good idea to skimp out on white's creature removal.
I had a Grip originally but it was one of my last cuts since it only hits one thing and it's hard to tutor for. I just didn't have space for it.
Combo decks, that's why I run counters. You don't need to go heavy control but a few counters are absolutely necessary to stop anything too threatening.
Yeah it's a nice find. It could work as a ghetto Mirri's Guile/Sylvan Library.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
Ahh missed the noncreature part. Okay maybe I am missing something, but why is summoner's pact good? Having played Pact of Negation a lot I find that it can really hurt your turn almost to the point it feels like you are giving up a free time walk if you play it early. Also losing to a mass land destruction is kinda of a bummer.
Yeah I fully suspect I will add these in soon enough. I am trying to make a creature focused deck. Basically I am the Spike of my group. So to make it work I play additional restrictions on my deck building, like no counterspells, infinity Combos, light creature killing. People got upset when I would keep the board clean except my general and win. My Scion deck is tribal, no sweepers, no counters. And man somedays do I just want to put in Damnation and Wrath of good so bad. Anyhow that is another topic.
Yeah my play group tends to shun combos so I should be fine on that. Just hate to not be prepared.
Yeah I figure it will help me set up some Lurking predators action.
I still play Vs System: www.vssystem.org
Yeah I was thinking about that and doubling season. I will probably run the deck a few times first and see how it goes.
I still play Vs System: www.vssystem.org
Good stuffs:
Drift of Phantasms is a win. It pulls Genesis wave, Crystal Shard, Ghostway, Tucked General. Just to good.
Cream of the Crop What a beast.
Cauldron of Souls is a house as well.
Trinket mage is decent for getting a Skullclamp, but temped to just run Fabricate.
Tossed in a few random cards to fill spots for stuff in other decks atm.
Sleep. This card was pretty sick. Lock down someones creatures for 2 rounds allowing me to slip some nice hits in. Usually lead to that person dying from the table rocking him.
Dovescape Teed 2.0 If this sticks basically I am at a huge advantage as all of my creatures make it in play with ETB effects. And Vesner can hide it if need be. But once this stuck, I won. God forbid I have a skull clamp out. Temped to run a creature that gives +1/+1 too all other white creatures though so my birds win.
Debating adding an Idyllic Tutor because I have some really really hot enchants.
Downsides:
I felt really slow to start without a lot of the standard green ramping stuff. But my meta is slower so it was not to bad a deal. But no Green mana is bad times.
Very slow creature control, I realize I am white and I can solve this pretty easy. But not sure what i would cut. I do need to add some kinda of sweeper. However most the time it will hurt me as I am so creature heavy.
Cloudstone Curio Very disappointed in this card. Replaced it with Equilibrium.
End game, I feel like I need a better finisher. I won via slow beat down, using sleep or locking the board with Dovescape. But is was slow and grinding, which I don't mind.
Over all I had a lot of fun with the deck. Was interesting to basically play with spells that where also creatures. Any Suggestions on things I may have missed or should add welcome.
To fit in removal, I'd start by removing Sleep. Sure, it's helped you win games, but it's pretty situational and it's better to just remove threats than to tap down creatures. Just use Venser if you're trying to get through - most people forget about his -1 ability. I'd also remove the Regrowth - sure, it's a great card, but when you're trying to maximize value it's really just a one-time use trading 1-for-1. In other words, it just doesn't do enough.
If you're looking for a finisher, try Jenara, Asura of War. Honestly, with Jenara as general you don't need to fit in finishers.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
Hrm that is a really good call. Will have to get one. Kinda of a bummer it is a one time thing.
Reads card. Hrm good point, I just got mine today so didn't really think about that. I was busy putting my Abusing Gilded Drake and Relivlark with him.
Do you think I should just put in sweepers or maybe bant charm/swords?
Yeah that is true I wrecked someone when I had a mirari's wake and seedborn out with Jenara. Do you think it is worth putting a Rafiq into the deck, just to pop him out and swing with something else?
Why not all of the above? You should probably run a few sweepers in nearly every EDH deck, the ability to reset players whose board gets completely out of hand severely outweighs the times it will be dead when you have considerable board presence. At the very least, run the versatile Austere Command and the EDH-must Oblivion Stone.
Bant Charm should be run in every Bant-colored deck, it's just that good - tuck a general, deal with a problem creature or artifact, and it can even counter spells. And I really don't see any reason not to run Swords.
Jenara isn't built to abuse Rafiq. Rafiq is amazing with Finest Hour, Trygon Predator, Stoic Angel, Ohran Viper, and many other cards dealing with combat damage or the Exalted mechanic. However, none of this really fits well with Jenara, so all he would do is beat, which simply isn't good enough.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
Yeah I intentionally avoided sweepers in my last 2 decks, and no counters (sans creatures that do it) to make my decks more "fun" to play against. Though maybe I will toss in a Austere command, though Rout is pretty damn sexy too.
Yeah I probably should. Was trying to keep the deck as permanent heavy as possible which is why it is missing some good sorc/instants atm.
But that's just me.
Commander/EDH:
WU Hanna, Ship's Navigator WU
GW Saffi Eriksdotter GW
BW Selenia, Dark Angel BW
W Heliod, God of Sun W
Retired:
Jenara, Asura of War Thada Adel, Acquisitor Jaya Ballard, Task Mage Lin Sivvi, Defiant Hero Lyzolda, the Blood Witch Akroma, Angel of Wrath Nath of the Gilt-Leaf Tajic, Blade of the Legion Selvala, Explorer Returned Maga, Traitor to Mortals
Tiny Leaders:
W Mangara of Corondor W
But the people I play with are super casual. They tend to prefer cast creature, swing creatures, pass turn. I get *****ed at a lot for "playing by myself" if my turns get too involved. Even this deck got some gripes. I just like to do a bit more then swing. Shrug everyone plays differently.
Took out Dovescape so as to avoid the drama. It may go back in sooner or later.
-Sleep
-Regrowth
-Sylvan Ranger
-Trinket Mage
-Dovescape
+Premeval Titan
+Academy Rector
+Sunblast Angel
+Wood Elves
+Rite of Replication
Added a few more sexy creatures and got rid of some of those dirty dirty non Permanents. I am not sure Sunblast Angel will be that good, But seemed worth a shot. Considering Stoic Angel as well But no ETB LTB effects:/
Nim Deathmantle is another card I have been considering.
Any suggestions welcome.
+Genesis
+Defense of the Heart(going to try this over lurking)
+Sakashima the Imposter(reuseable clone imo. Only it does not kill generals)
+Mirror Entity(I will not use it to infinity, but seemed like a good way to over run people with my weaker creatures.)
+Gaea's Cradle(duh?)
+Proteus Staff(fun card to randomly get my own creatures, tucks generals as well. Instantly useful unlike mimic vat.
-Clone
-Mimic Vat(big target, rarely got to use it more then once)
-Cream of the Crop(may end up back in.)
-Mystical Tutor(card disadvantage.)
-Stonecloaker(my only GY removal. May go back in.)
-Forest
I still want a spot for Indrik Stomphowler and maybe riftsweeper, not sure what to remove.
With Seedborn Muse in play with Priviliged Position you have an unstoppable engine. If anyone tries to disrupt you, Tutor Counterspell in response with Planar Portal. When you cast it, it goes back in the deck waiting for you to tutor it up again anytime you need it.
If you are feeling particularly competitive, you could add Beacon of Tomorrows. With enough mana and Planar Portal you can take infinite turns.
W Avacyn, Angel of Hope|U Azami, Lady of Scrolls|B | Ob Nixilis, the Fallen|R Daretti, Scrap Savant|G Ezuri, Renegade Leader|WUBrago, King Eternal|UB Grimgrin, Corpse-born|BR Wort, Boggart Auntie|RG Ulasht, the Hate Seed|GW Captain Sisay|WB Ghost Council of Orzhova|BG Glissa, the Traitor|GU Experiment Kraj|UR Melek, Izzet Paragon
RW Jor Kadeen, the Prevailer|WBR Kaalia of the Vast|GWB Ghave, Guru of Spores|UBR Marchesa, the Black Rose
Retired
WDarien, King of Kjeldor|R Jaya Ballard, Task Mage|R Norin the Wary|GB Momir Vig, Simic Visionary|WUBRG Sliver Overlord