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#1 | |
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3 down, 1 to go.
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![]() ![]() Mono-green is a lot of fun to play because it gives you some of those old fashioned brusier moves that makes Magic fun. You get big creature, lots of creatures, and have some pretty solid draw power and solutions (answers). Any decent green deck won't really need its General to do well, but there is a reason Kamahl, Fist of Krosa is stronger than all the others: He protects your army. I don't really know why people use Azusa, Lost but Seeking and Omnath, Locus of Mana... or why they are the most popular generals. All they do is help make a ton of mana, but doesn't the deck already do that? A lot of the other General choices for mono-green give you thematic or combo elements but in a more generic approach to the motif, Kamahl does what Green has a hard time doing: preventing Wrath effects. By animating your opponent's land while there is a creature wipe on the stack, you kill all their lands and start over with a ton of mana. This should be an assymetrical enough effect that they A) Never do that again, or B) You win. Either way, it's good. I guess, the fact that gives you an Overrun effect in the Command Zone is good to, but the deck tends to make pretty big dudes anyway. The only draw back of Kamahl is that he can get expensive if you have to cast him 3-4 times, but even then it's usually late in the game and you have a ton of Mana so it's not that bad. Or, you don't and you are going to lose anyway. Deck History I began playing Mono-Green like a lot of people - I saw some guy at the local shop puke out an entire deck with Azusa and thought it looked cool. After trying out a 48 land version of the deck I decided that it seemed like a complete waste of space to fill the command zone with Mana ramp. If the general got killed or stolen I was stuck with a bunch of land. If she stuck around I did fine, but it was the exact same progression every game. So, I started playing around with different generals and found that Kamahl simply gave me a more powerful card that was always sitting there in the Command Zone. The deck quickly dropped lands for creatures that put those lands into play and then I started tweaking things around to make it more creature-focused. Green interacts with creatures better than any other color and it just made sense to put things like Farhaven Elf in instead of Cultivate because of this fact. I found every effect I could and tried to find it strapped onto a creature card and so far it's gone quite well. Deck List
El Capitan:
Land:
Ramp:
Draw and Tutor:
Removal, Guys, Grease:
Change Log The deck has been in progress for 2 years in that thread and a lot of things have changed around. Because changing cards in this deck is a lot more difficult than most decks the list has been pretty stable. But when a good thing comes around, it gets added and other things get cut. Quote:
Why I gots the cards I gots:
Strategy When you play this deck you have to treat it as a Combo-Aggro stack of cards - and in that order. The first think you want to do is drop a forest and play something on turn 1. There are enough solid 1 mana moves that you should have something to do early. The worst thing to do is wait until your 4th turn before you do anything. Yes, that isn't going to kill you, but it means that you are playing a fair game and this decks sucks when it's playing fair. The 3 spot is pretty much where all the early game power plays are. It's where you play a Farhaven Elf type creature to drop another land or even Oblivion Stone or Birthing Pod. Whatever it is, 3 mana is where you force the game into "mid game." Once you get that rolling it's just a matter of doubling your mana, drawing some cards, playing a bunch of creatures, and then swinging as much as you can. As mentioned above, Kamahl's main job is to protect your team from board wipes. I don't find that I rush him out as soon as I have 6 mana. Without to dump into him he is a pretty generic creature. But, if I can play him on an empty board nobody wants to waste a Damnation on just him. If I can untap with him online, I can start to vomit up the deck at my own pace depending on how much available mana I have. If it looks like I can combo off by dumping everyone onto the table he becomes a normal guy, but sometimes it's a swarm of Ant Tokens that need a boost and he does that too. The strategy is pretty linear and simple: Ramp and swing. But, there are enough subtle interactions between the cards that it really can play out in a number of ways.This deck also just flat out loses sometimes. It's not that it's weak to particular deck types, but if a hardcore Pillowfort deck has a Torpor Orb on the table with an Ensnaring Bridge or Sphere of Safety, a guy with a Blazing Archon, or even a well timed Wake of Destruction, I die hard. The strategy is simply to attack and abuse Enter the Battlefield abilities. So anything that stops those makes it a bit tough. Every card has a way to be beaten, but in some cases you only have 2-3 cards that get around the obstacle. Personal Bio I talk about myself way too much already, but just a bit more about my MtG background.... I started playing in 1995 when I was in High School. I threw away most of my cards when I left for college, but occasionally bought a pack or two to see what the current stuff looked like. In 2007 I found the last of my cards in a box that I pulled out of my parent's garage - a Tournament pack with a 60 card Esper-Merfolk deck - and found that I had a ton of free time because I was unemployed living in a new city without any friends. 6 years later I have a job and run a weekly EDH game out of my house. It's nothing fancy, but we have a good group of regulars.
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![]() ![]() Kamahl, Fist of Krosa - 100% Altered!![]() ![]() The S.S. Minnow - Azami Control![]() ![]() ![]() Kaalia Prison-Stax![]() ![]() ![]() ... and why I am not a fan of Wayne Reynolds' Illustrations. Last edited by Galspanic; 03-24-2013 at 10:54 AM. |
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2 users say thank you: TheArchitect, Pocket Universe. |
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#2 |
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Do not read this
Join Date: Jan 2009
Location: Covington, GA
Posts: 6,451
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With 38 lands and all that ramp it doesn't seem like you should be running into mana issues early. But if that has been consistently a problem maybe try some extra mana ramp dorks instead like Sylvan Ranger and Pilgrim's Eye (he can also block fliers). That way you're adding land to the deck without actually adding land to the deck.
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#3 |
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Wizard Mentor
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I've always loved Kamahl, but what happens if your opponent drops a Krovax/Ascendant Evincar?
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#4 | ||
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3 down, 1 to go.
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Quote:
Quote:
b) Oran-Rief, the Vastwood before they come down. c) Eldrazi Monument d) Let the little guys die. e) Transform Krovax's land into 1/1 creatures and extend my middle finger. I haven't had much of a problem with that kind of effect since most of the creatures are bigger than X/1 or their dying isn't a big deal. Gaea's Anthem would get in there if I started seeing them. Also, the deck bounces back pretty well from Board Wipes so 39 39/39 Ooze tokens will get there too |
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#6 |
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No rest. No mercy. No matter what.
Moderator ![]() |
I know im sort of dredging your thread back up (ehhh a month isnt that old) but anyways I wanted to comment on a few things here.
First of all where is your Gaea's Cradle??? you are running a token deck that finishes by doing multiple overruns and you have primeval titan in the deck... this is a needed card. I know its a bit spendy to aquire but the advantage of the fetchlands you have in here are so small I feel like you would be better off selling them and getting a cradle. Secondly, I have always been disappointed in Oran-Rief, the Vastwood. Yes you are running a token deck so its ramp but it slows you down and rarely will it matter if the tokens are 1/1s or 2/2s You might also give Howl of the Night Pack and or Sprout Swarm a spin as they are good creature production. Also you could consider swapping the cultivate out for Hunting Wilds if you are looking for another 2 into play effect. If you are light on your early game ramp you could keep it as is I just prefur the whole 2 land into play effect over cultivate.
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[COMMANDER] Jenara [Pr] | Marton [Pr] | Lin Sivvi | Obzedat | Thrun | Aurelia | Mirko Vosk [COMMANDER RESOURCES] Everything Token [STANDARD] Esper Spirits (╯°□°)╯︵ ┻━┻ I moderate Commander (EDH) / Introduce Yourself. Stop by my helpdesk if you need anything. Last edited by ISBPathfinder; 02-08-2011 at 04:44 PM. |
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#7 |
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3 down, 1 to go.
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Gaea's Cradle is in someone else's deck until they give me one
Oran-Rief is pretty hit and miss. With a Woodfall Primus, Deserted Temple, Garruk, and Greater Good it's amazing, but it's not really that important. If I had a Cradle that would be the card that gets bumped. ...looking through.... I added Ooze Garden, Crop Rotation, Crop Rotation, Mind's Eye, Mirri's Guile. So actually, I have no idea what the deck looks like now.
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![]() ![]() Kamahl, Fist of Krosa - 100% Altered!![]() ![]() The S.S. Minnow - Azami Control![]() ![]() ![]() Kaalia Prison-Stax![]() ![]() ![]() ... and why I am not a fan of Wayne Reynolds' Illustrations. Last edited by Galspanic; 03-28-2011 at 08:10 PM. |
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#8 |
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I'm better than you.
MTGS Writer ![]() Join Date: Aug 2005
Location: Northern California
Posts: 1,073
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Genesis? Im also a fan of Panglacial Wurm in ramp decks as you have so many chances to play him out.
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Azusa, Lost but Seeking![]() ![]() Wort, the Raidmother![]() ![]() ![]() ![]() Xira Arien ![]() ![]() ![]() Thrun, the Last Troll ![]() ![]() Sygg, River Cutthroat![]() ![]() ![]() Nin, the Pain Artist![]() ![]() Last edited by Lunar; 02-09-2011 at 01:20 PM. |
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#9 |
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3 down, 1 to go.
Administrator ![]() |
Genesis was in there at first since he's amazing, but it doesn't really seem like I get enough guys in my graveyard to warrant a slot that doesn't ramp or lay down multiple guys.
Why do people always suggest Wurm? I get that in a deck like this it's a big fatty that's always in hand, but a single beater that doesn't do anything but swing has never made sense to me in EDH. If you let me know what to take out I might see it. (EDIT: Updated)
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![]() ![]() Kamahl, Fist of Krosa - 100% Altered!![]() ![]() The S.S. Minnow - Azami Control![]() ![]() ![]() Kaalia Prison-Stax![]() ![]() ![]() ... and why I am not a fan of Wayne Reynolds' Illustrations. Last edited by Galspanic; 02-10-2011 at 10:55 AM. |
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#10 |
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No rest. No mercy. No matter what.
Moderator ![]() |
I feel like you could easily cut Overwhelming Stampede from the deck. I get it that it is a double effect but it really is only useful when your general is out and working anyways. I feel like Primal Bellow or Vines of Vastwood would be more effective personally.
You might also consider adding Masked Admirers to the deck for some card draw. Every time one of your land fetching elves dies you can fetch it back up. Seedguide Ash ramps like nobodys business. He will find some way of dying somewhere along the line. I doubt many people will want to waste a Swords to Plowshares on your ramp. Well they could but its still doubtful.
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[COMMANDER] Jenara [Pr] | Marton [Pr] | Lin Sivvi | Obzedat | Thrun | Aurelia | Mirko Vosk [COMMANDER RESOURCES] Everything Token [STANDARD] Esper Spirits (╯°□°)╯︵ ┻━┻ I moderate Commander (EDH) / Introduce Yourself. Stop by my helpdesk if you need anything. Last edited by ISBPathfinder; 02-10-2011 at 11:08 AM. |
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#11 |
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3 down, 1 to go.
Administrator ![]() |
Overwhelming Stampede is definitely on its way out. It wins, but a creature would be better with Genesis Wave and Lurking Predators... and with Kamahl too. I like the idea of Seedguide Ash so I'll give that a shot. Although, Praetor's Counsel might go in instead even though I just said why it would be bad.... but it seems so good.
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#12 |
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No rest. No mercy. No matter what.
Moderator ![]() |
I could also see you running Omnath, Locus of Mana as storing up mana could be rediculous. He would be a high priority target for your opponents though which kind of sucks.
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[COMMANDER] Jenara [Pr] | Marton [Pr] | Lin Sivvi | Obzedat | Thrun | Aurelia | Mirko Vosk [COMMANDER RESOURCES] Everything Token [STANDARD] Esper Spirits (╯°□°)╯︵ ┻━┻ I moderate Commander (EDH) / Introduce Yourself. Stop by my helpdesk if you need anything. |
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#13 |
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I'm better than you.
MTGS Writer ![]() Join Date: Aug 2005
Location: Northern California
Posts: 1,073
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I like the wurm cause hes always there no matter what which makes a mid or late game top deck of saaaay cultivate when you have 20 lands out already really just a hell of a lot better. Its also a 2 for 1 when you tutor, and double bonus for worldly tutor into panglacial wurm during opponents attack, gaining you not only CA but usually a pretty devastating blow as their little utility creature meets mr wurm.
I also run Omnath, but not as a MD creature but more recently as my general. Yes he is high priority for the opponent, but even with multiple age counters he can come back over and over again easily in a deck with this much ramp. With seedborn muse its pretty much totally ridic. Kamahl drops to the MD as an overrun effect and you still have plenty of ways with green to get him back if he dies. Omnath is also pretty silly with doubling cube. Genesis is just a great contingency plan for when your threats just dont match up with their removal...recurring Avenger of Zendikar every turn when they kill it over and over again seems good. Of course Genesis gets a lot better with Fauna Shaman and Survival of the Fittest in the deck. Brawn as well. Even still genesis reads..."block this creature at your own peril" I think the only thing left that I was curious about with your deck is removal..I know green is weak on it, but your list is even more-so. Nevinyral's Disk All is Dust Desert Twister Spine of Ish Sah Predator Flagship Acidic Slime all seem like important options that you arent running. You can play the "well I just have bigger threats so we can just 1 for 1 them all day" game but id rather have more outs in case things dont quite go right. DT Spine and Flagship at least seem really important as there are creatures that just really ruin our gameplan entirely if we cannot answer them efficiently. (Blazing Archon for example) What do you think?
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Azusa, Lost but Seeking![]() ![]() Wort, the Raidmother![]() ![]() ![]() ![]() Xira Arien ![]() ![]() ![]() Thrun, the Last Troll ![]() ![]() Sygg, River Cutthroat![]() ![]() ![]() Nin, the Pain Artist![]() ![]() Last edited by Lunar; 02-14-2011 at 11:08 AM. |
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#14 |
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3 down, 1 to go.
Administrator ![]() |
Thanks for the comments!
Because the deck focuses more on spitting out little guys and tokens the big fatties don't really feel like they fit - and honestly I have no idea what to take out for any of the cards you suggested. I want to put Genesis in there, but it's so rare that I really need any of the creature cards in the graveyard. Recurring other stuff is more a priority which is why I have Praetor's Counsel, Restock, and E-Witness. I agree that more removal would be nice and for scenarios like Blazing Archon I have nothing, but I also never run into that. O-stone has been enough, but this deck is also fast enough that people usually see me as a threat before others, so I don't know how much more I would need. Once it does come down to 1-on-1 time I have run into issues like the Archon or Propaganda effects.
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![]() ![]() Kamahl, Fist of Krosa - 100% Altered!![]() ![]() The S.S. Minnow - Azami Control![]() ![]() ![]() Kaalia Prison-Stax![]() ![]() ![]() ... and why I am not a fan of Wayne Reynolds' Illustrations. Last edited by Galspanic; 03-28-2011 at 08:09 PM. |
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#15 |
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3 down, 1 to go.
Administrator ![]() |
Bump with some revisions.
Out: Restock Mystifying Maze Forest Chord of Calling Something In: Praetor's Counsel Inkmoth Nexus Misty Rainforest Green Sun's Zenith Concordant Crossroads It's been playing really well lately. The little 2-3 drop guys that grab land have been crucial against other decks and it's strange how having even the slightest board presence early can give you an edge. Also, Concordant Crossroads is a card that I am iffy about but when you Genesis Wave for an army it's nice to win with them and you don't always get your Akroma's Memorial... so it's like AkMem2.0. |
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