This is my Savra deck. This is probably my favorite EDH deck (currently) because it is probably my only deck that has no clear way to win. This deck is always different and it creates some very interesting game states. Sometimes i can win by general damage, I can win by swarming, by milling, by grinding an opponent out, or simply by refusing to lose (if that can count as a win-con).
But enough of me blathering about that boring stuff, here's the list:
I know that I am probably missing some cards, but this is far from complete, nor shall it ever be. I am constantly looking to improve this deck and all of my decks. Please let me know if there is something that I ought to be playing and I'm not as well as what I am playing that I ought not. Constructive criticism is always appreciated.
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Interesting build - I have a Savra deck myself that I will probably post soon that is a lot of fun as well. Mine is pretty heavily focused on playing out of the graveyard and eating up all of my opponent's creatures.
A few cards that I'd recommend are: Worm Harvest - this is insane, especially since the worms are green and black. Once I've resolved this more than once, I don't think I've ever lost. Golgari Grave-Troll is an MVP for populating your graveyard and then giving you a high quality beat stick. Lord of Extinction is great in multi-player in general, but really shines in a Savra deck. Lastly, Skullclamp gets silly quick in a deck running stuff like Nether Shadow, Nether Traitor, Sengir Autocrat and Skeletal Vampire.
On the subject of Savra, does anyone have any ideas for ways to stop the graveyard hosing cards like Bojuka Bog, Relic of Progenitus and especially Identity Crisis? I find that IC is pretty much auto-scoop for me, but the other two certainly make winning the game very difficult.
On the subject of Savra, does anyone have any ideas for ways to stop the graveyard hosing cards like Bojuka Bog, Relic of Progenitus and especially Identity Crisis? I find that IC is pretty much auto-scoop for me, but the other two certainly make winning the game very difficult.
The feedback so far has been awesome, thanks a bunch. I am still looking for any and all suggestions to improve the deck in any way. My intention is to optimize the list and use this thread as the development for a primer for dear Savra. Any and all help is greatly appreciated.
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Blackjack - thanks for the ideas. I like the Imp's Mischief especially with some of the crazy sorceries people cast in EDH. I like your list as well, especially the Natural Order - that card is insane; wish I had one of those! I also wish all the Savra lists were together in one place, since there a lot of good ideas out there spread around on multiple posts.
Hinzr - one more thing you might want to do is add more lands. 33 is a bit low and this deck likes to be using lots of mana in my experience. I think I run 39 or 40 at the moment.
What do people think of Scapeshift in this deck? I'm enjoying it so far. It's nice to tutor up a Crypt, Svogthos, Miren and some G/B lands. Plus the lands in GY fuel Worm Harvest and Life from the Loam.
@Goblin Pile Shuffler: I was thinking I needed more lands, but my games seem to generally go very long, so the combination of Black Market and Contamination generally keep me in and my opponents almost out of the game (unless I'm playing against my buddy's Shirei deck). I do like the Scapeshift + Worm Harvest combo. It was one that I had not really considered. At one point I was playing Life and Limb as an attempt to get the most out of my Forests when Contamination comes down, but it's just a blowout waiting to happen. I'll give Scapeshift a try and attempt to get my hands on a Worm Harvest.
@bosoxdave: Your list is very interesting. The ramp/aggro strategy looks like fun. How has it been working for you? I find that my Savra deck produces plenty of tokens and is full of sacrifice outlets without some of the bigger and more rampy cards. What works best for you as far as Token Generators? There are some good ones on your list but I am interested to know what has had the most impact for you. I find Endrek Sahr is pretty epic in just about every game he hits the table.
Thanks everyone for the input. I hope to edit the list in the next few days. Keep the suggestions coming
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I have been beating some very good tables pretty often with it. The main goal is to get board control via sac outlets and then hit a Genesis Wave or 3. That is usually game over. Early game you try to get Primeval Down to fetch Gaea's Cradle and the Cabal Coffers/Urborg Tomb of Yawgmoth combination out. Then you are pretty much set on mana - in both colors - for the game, short of mass LD spells.
Best token producers are:
Any token producer with Doubling Season
Avenger of Zendikar!!
Early game Bitterblossom
I really don't rely on any one token producer, they all do their job pretty well. Endrek is pretty good, but I would rather have Avenger of Zendikar, Mycoloth, Master of the Wild Hunt and maybe Grave Titan over him in play at any point.
Mycoloth was almost in my list. I went with Skullmulcher instead because I (in my list) needed more card draw than more tokens. not to mention that the 'loth seems to be an absolute lightning rod because of the card disadvantage. How has it been performing in your list?
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In my list I usually an able to devour between 8-15 tokens with each in a given game. If you can protect Mycoloth he will win you games. Imagine dumping 16-30 Saprolings a turn.
It does seem very good. I'd like to try it here as well as my Ulasht, the Hate Seed deck. what would you cut from my list to get it in there?
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Savra's been my baby for years now, Ive spent alot of time, energy and money (its 90% foiled or pimped) on making her a competitive 1v1 or multiplayer deck
Ive gone through great lengths to remove as many infinite combos as possible while still making the deck impressively competitive. skullclamp - zombie infestation - ashnold's alter can not be helped due to the fact that they are all very essential cards.
Is it just me or does savra tend to run very little instants?
@Kazper22: That is a pretty sweet list. Lots of stuff I wish I had. Savra is an amazing general for a slower control-type deck as she cleans the board for you. I actually want to add a few more infinite combos to mine, I think. At least one strong one that I could rely on to win the game for me.
PS ~ I would say that Savra runs so few instants because there are just so few that she needs.
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I like Perilous Forays in concept, but in practice I just haven't needed more mana ramp or more sac outlets.
In contrast I am very surprised that you don't run Attrition. It is a beastly sac outlet that can clear the board up to twice as fast and let you swing in for more.
I like Perilous Forays in concept, but in practice I just haven't needed more mana ramp or more sac outlets.
In contrast I am very surprised that you don't run Attrition. It is a beastly sac outlet that can clear the board up to twice as fast and let you swing in for more.
In response to the sack ability resolving first from savra, they sack the creature your targeting with attrition. This deck tends to use savra herself and board wipes to keep the other creatures in check. This is more of a combo deck than creature control.
I will say that Perilous Forays is one of my favorite cards in the deck, mainly for its combo with Bloodghast. So much ramp. Attrition is a little different. yes they can sac their creature that you targeted in response to the activation but that's still like a straight-up removal spell then, you're just telling them what you want to get rid of. This is also not counting the times that you will also have Savra + Grave Pact and/or Butcher of Malikir in play. In that case, it's still a good card for the deck.
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While I do agree that braids and smokestack are amazing i dont actually like bitter blossom. Its just to slow to actually have much of an impact in commander and all it does is make you loose 1 life for the token and 2 for savras activation. I would say go with avenger of zendikar, or if you cant aford that, creakwood liege. They can both be reanimated and provide added bonuses while in play.
So I finally got around to typing up my deck list, which is somewhat budget in nature.
I've been running this for a while and it is great multi-player. As I've noted in earlier posts, my build is pretty heavily graveyard reliant which can hurt when an opponent gets a well timed Relic of Progenitus or, worse, a Identity Crisis. I still need to get my hands on a Bind and an Imp's Mischeif to help with this.
I'm glad several other lists have been posted. I noticed a few of you are running It That Betrays and Liliana Vess- have these cards been working out for you? I had both of these in my deck for a while, but took them out because they weren't pulling their weight.
@ bosoxdave - Attrition is a good idea. Might have to try that if I can find it. I'm surprised Life from the Loam hasn't been working out for you - maybe it just isn't as good for a ramp version? In my deck it is an MVP, easily a top 5 card which enables all sorts of shenanigans
@ Kazper22 - Never saw Buried Alive before - seems amazing for Savra.
@ Angel90 - I wouldn't recommend running Elixir of Immortality as you don't really want to be shuffling away good creatures in your graveyard. Also, if you have one, you should put in Eternal Witness - it's silly good with dredge.
This is the latest version of my Savra edh. I've been playing this deck for about a month and a half. Originally it was full of sac outlets and creatures who sacked themselves or recurred. It was quite a horrible deck with no clear win condition. But it's been slowly evolving from there.
I've thought of Braids and I've been looking for an It that Betrays. I never even thought about smokestack but I kinda like the idea.
My favorite cards in the deck has to be Necrogenesis and Night Soil, I always find so many uses for those cards.
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I am looking for 2 things to drop: 1 for Phyrexian Altar and another to get it down to 100 even.
This deck flows well, and can get incredibly nasty 1v1 so long as the aggro isn't too too heavy in the opening turns. But I'm not looking to make it 1v1, since I play 5 way Sheriff more often than anything else. The guys I play with are serious, so this is hopefully competitive. I'm willing to shell out cash if need be, but old duals and Swords and comparably priced cards just won't happen, unfortunately.
Any thoughts? I'll try to comment on some of the others now that I've got mine up.
i have found that Attrition is a little unnecessary, so you could pretty easily cut it for Phyrexian Altar, which is much more important to the deck than Attrition.
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i have found that Attrition is a little unnecessary, so you could pretty easily cut it for Phyrexian Altar, which is much more important to the deck than Attrition.
I dunno, every time I drop attrition, someone has to respond to it. In multiplayer games, its a house. I can hose one guy's creature and still pick up 2 or 3 others. It's a sac outlet that I won't be dropping because, face it, you can't always have more creatures than your opponent at all times; and sometimes killing that one fattie is your only issue. I've even sacrificed Savra to Attrition to kill a Kumano, Master Yamabushi that was bending me over.
It might not be quite on par with Phyrexian Altar, but it /can't/ be the first cut. No way.
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But enough of me blathering about that boring stuff, here's the list:
1 Savra, Queen of the Golgari
Creatures
1 Abyssal Gatekeeper
1 Apprentice Necromancer
1 Bloodghast
1 Butcher of Malikir
1 Cemetery Reaper
1 Creakwood Liege
1 Dimir House Guard
1 Doomed Necromancer
1 Doomgape
1 Endrek Sahr, Master Breeder
1 Fauna Shaman
1 Fleshwrither
1 Gleancrawler
1 Golgari Guildmage
1 Grave-Shell Scarab
1 Gutless Ghoul
1 Hell's Caretaker
1 Krovikan Horror
1 Marsh Flitter
1 Masked Admirers
1 Mitotic Slime
1 Nath of the Gilt-Leaf
1 Necrosavant
1 Nether Shadow
1 Nether Traitor
1 Nim Devourer
1 Reassembling Skeleton
1 Sadistic Hypnotist
1 Sakura-Tribe Elder
1 Sanguine Praetor
1 Sengir Autocrat
1 Sengir Nosferatu
1 Skeletal Vampire
1 Skullmulcher
1 Undead Gladiator
1 Viridian Zealot
1 Vulturous Zombie
1 Yavimaya Elder
1 Crucible of Worlds
1 Darksteel Ingot
1 Mimic Vat
1 Minion Reflector
1 Phyrexian Altar
Enchantments
1 Attrition
1 Black Market
1 Contamination
1 Golgari Germination
1 Grave Pact
1 Grim Feast
1 Mind Slash
1 Necrogenesis
1 Ooze Garden
1 Perilous Forays
1 Tortured Existence
1 Strands of Night
Sorceries
1 Beacon of Unrest
1 Diabolic Collusion
1 Exsanguinate
1 Reprocess
1 Worm Harvest
Instants
1 Corpse Dance
1 Momentous Fall
1 Plunge into Darkness
Utility Lands
1 Cabal Coffers
1 Crypt of Agadeem
1 High Market
1 Khalni Garden
1 Miren, the Moaning Well
1 Phyrexian Tower
1 Temple of the False God
1 Svothgos, the Restless Tomb
1 Gilt-Leaf Palace
1 Golgari Rot Farm
1 Tainted Wood
1 Terramorphic Expanse
1 Evolving Wilds
Basic Lands
8 Forest
12 Swamp
I know that I am probably missing some cards, but this is far from complete, nor shall it ever be. I am constantly looking to improve this deck and all of my decks. Please let me know if there is something that I ought to be playing and I'm not as well as what I am playing that I ought not. Constructive criticism is always appreciated.
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A few cards that I'd recommend are: Worm Harvest - this is insane, especially since the worms are green and black. Once I've resolved this more than once, I don't think I've ever lost. Golgari Grave-Troll is an MVP for populating your graveyard and then giving you a high quality beat stick. Lord of Extinction is great in multi-player in general, but really shines in a Savra deck. Lastly, Skullclamp gets silly quick in a deck running stuff like Nether Shadow, Nether Traitor, Sengir Autocrat and Skeletal Vampire.
On the subject of Savra, does anyone have any ideas for ways to stop the graveyard hosing cards like Bojuka Bog, Relic of Progenitus and especially Identity Crisis? I find that IC is pretty much auto-scoop for me, but the other two certainly make winning the game very difficult.
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My Cubes:
Goblin Pile Shuffler's 360 Card Pauper Cube - updated 1/4/2014
Goblin Pile Shuffler's 270 Card One-Drop Cube - updated 1/4/2014
Imp's Mischief takes care of identity crisis.
Bind and Null Rod could help with Relic of Prog.
Ground Seal can help with some things.
I don't know how to stop the bog.
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Hinzr - one more thing you might want to do is add more lands. 33 is a bit low and this deck likes to be using lots of mana in my experience. I think I run 39 or 40 at the moment.
What do people think of Scapeshift in this deck? I'm enjoying it so far. It's nice to tutor up a Crypt, Svogthos, Miren and some G/B lands. Plus the lands in GY fuel Worm Harvest and Life from the Loam.
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My Cubes:
Goblin Pile Shuffler's 360 Card Pauper Cube - updated 1/4/2014
Goblin Pile Shuffler's 270 Card One-Drop Cube - updated 1/4/2014
I built a semi-mana ramp (with very few elves) that is all about token generation with sac effects to control the board.
1 Genesis
1 Master of the Wild Hunt
1 Primeval Titan
1 Avenger of Zendikar
1 Dimir House Guard
1 Eternal Witness
1 Mycoloth
1 Glissa Sunseeker
1 Skullmulcher
1 Endrek Sahr, Master Breeder
1 Reassembling Skeleton
1 Solemn Simulacrum
1 Joraga Treespeaker
1 Grave Titan
1 Doomgape
1 Fauna Shaman
1 Deity of Scars *
1 Terastodon
1 Yavimaya Elder
1 Butcher of Malakir
1 Creakwood Liege
1 Phyrexian Plaguelord
1 Bloodghast
1 Woodfall Primus
1 It that Betrays
1 Oracle of Mul Daya
1 Garruk Wildspeaker
1 Liliana Vess
Enchantments: 13
1 Bitterblossom
1 Attrition
1 Doubling Season
1 Awakening Zone *
1 Call to the Grave
1 Defense of the Heart
1 Phyrexian Reclamation
1 Sylvan Library
1 Phyrexian Arena
1 Asceticism *
1 Grave Pact
1 Necrogenesis
1 Pernicious Deed
Artifacts: 10
1 Scroll Rack *
1 Skull Clamp
1 Crucible of Worlds
1 Mimic Vat
1 Grim Monolith
1 Eldrazi Monument
1 Sensei's Divining Top
1 Pithing Needle
1 Sol Ring
1 Akroma's Memorial
Instants: 2
1 Vampiric Tutor
1 Worldly Tutor
1 Life from the Loam *
1 Reprocess *
1 Demonic Tutor
1 Natural Order
1 Beseech the Queen
1 Genesis Wave
1 Regrowth
1 Promise of Power *
1 Chord of Calling
Non Basic Lands: 15
1 Maze of Ith
1 Reliquary Tower
1 Marsh Flats
1 Phyrexian Tower
1 Urborg, Tomb of Yawgmoth
1 High Market
1 Wasteland
1 Temple of the False God
1 Golgari Rot Farm
1 Verdant Catacombs
1 Tectonic Edge
1 Strip Mine
1 Overgrown Tomb
1 Gaea's Cradle
1 Cabal Coffers
Basic Lands: 22
11 Swamp
11 Forest
* Denotes cards that I am generally unimpressed with and will likely swap out for better cards.
Cards that I know are going to be put in but are not in yet:
Survival of the Fittest
Bayou
Concordant Crossroads
Green Sun's Zenith (when it releases)
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@bosoxdave: Your list is very interesting. The ramp/aggro strategy looks like fun. How has it been working for you? I find that my Savra deck produces plenty of tokens and is full of sacrifice outlets without some of the bigger and more rampy cards. What works best for you as far as Token Generators? There are some good ones on your list but I am interested to know what has had the most impact for you. I find Endrek Sahr is pretty epic in just about every game he hits the table.
Thanks everyone for the input. I hope to edit the list in the next few days. Keep the suggestions coming
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I have been beating some very good tables pretty often with it. The main goal is to get board control via sac outlets and then hit a Genesis Wave or 3. That is usually game over. Early game you try to get Primeval Down to fetch Gaea's Cradle and the Cabal Coffers/Urborg Tomb of Yawgmoth combination out. Then you are pretty much set on mana - in both colors - for the game, short of mass LD spells.
Best token producers are:
Any token producer with Doubling Season
Avenger of Zendikar!!
Early game Bitterblossom
I really don't rely on any one token producer, they all do their job pretty well. Endrek is pretty good, but I would rather have Avenger of Zendikar, Mycoloth, Master of the Wild Hunt and maybe Grave Titan over him in play at any point.
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In my list I usually an able to devour between 8-15 tokens with each in a given game. If you can protect Mycoloth he will win you games. Imagine dumping 16-30 Saprolings a turn.
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This is a more combo control type build.
1x It that betrays
1x sakura-tribe elder
1x butcher of malakir
1x spore frog
1x bloodthrone vampire
1x genesis
1x terastodon
1x birds of paradise
1x Kagemaro, first to suffer
1x avenger of zendikar
1x phyrexian plaguelord
1x lord of extinction
1x golgari grave-troll
1x sadistic hypnotist
1x solemn simulacrum
1x reassembling skeleton
1x fauna shaman
1x duplicant
1x bloodghast
1x loaming shaman
1x necrotic ooze
1x braids, cabal minion
1x woodfall primus
1x primeval titan
1x eternal witness
1x oracle of mul daya
1x krosan grip
1x vampiric tutor
1x entomb
1x all is dust
1x demonic tutor
1x yawgmoth's will
1x tooth and nail
1x buried alive
1x profane command
1x life from the loam
1x maelstrom pulse
1x living death
1x decree of pain
1x twilight's call
1x bitter ordeal
1x damnnation
1x all hallow's eve
1x Survival of the fittest
1x animate dead
1x exploration
1x perilous forays
1x pernicious deed
1x zombie infestation
1x greater good
1x grave pact
1x ashnod's alter
1x crucible of worlds
1x sensei's divining top
1x altar of dementia
1x sol ring
1x skullclamp
1x smokestack
1x anvil of bogardan
1x liliana vess
1x cabal coffers
1x urborg, tomb of yawgmoth
1x bayou
1x overgrown tomb
1x vesuva
1x phyrexian tower
1x wasteland
1x crypt of agadeem
1x high market
1x strip mine
1x barren moor
1x llanowar wastes
1x oran-rief, the vastwood
1x khalni garden
1x tranquil thicket
1x thawing glaciers
1x verdant catacombs
1x gaea's cradle
1x bojuka bog
1x volrath's stronghold
1x twilight mire
1x diamond valley
1x yavimaya hollow
7x forest
8x swamp
Ive gone through great lengths to remove as many infinite combos as possible while still making the deck impressively competitive. skullclamp - zombie infestation - ashnold's alter can not be helped due to the fact that they are all very essential cards.
Is it just me or does savra tend to run very little instants?
Bosoxdave: im kind of suprised you are running bloodghast but not perilous forays
PS ~ I would say that Savra runs so few instants because there are just so few that she needs.
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In contrast I am very surprised that you don't run Attrition. It is a beastly sac outlet that can clear the board up to twice as fast and let you swing in for more.
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While I do agree that braids and smokestack are amazing i dont actually like bitter blossom. Its just to slow to actually have much of an impact in commander and all it does is make you loose 1 life for the token and 2 for savras activation. I would say go with avenger of zendikar, or if you cant aford that, creakwood liege. They can both be reanimated and provide added bonuses while in play.
1 Savra, Queen of the Golgari
Golgari Goons (34)
1 Nether Traitor
1 Nether Shadow
1 Reassembling Skeleton
1 Golgari Guildmage
1 Sakura-Tribe Elder
1 Golgari Thug
1 Rotting Rats
1 Yavimaya Elder
1 Necroplasm
1 Undead Gladiator
1 Shambling Shell
1 Eternal Witness
1 Fleshbag Marauder
1 Stinkweed Imp
1 Golgari Brownscale
1 Fleshwrither
1 Ashen Ghoul
1 Mindslaver
1 Dimir House Guard
1 Masked Admirers
1 Grave-Shell Scarab
1 Shriekmaw
1 Golgari Grave-Troll
1 Anowon, the Ruin Sage
1 Corpse Connoisseur
1 Phyrexian Plaguelord
1 Lord of Extinction
1 Acidic Slime
1 Necrosavant
1 Duplicant
1 Gleancrawler
1 Deadwood Treefolk
1 Skeletal Vampire
1 Butcher of Malakir
1 Shred Memory
1 Corpse Dance
Sorceries (9)
1 Sylvan Scrying
1 Smallpox
1 Life from the Loam
1 Profane Command
1 Barter in Blood
1 Scapeshift
1 Dread Return
1 Primal Command
1 Worm Harvest
Enchantments (6)
1 Necrogenesis
1 Oversold Cemetery
1 Greater Good
1 Grave Pact
1 Perilous Forays
1 Dance of the Dead
Artifacts (8)
1 Skullclamp
1 Expedition Map
1 Carnage Altar
1 Spawning Pit
1 Ashnod's Altar
1 Grafted Wargear
1 Blasting Station
1 Helm of Possession
11 Forest
14 Swamp
1 Miren, the Moaning Well
1 Barren Moor
1 Gilt-Leaf Palace
1 Verdant Catacombs
1 Llanowar Wastes
1 Golgari Rot Farm
1 Svogthos, the Restless Tomb
1 High Market
1 Dakmor Salvage
1 Strip Mine
1 Crypt of Agadeem
1 Tainted Wood
1 Jund Panorama
1 Terramorphic Expanse
1 Okina, Temple to the Grandfathers
So I finally got around to typing up my deck list, which is somewhat budget in nature.
I've been running this for a while and it is great multi-player. As I've noted in earlier posts, my build is pretty heavily graveyard reliant which can hurt when an opponent gets a well timed Relic of Progenitus or, worse, a Identity Crisis. I still need to get my hands on a Bind and an Imp's Mischeif to help with this.
I'm glad several other lists have been posted. I noticed a few of you are running It That Betrays and Liliana Vess- have these cards been working out for you? I had both of these in my deck for a while, but took them out because they weren't pulling their weight.
@ bosoxdave - Attrition is a good idea. Might have to try that if I can find it. I'm surprised Life from the Loam hasn't been working out for you - maybe it just isn't as good for a ramp version? In my deck it is an MVP, easily a top 5 card which enables all sorts of shenanigans
@ Kazper22 - Never saw Buried Alive before - seems amazing for Savra.
@ Angel90 - I wouldn't recommend running Elixir of Immortality as you don't really want to be shuffling away good creatures in your graveyard. Also, if you have one, you should put in Eternal Witness - it's silly good with dredge.
Sig courtesy of Disappointing Signet Inc.
My Cubes:
Goblin Pile Shuffler's 360 Card Pauper Cube - updated 1/4/2014
Goblin Pile Shuffler's 270 Card One-Drop Cube - updated 1/4/2014
1x Savra, Queen of the Golgari
Creatures
1x sylvok Replica
1x Lord of extinction
1x Marrow Chomper
1x glissa, the traitor
1x sapling of colfenor
1x Nath of the gilt-leaf
1x Golgari Guildmage
1x creakwood liege
1x elvish scrapper
1x sakura-tribe elder
1x yavimaya elder
1x elvish lyrist
1x genesis
1x ant queen
1x tukatongue thallid
1x lhurgoyf
1x mycoloth
1x gluttonous slime
1x algae gharial
1x viscera seer
1x fallen angel
1x ashen ghoul
1x nether shadow
1x bloodghast
1x reassembling skeleton
1x vampire hexmage
1x shriekmaw
1x fleshbag marauder
1x bone shredder
1x basal sliver
1x blood vassal
1x basal thrull
1x gatekeeper of malakir
1x abyssal gatekeeper
1x revenant
1x sangromancer
1x butcher of malakir
1x mortician beetle
1x corpse dance
Sorceries
1x Demonic tutor
1x flesh allergy
1x victimize
1x yawgmoth's will
Enchantments
1x attrition
1x night soil
1x necrogenesis
1x grave pact
1x oversold cemetery
1x phyrexian arena
1x bitterblossom
1x golgari germination
1x grim feast
Artifacts
1x executioner's capsule
1x armillary sphere
1x mimic vat
1x wayfarer's bauble
1x golgari signet
1x phyrexian vault
1x carnage altar
1x claws of gix
1x phyrexian altar
1x ashnod's altar
1x bonehoard
1x umezawa's jitte
1x skullclamp
1x lightning greaves
1x loxodon warhammer
1x treetop village
1x bojuka bog
1x terminal moraine
1x verdant catacombs
1x tainted wood
1x golgari rot farm
1x bayou
14x swamp
11x forest
This is the latest version of my Savra edh. I've been playing this deck for about a month and a half. Originally it was full of sac outlets and creatures who sacked themselves or recurred. It was quite a horrible deck with no clear win condition. But it's been slowly evolving from there.
I've thought of Braids and I've been looking for an It that Betrays. I never even thought about smokestack but I kinda like the idea.
My favorite cards in the deck has to be Necrogenesis and Night Soil, I always find so many uses for those cards.
Elixir of Immortality for Crucible of Worlds
Oath of Ghouls for Tortured Existence
Necrotic Plague for Strands of Night
and I added Worm Harvest, but I am having trouble making cuts. any help?
PS ~ I would also like to fit in Green Sun's Zenith and Phyrexian Reclamation and Helm of Posession, any suggestions on cuts or better options?
Thanks to DarkKnightCavalier For the awesome banner!
Currently Playing:
RWUZedruuRWU
(G/U)Momir Vig(G/U)
Works In Progress
WBGGhaveWBG
RUGRikuRUG
GRStonebrowGR
RWBrionRW
Thanks to DarkKnightCavalier For the awesome banner!
Currently Playing:
RWUZedruuRWU
(G/U)Momir Vig(G/U)
Works In Progress
WBGGhaveWBG
RUGRikuRUG
GRStonebrowGR
RWBrionRW
1 Savra, Queen of the Golgari
Planeswalkers
1 Garruk Wildspeaker
1 Liliana Vess
Creatures
1 Lord of Extinction
1 Necrotic Ooze
1 Grave Titan
1 Butcher of Malakir
1 Sakura-Tribe Elder
1 Dimir House Guard
1 Woodfall Primus
1 Protean Hulk
1 Yavimaya Elder
1 Nether Traitor
1 Puppeteer Clique
1 Grave-Shell Scarab
1 Endrek Sahr, Master Breeder
1 Sengir Nosferatu
1 Shambling Shell
1 Thelonite Hermit
1 Verdant Force
1 Skeletal Vampire
1 Hell's Caretaker
1 Phyrexian Plaguelord
1 Kalitas, Bloodchief of Ghet
1 Indrik Stomphowler
1 Reassembling Skeleton
1 Avenger of Zendikar
Spells
1 Profane Command
1 Dread Return
1 Putrefy
1 Damnation
1 Plague Wind
1 Betrayal of Flesh
1 Moonlight Bargain
1 Buried Alive
1 Regrowth
1 Recollect
1 Rise from the Grave
1 Grim Harvest
1 Decree of Pain
1 Ashen Powder
1 Demonic Tutor
1 Life's Finale
1 Primal Command
1 Diabolic Tutor
1 Black Sun's Zenith
1 Orochi Hatchery
1 Nim Deathmantle
1 Mimic Vat
1 Manriki-Gusari
1 Sensei's Divining Top
1 Skullclamp
1 Ashnod's Altar
1 Golgari Signet
Enchantments
1 Phyrexian Reclamation
1 Defense of the Heart
1 Necrogenesis
1 Golgari Germination
1 Perilous Forays
1 Necropotence
1 Doubling Season
1 Attrition
Lands
8 Swamp
7 Forest
1 Shizo, Death's Storehouse
1 Pendelhaven
1 Reflecting Pool
1 Svogthos, the Restless Tomb
1 High Market
1 Thawing Glaciers
1 Overgrown Tomb
1 Oran-Rief, the Vastwood
1 Gilt-Leaf Palace
1 Vivid Marsh
1 Golgari Rot Farm
1 Spawning Pool
1 Reliquary Tower
1 Treetop Village
1 Terramorphic Expanse
1 Evolving Wilds
1 Llanowar Reborn
1 Urza's Factory
1 Tainted Wood
1 Verdant Catacomb
1 Dakmor Salvage
1 Tranquil Thicket
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Altar
I am looking for 2 things to drop: 1 for Phyrexian Altar and another to get it down to 100 even.
This deck flows well, and can get incredibly nasty 1v1 so long as the aggro isn't too too heavy in the opening turns. But I'm not looking to make it 1v1, since I play 5 way Sheriff more often than anything else. The guys I play with are serious, so this is hopefully competitive. I'm willing to shell out cash if need be, but old duals and Swords and comparably priced cards just won't happen, unfortunately.
Any thoughts? I'll try to comment on some of the others now that I've got mine up.
Thanks to DarkKnightCavalier For the awesome banner!
Currently Playing:
RWUZedruuRWU
(G/U)Momir Vig(G/U)
Works In Progress
WBGGhaveWBG
RUGRikuRUG
GRStonebrowGR
RWBrionRW
I dunno, every time I drop attrition, someone has to respond to it. In multiplayer games, its a house. I can hose one guy's creature and still pick up 2 or 3 others. It's a sac outlet that I won't be dropping because, face it, you can't always have more creatures than your opponent at all times; and sometimes killing that one fattie is your only issue. I've even sacrificed Savra to Attrition to kill a Kumano, Master Yamabushi that was bending me over.
It might not be quite on par with Phyrexian Altar, but it /can't/ be the first cut. No way.