uhhh so no other creatures... what do you do if Rhys gets tucked/shuffled into your deck? other the fog effects
instill energy seems kinda odd too.... I guess if you have 12 mana you can double tokens twice.... its much easier to run rings of brighthearth though as you get a second double trigger for only 2 extra mana... and you can double plainswalkers abilitys too
aluren... seems kind of odd to only use for your general
Most of the time, I'm able to fog my way past an oblation or some similar effect. The deck has some problems yes, but the instill energy is there over the rings because it is an enchantment, which will give Rhys shroud when I have Greater Auramancy in play. Also it ups the amount of mana I can produce with Serra's Sanctum.
I agree with you on the Aluren however, it hasn't been working for me, I thought it would help to bring Rhys out at instant speed, but that doesn't seem to be a big bonus.
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1 Rhys the Redeemed
Artifacts:
1 Isochron Scepter
1 Mox Diamond
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
Enchantments:
1 Arrest
1 Luminarch Ascension
1 Pacifism
1 Aura Shards
1 Mirari's Wake
1 Awakening
1 Instill Energy
1 Divine Presence
1 Aluren
1 Enchantress's Presence
1 Privileged Position
1 Wheel of Sun and Moon
1 Aura of Silence
1 Bound in Silence
1 Cage of Hands
1 Faith's Fetters
1 Ghostly Prison
1 Greater Auramancy
1 Mobilization
1 Oblivion Ring
1 Prison Term
1 Recumbent Bliss
1 Suppression Field
1 Temporal Isolation
1 Weight of Conscience
1 Sterling Grove
1 Elspeth, Knight-Errant
1 Elspeth Tirel
1 Garruk Wildspeaker
Instants:
1 Fog
1 Path to Exile
1 Safe Passage
1 Swords to Plowshares
1 Tanglesap
1 Fog Patch
1 Heavy Fog
1 Lull
1 Moment's Peace
1 Spore Cloud
1 Tangle
1 Angelsong
1 Dawn Charm
1 Enlightened Tutor
1 Ethereal Haze
1 Holy Day
1 Orim's Chant
1 Pollen Lullaby
1 Constant Mists
1 Angel's Grace
1 Respite
Sorceries:
1 Day of Judgment
1 Martial Coup
1 Open the Vaults
1 Gaea's Blessing
1 Harmonize
1 Austere Command
1 Idyllic Tutor
1 Replenish
1 Wrath of God
8 Forest
7 Plains
1 Razorverge Thicket
1 Stirring Wildwood
1 Sunpetal Grove
1 Arctic Flats
1 Brushland
1 Elfhame Palace
1 Flagstones of Trokair
1 Forbidding Watchtower
1 Krosan Verge
1 Reflecting Pool
1 Riftstone Portal
1 Savannah
1 Secluded Steppe
1 Selesnya Sanctuary
1 Serra's Sanctum
1 Strip Mine
1 Temple Garden
1 Tranquil Garden
1 Tranquil Thicket
1 Wooded Bastion
This deck is also available to view on MTGFanatic here.
instill energy seems kinda odd too.... I guess if you have 12 mana you can double tokens twice.... its much easier to run rings of brighthearth though as you get a second double trigger for only 2 extra mana... and you can double plainswalkers abilitys too
aluren... seems kind of odd to only use for your general
I agree with you on the Aluren however, it hasn't been working for me, I thought it would help to bring Rhys out at instant speed, but that doesn't seem to be a big bonus.