Yet another Kemba deck. This started as Cat Tribal to get my wife to play more but has evolved to be less cat oriented and more equipment based. Luckily there are still a lot of cats that like equipment, so she is happy. This seems to do well in multi and hold its own in 1v1. In a heads up match I tend to have trouble with explosive generals like Rafik and Uril. However this is always fun to play especially having Ms. Kemba with 4-5 equipments and having to figure out what abilities she doesn't have!
The optimal play is a t1 Enlightened Tutor or Steelshaper's Gift for the Lightning Greaves, t2 Lightning Greaves, t3 Kemba start swinging for general damage and having cats around to bounce the Lightning Greaves onto and suit her up even bigger. The board sweeps help keep the field clear and people often forget about Etched Champion being pro-all colors and I've won games with just him. So just putting this out there to give some people some ideas and to spark creativity. Have fun!
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The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
Ancient Tomb really does help with the expensive equip costs, especially if you can find a little space for some lifegain.
Hall of the Bandit Lord is deceptively powerful. Giving Kemba haste and suiting her up is all well and good, but not very exciting. You know what is? Sun Titan or Stonehewer Giant with haste.
We had Steelshaper Apprentice in here but found it crazy slow, it might have become Indomitable Archangel.
The pinging equipment seems fine, it just never seemed to get online much when I tried it, especially in multiplayer. For some reason Kemba seems to invite hate.
Nim Deathmantle did not seem to work too well since there aren't that many creatures that aren't tokens. However I love the lands suggestion and have no idea why I missed Windbrisk Heights. Ancient Tomb and Hall of the Bandit Lord seems great suggestions also.
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The only sound was the gentle clicking of the Faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
I have been running Shimmer Myr and Auriok windtalker as well as Brass Squire to allow for more artifact flash. Being able to move equips is super useful at instant speed. Also, I find that 13-15 equips seems to be healthy and I've been running more living weapons to help with tempo after board wipes. Bonehoard and batterskull have both been righteously awesome. I don't run the kaldra gear though, so I have a slightly more creature oriented build. Solemn simulacrum is great here as well.
Creatures
1 Kor Duelist
1 Weathered Wayfarer
1 Kor Outfitter
1 Leonin Shikari
1 Stoneforge Mystic
1 Etched Champion
1 Rune-Tail, Kitsune Ascendant
1 Linvala, Keeper of Silence
1 Taj-Nar Swordsmith
1 Leonin Abunas
1 Indomitable Archangel
1 Stonehewer Giant
1 Jareth, Leonine Titan
1 Sun Titan
1 Duplicant
1 Spirit of the Hearth
1 Raksha Golden Cub
Equipment
1 Basilisk Collar
1 Skullclamp
1 Infiltration Lens
1 Explorer's Scope
1 Darksteel Axe
1 Sylvok Lifestaff
1 Lightning Greaves
1 Konda's Banner
1 Kitesail
1 Trailblazer's Boots
1 Umezawa's Jitte
1 Sword of Light and Shadow
1 Sword of Vengeance
1 Strate Scythe
1 Sword of Fire and Ice
1 Sword of Body and Mind
1 Whispersilk Cloak
1 Loxodon Warhammer
1 Shield of Kaldra
1 Argentum Armor
1 Path to Exile
1 Swords of Plowshares
1 Condemn
1 Wrath of God
1 Day of Judgment
1 Hallowed Burial
1 Final Judgment
1 Catastrophe
1 Mass Calcify
1 All is Dust
Other Removal
1 Disenchant
1 Oblation
1 Oblivion Ring
1 Return to Dust
1 Austere Command
Planeswalkers
1 Gideon Jura
1 Ajani Goldmane
1 Elspeth, Knight-Errant
Utility
1 Steelshaper's Gift
1 Enlightened Tutor
1 Land Tax
1 Sol Ring
1 Honor of the Pure
1 Sculpting Steel
1 Glorious Anthem
1 True Conviction
27 Plains
1 Strip Mine
1 Wasteland
1 Maze of Ith
1 Emeria, the Sky Ruin
1 Kor Haven
1 Flagstones of Trokair
1 Elganjo Castle
1 Vesuva
1 Darksteel Citadal
The optimal play is a t1 Enlightened Tutor or Steelshaper's Gift for the Lightning Greaves, t2 Lightning Greaves, t3 Kemba start swinging for general damage and having cats around to bounce the Lightning Greaves onto and suit her up even bigger. The board sweeps help keep the field clear and people often forget about Etched Champion being pro-all colors and I've won games with just him. So just putting this out there to give some people some ideas and to spark creativity. Have fun!
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
Basilisk Collar + Thornbite Staff is a good way to do that. Adding more ways to do tap/untap shenanigans is how I went.
Viridian Longbow
Heavy Arbalest
Grafted Exoskeleton
Sword of the Paruns
Other than that, the only things I really see missing are:
Nim Deathmantle - evasion and recursion
Windbrisk Heights
Hall of the Bandit Lord
Ancient Tomb
Ancient Tomb really does help with the expensive equip costs, especially if you can find a little space for some lifegain.
Hall of the Bandit Lord is deceptively powerful. Giving Kemba haste and suiting her up is all well and good, but not very exciting. You know what is? Sun Titan or Stonehewer Giant with haste.
Hopefully that helps out a little?
We had Steelshaper Apprentice in here but found it crazy slow, it might have become Indomitable Archangel.
The pinging equipment seems fine, it just never seemed to get online much when I tried it, especially in multiplayer. For some reason Kemba seems to invite hate.
Nim Deathmantle did not seem to work too well since there aren't that many creatures that aren't tokens. However I love the lands suggestion and have no idea why I missed Windbrisk Heights. Ancient Tomb and Hall of the Bandit Lord seems great suggestions also.