* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
SIGN UP CHALLENGES: Choose a One-or-Two-Word Emotion, Concept, or Element and Create an Instant or Sorcery with that word/phrase as its name.
Be creative with your sign-up challenge, because this spell will be the core or most important principle of the culture you will be building this month. For clarity’s sake, in every round I will be providing examples and clarifications as they arise.
EXAMPLE: Gravity2BG
Instant (M)
Creatures get -2/-2 until end of turn.
Destroy each creature with flying. Destroy any who would dare inhabit my sky, for they defile me in doing so --Book of Eiki, the Sky Father
DEADLINES:
The Sign-Up round doesn’t have a concrete time it ends. I will be posting Round One on 2/1, but I will continue to accept submissions until we get 24 people. After either the critiques for Round One begin (2/4) or we get to the threshold of 24 people, I will continue to accept submissions.
IMPORTANT NOTICE
I will be trying an experiment this month. If you post your actual submission within twenty-four hours of the thread going up, I will award 5 extra points to your total. If you post your full critiques within twenty-four hours of me saying “Begin critiques”, you will receive an additional 5 points. EDIT: The Five Point bonus was only supposed to apply to rounds where you would be giving critiques, but I will give the 5 bonus points if 16 people sign up and by 2:07 on 1/29/2011.
Kat, Tim, and Greg are all on Team 1. They have next round’s challenge; Kat and Tim both post with 24 hours of the thread going up, but it takes Greg 48 hours to post his submission.
Likewise, Tim and Greg both post their critiques within 24 hours of go, but Kat is 6 hours late. The Top 3’s from the Critiquing team look like this:
1. Kat
2. Tim
3. Greg
1. Greg
2. Kat
3. Tim
1. Tim
2. Kat
3. Greg
1. Kat
2. Tim
3. Greg
Thus, each player’s final score for the first round will look like this:
Contempt :1mana::symr::symr:
Sorcery (U)
Choose a creature.
If that creature shares a creature type with any other creature that has a lower power or toughness than it, it gains +1/+0 and “At the beginning of your end phase, sacrifice this card.” "If I must be subjected to work with these lowlifes, then don’t expect me back!"
Control3UUU
Instant (R)
Choose one: Counter target spell, or gain control of target permanent. (This effect doesn't end at the end of the turn.) "I do not care to listen to your viewpoint, and I have no wish to compromise. All I want is to see the world bowing before me." - Breaker, Lich Lord
well that bonus is incentive enough for me to post a card
Critique 1WU
Instant
Return target creature to its owner's hand and that player puts another creature with the same converted mana cost onto the battlefield.
Draw a card. In a society where the art of spellcasting is everything, a single word by a respected critic can hold more power than a king with a thousand soldiers.
...Hmmm. Time for the first clarification: The extra points thing was not supposed to start until I posted round one. I'm doing that to not punish the latecomers to this thread. However, if we can get 16 people to sign up and post within the time limit, I'll go ahead and give you all the five points you thought I said I'd give.
So, Final Statement: The Five Point bonus was only supposed to apply to rounds where you would be giving critiques, but I will give the 5 bonus points if 16 people sign up and by 2:07 on 1/29/2011 (Tomorrow).
Asura Strike :2mana::symr::symw:
Sorcery (R)
As an additional cost to cast Asura Strike, tap an untapped creature with first strike you control.
Asura Strike deals X damage to target creature or player, where X is the tapped creature's combined power and toughness. "Using every ounce of strength left within you to guarantee victory work sometimes."
Is Sma☺☺☺☺ude an emotion?
EDIT => Okay, I seriously didn't expect that to be censored So much for that idea then...
PropagationXRR
Sorcery {R}
Propagation deals X damage to target creature or player. If X is 1 or less, return Propagation to its owner's hand. A ball of fire, bright as the sun, traced an arc across the sky, expelling thousands of fiery javelins as it went by.
Ingenuity :2mana::symu: {R}
Instant
Each player returns all spells and permanents with converted mana cost higher than the number of cards in their hand to their hand. If Ingenuity was returned to your hand in this way, reveal it from your hand and then exile it. "Knowledge is the ultimate weapon, perfect, adaptable, and deadly." - Tireth, Fae Lorecaller
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Simplicity2U
Instant (U)
Return each creature with power greater than it's printed power to it's owner's hand.
"Swords, armor, charms - My dear Ser Corland, did you really think these would help you against me?"
-- Toharg the Sorcerer
HarvestGW
Sorcery C
Search your library for a basic land card and put that card onto the battlefield tapped. Then if an opponent controls more land than you, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Catharsis3WWBB
Sorcery {R}
Choose a color. Destroy all permanents of that color. "Purification of the mind and soul are a step in the right direction, but ultimately, one must purge life itself of impurities."
-- Fried, Golgoan High Priest
Focus1U
Instant (U)
This spell can't be countered be spells or abilities.
The next spell cast this turn can"t be countered by spells or abilities.
Splice onto Instant or Sorcery 1UU "Focus. Then nothing can stop you."
Deceit2UU
Instant
Counter target spell and exile it. For the rest of the game whenever a player casts a spell with the same converted mana cost as the exiled card, you may draw a card.
"Using only a compass and straightedge, it's impossible to construct friends. The Greeks long suspected this, but it wasn't until April 12th of 1882 that Ferdinand von Lindemann conclusively proved it when he constructed himself the most awesome birthday party possible and nobody showed up." ~Randall Munroe
AmberWW
Sorcery U
Tap target creature. Exile Amber. The next time that creature would become untapped, return Amber from to your hand from exile instead.
I like bonus points~ Burning Innovation1UR
Instant (U)
Choose one - Burning Innovation deals 3 damage to target creature; or target player draws two cards.
Recast UR (When you cast a spell with the same name as this card from your hand, you may cast this card from your graveyard for its recast cost.) Innovation can a save life...or destroy it.
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a Z in its name. I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.
Yup, I'm online at all hours, I'm an insomniac, what of it?
Mockery 1URG
Sorcery
Choose an opponent. During that player's next turn whenever that player draws a card, you draw a card; whenever that player casts a spell, you may cast a spell of the same type without paying its mana cost; whenever a source that player controls deals damage to you, you may have that source deal that much damage to him or her.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
It's an hour before midnight, and we've already got 10 submissions and 6 placeholders. I think. Shaddock, could you tell me if that card is your actual submission or a complicated placeholder?
Submission1WWUU
Instant
Prevent all combat damage target creature would deal this turn. Gain control of that creature. “Even the most suicidal goblin may submit when surrounded by a phalanx of steadfast steel.”
Camaraderie1WW
Instant (U)
Until end of turn, each creature you control gets +1/+1 for each other creature you control that shares at least one creature type with it. The strongest bonds are forged in battle.
Private Mod Note
():
Rollback Post to RevisionRollBack
<3 Sally 4eva
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Credit where credit is due.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
SIGN UP CHALLENGES: Choose a One-or-Two-Word Emotion, Concept, or Element and Create an Instant or Sorcery with that word/phrase as its name.
Be creative with your sign-up challenge, because this spell will be the core or most important principle of the culture you will be building this month. For clarity’s sake, in every round I will be providing examples and clarifications as they arise.
EXAMPLE:
Gravity 2BG
Instant (M)
Creatures get -2/-2 until end of turn.
Destroy each creature with flying.
Destroy any who would dare inhabit my sky, for they defile me in doing so --Book of Eiki, the Sky Father
DEADLINES:
The Sign-Up round doesn’t have a concrete time it ends. I will be posting Round One on 2/1, but I will continue to accept submissions until we get 24 people. After either the critiques for Round One begin (2/4) or we get to the threshold of 24 people, I will continue to accept submissions.
IMPORTANT NOTICE
I will be trying an experiment this month. If you post your actual submission within twenty-four hours of the thread going up, I will award 5 extra points to your total. If you post your full critiques within twenty-four hours of me saying “Begin critiques”, you will receive an additional 5 points. EDIT: The Five Point bonus was only supposed to apply to rounds where you would be giving critiques, but I will give the 5 bonus points if 16 people sign up and by 2:07 on 1/29/2011.
Kat, Tim, and Greg are all on Team 1. They have next round’s challenge; Kat and Tim both post with 24 hours of the thread going up, but it takes Greg 48 hours to post his submission.
Likewise, Tim and Greg both post their critiques within 24 hours of go, but Kat is 6 hours late. The Top 3’s from the Critiquing team look like this:
1. Kat
2. Tim
3. Greg
1. Greg
2. Kat
3. Tim
1. Tim
2. Kat
3. Greg
1. Kat
2. Tim
3. Greg
Thus, each player’s final score for the first round will look like this:
Kat: ((3 + 2 + 2 + 3) + (2)/14 * 100) + 5 = 90.7 (85.7 without)
Tim: ((2 + 1 + 3 + 2) + (2)/14 * 100) +10 = 81.4 (71.4 without)
Greg: ((1 + 3 + 1 + 1) + (2)/14 * 100) + 5 = 63.1 (57.1 without)
Contempt :1mana::symr::symr:
Sorcery (U)
Choose a creature.
If that creature shares a creature type with any other creature that has a lower power or toughness than it, it gains +1/+0 and “At the beginning of your end phase, sacrifice this card.”
"If I must be subjected to work with these lowlifes, then don’t expect me back!"
Instant (R)
Choose one: Counter target spell, or gain control of target permanent. (This effect doesn't end at the end of the turn.)
"I do not care to listen to your viewpoint, and I have no wish to compromise. All I want is to see the world bowing before me." - Breaker, Lich Lord
Critique
1WU
Instant
Return target creature to its owner's hand and that player puts another creature with the same converted mana cost onto the battlefield.
Draw a card.
In a society where the art of spellcasting is everything, a single word by a respected critic can hold more power than a king with a thousand soldiers.
Edit: I guess I will see if I can participate.
Sanctity 1W
Instant {U}
All permanents and all players gain shroud until end of turn.
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
So, Final Statement: The Five Point bonus was only supposed to apply to rounds where you would be giving critiques, but I will give the 5 bonus points if 16 people sign up and by 2:07 on 1/29/2011 (Tomorrow).
Sorcery (R)
As an additional cost to cast Asura Strike, tap an untapped creature with first strike you control.
Asura Strike deals X damage to target creature or player, where X is the tapped creature's combined power and toughness.
"Using every ounce of strength left within you to guarantee victory work sometimes."
...Well, now I just feel silly.
*Shrug* Mistakes happen, but at least you caught it.
EDIT => Okay, I seriously didn't expect that to be censored So much for that idea then...
Propagation XRR
Sorcery {R}
Propagation deals X damage to target creature or player. If X is 1 or less, return Propagation to its owner's hand.
A ball of fire, bright as the sun, traced an arc across the sky, expelling thousands of fiery javelins as it went by.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Sorcery [m]
You get an emblem with "All creatures get -1/-1."
Violence could never destroy as much as this.
Ingenuity :2mana::symu: {R}
Instant
Each player returns all spells and permanents with converted mana cost higher than the number of cards in their hand to their hand. If Ingenuity was returned to your hand in this way, reveal it from your hand and then exile it.
"Knowledge is the ultimate weapon, perfect, adaptable, and deadly." - Tireth, Fae Lorecaller
Host of the July CCL '10, Host of the March CCL '11
Monkey: You may now remove the quote from your post.
Simplicity 2U
Instant (U)
Return each creature with power greater than it's printed power to it's owner's hand.
"Swords, armor, charms - My dear Ser Corland, did you really think these would help you against me?"
-- Toharg the Sorcerer
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Sorcery C
Search your library for a basic land card and put that card onto the battlefield tapped. Then if an opponent controls more land than you, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Level 1 DCI Judge
Check out my Commons Cube.
Sorcery {R}
Choose a color. Destroy all permanents of that color.
"Purification of the mind and soul are a step in the right direction, but ultimately, one must purge life itself of impurities."
-- Fried, Golgoan High Priest
Focus 1U
Instant (U)
This spell can't be countered be spells or abilities.
The next spell cast this turn can"t be countered by spells or abilities.
Splice onto Instant or Sorcery 1UU
"Focus. Then nothing can stop you."
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Instant
Counter target spell and exile it. For the rest of the game whenever a player casts a spell with the same converted mana cost as the exiled card, you may draw a card.
Sorcery U
Tap target creature. Exile Amber. The next time that creature would become untapped, return Amber from to your hand from exile instead.
I like bonus points~
Burning Innovation 1UR
Instant (U)
Choose one - Burning Innovation deals 3 damage to target creature; or target player draws two cards.
Recast UR (When you cast a spell with the same name as this card from your hand, you may cast this card from your graveyard for its recast cost.)
Innovation can a save life...or destroy it.
Sorcery
Choose an opponent. During that player's next turn whenever that player draws a card, you draw a card; whenever that player casts a spell, you may cast a spell of the same type without paying its mana cost; whenever a source that player controls deals damage to you, you may have that source deal that much damage to him or her.
Instant
Prevent all combat damage target creature would deal this turn. Gain control of that creature.
“Even the most suicidal goblin may submit when surrounded by a phalanx of steadfast steel.”
Sig courtesy of Disappointing Signet Inc.
My Cubes:
Goblin Pile Shuffler's 360 Card Pauper Cube - updated 1/4/2014
Goblin Pile Shuffler's 270 Card One-Drop Cube - updated 1/4/2014
Instant (U)
Until end of turn, each creature you control gets +1/+1 for each other creature you control that shares at least one creature type with it.
The strongest bonds are forged in battle.