The goal of this deck is to get lands down as quickly as possible and get Omnath in for the general damage fast.
If that fails then I've got a few backup plans.
Also I focused on spells that fetched lands and put them into play along with creatures that bring lands with them.
A lot of Omnath decks I've seen run lost of mana dorks, which I'm not as much of a fan because wraths are common in EDH... and encouraged but Armageddons are frowned upon... and not as common. A wrath really messes up the tempo for an Omnath deck that runs mana dorks. My thoughts anyway? Primeval Titan is one that I'm missing for now... I'll pick one up later.
Looking for ideas to make this deck better, or additional direction.
Other than that, I really think that you could stand to cut back on your mana ramp stuff. You're sort of all in on Omnath, which is fine until he gets Hindered or Condemned. You can add some more utility stuff, or game winners that AREN'T Omnath.
Other than that, I really think that you could stand to cut back on your mana ramp stuff. You're sort of all in on Omnath, which is fine until he gets Hindered or Condemned. You can add some more utility stuff, or game winners that AREN'T Omnath.
I'll consider your advice. It's true that I'm very much gun ho on Omath, the main problem of course is if he gets put into my library. The good news is I have a card to fetch him... but perhaps I need more ways to tutor him out if he gets "accidently" put in.
The sword is amazing... not sure why I didn't think about it.
Not sure about Seer's Sun Dial... draws you cards, but the cost is making the prime kill condition weaker. I think the Sylvan Library should be my first bet.
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[Legacy]
ANT
Imperial Painter
Also toss an Eternal Witness in there. I love dropping my Tooth and Nail and dragging a witness in to bring back the Tooth and Nail for more fun
My biggest concern is the lack of other win cons you have other than Omnath. Personally my Omnath deck pulls a lot of hate and he gets tucked and or killed a lot. I know you have lots of ramping for recasting him but if he gets locked down on the board or tucked into your deck you need a plan B. Also the tutors help negate tucking.
Ohhh and Tornado Elemental has been great for me for taking down flyers. The fact that its sort of like a hurricane on legs allows you to creature tutor into it when needed.
Also it appears you have a bit much land ramping in there. I run like 10 ramp with 38 lands myself but I think your count is even higher than mine. If you run too much of that stuff you wont draw any threats or answers.
With so many cheap and expendable mana-searching dorks, consider running Skullclamp as a card advantage engine. Perilous Forays also lets you double up on many of them.
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Sum Greenweaver Druids wouldn't hurt to have in there
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Sum Greenweaver Druids wouldn't hurt to have in there
They certainly would hurt. Greenweaver Druid is completely unplayable in this format. Similar to Llanowar Elves, Birds of Paradise, and any other creature that taps for mana, it's far too easy to kill them with <insert your favorite board wipe here> and then you've lost whatever acceleration you used to have. Ramp spells that search up lands into play, even something as simple as Rampant Growth, are just better.
Seedborn Muse is one of the best green creatures in this format, especially in a deck that loves tapping lands for mana.
With so many cheap and expendable mana-searching dorks, consider running Skullclamp as a card advantage engine. Perilous Forays also lets you double up on many of them.
This is a really great idea. I'll def consider both of these, Perilous Forays seems right up my ally though!
They certainly would hurt. Greenweaver Druid is completely unplayable in this format. Similar to Llanowar Elves, Birds of Paradise, and any other creature that taps for mana, it's far too easy to kill them with <insert your favorite board wipe here> and then you've lost whatever acceleration you used to have. Ramp spells that search up lands into play, even something as simple as Rampant Growth, are just better.
Seedborn Muse is one of the best green creatures in this format, especially in a deck that loves tapping lands for mana.
Also toss an Eternal Witness in there. I love dropping my Tooth and Nail and dragging a witness in to bring back the Tooth and Nail for more fun
My biggest concern is the lack of other win cons you have other than Omnath. Personally my Omnath deck pulls a lot of hate and he gets tucked and or killed a lot. I know you have lots of ramping for recasting him but if he gets locked down on the board or tucked into your deck you need a plan B. Also the tutors help negate tucking.
Ohhh and Tornado Elemental has been great for me for taking down flyers. The fact that its sort of like a hurricane on legs allows you to creature tutor into it when needed.
Also it appears you have a bit much land ramping in there. I run like 10 ramp with 38 lands myself but I think your count is even higher than mine. If you run too much of that stuff you wont draw any threats or answers.
Got to get me some more tutors. I totally agree with you on that.
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[Legacy]
ANT
Imperial Painter
1 Omnath, Locus of Mana
Creatures
1 Acidic Slime
1 Ant Queen
1 Deadwood Treefolk
1 Duplicant
1 Eternal Witness
1 Farhaven Elf
1 Indrik Stomphowler
1 Kamahl, Fist of Krosa
1 Mold Shambler
1 Ondu Giant
1 Oracle of Mul Daya
1 Primeval Titan
1 Quirion Trailblazer
1 Regal Force
1 Sakura-Tribe Elder
1 Seedguide Ash
1 Silverglade Elemental
1 Solemn Simulacrum
1 Stampeding Serow
1 Stampeding Wildebeests
1 Terastodon
1 Wood Elves
1 Woodfall Primus
1 Yavimaya Dryad
1 Yavimaya Elder
1 Cultivate
1 Explosive Vegetation
1 Gelatinous Genesis
1 Green Sun's Zenith
1 Hunting Wilds
1 Harmonize
1 Kodama's Reach
1 Mwonvuli Acid-Moss
1 Nature's Lore
1 Nature's Spiral
1 Overwhelming Stampede
1 Primal Growth
1 Rampant Growth
1 Reap and Sow
1 Search for Tomorrow
1 Skyshroud Claim
1 Stunted Growth
1 Three Visits
1 Time of Need
1 Triumph of the Hordes
1 Untamed Wilds
Instants
1 Beast Within
1 Harrow
1 Momentous Fall
1 Rootgrapple
1 Squall Line
1 Worldly Tutor
1 Bear Umbra
1 Canopy Cover
1 Greater Good
1 Gaea's Touch
1 Hall of Gemstone
1 Khalni Heart Expedition
1 Lignify
Artifacts
1 Expedition Map
1 Lightning Greaves
1 Vedalken Orrery
Planeswalkers
1 Garruk Wildspeaker
Lands
1 Strip Mine
1 Tectonic Edge
1 Wasteland
1 Winding Canyons
1 Yavimaya Hollow
31 Forest
The goal of this deck is to get lands down as quickly as possible and get Omnath in for the general damage fast.
If that fails then I've got a few backup plans.
Also I focused on spells that fetched lands and put them into play along with creatures that bring lands with them.
A lot of Omnath decks I've seen run lost of mana dorks, which I'm not as much of a fan because wraths are common in EDH... and encouraged but Armageddons are frowned upon... and not as common. A wrath really messes up the tempo for an Omnath deck that runs mana dorks. My thoughts anyway?
Primeval Titan is one that I'm missing for now... I'll pick one up later.
Looking for ideas to make this deck better, or additional direction.
[Legacy]
ANT
Imperial Painter
Sylvan Library - just good
Seer's Sundial - for the landfall theme
Rampaging Baloths - for the landfall theme
Centaur Garden - why not?
Sword of Feast and Famine - MOAR UNTAPS!
Withstand Death for wraths
Avoid Fate for spot removal
Hall of the Bandit Lord - the only thing better than Omnath is Omnath with HASTE!
Other than that, I really think that you could stand to cut back on your mana ramp stuff. You're sort of all in on Omnath, which is fine until he gets Hindered or Condemned. You can add some more utility stuff, or game winners that AREN'T Omnath.
Here are some thoughts regarding that:
Rings of Brighthearth interacts well with a lot of the cards in your deck, and especially well with Terramorphic Expanse and other similar lands like Evolving Wilds and Thawing Glaciers, especially for the landfall theme.
I'll consider your advice. It's true that I'm very much gun ho on Omath, the main problem of course is if he gets put into my library. The good news is I have a card to fetch him... but perhaps I need more ways to tutor him out if he gets "accidently" put in.
The sword is amazing... not sure why I didn't think about it.
Not sure about Seer's Sun Dial... draws you cards, but the cost is making the prime kill condition weaker. I think the Sylvan Library should be my first bet.
[Legacy]
ANT
Imperial Painter
Tooth and Nail, Green Sun's Zenith, Chord of Calling, Primal Command, Summoner's Pact for starters.
Also toss an Eternal Witness in there. I love dropping my Tooth and Nail and dragging a witness in to bring back the Tooth and Nail for more fun
My biggest concern is the lack of other win cons you have other than Omnath. Personally my Omnath deck pulls a lot of hate and he gets tucked and or killed a lot. I know you have lots of ramping for recasting him but if he gets locked down on the board or tucked into your deck you need a plan B. Also the tutors help negate tucking.
Ohhh and Tornado Elemental has been great for me for taking down flyers. The fact that its sort of like a hurricane on legs allows you to creature tutor into it when needed.
Also it appears you have a bit much land ramping in there. I run like 10 ramp with 38 lands myself but I think your count is even higher than mine. If you run too much of that stuff you wont draw any threats or answers.
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I'd That
They certainly would hurt. Greenweaver Druid is completely unplayable in this format. Similar to Llanowar Elves, Birds of Paradise, and any other creature that taps for mana, it's far too easy to kill them with <insert your favorite board wipe here> and then you've lost whatever acceleration you used to have. Ramp spells that search up lands into play, even something as simple as Rampant Growth, are just better.
Seedborn Muse is one of the best green creatures in this format, especially in a deck that loves tapping lands for mana.
Omnath is particularly hard to kill with a Spearbreaker Behemoth in play.
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This is a really great idea. I'll def consider both of these, Perilous Forays seems right up my ally though!
Seedborn Muse, seems solid. Spearbreaker seems ok, but not how strong he is with most of my other creatures being weaklings.
Got to get me some more tutors. I totally agree with you on that.
[Legacy]
ANT
Imperial Painter
Adding a tutor.
I got really lucky and opened this in a draft yesterday.
+ Green Sun's Zenith
- Growth Spasm
I agree with you guys need to put in more tutors and cut some of the worst ramp I have.
So with that in mind here is what I think I need to do in the future
+ Worldly Tutor
+ Summoner's Pact
+ Primal Command
+ Chord of Calling
Too act as anti tuck insurance as well as to allow me to find my bombs if need be.
[Legacy]
ANT
Imperial Painter
- Molimo, Maro-Sorcerer He's ok... but I don't know just didn't feel like I needed him.
- Woodland Guidance
- Growth Spasm
- Soul's Majesty
- Mana Reflection
- Whispersilk Cloak
- 1x Forest
- Abundance
+ Primeval Titan Seems good with Omanth...
+ Green Sun's Zenith
+ Beast Within
+ Garruk Wildspeaker
+ Worldly Tutor
+ Wasteland
+ Triumph of the Hordes
[Legacy]
ANT
Imperial Painter