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Old 01-26-2006, 11:23 AM   #1
MORT
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Default [INFO]Geography of Dominaria

In this thread we’ll disscuss about all aspects of Dominarian geography:
-continents/landmasses
-countries/regions (spiecies there)
-inaccuracies between the maps
-…(other)

Well, someone had to start it, cuz waiting to winter 3245 is too much, Squirle...
So ask, answere, disscuss…

I'll try to update this post from time to time.

Here is the list of all known big landmasses, continents and countries/regions/spiecies on them:
() - contains spieces; [] - contains some geography info.
Aerona
Spoiler:
[Aerona is an ancient goddes of fertility. She sacrificed herself to let people take crops from her body]
Amjad
Askaranton (Human)[conquered/raided by Keld in times of Bloodlines storyline]
Avenant (Human)
Benalia (Human)[cities: Benalia City (On the place of Benfosa?), Triven Fralli
Devas Village (Founded by refugees from Serra's Realm), DeLatt (A vilage of Clan Capashen)]
Bade Mountains
Barbar
Cape Tempest
Durkwood
Efrava (Cat Warriors)
Erg Mirab
Esturin
Foriys (Giants)
Fors Basin
Gish [forest- borders with Greenlands]
Greenlands (Centaurs)
Gromash
Gurdrungs
Hammerheim
Honeyed Sea
Hurloon (Minotaurs/Goblins)
Ironclaw (Orcs)
Jenges (origin of Black Knights)
Kb’Brian Highlands
Keld (Keldons(are they counts as a humans?))
Kish
Kush (Human)[cities: Estark, Tantium, Kush]
Llanowar (Elves)
Muronia
Oneah (Humans/Goblins) [seven great cities:Xa-On, Onnirah, Onlish, Onmarakhent, Onnila from the Ashes of the Sun. Sixth one is probably named Oneah like a Calendar map suggests.Seventh?-No idea]
Orvada [located on some islands] (Human)
Parma
Pradesh
Red Iron (Dwarvers/Goblins)[Mountains, origin of some Dwarfs once attacked by Benalia]
Savaea
Sea of Whales (Whales )
Sheoltun Empire (Human) [cities: Benfosa.]
Smoke Mountains
Shanodin (Dryads)
Sursi
The Rip
Tonga Mountains
Varnalca (Oranges – Arena mentions oranges from there and Ashes of the Sun says about its “agrocultureness” and some alliance with Elves)
Verdura (Verduran Enchantress(Fifth edition one) was in Greensleevs’ army)
Voda Sea(?)
Whispering Woods [White Ridge] (Elves/Humans)
Wild Woods
Wrenna.

Other cities:
Yulin and Equitar, circa 500 ligs from Estark

Caliman Island
Spoiler:
[Caliman is the island in southern Dominaria where Portal: The Second Age expansion take place]
Alaborn Empire
Dakmor/The Salt Marsh
Norwood
Talas
Trokin

Corondor
Spoiler:
[For more information about Corondor click here]
Arathoxia
Ashtor Falls
Darkling Plains
Erphen
Hamath
Khone
Kristina’s Woods
Krysalthus Woods
Land of Quirion[at night]
Melmereth
Minorad [The Valley of Minorad]
Mount Oremon
Northern Wild
Nyx
Shikar
Stonehaven
Stonehaven Plains
Sulgh
The Bridge of Telemar
The Duelling Chasm
The Great Salt Marsh
The Isle of Corundis
The Northern Ice Wastes
The Plains of Casindral [Casindral Isle’s, Cape of Casindral]
The River Tenamis
The Sand Sea’s of Golthondor
The Spine of Corondor
The Ten Summits
The Urlan Wilds
The White Woods
Trovash [Caves of Trovash]
Urlan

Jamuraa
Spoiler:
Albuito [Volrath's floating city]
Bay of Pearls
Byrce
Chaza Isles [Teferi's Isle]
Craggy Coast
Desert of Surkuvia
Ekunde Mountains
Enez
Femeref [Tulumai, Ufuguo, Salamzuri]
Great Desert
Great Wall
Jaema Sea
Jamuraan Sea
Jotoka Mountains
Kitu Mountains
Kukemssa Sea
Madara
Spoiler:

AErathi Island [Destroyed by the army of Nicol Bolas]
Dark's Keep
Gitte-Yatay Mountains
Imperial Shrine
Pelada Village
Sekena Village
Suido River
Talon Gates
Tetsuo's Manor
The Island of Argenti [with capitol in Lisu; contains Sylvan Library; Caleria's Castle]
The Island of Kusho [contains the healing waters of the Shima Pond; Chelonian Village/Port]

Maumwu Wastes
Mwonvuli Jungle
Nakaya
North Jamuraa Bight
Palmyra
River Toloro
Scarwood
Sea of Serenity
Shaibara
Suq’Ata [Amiqat, Wayraqa]
Tarluum Mountains (Minotaurs)
Teremko Mountains
Tirras
Uktabi Jungle
Uuserk Marsh
Vintara
Zerapa
Zhalfir [Unyaro Plains, Buleusi Day, Tefemburu, Mtenda Plains, Kipamu, Daraja Plains, Kiingal, Aku]

North Arctic continent
Spoiler:

Upper Videnth

Otaria
Spoiler:
Aphetto
Balshan Bay
Cabal City
Cephalid Southern Palace
Daru Plains
Eroshia
Krosan Forest
Mer Empire
Padric Mountains
Riptide Project
Sanktum/Averuu
Skirk Mountains
Temple of the False God
Topos
Wirewood Forest

Sarpadia
Spoiler:
[Dwarven Empire] (Dwarvers)
Havenwood (Elves)
Icatia (Human)
Mondford
The Rainbow Vale
Trokair
Vodalia (Merfolks)

Shiv
Spoiler:
Thran Mana Rig
Cometia
Shivan Gorge
Darigaaz Caldera
The Ring of Fire [The circular, boiling sea surrounding Shiv.]

Spice Isles

Stahaan
Spoiler:

Mitriin Mountains (Minotaurs/Goblins)
Stahaan [Mountains] (Minotaurs)
cities:
Null Divva (Human)
Bathtown (Human)

Tamingazin
Spoiler:
En’Jagan Swamps (En'Jaga - race of intelligent beasts)
En’Jagan Highlands
Garan Highlands (Garans - race of Elves)
Norumber
River Nish
Skollten
Suderbod (Human)
Tamingazin Valley [cities: Berimish]
Tamin
Umber

Terisiare
Spoiler:

Brothers' War times:
Spoiler:
Almaaz
Argive
Argoth [Citanul, Gea's Cardle]
Caves of Koilos
Colekgan Mountains
Great Desert
Halquina Mountains
Kher Ridges
Korlis
Lat-Nam
Malpiri Plains [Malpiri]
Monastery of Gix
Ronom Glaciare
Ronom Lake
Sardian Mountains
Sarinth
Sumifa
Terisia City
The Shielded Sea
The Sword Marsh[originally named Suwardi marches by Fallaj. Coquered by Yotia]
Tomakul
Yomuk
Yotia
Zegon

The Dark times:
Spoiler:
Almaaz
Alsoor
Argivia Province
City of Shadows [former of Lat-Nam]
Conclave of the Mages [Surrounded by the Maze of Ith. Build on the ruins of the Monastery of Gix]

Ice Age times:
Spoiler:

Adarkar Wastes
Balduvian Steppe
Frost Marsh/The Lake of the Death [Once Ronom Lake]
Fyndhorn [remains of Argoth Island after explosion of Sylex at the end of Brothers' War.Swallowed by sea when Ice Age ended. Contains Kelsinko city.]
Karpulsan Mountains [Once the Sardian Mountains]
Kjeldor [3 mayor cities: Kjeld, Krov, Soldev. Kjeldor is located where once Argive was located]
School of The Unseen
Strogard
Teloch [Once the Shielded Sea]
Yavimaya Forest [Grows where Kroog city was located. Contains Rith's Grove, The Heart of Yavimaya, Yavimaya Hollow]


Modern times:
Spoiler:
Caves of Koilos
Eufan Pincar
New Argive [with capitol in Argivia(created when Balduvia and Kjeldor merged after Ice Age)]
Yavimaya [partially tranplanted to Urborg during Apocalypse]


The Burning Isles
Spoiler:
Bogarden
Steel
Urborg [since Invasion partialy contains Yavimaya Forest]

Tolaria
Spoiler:
Angelwood
Giant's Pate
The Academy


There are always some places we know nothing about:

Surr (Human)[Egyptian-like country with phyramids, conquered by Keld before Keld attacked Zhalfir]
Karakas
Pendelhaven
Sardnia

Last edited by MORT : 12-26-2006 at 05:40 PM.
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Old 01-26-2006, 11:53 AM   #2
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Default Dominaria Maps

Dominaria maps:




[see also: Invasion Plans]


The Domains:

-Aerona maps:

*********[full size]***************[Benalia]

-Burning Isles:


Terisiare maps:

*
[Brothers'War]*[Brothers' War]****[Ice Age]***[Modern Days]

Corondor maps:



Jamuraa maps:

-Northwest Jamuraa

****************************[-Kelno]
-Madara


Otaria maps:



Tamingazin map

==================
==================

To start disscussion I’ll say something about inaccuracies between maps.
  • On the third Aerona map, Voda Sea seems to be between Aerona Oneah and Sea of Whales. On the first Dominaria map, it is in large distance East from Aerona . I’ve found a clue to this one. At the end of Bloodlines, Karn with litlle Gerrard escapes from Benalia (which was attacked by Phyrexians). They are sailing to Jamuraa. There is a fragment which says that Karn saw the sunset on one side and shape of Jamuraan Mountains on another. So this description fits to the first Dominaria map better.
  • On the third Areona map, Honeyed Sea is surrounded by Benalia, Avenant, Hurloon and Keld. On the Calendar map[second Aerona map], Honeyed Sea is south from Barbar (what again is true with Shattered Chains...)
  • Third one is about Verdura. Again, third Aerona map shows it as a island below Barbar. On the first Dominaria map it is placed more East (this little island or this one above the name). Of course it is possible that Verura’s teritory has changed due to some wars etc., but I think it is map-creator’s mistake.
Why they makes such inaccuracies? Is it really so difficult for them to look on older maps, or if necessary, just to give new names for new lands whithout replacing them? What do you think?

Last edited by MORT : 12-26-2006 at 05:34 PM.
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Old 01-26-2006, 12:17 PM   #3
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Default

Some useful info from Pete Venters.

Any info about globe will be updated here.
1.
Spoiler:

Quote:

Let's see if I can tackle the salient points -
First, does anyone still have the Continuity article I posted on the old boards? That has so much info about Dominaria that it needs to be reposted, and stickied.
Terisiare is west of Aerona. A long way west. When you see the maps that WotC did for the Invasion cycle they usually run from Aerona (Domains) in the west to Shiv in the east. Well, what joins those two extreme points on the globe is a huge expanse of sea with Terisiare in the middle of it. Shic is closer to it that Aerona but there is a huge chain of islands that link Terisiare to Aerona (the spice isles are part of this chain). The reason that Terisiare was still such a mystery though is that the islands could be hundreds of miles apart and if you missed one in the chain you might die of starvation before finding land again (this, assuming you're a sailing vessel and not a powerful mage).
This link of Terisiare is actually one derived from the map I produced. It's the most accurate one of the Brothers War period, bar none. The other two Terisiare images on the Phyrexia.com site actually pre-date this map and were done in a much more simplistic fashion. When I first started work on the globe I spent a great deal of time reworking the original Terisiare map so that the landmass looked more like a piece of land that huge rather than something with all the shape of a squashed potato. I consider the other maps to be done in a simplistic style in the same fashion that real ancient maps were, with over simplified landmasses. The one I linked to above is the one that shows the true Terisiare landmass.
At least during the Brother's War...
The war gouged huge chunks out of Terisiare, then the ice age caused glaciers that did even more damge. And then when the ice age ended abruptly there was an extended period of torrential rain. Result: flooding, and even more damage to the land. This resulted in many of the areas deep within Terisiare becoming lakes, and some became exposed to the sea. What was one giant landmass became many fractured landmasses. Yavimaya was one of them. If memory serves, the area of land that was Kroog eventually became Yavimaya. I might be wrong, it's been a long time. (Fyndhorn, which had been formed in the Ice Age due to lowered sea levels, was actually on a land bridge from Terisiare to the only fragment of Argoth left standing, just about all of Fyndhorn was lost when the waters rose again).
I had accurate maps of Terisiare from the eras of the Brothers War, the depths of the Ice Age, the period of Alliances, and the modern day. The last one showed how everything had settled and what new nations existed there. Unfortunately, I do not seem to have copies of these so they may be lost forever. The most fun was overlaying the images to see how the landmass changed and how some cities were built on the site of previous ones.
And for those of you that are counting, Old Terisiare was reduced to about six seperate landmasses after all the damage. Can't be exactly sure of that number, maybe I'll take a look at the globe next time I'm visiting WotC.
Kjeld and Keld were never meant to have anything to do with each other. If I'd been working Continuity when Ice Age was being developed I'd have gotten them to change the Kjeld name to avoid confusion.
While I know nothing of Lat Nam survivors heading east to Aerona, some were meant to have headed west and set up the wizard nation of Tamigazin which eventually produced the 'Prodigal Sorcerors'.
And yes, I do believe Torsten Von Ursus was the founder of Benalia. That was another one of mine and Scooter's joint the dots continuity moments. So, he isn't revisionist.
Actually, I've never totally bought into this revisionist notion. They didn't ever set out to change things, it's just that with the mass of info there was about Dominia, a slight change of interpretation could have massive consequences.
Finally, where did Efuan Picar appear?
Pete



Dominaria Globe - An update
Well, I was at the WotC offices today and I asked Brady if I could take a few photos of the globe. After a little deliberation he decided he'd prefer the globe to remain a mystery. This is much as I expected it to go. When you have the whole world laid out it does rob it of a little of it's adventure.
So, anyway, Brady said you can blame him. Feel free.
But. I can give you some more concrete info on locations...
Otaria is due south of where Shiv was, and west of the landmass that contains Tamigazin. Tamigazin is west of Terisiare.
Sarpadia is actually due south of Terisiare. But a very long way south. Several thousand miles south, actually. The southernmost part of Sarpadia is probably within the Antarctic Circle. The only way for a ship to reach Terisiare is via an island chain that runs south of Terisiare. It is quite the feat to manage to catch all the islands to ensure your crew doesn' die of starvation en route.
The leftmost southerly promentary of the Arctic landmass (as seen on Invasion Plans) is called Upper Videnth. The portion travelling counterclockwise to the far right of the arctic landmass is called Ice Haven.
The fragments of land you can see below Upper Videnth: That's the remains of Terisiare.
Last tidbit. One of the most extreme NE portions of the Domains is the landmass called Stahaan.
That's it. Be sure to archive this info, people!
Pete

2.
Spoiler:

Quote:
So, firstly, I should mention that this is not a leak of new information: This image appeared every month as part of the masthead for my Dominia Chronicles (or whatever it was called) articles in Duelist. The big (and I do mean big difference is that the published image was probably an inch in height. The larger version linked to in the first post is close to the original size that it was created at. The image looked fairly photo-realistic on reduction but here it's obviously digital.

But who cares, right? It's still the globe!

Okay, on with the geographic details...

Top is the arctic continent. Near the center of those ripples of clouds would be the North Pole.

In the middle left is Terisiare (yes, Terisiare!) which is broken into several land masses. The one most in the light is (if memory serves) New Argive. The large portion of land that travels south from the arctic continent and stops short of Terisiare is one of two reasons why the relatively southerly Terisiare got hit so badly with glaciers (the ice travelled easier and further down land-masses). The other reason is that the destruction of Argoth actually pushed the planet off its axis moving Terisiare north and the opposite site of the globe (Jamuraa) south. When the shard collapsed and Dominaria was reconnected to the multiverse, the planet was also re-aligned (I don't remember if this physical aspect of the shard has ever been mentioned before, are you people taking notes?).

There's a barely visible piece of land south of New Argive. That's probably the one piece of Argoth left after the explosion that ended the Brothers War.

Off to the NE of New Argive is another land-mass that I actually don't have a name for. I think it remains unexplored by the sets and novels. I don't think it's Otaria as I believe that's much further west, past Terisiare and Tamigazin and just short of Shiv. Though looking at it again, the general shape of its coastline and the placement of mountains and forest do actually match those of the Otaria map from the book. Huh, who knows, maybe it is. The exact location of Otaria is still up for debate, I guess.

The Storyline Gurus amongst you won't need any introduction to Aerona (the large series of land-masses that mark the western edge of the Domains (it's the shapely group on the right). Between Aerona and Terisiare is the long chain of islands known as the Spice Isles.

The sliver of land that can be seen along the horizon just to the upper right of the arctic continent is probably Stahaan.

Oh, and in the lower left corner, just at the point where the shadow of dusk meets the horizon, would be roughly just north of the NE edge of Sarpadia.

Pete

This might be interresting too:
Dominian Chronicles

Dominia is a place of infinite wonder -- myriad planes moving in an elaborate dance, each bearing countless worlds. And at their heart -- and the heart of Magic: the Gathering -- is Dominaria. There are whole cultures and nations here, and legendary wizards, warriors, and wonders, who have struggled to change their world. And there are stories here-- great sagas of the rise and fall of empires, and smaller tales, of individuals who have changed their lives, and in time, history. These cultures, characters, and stories are hinted at in the cards we play with -- but there is so much more to Dominia than can be captured in a handful of words or a single image.

Where is Phyrexia? What is the story of Mirage and Visions? What makes a Fallen Angel? Who are Urza and Mishra? Who’s Teeka, and why does she have a dragon? How many fingers does a Minotaur's hand have? (Be warned — that last one is a trick question!) The Continuity department here at Wizards of the Coast knows the answers to all these questions, and, starting with this issue, we’ll be passing on the large and the small stories to you, in a series of columns and articles.


Dominia/Dominaria. What's the deal?

Dominia is the multiverse, an endless series of dimensional planes that travel independently of one another in a chaotic and unchartable dance. Because the links between planes are all too often temporary and fragile, it’s nearly impossible to travel between planes. Only a few individuals in all the multiverse have the power and the gift for such travel. These beings are known by many names, but are most accurately labeled 'planeswalkers.’

Dominaria is a rare phenomenon in the multiverse -- a plane with relatively permanent connections to more than a dozen other planes, each with its own cultures and connecting planes as well. It’s within this extended family of planes that the action in many Magic: The Gathering expansion sets take place. When you think about the opportunities available to planeswalkers in such a place -- augmented with Dominaria’s rich mana resources and its many creatures, ripe for the summoning -- you begin to see why Dominaria is a favorite haunt of the planeswalkers.

So, is Dominaria a planet or a plane? Actually, it’s both. Planeswalkers label a plane by the most important planet there. Some planes may actually share the same physical universe, but planeswalkers don’t rely on the laws of physics for their ‘walking;’ it’s the relative ease of ‘walking’ from plane to plane that determines proximity, not the physical relationship of respective planets.


A Quick Tour of Dominaria

Dominaria has been the setting for every Magic expansion except Arabian Nights (set in the planes of Rabiah) and Homelands (set in the backwater plane of Ulgrotha). Most of our attention has been centered on Terisiare, Jamuraa, and the Domains.

Troubled Terisiare was the setting for the cataclysmic Brothers War chronicled in Antiquities. The war brought about a series of social and climatic changes across the world that were detailed in The Dark, Fallen Empires, Ice Age, and Alliances. Modern-day Terisiare is very different from the ancient continent where Urza and Mishra battled. With the myriad strip mines left by the brothers, and the damage wrought by the glaciers of the Ice Age, the land has divided into four distinct land masses. Most notable of these is New Argive, a post-Ice Age civilization born from the alliance of Kjeldor and Balduvia. New Argive is a major seat of learning and its universities and museums are unrivaled within its corner of the world.

Six thousand miles east of Terisiare lie the Domains. The Domains are actually a handful of continents surrounded by hundreds of islands, large and small. Here you’ll find nations and places with names as familiar to players as the name MTG itself: Benalia; neighboring Avenant, where archers and warriors hold the border against Benalia’s dreams of conquest; the forests of Llanowar, Savea and Shanodin; the mountains and nation of Hurloon; Kush, home of the festival city Estark; Foriys, home to monstrous giants; Mirtiin and Stahaan, radical xenophobic nations of Minotaurs; Verdura, home of the mysterious enchantresses; the Orvada Empire, a merchant empire rivalling Benalia; Keld and the neighboring Kingdom of Parma, home of the Keldon Warlords and the Northern Paladins. The Domains have been featured throughout Harper Collins’ novels and the Magic:The Gathering's main edition. You can find more tidbits about this region in the flavortext of 5th Edition.

A few thousand miles to the east of the Domains lies the continent of Corondor, scene of most of Acclaim's comic books, and the site of a recent war between a handful of planeswalkers. Corondor has fallen on hard times in the wake of the war and it may be centuries before it fully recovers from this disaster.

About two thousand miles to the south of Corondor lies Jamuraa. We visited the northwest of this continent in Mirage and Visions and witnessed the predations of Kaervek, a mage from the nearby Burning Isles. Jamuraa extends for several thousand miles, much of it controlled by the Suq’Ata Empire and the bipedal lizards known as the Viashino, before the continent butts against another giant landmass which meets another, and another... This forms a colossal super-continent, much of it controlled by a number of empires whose ancestors migrated to Dominaria through gates connected to Rabiah. Rabiah is a series of planes linked by a shared culture reminiscent to us of the mythical lands, creatures, and people of Earth’s own Arabian Nights. Each of these planes is a distorted reflection upon the last. This family of planes shift constantly across Dominia making it impossible to track any specific plane, only a few stable gates are known of, most of them upon Dominaria.

Far to the northeast of this super-continent lies Shiv. The home of the Shivan Dragons (and their cousins, the Viashivan), Shiv is an inhospitable volcanic landmass. Shiv sits within a deep ocean 'ring of fire' that fuels the coastal waters to near-boiling point. Only the Viashino know the secrets of how to navigate these inhospitable waters, and they control the land, much to the ire of the Shivan.

Then there is the continent of Sarpadia -- once home to the thrulls, the thallids, and the other Fallen Empires. Scholars disagree, but it is believed that the lost continent lies somewhere far to the south of Terisiare. A few claim to have visited the land, and they talk of monstrosities ruling over inhuman kingdoms. Little else is known at this time, and the sages of New Argive have yet to pluck up the courage to mount a full expedition.

And what of Phyrexia? Phyrexia is a terrible plane some distance from Dominaria. However, the planar predations of the Phyrexians have ensured their notoriety throughout much of known Dominia. Even on Dominaria, their artifact horrors roam the dark nights, awaiting the call of their master's will. There’s a lot of information about Phyrexia available right now, in the Duelist Online.


Next Issue

We'll be starting a regular column where we’ll tell you more about the stories and places of Dominia; let you know more about the settings of upcoming card sets and expansions; clue you in to the secrets of planeswalkers and legends; and answer some of your most frequently asked questions.

Oh, and by the way -- the answer to 'How many fingers does a Minotaur's hand have?' is a trick question - it depends on the race. Hurloon and Anaba Minotaurs have four fingers and a thumb, like humans, while all other known Minotaurs - Talruum, Mirtiin, Stahaan, to name but a few - have two fingers, and two thumbs set across the palm from each other. Why? Well, that involves an ancient and narrow-minded planeswalker, a duel gone wrong, and the 'Heresy of Hurloon'. But that, as they say, is another story....


***Sidebars***

Dominaria facts

Dominaria is similar to Earth, with temperature ranges and seasons close to our own. It is almost fifty percent larger at the equator, which gives Dominaria almost two and a half times the surface area of Earth. However, the gravity isn't substantially stronger than ours (the answers to that riddle lie deep within the planet...). Dominaria's year is 420 days long organized into twelve months, each of 35 days duration.

Dominaria's oceans are enormous, separating its continents with many thousands of miles of water. The oceans tend to be shallower than Earth's, and scattered volcanic activity has raised immense strings of habitable islands that trail like stepping stones across the leagues. Skipping along these island chains is the only realistic way to cross most of the oceans, and only the bravest sailors are willing to leave the sea-lanes and challenge the vast uncharted oceans. There may well be hard-to-reach continents that have never been visited by known Dominarian cultures.

The planet has two moons. One, the Mist Moon, is large and constantly shrouded in the mists of its murky atmosphere; its smaller sibling, the Glimmer Moon, appears as a tiny glittering ball hurtling across the sky. The Glimmer Moon(or Null Moon, as the planeswalkers call it) is actually an artificial satellite, crackling with occasional huge electrical bursts that arc across its chaotic surface. No one knows who built the moon or what purpose it might have served, but it‘s believed to have existed long before the ancient Brothers War between Urza and Mishra.


Walkers of the Planes

Within Magic:The Gathering you take the role of a planeswalker. Planeswalkers can traverse the planes of the multiverse and they can draw mana and summon creatures from one plane while they are in another. Throughout the multiverse they are regarded as gods. But what separates a planeswalker from the other wizards that live throughout Dominia?

One person in several million is born with what is known as 'the planeswalker spark,’ a direct link that allows them to draw on mana throughout the multiverse. Many such people learn the tricks and spells that come easily to those with the spark, eventually becoming accomplished and powerful wizards -- but not planeswalkers. However, if they’re discovered young enough by another 'walker,' they can be trained until the day their spark flares, turning the apprentice into a true planeswalker. Some individuals have become planeswalkers without such guidance, usually because of a moment of crisis, but these walkers don’t have the training to control their newfound powers, and are dangerous to everyone around them. One such example would be the Battlemage Ravidel.

The existence of this spark is a closely held secret among the planeswalkers. It is easily detectable by other walkers but undiscernable to non-walkers, a fact that has led many smaller wizards to believe that accumulation of power is all they need to win planeswalking skills.

Few have ever harnessed planeswalking artificially, through artifacts or spells -- not since the ancient and mysterious Thran Empire developed gates between planes: one such Thran Gate was discovered by Urza and Mishra at the cave of Koilos several thousand years ago. Not even the Thran could control the power they had developed; it resulted in their extinction, just as it helped destroy the Brothers, five millenia later.

A warped version of these portals still exist in Phyrexia, built using stolen secrets. Very little is known about the portals’ abilities; as with any information about Phyrexia, the truth is veiled in lies and madness, for those who search for such knowledge rarely return unchanged from their quests -- if they return at all.


3.Also big news (that most of you knows about)
Pete Venters is finishing Dominarian “real” globe!
Spoiler:

Quote:
Y'know, I haven't dug up any more old articles because -

a) 2005 was my busiest year since the year 2000. That year I did 71 paintings and I'm fairly sure I was short of that but it was still very damn busy. Wait, let me do the math... 2005's total was 48 paintings and a bunch of other graphic design. Many of the paintings were quite small thankfully (they were for Clout Fantasy) but it was still a hectic year.

b) What limited free time I've had I've tried to give to preparing my website.

c) There really isn't anything as meaty as that Dominarian Globe image.

d) The loss of the search function here makes it impossible for me to catch most questions I could answer.

I noticed that over on MTG: Salvation, Scott McGough's thread got so inundated with Dominaria geography questions that they had to create a new thread for them and then, because the thread was entitled 'Dominaria Questions' rather than 'Dominaria Geography' it got inundated with a slew of story questions. Funny, but kinda sad to see some solid interest in the globe get buried under so many other questions.

Still, I really like the Ravnica world so I find the resurgence of Dominaria interest quite puzzling. I guess it just must be time, huh? Everything goes in cycles.

Oh, and if anyone wants to go let the MTG: Salvation people know, it was me who created the globe, start to finish. I even bought the original globe, stripped the vinyl covering that showed Earth, set it up carefully in the garage and spray-painted that sucker with a dozen coats of white paint until it was nicely even.

Then I had to formulate a way to translate my maps to a curved surface, reduced them as accurately as humanly possible, traced them down, lined them in black ink and filled them in with black acrylic paint. Before adding the continents that no one had seen before, i worked out the location of all of Dominaria's tectonic plates, which direction they were moving and whether they were subduction zones or not. This let me know where mountains & volcanic activity would be. The plates are drawn on the globe in very faint lines.

Of course, after the Pyrexian invasion, who knows what changes have been wrought? Teferi phasing out whole land masses was surely not healthy for the planet.




I should add that the reason that the globe was done in solid black on white was for clarity of the shapes. This allowed me to photograph the globe and then with such a clear black & white differentiation it was possible to make global images like the one I posted some time back. I believe that my intention was that, if the Dominian Chronicles articles had lasted, to slowly revolve the world revealing more of it's surface. The globe was in the masthead of the articles.

Last edited by MORT : 02-06-2006 at 02:04 PM.
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Old 01-26-2006, 01:39 PM   #4
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Well, someone had to star it, cuz waiting to winter 3245 is too much Squirle...
Now that's just harsh

Good job though! It'll take a while for me to read trough your stuff. I'll add my own in... spring 3246?
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Old 01-26-2006, 01:56 PM   #5
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Yup. Feel free in editing my posts Squirle, but inform me what you changes or what added.

EDIT: Staahan added.

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Old 01-26-2006, 03:28 PM   #6
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Okay, here's what I got to ad so far:
I believe Upper Vident and Ice Haven are actualy both on the same continent (the unnamed polar continent seen on Invasion Plans).

The Madaran Empire is actualy not on Jamuraa, but south-east of it. It's relative size compared to that of Jamuraa is that off Japan compared to Russia. (Source: Scott McGough on Phyrexia.com)

Some missing places on your Domain's list:
Askaranton (some place conquered/raided by Keld in Bloodlines)
Mirtiin & Stahaan (Xenophobic minotaur races mentioned in an old Duelist article by Pete Venters)
Surr (A country mentioned in Bloodlines. Its inhabitants have facial paintings and build burial pyramids. Perhaps the same place as Sursi?)

Some more info on Benalia:
It was proceeded by the Sheoltun Empire. After that collapsed Torsten von Ursus (originaly from Jenges) saved the city of Benfosa and renamed it Benalia. Over time Benalia expanded and took up roughly the same lands as the Sheoltun Empire.
Knowns cities in Benalia:
Benalia City (On the place of Benfosa?)
Triven Fralli
Devas Village (Founded by refugees from Serra's Realm)
DeLatt (A vilage of Clan Capashen)

About the seas being on different places: Can't we say both maps are canon and that the seas are simply very big and cover the area's their placed on on both maps?

EDIT:
MORT, could I persuade you to write a little blurb for each of the places mentioned here for the Wiki? It only has to be one or two sentences per place, as we in the "stubs on EVERYTHING" fase right now If you don't have the time or if it's to much work (which I can immagin), could you at least do it for the pre-rev stuff? I know nothing of, for example, Tamigazin, but we need the Wiki to be complete.

Also, I've tracked down proof that Videnth and Ice Haven are on the same continent:
Quote:
Originally Posted by Pete Venters
The leftmost southerly promentary of the Arctic landmass (as seen on Invasion Plans) is called Upper Videnth. The portion travelling counterclockwise to the far right of the arctic landmass is called Ice Haven.
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Old 01-26-2006, 03:34 PM   #7
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AArghh!
How could I forgot about Surr
and map on Invasion Plans.....
Where is this info about Askaranton (which chapter?)

Staahan and Miitrin were included already.

So Madara is on another continent?

As for Voda Sea, maybe you are right but I'm not convinced...
EDIT:
Ice Haven changed.
Thanks Squirle. There was a lot of that stuff.
If you don't mind I'll use your Corondor legend and map here.

Edit2: Some not noticable info added + some your, Squirle.
Thanks for help.

If I'll write anythig about all these places, it will be here.
If guys creating Wiki want, they can use it.
(Honestly, I liked Storyline Nexus concept much more...)

Also I belive, there is a BIG lack of info about Terisiare above, so if you can help people, do so.(Especially of Ice Age times, cuz I have almost no idea about).

Last edited by MORT : 01-27-2006 at 08:06 AM.
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Old 01-26-2006, 05:00 PM   #8
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Quote:
Originally Posted by MORT
Where is this info about Askaranton (which chapter?)
I'll track it down for you tomorow.

Quote:
Originally Posted by MORT
So Madara is on another continent?
I think we should get a good definition for continent first. If you look at the Dominaira maps Corondor (oft mentioned as a continent) is actualy smaller than Shiv, which is generaly considered an island. But if size is the only condition to meet, then yes, Madara is another continent.

Quote:
Originally Posted by MORT
(Honestly, I liked Storyline Nexus concept much more...)
Believe me, this will be all the Nexus could ever be, 'cept the non-storyline stuff will also be on the same server.
Plus people are actualy contributing to this

Quote:
Originally Posted by MORT
Also I belive, there is a BIG lack of info about Terisiare above, so if you can help people, do so.(Especially of Ice Age times, cuz I have almost no idea about).
Again, I'll help you out in the morning. Its 1 at night here, and people are getting pissed at me :tongue2:.
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Old 01-27-2006, 03:18 AM   #9
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Places on Corondor:
- The Northern Ice Wastes
- Mount Oberon
- The Urlan Wilds
- Hamath
- Minorad (The Valley of Minorad)
- The Spine of Corondor
- Northern Wild
- Torvash
- The Sand Sea’s of Golthondor
- The Bridge of Telemar
- The Isle of Corundis
- The Great Salt Marsh
- Darkling Plains
- The Duelling Chasm
- Khone
- Sulgh
- Shikar
- The White Woods
- Quirion
- The Plains of Casindral (Casindral Isle’s, Cape of Casindral)
- Arathoxia
- Stonehaven Plains
- Urlan
- Krysalthus Woods
- Erphen
- Melmereth
- Stonehaven
- Nyx
- Kristina’s Woods
- The River Tenamis
- Ashtor Falls
- The Ten Summits


Places of Madara:
- Gitte-Yatay mountains
- Suido river
- Sekana Village
- Pelada Village)
- Argenti (Lisu is its Capitol, also holds the Sylvan Library)
- Kusho (Contains the healing waters of the Shima Pond)
- AErathi Island (Destroyed by the army of Nicol Bolas)


Places on Jamuraa:
- North Jamuraan Bight
- Zerapa
- Nakaya
- Vintara
- Jamuraan Sea
- Bay of Pearls
- Zhalfir (Unyaro Plains, Buleusi Day, Tefemburu, Mtenda Plains, Kipamu, Daraja Plains, Kiingal, Aku)
- Chaza Isles (Teferi’s Isle)
- Uktabi Jungle
- Mwonvuli Jungle
- Teremko Mountains
- Ekundu Mountains
- Femefer (Tulumai, Ufunguo, Salamzuri)
- Jotoka Mountains
- Maumwu Wastes
- The Great Desert
- Suq’Ata (Amiqat, Wayraqa)
- Talruum Mountains
- Albuito, Volraths floating city
- Kitu Mountains
- Kukemssa Sea
- Jaema Sea
- Uuserk Marsh
- Byrce
- Great Wall
- Tirras
- Palmyra
- Shaibara
- Desert of Surkuvia
- Efrava
- River Toloro
- Enez
- Sea of Serenity
- Craggy Coast
- Scarwood


Places on Shiv:
- Thran Mana Rig
- Cometia
- Shivan Gorge
- Darigaaz Caldera
- The Ring of Fire (A circular, boiling sea surounding Shiv)


The Burning Isle's:
- Urborg
- Yavimaya (Ever since Apocalypse)
- Borgardan
- Steel
- Dozens of other unnamed islands


Places on Sarpadia:
- Havenwood
- Montford
- Icatia
- Trokair
- Dwarven Empire
- The Rainbow Vale
- Trokair
(All cities and empire where destroyed during the time of Fallen Empires.)


Places on Otaria:
- Aphetto
- Cabal City
- Balshan Bay
- Riptide Project
- Mer Empire
- Daru Plains
- Pardic Mountains
- Skirk Mountains
- Krosa Forest
- Wirewood Forest
- Topos
- Sanctum (a.k.a. Averuu)
- Eroshia
- Temple of the False God


Places on Tolaria:
- The Academy
- Giant’s Pate
- Angelwood
- The Pendrell Vale (?)
- The Tabernacle at Pendrell Vale (?)
(Tolaria was surrounded by Pendrell mists, but no Vale or Tabernacle was ever confirmed)


Places on Caliman:
- Alaborn Empire
- Trokin
- Talas
- Norwood
- The Salt marsh (Dakmor)
(Caliman is an island on southern Dominaria. Portal: The Second Age takes place there.)


Some more stuff we don't know where to place:
- Karakas
- Pendelhaven
- Sardnia


Terisiare

during the time of the Brother's War:
- Archive. Capitol: Penregon
- Yotia. Capitol: Kroog
- Korlis
- Great Desert
- The Sword Marsh (Conquered by Yotia. Originaly nNamed the Suwardi marshes by the Fallaji nomads)
- Terisia City
- Zegon
- Kher Ridges
- Argoth (containing Citanul and Gaea’s Cradle)
- Sardian Mountains
- Monastery of Gix
- Malpiri Plains (Where the empire/republic/kingdom/city state/whatever Malpiri was located)
- Tomakul
- Ronom Lake
- Sarinth
- Ronom Glacier
- Halquina Mountains
- Lat-Nam
- Sumifa
- Colekgan Mountains
- The Shielded Sea
- Yomuk
- Almaaz (The only state able to survive the Brothers War)


during the Dark Age:
- Almaaz (eventualy falls to invading Ice Beasts)
- Alsoor
- Ghed
- Archiva Province (Located where once Archive was)
- City of Shadows (former Lat-Nam)
- Conclave of Mages (Surrounded by the Maze of Ith. Build on the ruins of the Monastary of Gix)


During the Ice Age:

- Yavimaya (contains Rith’s Grove, The Heart of Yavimaya & the Yavimaya Hollow)
- Fyndhorn (Contains the city of Kelsinko. Fyndhorn is what remained of Argoth after the Sylex blast. It was swallowed by the sea after the Ice Age ended)
- Karpulsan Mountains (once the Sardian Mountains)
- Tresserhorn (Lim-Dûl's keep, build on the ruins of the Conclave of Mages)
- Balduvian Steppe (once the Malpiri Plains)
- Frost Marsh a.k.a the Lake of the Death. (Once Ronom Lake)
- School of the Unseen (Once the City of Shadows)
- Kjeldor (3 mayor cities: Kjeld, Krov & Soldev) (Located where once Archiva was located)
- Adarkar Wastes
- Strogard (the gletcher kingdom. As the ice came further inward the kingdom shrunk as well, leaving only the capitol in the end. The capitol was destroyed in a fight between Tevesh Szat, Freyalise and Jason Carthalion. Soldev was build on its ruins. It was near the Caves of Koilos, but not on them: the caves where covered in ice during the entire Ice Age)
- Teloch (Once the Shielded Sea)


Modern times:
- Eufan Pincar
- New Argive. Capitol: Argivia (Created when Balduvia and Kjeldor merged after the Ice Age)
- The Caves of Koilos (Back from under the ice)
- Yavimaya (Transplanted to Urborg during Apocalypse)
Probably a lot of the other places where renamed as well, but they didn't feature in the books anymore. We do know that Tresserhorn & Kelsinko are now under sea-level, and the the School of the Unseen & Soldev are destroyed.
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Old 01-27-2006, 05:13 AM   #10
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THANKS! Squirle!

I've read somewhere that Madara was an Island.
But there is no info where it is. Any suggestion?

EDIT:
Updating in process...
By the way, Its Argive with Penregon capitol - not Archive, isn't it?

Was Dwarven Empire on Sarpadia the name, or just it is info that it was Empire of Dwarfs?

Yavimaya in area of Burning Isles???
Yavimaya was on Terisiare, west of Areona. Burning Isles are East from Areona! How thats possible?

Where is Great Desert on Terisiare?

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Old 01-27-2006, 08:20 AM   #11
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Quote:
Originally Posted by MORT
I've read somewhere that Madara was an Island.
But there is no info where it is. Any suggestion?
I suggest bugging Scott McGough about it. If anybody knows, its him

Quote:
Originally Posted by MORT
By the way, Its Argive with Penregon capitol - not Archive, isn't it?
Yes, yes, my spelling sucks bums, I know...

Quote:
Originally Posted by MORT
Was Dwarven Empire on Sarpadia the name, or just it is info that it was Empire of Dwarfs?
I don't think it was ever named properly. It's capitol/center was simply called the Dwarven Stronghold, so perhaps dwarves are simply not that good with thinking up names.

Quote:
Originally Posted by MORT
Yavimaya in area of Burning Isles???
Yavimaya was on Terisiare, west of Areona. Burning Isles are East from Areona! How thats possible?
Remember Apocalypse?. Yavimaya was transplanted to the edge of Urborg, and Urborg is one of the most significant members of the Burning Isles. So since Apocalypse Yavimaya can be counted as part of the Isles as well.

Quote:
Originally Posted by MORT
Where is Great Desert on Terisiare?
Look on the first Terisiare map you posted, right under Tomakul. There it says "Great Desert" (In red on redish-brown, so it might be hard to see for some people).

EDIT: You have Stahaan as another continent, but it's a place on Aerona.
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Old 01-27-2006, 08:31 AM   #12
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Also, there is a good chance that Tamingazin is location in the Eastern portion of Souther Jamuraa (east of the Johan/Jedit trilogy and south of Verdana and Nakaya (the green and black locations in the Prophecy card set). The maps fit fairly nicely, and Tamingazin has Viashino--a basic connection, but one I think worthy of attention.
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Old 01-27-2006, 10:44 AM   #13
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I've always wondered how Viashino could be on Jamuraa and Shiv. Very distant landmasses, and no way they're seafarers. Ride dragons maybe?

Squirle: Remember, not ALL of Yavimaya was sent to Urborg. Not even most of it I think. Just a large enough chunk to be a thorn in Crovax's side.
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Old 01-27-2006, 10:50 AM   #14
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Quote:
Originally Posted by The Squirle master
Remember Apocalypse?. Yavimaya was transplanted to the edge of Urborg, and Urborg is one of the most significant members of the Burning Isles. So since Apocalypse Yavimaya can be counted as part of the Isles as well.
I didn't knew about that.
Quote:
Originally Posted by The Squirle master
Look on the first Terisiare map you posted, right under Tomakul. There it says "Great Desert" (In red on redish-brown, so it might be hard to see for some people).
Huh I've checked that map...
"Damn, I must have been tmeporarily blinded or something..." :tongue3:
Quote:
Originally Posted by The Squirle master
EDIT: You have Stahaan as another continent, but it's a place on Aerona.
Wrong.
I had it as a landmass (in not continent-meaning of this word).
Also, it is a part not of Aerona, but a part of Arctic continent.Quote from Pete's info:
Quote:
The sliver of land that can be seen along the horizon just to the upper right of the arctic continent is probably Stahaan.
Efrava in Jamuraa? I've found it somewhere on Aerona...
I've found in P2's flavor text something about Island (River Bear), but nothing about Caliman. Where did you found it?

Edit:
OK. I've found:
Quote:
On the mythical island of Caliman an age of peace has come to an end. The inhabitants prepare to battle for mastery of their realm. Can you harness the forces of war for your own ends, or will you fall beneath their power?
But as far as I know it was never confirmed that Caliman was on Dominaria. Also noitce name of that set.

Edit2:
I've returned Madara to Jamuraa because:
Quote:
Originally Posted by Scott McG
I imagined it as south/south east of Jamuraa--sort of due south from Zerapa and Nakaya/Vintara or southeast from Zhalfir until you hit that big expanse of ocean between the major halves of the supercontinent.

Does that help? If someone could show me a link to a good map of Jamuraa, I'd use that as a referent.

Last edited by MORT : 01-27-2006 at 02:29 PM.
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Old 01-27-2006, 02:42 PM   #15
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Quote:
Originally Posted by MORT
Quote:
Originally Posted by the Squirle master
EDIT: You have Stahaan as another continent, but it's a place on Aerona.
I had it as a landmass (in not continent-meaning of this word).
Also, it is a part not of Aerona, but a part of Arctic continent.Quote from Pete's info:
Quote:
Originally Posted by Pete Venters
The sliver of land that can be seen along the horizon just to the upper right of the arctic continent is probably Stahaan.
Thats odd, 'cause I have the following quote of that very same Pete V.
Quote:
Originally Posted by Pete Venters
Six thousand miles east of Terisiare lie the Domains. The Domains are actually a handful of continents surrounded by hundreds of islands, large and small. Here you’ll find nations and places with names as familiar to players as the name MTG itself: Benalia; neighboring Avenant, where archers and warriors hold the border against Benalia’s dreams of conquest; the forests of Llanowar, Savea and Shanodin; the mountains and nation of Hurloon; Kush, home of the festival city Estark; Foriys, home to monstrous giants; Mirtiin and Stahaan, radical xenophobic nations of Minotaurs; Verdura, home of the mysterious enchantresses; the Orvada Empire, a merchant empire rivalling Benalia; Keld and the neighboring Kingdom of Parma, home of the Keldon Warlords and the Northern Paladins. The Domains have been featured throughout Harper Collins’ novels and the Magic:The Gathering's main edition. You can find more tidbits about this region in the flavortext of 5th Edition.
Quote:
Originally Posted by MORT
Efrava in Jamuraa? I've found it somewhere on Aerona...
Sorry, my bad.

Quote:
Originally Posted by MORT
I've found in P2's flavor text something about Island (River Bear), but nothing about Caliman. Where did you found it?
Caliman was mentioned to be on the southern half of Dominaria in the Maigc: the Gathering, the Official Encyclopedia: Volume 3. You know, one of those books that has pictures iof all cards that where printed in that year? From back in the day when most people still thought the "Internet" was a myth.
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