* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
ROUND 2 CHALLENGE: Create a LEGENDARY LAND card that embodies your culture's main citadel, holy space, or center of population.
Alright, just to get your creative juices flowing: Where is your culture’s version of Mecca? What is their New York City like? How high are the walls of their Forbidden Palace? The land only needs to be very important to your culture, not necessarily a Citadel, Holy Space, or Center of Population, but that just makes it easier to think about.
EXAMPLE: Spiralroot
Legendary Land (R)
Spiralroot enters the battlefield tapped.
When Spiralroot enters the battlefield, untap each Spider you control. T: Add B or G to your mana pool. The Spiralroot is Eiki's Holy of Holies. No skydweller has come close enough to even catch a glimpse.
CRITIQUING ORDER:
The Sanguine Team will provide Critiques for The Melancholic Team
The Choleric Team will provide Critiques for The Phlegmatic Team
The Melancholic Team will provide Critiques for The Sanguine Team
The Phlegmatic Team will provide Critiques for The Choleric Team
DEADLINES: SUBMISSIONS are due by 2/9 at 11:00 pm EST (GMT -5). CRITIQUES are due by 2/11 at 11:00 pm EST (GMT -5).
IMPORTANT NOTICE
I will be trying an experiment this month. If you post your actual submission within twenty-four hours of the thread going up, I will award 5 extra points to your total. If you post your full critiques within twenty-four hours of me saying “Begin critiques”, you will receive an additional 5 points. However, don’t let this bonus rush your designs. Better cards means a better chance that you’ll be top in the Top 3, and that’s worth more points.
Kat, Tim, and Greg are all on Team 1. They have next round’s challenge; Kat and Tim both post with 24 hours of the thread going up, but it takes Greg 48 hours to post his submission.
Likewise, Tim and Greg both post their critiques within 24 hours of go, but Kat is 6 hours late. The Top 3’s from the Critiquing team look like this:
1. Kat
2. Tim
3. Greg
1. Greg
2. Kat
3. Tim
1. Tim
2. Kat
3. Greg
1. Kat
2. Tim
3. Greg
Thus, each player’s final score for the first round will look like this:
Divination1GU Instant
Look at the top five cards of your library. You may put them back in any order. "The rivers and riverbanks speak in awe of your accomplishments, traveler" - Azina, Minza Tribe seer
Round 1: Bread and Butter
Minza Tribe Trailblazer 1GU Creature-Turtle Scout (U)
When [EDIT]Minza Tribe Trailblazer[/EDIT] enters the battlefield, look at the top 4 cards of your library. You may reveal up to two land cards from among them, and put those cards into your hand. Put the rest on the bottom of your library in any order. "For a long time, we have followed the signs and portents our seers saw, and finally, we have found a new location to settle." - from the journal log of Krinn, Minza Tribe elder.
1/3
The entry:
Dsinuma, the Temple of Prophecies Legendary Land (R)
As Dsinuma, the Temple of Prophecies enters the battlefield, if you control a Turtle creature, you may pay 1. If you don't, Dsinuma enters the battlefield tapped.
When Dsinuma enters the battlefield, look at the top three cards of your library. You may put them back in any order. t: Add G or U to your mana pool. 3UG: Dsinuma becomes a 3/9 green and blue Giant Turtle Beast creature with "This creature can block up to three creatures" until end of turn. "Dsinuma, home of Azina, home of the gods, but, most importantly, a living, walking fortress." - from the journal log of Krinn, Minza Tribe elder.
Asura Strike :2mana::symr::symw:
Sorcery (R)
As an additional cost to cast Asura Strike, tap an untapped creature with first strike you control.
Asura Strike deals X damage to target creature or player, where X is the tapped creature's combined power and toughness. "Using every ounce of strength left within you to guarantee victory work sometimes."
Roaring Lion :1mana::symr:
Creature - Cat Berserker (U)
First Strike
Creatures with first strike you control have haste. "When it roars, everyone follows."
2/1
Fairhair, Temple to the Furious
Legendary Land (R)
:symtap:: Add or to your mana pool.
:xmana::xmana:,:symtap:: Target Berserker creature with converted mana cost X gains double strike until end of turn.
Catharsis3WWBB
Sorcery {R}
Choose a color. Destroy all permanents of that color. "Purification of the mind and soul are a step in the right direction, but ultimately, one must purge life itself of impurities."
-- Fried, Golgoan High Priest
Ardent Proselyte1WW
Art: A heavily scarred man bows before a statue. The statue, bathed in light, is reflecting some of that light onto the man.
Creature - Human Cleric {U} Verve — As long as you have 30 or more life, Ardent Proselyte is indestructible. "Once it is forsaken, the past is irrelevant. Devote yourself, and you'll live on in a glorious new world."
-- Fried, Golgoan High Priest 2/2
Nor, the Grand Cathedral
Legendary Land {R}
You may choose not to untap Nor, the Grand Cathedral during your untap step.
:symtap:: Add WB to your mana pool. Nor, the Grand Cathedral deals 2 damage to you.
At the beginning of your upkeep, if Nor, the Grand Cathedral is tapped, you gain 2 life.
Core Ideal: Deceit2UU
Instant
Counter target spell and exile it. For the rest of the game whenever a player casts a spell with the same converted mana cost as the exiled card, you may draw a card.
Citizen: Creative Bookkeeper1U (c)
Creature - Human Adviser
Sacrifice Creative Bookkeeper: The next time you would draw a card this turn, instead put 3 target cards in a single graveyard on top of their owner's library in any order.
1/2
The Capital:
GovCentral
Legendary Land (R)
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) T: Add 1 to your mana pool. ,T: Exile the top 10 cards of your library. If you do, you may play the face down exiled card without paying it's mana cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Using only a compass and straightedge, it's impossible to construct friends. The Greeks long suspected this, but it wasn't until April 12th of 1882 that Ferdinand von Lindemann conclusively proved it when he constructed himself the most awesome birthday party possible and nobody showed up." ~Randall Munroe
Ingenuity :2mana::symu: {R}
Instant
Each player returns all spells and permanents with converted mana cost higher than the number of cards in their hand to their hand. If Ingenuity was returned to your hand in this way, reveal it from your hand and then exile it. "Knowledge is the ultimate weapon, perfect, adaptable, and deadly." - Tireth, Fae Lorecaller
Sweetvale Thoughtpurger :2mana::symg::symu: {U}
Creature - Faerie
Flying
When Sweetvale Toughtpurger enters the battlefield, return target land to its owner's hand.
2/3 "Those who enter the vale must forget the lands they traveled, lest they attempt to leave." - Imess, Thoughtpurger
Fafnir, Seat of Knowledge {R}
Legendary Land
Whenever a Faerie enters the battlefield under your control, you may pay :symu:. If you do, draw a card.
:symtap:: Add to your mana pool. "The city knows all that enter it, and all that they know, will know, and have known." - Tessen, Thoughtseeker
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
ROUND 2 CHALLENGE: Create a LEGENDARY LAND card that embodies your culture's main citadel, holy space, or center of population.
Alright, just to get your creative juices flowing: Where is your culture’s version of Mecca? What is their New York City like? How high are the walls of their Forbidden Palace? The land only needs to be very important to your culture, not necessarily a Citadel, Holy Space, or Center of Population, but that just makes it easier to think about.
Firemar, the Condemning City
Legendary Land (M)
:symtap:: Add to your mana pool.
:4mana::symr:, :symtap:: Put a 1/1 red giant creature token on the battlefield with trample and devour 2 (As the token enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) "Our city is perfect for wiping out the weak to keep the strong."
Simplicity2U
Instant (U)
Return each creature with power greater than it's printed power to it's owner's hand. "Swords, armor, charms - My dear Ser Corland, did you really think these would help you against me?"
-- Toharg the Sorcerer
Stern Purist 2W
Creature - Human Cleric (C)
Whenever a creature blocks or becomes blocked by Stern Purist, unattach all cards from that creature. "You have overburdened yourself with your possessions, and cluttered your life with trinkets. You will now learn how useless those things are."
2/3
Sumandea, Bastion Unblemished
Legendary Land (R) T: Add 1 to your mana pool T, Remove a counter from a creature you control: Add two mana of any color to your mana pool. From all over the world, pilgrims come to clear their mind and body from the troubles of world, and be whole.
HarvestGW
Sorcery C
Search your library for a basic land card and put that card onto the battlefield tapped. Then if an opponent controls more land than you, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Mulch TenderBG
Creature - Elf Shaman U T: Return target land card from your graveyard to the battlefield tapped.
2/2
Everlife, the Giving Tree
Legendary Land R T: Add G to your mana pool. Put a charge counter on Everlife, the Giving Tree. T, Remove X charge counters from Everlife, the Giving Tree: Add X mana of any combination of colors to your mana pool.
Asking out a girl is like trying to cast a first turn Necropotence. Sometimes the other player will have the Force of Will to say no. You shouldn't let that stop you from trying it.
Infinite Sadness :1mana::symu::symu:
Instant (U)
Whenever a creature deals damage this turn, tap that creature and it does not untap during its controller's untap step. After looking at the damage he did, sadness was the first feeling he felt.
Mourning Priest :1mana::symw:
Creature - Human Cleric (U)
Defender
Whenever a permanent you control is dealt damage by a source you don't control or becomes the target of a spell or ability you don't control, Mourning Priest loses defender until end of turn.
2/3 Never try to anger a priest, you don't know what he has inside his soul.
Library of Tears
Legendary Land
As long as Library of Tears is untapped, whenever a permanent you control is put into a graveyard from the battlefield you may draw a card.
Discard a card,:symtap:: Add to your mana pool an amount of colored mana equal to the colored mana symbols on the discarded card. Library of Tears do not untap during its controller's next untap step. This place guards the secret of our sadness.
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Control3UUU
Instant (R)
Choose one: Counter target spell, or gain control of target permanent. (This effect doesn't end at the end of the turn.) "I do not care to listen to your viewpoint, and I have no wish to compromise. All I want is to see the world bowing before me." - Breaker, Lich Lord
Possessed Infiltrator2U
Creature - Human Spirit (U)
When Possessed Infiltrator enters the battlefield, tap target permanent. If that permanent would untap and Possessed Infiltrator is on the battlefield, it doesn't untap instead. "The dead long to return to life, and I see no reason to deny them. My best spies and sabateurs are ghosts wearing the flesh of my enemies." - Breaker, Lich Lord
0/3
Allsight Tower
Legendary Land (M) T: Add 1 to your mana pool.
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, he or she must tap an untapped creature he or she controls. Entire forests were razed and mountains quarried down to pits to create Breaker's panopticon, and its height is increased every time he conquers new lands, so that he can watch his subjects labor to bring his tribute.
Propagation XRR
Sorcery {R}
Propagation deals X damage to target creature or player. If X is 1 or less, return Propagation to its owner's hand. A ball of fire, bright as the sun, traced an arc across the sky, expelling thousands of fiery javelins as it went by.
The citizen:
Burnwillow Gardener3GG
Creature - Elemental Druid {U} R,T:Put a 1/1 red Elemental creature token onto the battlefield. 3GG,T:Put a 3/3 green Elemental creature token onto the battlefield. Both flamekin and rootkin populate the Burnwillow Grove, one born from the flesh of the fruit and the other from the seeds.
3/4
The homeland:
Imak, the Origin Tree
Legendary Land {R}
Imak, the Origin Tree enters the battlefield tapped. T:Add R or G to your mana pool. 3RG,T:Search your library for a Forest or Mountain card, reveal it, and put it into your hand. Then shuffle your library and put a 1/1 red Elemental creature token onto the battlefield. From Imak the first seeds fell, and from those seeds flourished both burnwillows and the grove's inhabitants.
Tysaad, Spire of Silence
Legendary Land {MR}
~ enters the battlefield tapped and does not untap during your upkeep.
At the beginning of each end step, untap ~ if a player hasn't cast a spell this turn. T: Add WW to your mana pool. 5WW,T, Discard a card: Target player cannot cast spells or activate abilities that aren't mana abilities this turn. "It feeds off the silence of the surrounding landscape, and permeates it throughout the rest."
1) If an opponent plays a spell on your turn, Tysaad will not untap.
2) An opponent can play a spell/activate an ability before the second ability fully resolves
I tried to make the land as balanced as possible for a MR land. 7 mana for a repeatable, inconsistent Silence seems like it would work. Your opponent also has many opportunities to hinder the land. Granted, the land is fairly powerful.
Huntborn is a town in a deep valley on the edge of the Ravenfall Forest. Over the past century, the few hunters huts have turned into permanent homes, halls and even stone buildings. With a population of well over 250 people now, only 10% of them aren't human. The town is run by an appointed lord with the help of a town council comprised of the heads of the 5 local guilds.
The Militia (primarily white) guards the town from outside threats, such as beast attacks from the forest or the uprising of a local demon cult.
The Traders (primarily blue) set prices for goods in town, and are responsible for the upkeep of the town library and guarding its knowledge.
The Church (primarily black) claims social responsibility for the people and their spirituality, but are looked down upon for their underhanded tactics and seemingly disloyal nature to the town's lord.
The Mages (primarly red) develop powerful arcanic spells in the confines of their tower and have been known to asist the Militia in defense and the Traders in knowledge generation and recording.
The Hunters (primarily green) are responsible for controlling the beast packs in the forest, keeping the forest at the town border and to gather food for the town.
The current town lord is reaching old age. Precedence has been that one of the existing council members will be appointed the new lord upon the current lord's death. The guilds are vying for attention form the aging lord, hoping a good word will be passed on to the area's baron. Due to this, the guilds are starting to distrust each other, and the same distrust spreads through the other town members.
Jealousy1B
Instant (U)
Destroy target creature if another creature with the same name is on the battlefield.
Draw a card.
Bladeguard1WW
Creature- Human Soldier (U)
First strike Community- Creatures that share a creature type and converted mana cost with Bladeguard get +1/+0 and have first strike. He may not lead the Militia, but he inspires its strikes.
2/2
Huntborn Hall
Legendary Land (R)
Huntborn Hall enters the battlefield tapped. T: Add 1 to your mana pool.
Whenever a Human creature enters the battlefield under your control untapped, you may tap it. If you do, untap Huntborn Hall. The lord's keep sits in the center of town, empowering its citizens while they empower it.
Critique 1WU
Instant (U)
Return target creature to its owner's hand and that player puts another creature with the same converted mana cost onto the battlefield.
Draw a card. In a society where the art of spellcasting is everything, a single word by a respected critic can hold more force than a tyrant with a thousand soldiers.
Citizen:
Scornful Pundit UB
Creature - Human Critic (C)
Whenever an opponent casts a spell with a converted mana cost of 2 or less, that player loses 1 life.
1/3 What's that you call it, a spell? How amusing.
EDITED: Changed citizen's toughness from 2 to 3 after Round 1.
Unsin, School of the Underground
Legendary Land (R)
Whenever you cast a spell, add a charge counter to Unsin, School of the Underground. 2, T: Add X mana of any one color to your mana pool, where X is equal to the number of charge counters on Unsin, School of the Underground. For too long, critics have molded our beloved society into their suffocating image of perfection. Here, we will teach you find yourself again and rediscover what it means to be free.
-Unsin Teacher
Camaraderie1WW
Instant (U)
Until end of turn, each creature you control gets +1/+1 for each other creature you control that shares at least one creature type with it. The strongest bonds are forged in battle.
Switburg Matron3W
Creature - Goblin Advisor (U) W,T: Untap target Goblin creature you control and remove it from combat. 1W: Prevent the next 1 damage that would be dealt to target Advisor creature you control. In the relative safety of the Five Burgs, goblins have been able to extend their affinities with kin to professional relationships as well. 2/2
Aulasaal, the Hall of Becoming
Legendary Land (R)
When Aulasaal, the Hall of Becoming enters the battlefield, choose a creature type.
Each creature you control has the chosen creature type in addition to its other creature types. T: Add 1 to your mana pool.
The Crystal Heart of the World
Legendary Land T: Add 2 or 1 mana of any color to your mana pool.
If a player would fully untap The Crystal Heart of the World, that player untaps it halfway instead.
Dwarven LocksmithRR
Creature - Dwarf Artificer U 1, Sacrifice an artifact you control: Put an artifact token onto the battlefield with "1, T: Untap target artifact."
2/2
AmberWW
Sorcery U
Tap target creature. Exile Amber. The next time that creature would become untapped, return Amber from to your hand from exile instead.
Focus1U
Instant (U)
This spell can't be countered be spells or abilities.
The next spell cast this turn can"t be countered by spells or abilities.
Splice onto Instant or Sorcery 1UU "Focus. Then nothing can stop you."
Keeper of Focus1UU
Creature - Merfolk Shaman (U)
Whenever you splice, draw a card. None have mastered focus as well as the Keepers.
2/2
Trika, House of the Keepers
Legendary Land (MR)
Trika, House of the Keepers enters the battlefield tapped T: Add 1 to your mana pool. T, Sacrifice Trika, House of the Keepers: Instant and sorcery cards in your hand have "Splice onto Instant or Sorcery X, where X is this cards converted mana cost" until end of turn. The mecca of focus
Nixor, Eternal Boilerworks
Legendary Land (MR)
At the beginning of your upkeep, put a pressure counter on Nixor, Eternal Boilerworks. X, Remove X pressure counters from Nixor Eternal Boilerworks, :symtap:: Add 2 colorless mana to your mana pool for each pressure counter removed from Nixor, Eternal Boilerworks.
"No matter how much power we draw from it, the steam re-pressurizes." - Scrap, Mechanic
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a Z in its name. I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.
Yup, I'm online at all hours, I'm an insomniac, what of it?
Pandemic3BBB
Sorcery [mythic]
You get an emblem with "All creatures get -1/-1." Violence could never destroy as much as this.
Plagued Nurill1BB
Creature - Lizard [uncommon]
At the beginning of your upkeep, put a -1/-1 counter on ~ and another target creature. Only those on their death bed know the true meaning of the word 'inevitable'.
3/4
Nanturi, the Deadcity
Legendary Land [rare]
~ enters the battlefield tapped. T: Add B to your mana pool. T: For each -1/-1 counter on target creature, put a -1/-1 counter on another target creature. Plague ran rampant through the city for years, until a time when none could call it a city anymore.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
A Note on the Humors
ROUND 1 BONUS POINTS + ROUND 1 POINTS
The Sanguine Team
Charlie – 0 + 0 + 56.5 = 56.5 (PROBATION/NEED TOP 3)
Crazy Matt - 5 + 10 + 21.7 = 36.7
DeusofCalamity - 0 + 5 + 21.7 = 26.7
Dragoon - 5 + 10 + 78.2 = 93.2
Gerrard’s Mom - 5 + 10 + 34.7 = 49.7
Zzapper – 5 + 10 + 13.0 = 28.0
Phlegmatic Critiquing Sanguine
Charlie – 3 + 3 + 2 + 2 + 2 + 1 + 0 + 0 = 13/23 * 100 = 56.5
Crazy Matt - 0 + 0 + 1 + 1 + 0 + 0 + 1 + 2 = 5/23 * 100 = 21.7
DeusofCalamity - 1 + 2 + 0 + 0 + 0 + 0 + 0 + 2 = 5/23 * 100 = 21.7
Dragoon - 2 + 0 + 3 + 3 + 3 + 3 + 2 + 2 = 18/23 * 100 = 78.2
Gerrard’s Mom - 0 + 1 + 0 + 0 + 0 + 2 + 3 + 2 = 8/23 * 100 = 34.7
Zzapper – 0 + 0 + 0 + 0 + 1 + 0 + 0 + 2 = 3/23 * 100 = 13.0
The Choleric Team
Monkey Playing MTG - 5 + 5 + 47.0 = 57.0
NightArcher – 0 + 10 + 64.7 = 74.7
Oculus - 5 + 10 + 17.6 = 32.6
PsiJet - 5 + 10 + 17.6 = 32.6
Rimeshade - 0 + 5 + 17.6 = 22.6
Rocket Powered Turbo Slug – 5 + 10 + 29.4 = 44.4
Ryder052 - 0 + 5 + 64.7 = 69.7
Sanguine Critiquing Choleric
Monkey - 3 + 0 + 3 + 0 + 0 + 2 = 8/17 * 100 = 47.0
NightArcher – 0 + 2 + 2 + 2 + 3 + 2 = 11/17 * 100 = 64.7
Oculus - 0 + 0 + 0 + 1 + 0 + 2 = 3/17 * 100 = 17.6
PsiJet - 0 + 1 + 0 + 0 + 0 + 2 = 3/17 * 100 = 17.6
Rimeshade - 1 + 0 + 0 + 0 + 0 + 2 = 3/17 * 100 = 17.6
RPTS – 2 + 0 + 0 + 0 + 1 + 2 = 5/17 * 100 = 29.4
Ryder052 - 0 + 3 + 1 + 3 + 2 + 2 = 11/17 * 100 = 64.7
The Melancholic Team
Brasil Dude 101 - 5 + 10 + 43.4 = 58.4
Koopa - 5 + 5 + 65.2 = 75.2
Krey – 0 + 5 + 17.3 = 22.3
Maokun - 5 + 10 + 21.7 = 36.7
Marr965 - 5 + 10 + 52.1 = 67.1
Prospero314 - 0 + 10 + 34.7 = 44.7
Choleric Critiquing Melancholic
Brasil Dude - 0 + 0 + 1 + 3 + 1 + 1 + 2 + 2 = 10/23 * 100 = 43.4
Koopa - 3 + 2 + 0 + 0 + 2 + 3 + 3 + 2 = 15/23 * 100 = 65.2
Krey – 0 + 1 + 0 + 1 + 0 + 0 + 0 + 2 = 4/23 * 100 = 17.3
Maokun - 0 + 3 + 0 + 0 + 0 + 0 + 0 + 2 = 5/23 * 100 = 21.7
Marr965 - 2 + 0 + 3 + 2 + 3 + 0 + 0 + 2 = 12/23 * 100 = 52.1
Prospero314 - 1 + 0 + 2 + 0 + 0 + 2 + 1 + 2 = 8/23 * 100 = 34.7
The Phlegmatic Team
Asrama - 5 + 5 + 70.0 = 80.0
Goblin Pile Shuffler - 5 + 10 + 10.0 = 25.0
Jimmy Groove - 0 + 5 + 50.0 = 55.0
Piar - 0 + 10 + 10.0 = 20.0
Rudyard - 5 + 5 + 25.0 = 35.0
Shaddock86 - 5 + 10 + 25.0 = 40.0
TyranidBill - 0 + 10 + 60.0 = 70.0
Melancholic Critiquing Phlegmatic
Asrama - 2 + 0 + 3 + 3 + 2 + 2 + 2 = 14/20 * 100 = 70.0
GPS - 0 + 0 + 0 + 0 + 0 + 0 + 2 = 2/20 * 100 = 10.0
Jimmy Groove - 3 + 2 + 0 + 0 + 3 + 0 + 2 = 10/20 * 100 = 50.0
Piar - 0 + 0 + 0 + 0 + 0 + 0 + 2 = 2/20 * 100 = 10.0
Rudyard - 0 + 1 + 2 + 0 + 0 + 0 + 2 = 5/20 * 100 = 25.0
Shaddock86 - 1 + 0 + 0 + 1 + 0 + 1 + 2 = 5/20 * 100 = 25.0
TyranidBill - 0 + 3 + 1 + 2 + 1 + 3 + 2 = 12/20 * 100 = 60.0
And when I say complicated, I mean REPETITIVE
Sign-Ups
Round 1
ROUND 2 CHALLENGE: Create a LEGENDARY LAND card that embodies your culture's main citadel, holy space, or center of population.
Alright, just to get your creative juices flowing: Where is your culture’s version of Mecca? What is their New York City like? How high are the walls of their Forbidden Palace? The land only needs to be very important to your culture, not necessarily a Citadel, Holy Space, or Center of Population, but that just makes it easier to think about.
EXAMPLE:
Spiralroot
Legendary Land (R)
Spiralroot enters the battlefield tapped.
When Spiralroot enters the battlefield, untap each Spider you control.
T: Add B or G to your mana pool.
The Spiralroot is Eiki's Holy of Holies. No skydweller has come close enough to even catch a glimpse.
CRITIQUING ORDER:
The Sanguine Team will provide Critiques for The Melancholic Team
The Choleric Team will provide Critiques for The Phlegmatic Team
The Melancholic Team will provide Critiques for The Sanguine Team
The Phlegmatic Team will provide Critiques for The Choleric Team
DEADLINES:
SUBMISSIONS are due by 2/9 at 11:00 pm EST (GMT -5).
CRITIQUES are due by 2/11 at 11:00 pm EST (GMT -5).
IMPORTANT NOTICE
I will be trying an experiment this month. If you post your actual submission within twenty-four hours of the thread going up, I will award 5 extra points to your total. If you post your full critiques within twenty-four hours of me saying “Begin critiques”, you will receive an additional 5 points. However, don’t let this bonus rush your designs. Better cards means a better chance that you’ll be top in the Top 3, and that’s worth more points.
Kat, Tim, and Greg are all on Team 1. They have next round’s challenge; Kat and Tim both post with 24 hours of the thread going up, but it takes Greg 48 hours to post his submission.
Likewise, Tim and Greg both post their critiques within 24 hours of go, but Kat is 6 hours late. The Top 3’s from the Critiquing team look like this:
1. Kat
2. Tim
3. Greg
1. Greg
2. Kat
3. Tim
1. Tim
2. Kat
3. Greg
1. Kat
2. Tim
3. Greg
Thus, each player’s final score for the first round will look like this:
Kat: ((3 + 2 + 2 + 3) + (2)/14 * 100) + 5 = 90.7 (85.7 without)
Tim: ((2 + 1 + 3 + 2) + (2)/14 * 100) +10 = 81.4 (71.4 without)
Greg: ((1 + 3 + 1 + 1) + (2)/14 * 100) + 5 = 63.1 (57.1 without)
OK, so the deadline for bonus points will be 12:50 PM EST 02/07/2011
Instant
Look at the top five cards of your library. You may put them back in any order.
"The rivers and riverbanks speak in awe of your accomplishments, traveler" - Azina, Minza Tribe seer
Round 1: Bread and Butter
Creature-Turtle Scout (U)
When [EDIT]Minza Tribe Trailblazer[/EDIT] enters the battlefield, look at the top 4 cards of your library. You may reveal up to two land cards from among them, and put those cards into your hand. Put the rest on the bottom of your library in any order.
"For a long time, we have followed the signs and portents our seers saw, and finally, we have found a new location to settle." - from the journal log of Krinn, Minza Tribe elder.
1/3
The entry:
Dsinuma, the Temple of Prophecies
Legendary Land (R)
As Dsinuma, the Temple of Prophecies enters the battlefield, if you control a Turtle creature, you may pay 1. If you don't, Dsinuma enters the battlefield tapped.
When Dsinuma enters the battlefield, look at the top three cards of your library. You may put them back in any order.
t: Add G or U to your mana pool.
3UG: Dsinuma becomes a 3/9 green and blue Giant Turtle Beast creature with "This creature can block up to three creatures" until end of turn.
"Dsinuma, home of Azina, home of the gods, but, most importantly, a living, walking fortress." - from the journal log of Krinn, Minza Tribe elder.
WiJ
Peasant 540 Cube
Roaring Lion :1mana::symr:
Creature - Cat Berserker (U)
First Strike
Creatures with first strike you control have haste.
"When it roars, everyone follows."
2/1
Fairhair, Temple to the Furious
Legendary Land (R)
:symtap:: Add or to your mana pool.
:xmana::xmana:,:symtap:: Target Berserker creature with converted mana cost X gains double strike until end of turn.
EDIT will start to pile up again for others.
Sorcery {R}
Choose a color. Destroy all permanents of that color.
"Purification of the mind and soul are a step in the right direction, but ultimately, one must purge life itself of impurities."
-- Fried, Golgoan High Priest
Verve — As long as you have 30 or more life, Ardent Proselyte is indestructible.
"Once it is forsaken, the past is irrelevant. Devote yourself, and you'll live on in a glorious new world."
-- Fried, Golgoan High Priest
2/2
Legendary Land {R}
You may choose not to untap Nor, the Grand Cathedral during your untap step.
:symtap:: Add WB to your mana pool. Nor, the Grand Cathedral deals 2 damage to you.
At the beginning of your upkeep, if Nor, the Grand Cathedral is tapped, you gain 2 life.
Prior Submissions
Deceit 2UU
Instant
Counter target spell and exile it. For the rest of the game whenever a player casts a spell with the same converted mana cost as the exiled card, you may draw a card.
Citizen:
Creative Bookkeeper 1U (c)
Creature - Human Adviser
Sacrifice Creative Bookkeeper: The next time you would draw a card this turn, instead put 3 target cards in a single graveyard on top of their owner's library in any order.
1/2
The Capital:
GovCentral
Legendary Land (R)
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
T: Add 1 to your mana pool.
,T: Exile the top 10 cards of your library. If you do, you may play the face down exiled card without paying it's mana cost.
Ingenuity :2mana::symu: {R}
Instant
Each player returns all spells and permanents with converted mana cost higher than the number of cards in their hand to their hand. If Ingenuity was returned to your hand in this way, reveal it from your hand and then exile it.
"Knowledge is the ultimate weapon, perfect, adaptable, and deadly." - Tireth, Fae Lorecaller
Sweetvale Thoughtpurger :2mana::symg::symu: {U}
Creature - Faerie
Flying
When Sweetvale Toughtpurger enters the battlefield, return target land to its owner's hand.
2/3
"Those who enter the vale must forget the lands they traveled, lest they attempt to leave." - Imess, Thoughtpurger
Fafnir, Seat of Knowledge {R}
Legendary Land
Whenever a Faerie enters the battlefield under your control, you may pay :symu:. If you do, draw a card.
:symtap:: Add to your mana pool.
"The city knows all that enter it, and all that they know, will know, and have known." - Tessen, Thoughtseeker
Host of the July CCL '10, Host of the March CCL '11
Signup (Round 0)
Citizen (Round 1)
TEAM CHOLERIC
Firemar, the Condemning City
Legendary Land (M)
:symtap:: Add to your mana pool.
:4mana::symr:, :symtap:: Put a 1/1 red giant creature token on the battlefield with trample and devour 2 (As the token enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
"Our city is perfect for wiping out the weak to keep the strong."
Simplicity 2U
Instant (U)
Return each creature with power greater than it's printed power to it's owner's hand.
"Swords, armor, charms - My dear Ser Corland, did you really think these would help you against me?"
-- Toharg the Sorcerer
Stern Purist 2W
Creature - Human Cleric (C)
Whenever a creature blocks or becomes blocked by Stern Purist, unattach all cards from that creature.
"You have overburdened yourself with your possessions, and cluttered your life with trinkets. You will now learn how useless those things are."
2/3
Sumandea, Bastion Unblemished
Legendary Land (R)
T: Add 1 to your mana pool
T, Remove a counter from a creature you control: Add two mana of any color to your mana pool.
From all over the world, pilgrims come to clear their mind and body from the troubles of world, and be whole.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Sorcery C
Search your library for a basic land card and put that card onto the battlefield tapped. Then if an opponent controls more land than you, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Mulch Tender BG
Creature - Elf Shaman U
T: Return target land card from your graveyard to the battlefield tapped.
2/2
Legendary Land R
T: Add G to your mana pool. Put a charge counter on Everlife, the Giving Tree.
T, Remove X charge counters from Everlife, the Giving Tree: Add X mana of any combination of colors to your mana pool.
Level 1 DCI Judge
Check out my Commons Cube.
Infinite Sadness :1mana::symu::symu:
Instant (U)
Whenever a creature deals damage this turn, tap that creature and it does not untap during its controller's untap step.
After looking at the damage he did, sadness was the first feeling he felt.
Mourning Priest :1mana::symw:
Creature - Human Cleric (U)
Defender
Whenever a permanent you control is dealt damage by a source you don't control or becomes the target of a spell or ability you don't control, Mourning Priest loses defender until end of turn.
2/3
Never try to anger a priest, you don't know what he has inside his soul.
Library of Tears
Legendary Land
As long as Library of Tears is untapped, whenever a permanent you control is put into a graveyard from the battlefield you may draw a card.
Discard a card,:symtap:: Add to your mana pool an amount of colored mana equal to the colored mana symbols on the discarded card. Library of Tears do not untap during its controller's next untap step.
This place guards the secret of our sadness.
Control 3UUU
Instant (R)
Choose one: Counter target spell, or gain control of target permanent. (This effect doesn't end at the end of the turn.)
"I do not care to listen to your viewpoint, and I have no wish to compromise. All I want is to see the world bowing before me." - Breaker, Lich Lord
Possessed Infiltrator 2U
Creature - Human Spirit (U)
When Possessed Infiltrator enters the battlefield, tap target permanent. If that permanent would untap and Possessed Infiltrator is on the battlefield, it doesn't untap instead.
"The dead long to return to life, and I see no reason to deny them. My best spies and sabateurs are ghosts wearing the flesh of my enemies." - Breaker, Lich Lord
0/3
Allsight Tower
Legendary Land (M)
T: Add 1 to your mana pool.
At the beginning of each opponent's upkeep, that player may pay 1. If he or she doesn't, he or she must tap an untapped creature he or she controls.
Entire forests were razed and mountains quarried down to pits to create Breaker's panopticon, and its height is increased every time he conquers new lands, so that he can watch his subjects labor to bring his tribute.
The concept:
Propagation XRR
Sorcery {R}
Propagation deals X damage to target creature or player. If X is 1 or less, return Propagation to its owner's hand.
A ball of fire, bright as the sun, traced an arc across the sky, expelling thousands of fiery javelins as it went by.
The citizen:
Burnwillow Gardener 3GG
Creature - Elemental Druid {U}
R,T:Put a 1/1 red Elemental creature token onto the battlefield.
3GG,T:Put a 3/3 green Elemental creature token onto the battlefield.
Both flamekin and rootkin populate the Burnwillow Grove, one born from the flesh of the fruit and the other from the seeds.
3/4
The homeland:
Imak, the Origin Tree
Legendary Land {R}
Imak, the Origin Tree enters the battlefield tapped.
T:Add R or G to your mana pool.
3RG,T:Search your library for a Forest or Mountain card, reveal it, and put it into your hand. Then shuffle your library and put a 1/1 red Elemental creature token onto the battlefield.
From Imak the first seeds fell, and from those seeds flourished both burnwillows and the grove's inhabitants.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Legendary Land {MR}
~ enters the battlefield tapped and does not untap during your upkeep.
At the beginning of each end step, untap ~ if a player hasn't cast a spell this turn.
T: Add WW to your mana pool.
5WW,T, Discard a card: Target player cannot cast spells or activate abilities that aren't mana abilities this turn.
"It feeds off the silence of the surrounding landscape, and permeates it throughout the rest."
1) If an opponent plays a spell on your turn, Tysaad will not untap.
2) An opponent can play a spell/activate an ability before the second ability fully resolves
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
The Militia (primarily white) guards the town from outside threats, such as beast attacks from the forest or the uprising of a local demon cult.
The Traders (primarily blue) set prices for goods in town, and are responsible for the upkeep of the town library and guarding its knowledge.
The Church (primarily black) claims social responsibility for the people and their spirituality, but are looked down upon for their underhanded tactics and seemingly disloyal nature to the town's lord.
The Mages (primarly red) develop powerful arcanic spells in the confines of their tower and have been known to asist the Militia in defense and the Traders in knowledge generation and recording.
The Hunters (primarily green) are responsible for controlling the beast packs in the forest, keeping the forest at the town border and to gather food for the town.
The current town lord is reaching old age. Precedence has been that one of the existing council members will be appointed the new lord upon the current lord's death. The guilds are vying for attention form the aging lord, hoping a good word will be passed on to the area's baron. Due to this, the guilds are starting to distrust each other, and the same distrust spreads through the other town members.
Instant (U)
Destroy target creature if another creature with the same name is on the battlefield.
Draw a card.
Creature- Human Soldier (U)
First strike
Community- Creatures that share a creature type and converted mana cost with Bladeguard get +1/+0 and have first strike.
He may not lead the Militia, but he inspires its strikes.
2/2
Legendary Land (R)
Huntborn Hall enters the battlefield tapped.
T: Add 1 to your mana pool.
Whenever a Human creature enters the battlefield under your control untapped, you may tap it. If you do, untap Huntborn Hall.
The lord's keep sits in the center of town, empowering its citizens while they empower it.
Concept:
1WU
Instant (U)
Return target creature to its owner's hand and that player puts another creature with the same converted mana cost onto the battlefield.
Draw a card.
In a society where the art of spellcasting is everything, a single word by a respected critic can hold more force than a tyrant with a thousand soldiers.
Citizen:
UB
Creature - Human Critic (C)
Whenever an opponent casts a spell with a converted mana cost of 2 or less, that player loses 1 life.
1/3
What's that you call it, a spell? How amusing.
EDITED: Changed citizen's toughness from 2 to 3 after Round 1.
Legendary Land (R)
Whenever you cast a spell, add a charge counter to Unsin, School of the Underground.
2, T: Add X mana of any one color to your mana pool, where X is equal to the number of charge counters on Unsin, School of the Underground.
For too long, critics have molded our beloved society into their suffocating image of perfection. Here, we will teach you find yourself again and rediscover what it means to be free.
-Unsin Teacher
Instant (U)
Until end of turn, each creature you control gets +1/+1 for each other creature you control that shares at least one creature type with it.
The strongest bonds are forged in battle.
Switburg Matron 3W
Creature - Goblin Advisor (U)
W,T: Untap target Goblin creature you control and remove it from combat.
1W: Prevent the next 1 damage that would be dealt to target Advisor creature you control.
In the relative safety of the Five Burgs, goblins have been able to extend their affinities with kin to professional relationships as well.
2/2
Legendary Land (R)
When Aulasaal, the Hall of Becoming enters the battlefield, choose a creature type.
Each creature you control has the chosen creature type in addition to its other creature types.
T: Add 1 to your mana pool.
The Crystal Heart of the World
Legendary Land
T: Add 2 or 1 mana of any color to your mana pool.
If a player would fully untap The Crystal Heart of the World, that player untaps it halfway instead.
Creature - Dwarf Artificer U
1, Sacrifice an artifact you control: Put an artifact token onto the battlefield with "1, T: Untap target artifact."
2/2
Amber WW
Sorcery U
Tap target creature. Exile Amber. The next time that creature would become untapped, return Amber from to your hand from exile instead.
Focus 1U
Instant (U)
This spell can't be countered be spells or abilities.
The next spell cast this turn can"t be countered by spells or abilities.
Splice onto Instant or Sorcery 1UU
"Focus. Then nothing can stop you."
Keeper of Focus 1UU
Creature - Merfolk Shaman (U)
Whenever you splice, draw a card.
None have mastered focus as well as the Keepers.
2/2
Trika, House of the Keepers
Legendary Land (MR)
Trika, House of the Keepers enters the battlefield tapped
T: Add 1 to your mana pool.
T, Sacrifice Trika, House of the Keepers: Instant and sorcery cards in your hand have "Splice onto Instant or Sorcery X, where X is this cards converted mana cost" until end of turn.
The mecca of focus
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Nixor, Eternal Boilerworks
Legendary Land (MR)
At the beginning of your upkeep, put a pressure counter on Nixor, Eternal Boilerworks.
X, Remove X pressure counters from Nixor Eternal Boilerworks, :symtap:: Add 2 colorless mana to your mana pool for each pressure counter removed from Nixor, Eternal Boilerworks.
"No matter how much power we draw from it, the steam re-pressurizes." - Scrap, Mechanic
Sorcery [mythic]
You get an emblem with "All creatures get -1/-1."
Violence could never destroy as much as this.
Creature - Lizard [uncommon]
At the beginning of your upkeep, put a -1/-1 counter on ~ and another target creature.
Only those on their death bed know the true meaning of the word 'inevitable'.
3/4
Nanturi, the Deadcity
Legendary Land [rare]
~ enters the battlefield tapped.
T: Add B to your mana pool.
T: For each -1/-1 counter on target creature, put a -1/-1 counter on another target creature.
Plague ran rampant through the city for years, until a time when none could call it a city anymore.
HOLY BROKEN LANDS, BATMAN!!!
Yep, speaking is NOT an option for you there bubba. LOL
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