This thread is for the discussion of my latest article, Cranial Insertion: Into the Deep End. We would be grateful if you would let us know what you think, but please keep your comments on topic.
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Please use card tags when you're asking a question about specific cards: [c]Serra Angel[/c] -> Serra Angel.
A: It interacts strangely. Living weapon tells you to put a Germ token onto the battlefield and attach Skinwing to it, but Doubling Season changes the single Germ token into a pair of identical twin Germs. Attaching Skinwing to both of them is impossible, so you do as much as possible. You choose one Germ and attach Skinwing to that, and the other Germ will die shortly thereafter for being 0/0 when state-based actions are checked. Weird!
alright so what about mortarpod. can i sacrifice the first germ before the ability resolves for the second germ token?
A: It interacts strangely. Living weapon tells you to put a Germ token onto the battlefield and attach Skinwing to it, but Doubling Season changes the single Germ token into a pair of identical twin Germs. Attaching Skinwing to both of them is impossible, so you do as much as possible. You choose one Germ and attach Skinwing to that, and the other Germ will die shortly thereafter for being 0/0 when state-based actions are checked. Weird!
alright so what about mortarpod. can i sacrifice the first germ before the ability resolves for the second germ token?
Nope.
The other germ is a 0/0 and state based action puts it into your graveyard (and it ceases existing) before you get priority again.
I presume that the Revoker's "name a non-land" ability is limited to all MTG cards with the "land" type, even if there is an object on the battlefield with a name not on that list that has somehow acquired the land type (say, Sakashima the Impostor that copied a Raging Ravine a few turns earlier).
You are correct Phyrexian revoker and anything else that asks you to name a card with a conditon on cares about how the card exists with its current oracle wording and does not care about any effect that are currently applying to it.
If you name Sakashima the Impostor it won't be able to change into something else and any other activated abilities it has picked up will not be able to be activated this includes mana abilities as they are not excluded.
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- H.L Mencken
I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
- Edgar Allan Poe
Q: So, I'm playing a game of Commander, and I cast Distant Memories to search for my commander that was Condemned earlier in the game. Instead of exiling it, I choose to put my commander into the command zone. Can my opponents still choose to have me put it into my hand, or is that an impossible action because the card didn't get exiled?
A: Distant Memories talks about "that card," not "the exiled card," so it's irrelevant whether the card actually ends up in the exile zone. Distant Memories tracks the card wherever its effect puts it, and the command zone replacement effect changes where the card goes, but it doesn't change the fact that the card goes there due to Distant Memories' effect. This means that Distant Memories can find the card and put it into your hand if that's what at least one of your opponents wants.
I have to say, this just doesn't make sense to me. I can't figure out the justification for Distant Memories being able to track the card to the command zone. Sure, it doesn't say 'exiled card', but the general is no longer 'that card'. It's a different object. The only justification I can think of is if 'card' is being used in the Eye of the Storm 'piece of cardboard' sense, rather than the usual 'object' sense. But that doesn't make sense to me either, because that's not at all how Turn to Mist and co. work.
I triple-checked the comp rules and couldn't find anything supporting this answer, but no doubt I have missed something.
Also, isn't this sentence:
it doesn't change the fact that the card goes there due to Distant Memories' effect
Both wrong (it is the replacement effect that sends the general to the command zone, not the effect of Distant Memories) and irrelevant (the reason an object is in a given zone doesn't influence the ability of effects to find it)?
I have to say, this just doesn't make sense to me. I can't figure out the justification for Distant Memories being able to track the card to the command zone. Sure, it doesn't say 'exiled card', but the general is no longer 'that card'. It's a different object. The only justification I can think of is if 'card' is being used in the Eye of the Storm 'piece of cardboard' sense, rather than the usual 'object' sense. But that doesn't make sense to me either, because that's not at all how Turn to Mist and co. work.
One thing that might be worth considering:
Look at the situation as it would be without the commander replacement effect. The card moves from the library to exile, which is a zone change that makes it a new object. Does that make Distant Memories lose track of it? If not, why not?
(also, the question of whether it's in a given zone due to Distant Memories' effect is, I think, a bit of a red herring; that matters for linked abilities, but we're not dealing with linked abilities here)
Look at the situation as it would be without the commander replacement effect. The card moves from the library to exile, which is a zone change that makes it a new object. Does that make Distant Memories lose track of it? If not, why not?
Because it looks for the card in the zone it expects it to be in, which is exile. It doesn't look in every zone.
(also, the question of whether it's in a given zone due to Distant Memories' effect is, I think, a bit of a red herring; that matters for linked abilities, but we're not dealing with linked abilities here)
Nope.
The other germ is a 0/0 and state based action puts it into your graveyard (and it ceases existing) before you get priority again.
I'm not so sure about that reasoning. It's obvious to me that the 'first' germ is going to get the equipment attached to it and the 'second' germ is going to die before it can be equipped, but why would the second germ even attempt to be equipped? Say we had something like Gaea's Anthem. The second germ would be able to live without the equipment attached to it, but just because Doubling Season is causing two germs to be put onto the battlefield shouldn't mean the Living Weapon ability triggers once for each germ. Since attaching the equipment triggers from the equipment entering the battlefield, I don't think the equipment moves.
Anyway, I believe the answer to the Mortarpod question is no even if the germ somehow lives, so I thought the explanation was slightly skewed there. Is anyone able to confirm?
702.89a Living weapon is a triggered ability. “Living weapon” means “When this Equipment enters
the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this
Equipment to it.”
From what I make of this:
Two germs arrives in existance, the living equipment can attach to either germ (it has two legal target to the attach action) and the other kiss its mate farewell do to State-based.
Because it looks for the card in the zone it expects it to be in, which is exile. It doesn't look in every zone.
As I said.
Actually, there is no rule saying that the card from Distant Memories card must still be in the exile zone.
Just a quick skim through the rules for the word "Expect" gets the following hits:
112.7a (Activated and Triggered abilities, does not apply)
114.8b (Spell and Ability targets)
400.2 (Zones, not relevant)
603.7 (Delayed Triggered Abilities)
608.2g (Determining information upon resolution of a spell)
701.15c (Shuffling an empty subset into another zone)
Simply: There is no rule saying that it doesn't work this way, so it does. Wording of the card.
Also, cards only become new objects when they change zones from one zone to another. The card exiled by Distant Memories goes immediately from being in the Library to being in the Command zone.
400.7. An object that moves from one zone to another becomes a new object with no memory of, or relation to, its previous existence. . . .
I'm not so sure about that reasoning. It's obvious to me that the 'first' germ is going to get the equipment attached to it and the 'second' germ is going to die before it can be equipped, but why would the second germ even attempt to be equipped? Say we had something like Gaea's Anthem. The second germ would be able to live without the equipment attached to it, but just because Doubling Season is causing two germs to be put onto the battlefield shouldn't mean the Living Weapon ability triggers once for each germ. Since attaching the equipment triggers from the equipment entering the battlefield, I don't think the equipment moves.
Anyway, I believe the answer to the Mortarpod question is no even if the germ somehow lives, so I thought the explanation was slightly skewed there. Is anyone able to confirm?
The second germ would be equipped because doubling season changes living weapon to: "When this Equipment enters the battlefield, put atwo 0/0 black Germ creature token onto the battlefield, then attach this to it." You can't attach an object to more than one other object, so it does as much as possible, and you choose one germ to remain equipped. Because all of this happens in the middle of a resolution of an ability, you can't activate Mortarpod after it is equipped to the first one, before it tries to equip to the second one.
The second germ would be equipped because doubling season changes living weapon to: "When this Equipment enters the battlefield, put atwo 0/0 black Germ creature token onto the battlefield, then attach this to it."
I never thought of Doubling Season (or other replacement effects) as changing the text of what's happening, but that kind of makes sense to me.
Because all of this happens in the middle of a resolution of an ability, you can't activate Mortarpod after it is equipped to the first one, before it tries to equip to the second one.
This was what I was trying to point out. It just seemed like even if the germ lived, you wouldn't be able to use the Mortarpod for 'free'. Thanks!
Okay, I should start reading MTGRULES-L again. That's apparently where the ruling comes from. Still makes no sense to me, but hey. Something else to see if I can ever get a decent explanation for. Panglacial Wurm token says welcome to the club!
EDIT: Okay, I turned this over some more, and I think I have it figured out. The 'rule' that an effect can't find an object that's not in a zone it is expected to be in is not actually a rule. It's a consequence of objects becoming new objects when they change zones. Normally, the two are indistinguishable, but in this case, it is relevant, because the commander never actually hits exile. Thus, it doesn't become a new object in between it being moved out of the library and moved into the command zone. As such, Distant Memories never loses track of it.
You're thinking that the commander becomes a new object as it tries to move to exile, and then becomes another new object as it actually goes to the command zone; nope! It goes from the library to the command zone in one step, and becomes a new object that was put there by Distant Memories (Distant Memories put it since it did the verbing; where it was put was modified by the replacement effect).
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO "I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
You're thinking that the commander becomes a new object as it tries to move to exile, and then becomes another new object as it actually goes to the command zone; nope! It goes from the library to the command zone in one step, and becomes a new object that was put there by Distant Memories (Distant Memories put it since it did the verbing; where it was put was modified by the replacement effect).
Exactly. As I said, the problem I had was that the rule about finding objects in zones they aren't expected to be in isn't actually a rule, which means that is explanation makes sense. Although I still disgree with both the correctness and the relevance of what put it there. Distant Memories didn't 'do the verbing'. The action is supplied by the replacement effect.
You're thinking that the commander becomes a new object as it tries to move to exile, and then becomes another new object as it actually goes to the command zone; nope! It goes from the library to the command zone in one step, and becomes a new object that was put there by Distant Memories (Distant Memories put it since it did the verbing; where it was put was modified by the replacement effect).
So... What would happen if there was a card in play that said:
"Whenever a card would be exiled, put it onto the bottom of it's owner's library instead"?
So... What would happen if there was a card in play that said:
"Whenever a card would be exiled, put it onto the bottom of it's owner's library instead"?
"Search your library for a card, put it onto the bottom of its owner's library, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards."
Well, you would shuffle the card into a hidden zone, so I think I would let you put the card into your hand and then call a judge if you searched your deck for it since that seems illegal. Maybe your opponent can't let you put the card into your hand at that point and you get to draw three cards? I almost want to just let you draw three cards to prevent this much confusion, haha.
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO "I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
Q: I control a Myr Battlesphere and its four token friends, and I attack with the Battlesphere. Can I respond to the attack trigger by blinking the Battlesphere with Master Transmuter to get an untapped Battlesphere and four more Myr to tap for the attack trigger?
A: I like the way you think! Yes, that's legal, and you'll deal 9 damage to your opponent's head. When the attack trigger resolves, you control nine untapped Myr that you can all tap for that ability. The Myr that's dealing the damage doesn't exist any more and it's not attacking anymore, but that's not a problem. Your opponent is still the defending player, and the damage is dealt by Myr Battlesphere's last-known-information ghost image.
Can someone break down the steps here of what's occurring? I'm a little hazy on how he still has time to gather more Myr to tap, after the damage ability of the Battlesphere has gone on the stack.
Are costs (such as tapping creatures) not paid until the ability resolves?
I would have assumed that the ability itself wouldn't even go on the stack without you needing to pay costs for it.
Q: So, my opponent controls Gideon Jura and activates its animation ability. In response, I shoot it with a Lightning Bolt. After the Bolt and the animation ability have resolved, I flash in Final-Sting Faerie with the help of Leyline of Anticipation. Can I destroy Gideon with Final-Sting Faerie's ability?
A: This may surprise you, but yes, that works. Even though Lightning Bolt didn't mark any damage on Gideon, Gideon was dealt damage. The target of Final-Sting Faerie's ability needs to be a creature, and it needs to be an object that was dealt damage during the current turn. The fact that Gideon was not a creature at the time it was dealt damage is irrelevant. Well played!
Correct me if I'm wrong, but this only works because the Lightning Bolt did the damage to Gideon before the ability turning Gideon into a creature resolved? So, Gideon still lost loyalty counters?
If the Lightning Bolt had removed enough loyalty counters to put Gideon to 0, would he have been placed in the graveyard immediately? Or would he have survived until end of turn (until the animation effect wore off, and he ceased to be a creature)?
If the player had tried to Lightning Bolt Gideon after he became a creature, and then tried to destroy him with Final-Sting Faerie, it would have failed, correct? Because the Lightning Bolt's damage was not dealt to Gideon due to his prevention ability while a creature?
Can someone break down the steps here of what's occurring? I'm a little hazy on how he still has time to gather more Myr to tap, after the damage ability of the Battlesphere has gone on the stack.
Are costs (such as tapping creatures) not paid until the ability resolves?
I would have assumed that the ability itself wouldn't even go on the stack without you needing to pay costs for it.
Myr Battlesphere has a triggered ability. There is no cost for putting a triggered ability on the stack. Tapping a bunch of Myr happens when the ability resolves, so you can acquire more Myr in response to the ability.
Correct me if I'm wrong, but this only works because the Lightning Bolt did the damage to Gideon before the ability turning Gideon into a creature resolved? So, Gideon still lost loyalty counters?
Correct, but a single Lightning Bolt doesn't usually kill a Gideon.
If the Lightning Bolt had removed enough loyalty counters to put Gideon to 0, would he have been placed in the graveyard immediately? Or would he have survived until end of turn (until the animation effect wore off, and he ceased to be a creature)?
He would have been put into the graveyard immediately after Lightning Bolt finishes resolving.
If the player had tried to Lightning Bolt Gideon after he became a creature, and then tried to destroy him with Final-Sting Faerie, it would have failed, correct? Because the Lightning Bolt's damage was not dealt to Gideon due to his prevention ability while a creature?
Correct for exactly that reason.
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Please use card tags when you're asking a question about specific cards: [c]Serra Angel[/c] -> Serra Angel.
I read on a different site that Knowledge Pool with Teferi, Mage of Zhalfir creates a lock that prevents other players from casting spells from the Knowledge Pool. Is this true? If so it seems counter to the intent of the Pool.
It is true. Teferi makes it so your opponent can only cast spells when they could normally play a sorcery. With the Pool, you're casting the selected card during the resolution of the triggered ability. Since that's not when you could normally cast a sorcery, they won't be able to cast anything.
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Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
"Whenever a card would be exiled, put it onto the bottom of it's owner's library instead"?
In the case of the commander, that effect, and the putting the commander to the command zone are two seperate replacement effects trying to modify the same action, so since you control the permanent, I think you get to decide which replacement effect applies.
In the case of the commander, that effect, and the putting the commander to the command zone are two seperate replacement effects trying to modify the same action, so since you control the permanent, I think you get to decide which replacement effect applies.
The commander isn't a permanent in this example, but you're right about the explanation.
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object's controller (or its owner if it has no controller) or the affected player chooses one to apply
Please use card tags when you're asking a question about specific cards: [c]Serra Angel[/c] -> Serra Angel.
A: It interacts strangely. Living weapon tells you to put a Germ token onto the battlefield and attach Skinwing to it, but Doubling Season changes the single Germ token into a pair of identical twin Germs. Attaching Skinwing to both of them is impossible, so you do as much as possible. You choose one Germ and attach Skinwing to that, and the other Germ will die shortly thereafter for being 0/0 when state-based actions are checked. Weird!
alright so what about mortarpod. can i sacrifice the first germ before the ability resolves for the second germ token?
Nope.
The other germ is a 0/0 and state based action puts it into your graveyard (and it ceases existing) before you get priority again.
On the subject of Phyrexian Revoker:
I presume that the Revoker's "name a non-land" ability is limited to all MTG cards with the "land" type, even if there is an object on the battlefield with a name not on that list that has somehow acquired the land type (say, Sakashima the Impostor that copied a Raging Ravine a few turns earlier).
If you name Sakashima the Impostor it won't be able to change into something else and any other activated abilities it has picked up will not be able to be activated this includes mana abilities as they are not excluded.
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I Became insane with long Intervals of horrible Sanity
All Religion, my friend is simply evolved out of fraud, fear, greed, imagination and poetry.
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I have to say, this just doesn't make sense to me. I can't figure out the justification for Distant Memories being able to track the card to the command zone. Sure, it doesn't say 'exiled card', but the general is no longer 'that card'. It's a different object. The only justification I can think of is if 'card' is being used in the Eye of the Storm 'piece of cardboard' sense, rather than the usual 'object' sense. But that doesn't make sense to me either, because that's not at all how Turn to Mist and co. work.
I triple-checked the comp rules and couldn't find anything supporting this answer, but no doubt I have missed something.
Also, isn't this sentence:
Both wrong (it is the replacement effect that sends the general to the command zone, not the effect of Distant Memories) and irrelevant (the reason an object is in a given zone doesn't influence the ability of effects to find it)?
One thing that might be worth considering:
Look at the situation as it would be without the commander replacement effect. The card moves from the library to exile, which is a zone change that makes it a new object. Does that make Distant Memories lose track of it? If not, why not?
(also, the question of whether it's in a given zone due to Distant Memories' effect is, I think, a bit of a red herring; that matters for linked abilities, but we're not dealing with linked abilities here)
----
Lightning Bolts don't kill creatures. State-based actions kill creatures.
Because it looks for the card in the zone it expects it to be in, which is exile. It doesn't look in every zone.
As I said.
I'm not so sure about that reasoning. It's obvious to me that the 'first' germ is going to get the equipment attached to it and the 'second' germ is going to die before it can be equipped, but why would the second germ even attempt to be equipped? Say we had something like Gaea's Anthem. The second germ would be able to live without the equipment attached to it, but just because Doubling Season is causing two germs to be put onto the battlefield shouldn't mean the Living Weapon ability triggers once for each germ. Since attaching the equipment triggers from the equipment entering the battlefield, I don't think the equipment moves.
Anyway, I believe the answer to the Mortarpod question is no even if the germ somehow lives, so I thought the explanation was slightly skewed there. Is anyone able to confirm?
From what I make of this:
Two germs arrives in existance, the living equipment can attach to either germ (it has two legal target to the attach action) and the other kiss its mate farewell do to State-based.
Personal Casting Cost :2mana::symw::symw::symwr:
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EDH:
Rafiq of the many :symg::symw::symu:
Actually, there is no rule saying that the card from Distant Memories card must still be in the exile zone.
Just a quick skim through the rules for the word "Expect" gets the following hits:
112.7a (Activated and Triggered abilities, does not apply)
114.8b (Spell and Ability targets)
400.2 (Zones, not relevant)
603.7 (Delayed Triggered Abilities)
608.2g (Determining information upon resolution of a spell)
701.15c (Shuffling an empty subset into another zone)
Simply: There is no rule saying that it doesn't work this way, so it does. Wording of the card.
Also, cards only become new objects when they change zones from one zone to another. The card exiled by Distant Memories goes immediately from being in the Library to being in the Command zone.
The second germ would be equipped because doubling season changes living weapon to: "When this Equipment enters the battlefield, put
atwo 0/0 black Germ creature token onto the battlefield, then attach this to it." You can't attach an object to more than one other object, so it does as much as possible, and you choose one germ to remain equipped. Because all of this happens in the middle of a resolution of an ability, you can't activate Mortarpod after it is equipped to the first one, before it tries to equip to the second one.I never thought of Doubling Season (or other replacement effects) as changing the text of what's happening, but that kind of makes sense to me.
This was what I was trying to point out. It just seemed like even if the germ lived, you wouldn't be able to use the Mortarpod for 'free'. Thanks!
EDIT: Okay, I turned this over some more, and I think I have it figured out. The 'rule' that an effect can't find an object that's not in a zone it is expected to be in is not actually a rule. It's a consequence of objects becoming new objects when they change zones. Normally, the two are indistinguishable, but in this case, it is relevant, because the commander never actually hits exile. Thus, it doesn't become a new object in between it being moved out of the library and moved into the command zone. As such, Distant Memories never loses track of it.
Does that sound about right?
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO
"I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
Exactly. As I said, the problem I had was that the rule about finding objects in zones they aren't expected to be in isn't actually a rule, which means that is explanation makes sense. Although I still disgree with both the correctness and the relevance of what put it there. Distant Memories didn't 'do the verbing'. The action is supplied by the replacement effect.
Actually, scratch that. If player A controls Chains of Mephistopheles (yay), and player B has Pure Intentions, player B won't get his cards back when he casts a Divination. Point taken.
Knowing the rules really isn't the be all and end all sometimes, is it?
So... What would happen if there was a card in play that said:
"Whenever a card would be exiled, put it onto the bottom of it's owner's library instead"?
"Search your library for a card, put it onto the bottom of its owner's library, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards."
Well, you would shuffle the card into a hidden zone, so I think I would let you put the card into your hand and then call a judge if you searched your deck for it since that seems illegal. Maybe your opponent can't let you put the card into your hand at that point and you get to draw three cards? I almost want to just let you draw three cards to prevent this much confusion, haha.
"Sufficiently advanced experience is indistinguishable from clairvoyance." -Carsten
"Ah those eyes, those horrible creepy eyes!" -Chaosof99
DCI Level 3 Judge & TO
"I do not consider myself a hero. I know only what the Vec teach:
justice must always be served and corruption must always be opposed."
Go read! I am one of the three authors of Cranial Insertion.
But seriously, if you can't remember "Woapalanne", just call me Eli.
Can someone break down the steps here of what's occurring? I'm a little hazy on how he still has time to gather more Myr to tap, after the damage ability of the Battlesphere has gone on the stack.
Are costs (such as tapping creatures) not paid until the ability resolves?
I would have assumed that the ability itself wouldn't even go on the stack without you needing to pay costs for it.
Correct me if I'm wrong, but this only works because the Lightning Bolt did the damage to Gideon before the ability turning Gideon into a creature resolved? So, Gideon still lost loyalty counters?
If the Lightning Bolt had removed enough loyalty counters to put Gideon to 0, would he have been placed in the graveyard immediately? Or would he have survived until end of turn (until the animation effect wore off, and he ceased to be a creature)?
If the player had tried to Lightning Bolt Gideon after he became a creature, and then tried to destroy him with Final-Sting Faerie, it would have failed, correct? Because the Lightning Bolt's damage was not dealt to Gideon due to his prevention ability while a creature?
Myr Battlesphere has a triggered ability. There is no cost for putting a triggered ability on the stack. Tapping a bunch of Myr happens when the ability resolves, so you can acquire more Myr in response to the ability.
Correct, but a single Lightning Bolt doesn't usually kill a Gideon.
He would have been put into the graveyard immediately after Lightning Bolt finishes resolving.
Correct for exactly that reason.
Please use card tags when you're asking a question about specific cards: [c]Serra Angel[/c] -> Serra Angel.
Scientists have calculated that the chance of anything so patently absurd actually existing are millions to one. But magicians have calculated that million-to-one chances crop up nine times out of ten.
In the case of the commander, that effect, and the putting the commander to the command zone are two seperate replacement effects trying to modify the same action, so since you control the permanent, I think you get to decide which replacement effect applies.
___________________
Standard
UWR Midrange RWU
EDH
WUB[Riddle of the Etherium Gods - Sharuum the Hegemon]BUW
The commander isn't a permanent in this example, but you're right about the explanation.
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Standard
UWR Midrange RWU
EDH
WUB[Riddle of the Etherium Gods - Sharuum the Hegemon]BUW