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#1 |
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Experienced Mage
Join Date: Feb 2011
Posts: 97
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I've been wanting to try this for a long time, and now with mirrodin back there are a ton of new cards to add to this. The idea was to build a really aggressive artifact deck that would slow down the opponent at the same time
I included a bunch of smaller aggro creatures that help control the board and also grab lands and draw cards. With tinker and Trash for Treasure I have the chance to drop some huge creatures in the early turns and after looking at a bunch of them, I still can't decide so i figured I would ask you what creatures you would grab with Tinker I also decided to go for 100 cards just so i could include all the ones i thought were good, if you think the list would work better at 60 cards let me know how you would change it because i am really curious. Here's the list without the fatties 34 + X Creatures ------------------- X Fatties 4 Arcbound Ravager 4 Ethersworn Canonist 4 Epochrasite 4 Etched Champion 2 Master Transmuter 4 Master of Etherium 4 Lodestone Golem 4 Etched Oracle 4 Solemn Simulacrum 12 Artifacts/ Enchantments/ Planeswalkers ----------------------------------------- 1 Sensie's Divining Top 1 Sculpting Steel 1 Sol Ring 1 Umezawa's Jitte 4 Energy Chamber 2 Grim Monolith 2 Tezzeret, Agent of Bolas 13 Instants/ Sorceries -------------------- 4 Thoughtcast 4 Path to Exile 4 Trash for Treasure 1 Tinker 35 Lands ------------------- 1 Tolarian Academy 1 Academy Ruins 4 Darksteel Citadel 4 Glimmervoid 4 Seat of the Synod 4 Great Furnace 4 Vault of Whispers 4 Ancient Den 3 Island 2 Plains 2 Swamp 2 Mountain In it's current state, I have room for 6 big creatures as targets for tinker and such. Here's what I was considering: Darksteel Colossus- Probably the most obvious grab, the only problem he really faces that early in the game is Path to Exile, other than that it's an almost guaranteed win. Inkwell Leviathan - Slightly weaker than darksteel colossus, but shroud means he won't be getting Pathed anytime soon, Overall I suppose it depends on the opponent's deck but it might be best to have 1 Leviathan and 1 Colossus Steel Hellkite - Getting this card out early in the game could mean serious trouble for your opponent, Not only that he has evasion in the form of flying which means you might get more out of him than either of the two aforementioned cards. Platinum Angel - Not exactly a fatty, but still a 4/4 with flying who buys you quite literally all the time in the world to get set up. Definitely worth adding. Platinum Emperion - An 8/8 that protects your life total completely, I would add this card just for the artwork but I still want to see what you guys think. Suncrusher - Even though I will only be playing him from my deck most of the time, meaning no counters, He still has some potential. Mycosynth Golem - An old favorite of mine, with all the low cost artifact creatures in the deck I could probably drop my entire hand onto the board if i chose to grab him with tinker. Filigree Angel - Assuming I drew Tinker late in the game, this card can really gain some life, I'm not a huge fan but i at least recognize that it's pretty strong Bosh, Iron Golem - A cool card with great flavor, and also an ability that can allow me to shoot my creatures at my opponents, whether it's as a way to make use out of them when they are already going to die, or save them from getting removed from the game, or just to finish off the opponent So let me know what you guys think! |
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#2 |
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Banned
Join Date: Apr 2008
Location: Northern Virginia (right outside Washington, DC)
Posts: 4,875
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Hey man honestly please do yourself a favor and put (deck) and (/deck) before and after your deck so its in a nice neat box, except use [] around it and not (), I had to use () because if I used [] it would make the box. Honestly, if you don't start doing this Blutsau is likely to start giving you infractions left and right.
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#3 |
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Ascended Mage
Join Date: Jul 2010
Location: The Black Hole aka Portsmouth
Posts: 453
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He does like doing that...
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"I love lightning! It's my greatest invention since rock!" Squee bounced up and down. "I sees a horsey, an' a piggy,an' a --" "If you don't shut up," hissed Mirri, "you'll see a kidney and a spleeney." "Relax its just a little lightni-" Elvish Scout, Last words |
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#4 | ||
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I fought the Gutter, and the Gutter won
Join Date: Dec 2007
Location: Elder God Tours: Trips to non-euclidian dimensions.
Posts: 7,555
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If you guys (rchrhds and/or Michealmas) have a problem with my moderation, please PM me, or take it to my mod desk - sailortwift's thread, or any other in Casual for that matter, is hardly the right place for this topic.
The tag rchrhds mentions looks like this: [deck]1x Shock 1x Mountain[/deck] and will give you this:
As for your deck, I think you have about two very general problems, the first being the easier to solve, namely that 35% lands are not nough independant of how many cards the decks ends up with. The second is that you try to do too many things at once. Agro, Prison, cheat fat into play and hard cast fat. One of these is enough to win a game, when done properly. They can be mixed to some extend, but all four together is bluntly put, a mess. Your draws will be excellent single cards that don't add up to something that can win - what won't be fun. You should cut atleast two strategies, you'd end up f.e. with Agro Prison, or Prison into hardcasting fatties (~= Control). It might take some time to fill the deck up to 100 cards, if you have a better idea of where the deck should go (and thus not just shuffle up a pile of good cards), that and consistency are about the only contra points against going for 100 cards. Both are far from unsolvable obstacles however, as shown by EDH.
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Each reality is but the dream of another, and each sleeper a god unknowing. We define the boundaries of reality; they don't define us.
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#5 |
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Experienced Mage
Join Date: Feb 2011
Posts: 97
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Point taken, I am going to try this deck formatting thing now... and also re-doing this as a 60-card deck
With this i decided to cut Solemn Simulacrum, because he's really not very good without the basic lands, and he is more of a long-game control card than an aggro creature like most of my other guys. I ended up having enough room for exactly 1 darksteel colossus, and I don't see this as a huge problem because there's only one tinker in the deck anyways. I would have liked to include some more fat artifacts who stay in the graveyard because they have good synergy with trash for treasure, epochrasite is also a really good card to sacrifice and/or bring back using trash for treasure Thanks for all the advice, let me know what you think of the 60 card version! |
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#6 |
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Archmage
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What about steel overseer and eitherium sculpture maybe even akroma's memorial...
The deck is good though...
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#7 | |
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Archmage Overlord
Join Date: Oct 2009
Location: Ontario
Posts: 1,078
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Quote:
Assuming that you want "the best artifact deck ever" to refer to one that wins often, I'd strongly recommend checking some competitive decklists for a better idea of what strategy appeals most to the Spike inside of you. If you want to go pure aggro here's an affinity list from a recent SCG tournament:
Spoiler:
If you're looking to play prison/control, then you'll likely want to play Stax:
Spoiler:
There's also the new Forgemaster combo deck out there if you want to look at it for some ideas on cheating out fat creatures.
Spoiler:
Lastly, if you're playing a deck with Tinker you should probably be focused on getting that tinker into your hand and playing it asap - as in on turn 1 or 2. So cards like Demonic Tutor, Brainstorm, Ponder and other cards are great choices. It's also a good idea to have some backup in the form of Counterspell, Spell Pierce or, budget providing, Force of Will. In terms of Tinker targets, for single player at least, the best two options are: Blightsteel Colossus and Inkwell Leviathan. If you're looking to build "the best artifact deck ever" from a Spike's standpoint you shouldn't even look at other creatures aside from those two. They'll let you handle pretty much any deck out there and they kill your opponent in 1-3 turns depending on chump blocks and such. Just my thoughts. For best results you really need to pick one strategy and stick to that, otherwise you'll be all over the place. Note: I pulled these decklists from the legacy forums on here!
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My Decks:
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#9 |
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Experienced Mage
Join Date: Feb 2011
Posts: 97
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In regards to what kind of deck i wanted it to be, i really liked the idea of it being an aggro deck that slows down the opponent through cards like Ethersworn Canonist and Lodestone Golem, both of which are decent artifact creatures and interact well with the rest of the cards in the deck. Other than that it's basically an aggro deck, and i figured while i was at it i would toss in a copy of tinker. I think you guys are right about tinker though because it's a card that needs to be built around. Right now you guys are right, the only card that really benefits a whole lot from Tinkeris Darksteel Colossus, who can't be brought back with Trash for Treasure.
I checked out Etherium Sculptor, who does fit the theme, but i don't think he is a strong enough creature on his own to be aggressive. I also really like Steel Overseer but i am unsure if there is really room in the deck for him Should I explain why i picked the cards I did? I feel like maybe if i did you guys could point me in the direction of some replacement cards, or some that i might not even need in here |
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#10 | |
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Non-Sergeytur
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Ethercaste Knight is a pretty aggressive creature, often overlooked.
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#11 |
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Experienced Mage
Join Date: Apr 2010
Location: Woodbridge, CT
Posts: 80
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I personally like my ravager deck better:
4 arcbound ravager 4 arcbound worker 4 disciple of the vault 4 frogmite 4 Ornithopter 4 myr enforcer 3 master of etherium 4 thoughtcast 4 cranial plating or skullclamps 3 aether vial 4 springleaf drum 4 seat of synod 4 great furnace 4 vault of whispers 3 darksteel citadel 3 inkmoth nexus I have no history of getting beat when using this deck.
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Favorite colors: Black, Blue, Red Love Artifacts Decks: Ravager Affinity Burn Deck Zombie Deck Wrath of God deck Day of Judgement Control deck Vampire Deck![]() Goblin Sharpshooter Deck
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#12 |
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Banned
Join Date: Apr 2008
Location: Northern Virginia (right outside Washington, DC)
Posts: 4,875
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You have a ton of artifacts so Cranial Plating is gonna be very good here, also I would add like two copies of Darksteel Juggernaut, overall though deck looks fine.
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