A brew I concocted for our Elder Dragon Showdown on Cockatrice. It dies hardcore to Leyline of the Void, but it's got some incredibly explosive potential.
I'm not too worried about making it more competitive or whatever (so no Reveillark -- I already took it out), but if you have any ideas that make for really fun shenanigans, let me know! I thought I'd at least share some ideas and get some gears turning.
I run a Grixis reanimator deck that is more focused on reanimating with haste but here are some of the things I use:
Reanimation Stitch Together - I typically try and tutor up a draw 7 right away so I hit threshold really fast. Volrath's Shapeshifter - It's actually a real pain to play this guy properly but he can be very potent as he's basically discard and reanimation in one card.
Draw/Discard Insidious Dreams - Discards fatties to tutor up reanimation. Ill-Gotten Gains - Another risky card I think is a lot of fun and very powerful when it works. Breakthrough - Draws a lot of cards for cheap mana.
Reanimation targets Kederekt Leviathan - I'm always really happy with him since I don't usually have very many non-land permanents and the unearth is uncounterable.
Other goodness Diamond Valley - If you find yourself activating Miren or High market often this is a big upgrade as it saves lots of mana. Cephalid Coliseum - Good land for digging. Miraculous Recovery - My favorite white reanimation.
1 Chromium
Creatures (26)
1 Angel of Despair
1 Bloodghast
1 Body Double
1 Butcher of Malakir
1 Captain of the Watch
1 Cloudgoat Ranger
1 Consecrated Sphinx
1 Doomed Necromancer
1 Grave Titan
1 Great Whale
1 Hell's Caretaker
1 Karmic Guide
1 Mnemonic Wall
1 Mulldrifter
1 Myr Battlesphere
1 Precursor Golem
1 Reassembling Skeleton
1 Reya Dawnbringer
1 Sadistic Hypnotist
1 Sharuum the Hedgemon
1 Solemn Simulacrum
1 Sun Titan
1 Trinket Mage
1 Viscera Seer
1 Wurmcoil Engine
1 Yosei, the Morning Star
1 Enlightened Tutor
1 Entomb
1 Flash
1 Frantic Search
1 Mystical Teachings
1 Mystical Tutor
1 Second Sunrise
1 Vampiric Tutor
Sorceries (7)
1 Buried Alive
1 Demonic Tutor
1 Footsteps of the Goryo
1 Living Death
1 Reanimate
1 Victimize
1 Windfall
Artifacts (13)
1 Altar of Dementia
1 Ashnod's Altar
1 Grim Monolith
1 Lifeline
1 Lotus Bloom
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Nim Deathmantle
1 Phyrexian Altar
1 Sensei's Divining Top
1 Skullclamp
1 Sol Ring
1 Debtor's Knell
1 Dream Halls
1 Enduring Renewal
1 Necromancy
Planeswalkers (2)
1 Liliana Vess
1 Venser, the Sojourner
Lands (39)
1 Academy Ruins
1 Ancient Tomb
1 Academy Ruins
1 Bazaar of Baghdad
1 City of Brass
1 Crystal Vein
1 Ghost Quarter
1 Grand Coliseum
1 High Market
1 Miren, the Moaning Well
1 Phyrexian Tower
1 Strip Mine
1 Volrath's Stronghold
8 Fetchlands
3 ABU Duals
3 Shocks
4 Island
4 Swamp
3 Plains
I'm not too worried about making it more competitive or whatever (so no Reveillark -- I already took it out), but if you have any ideas that make for really fun shenanigans, let me know! I thought I'd at least share some ideas and get some gears turning.
Draft my Mono-Blue Cube!
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Reanimation
Stitch Together - I typically try and tutor up a draw 7 right away so I hit threshold really fast.
Volrath's Shapeshifter - It's actually a real pain to play this guy properly but he can be very potent as he's basically discard and reanimation in one card.
Draw/Discard
Insidious Dreams - Discards fatties to tutor up reanimation.
Ill-Gotten Gains - Another risky card I think is a lot of fun and very powerful when it works.
Breakthrough - Draws a lot of cards for cheap mana.
Reanimation targets
Kederekt Leviathan - I'm always really happy with him since I don't usually have very many non-land permanents and the unearth is uncounterable.
Other goodness
Diamond Valley - If you find yourself activating Miren or High market often this is a big upgrade as it saves lots of mana.
Cephalid Coliseum - Good land for digging.
Miraculous Recovery - My favorite white reanimation.