Most people underestimate aggro decks in EDH, because they said aggros can easily be controled as many many removals around. That is maybe true, but not all aggro decks like that. Here, I'm talking about my deck, a combo deck which can kill most of my opponents in any games, especially Multiplayer. So this is the list:
So the main idea is, to make your creatures bigger, bigger and bigger using Ezuri's Overrun. I used so many mana ramp creatures, like Priest of Titania, Rofellos, Elvish Archdruid, and even Gaea's Cradle and Elvish Guidance. I used them not only to add mana, but also to add MORE mana, using untapper like Wirewood Symbiote, Quirion Ranger, Thousand-Year Elixir and Wirewood Lodge. Gauntlet of Power is also a master in this deck, because it pumps all your creatures PLUS having Mana Reflection ability.
Lots of mana but without Ezuri, they are nothing. So I also put some cards like Lightning Greaves, Darksteel Plate and Asceticism to keep my Ezuri alive. Afraid of mass removals which cannot regenerate like Wrath of God? No, I have Eldrazi Monument there and Coat of Arms to handle Black Sun's Zenith.
So basically the combo pieces here are: Ezuri, Renegade Leader, Priest of Titania/Rofellos/Elvish Archdruid, any untapper, Slate of Ancestry. But using ONLY Slate of Ancestry and some mana dorks, you can also have more chance to win, although it's kind of hard. Using lots of mana you draws cards and draws cards, until you get the most winning card: Genesis Wave, and if you have at least 20 mana (lets say from Gauntlet of Power or Rofellos), the game ends with your winning. Cast Gen-Wave for X at least 20, I'm very sure it will get one of these cards: Eldrazi Monument, Concordant Crossroards, Akroma's Memorial, or Coat of Arms. Better if you can get all of them at once.
Or even if you reveal Baru, Fist of Krosa, you can play it first on stacking, then put all the Forest later, to pump all your creatures then win the game.
Once in game I'd Gen Wave for X=17, revealing Eternal Witness on it, Gauntlet of Power, some Forest. Then I took back my Gen Wave and my friend just said "woahhh cool~~". This deck is really fun, especially if you like aggro decks and Elves like I do. Any comments or critique about deck are really really appreciated. Thanks!
Wild Pair is sick in an elf deck in my opinion. Have it in my Ezuri Deck and its performance is amazing. Another "add X mana to your pool where X is no. of elves" effect would be Wirewood Channeler, definitely worth it. Fauna Shaman is also really good. Last thing I'd add is Rings of Brighthearth (sick with Ezuri's overrun ability) and probably a couple of tutors to get to your elves.
Hmm these are my comments on those cards:
Wild Pair - Interesting, might try that, but what to take out you'd say?
Wirewood Channelers - Isn't it too expensive? My combo here needed to be fast, while it's 4 mana and got summoning sickness on the turn it comes out
Fauna Shaman - So sad I cannot afford the card right now
Ring of Brighthearth - Only good copying Ezuri's ability, other than that it's not so good I'd say
Elvish Promenade - I once try out for this card, but it comes to a dead card after my field was empty because of so many removals, so I try Hunting Triad and it also good with Joraga Warcaller, surprisingly make all Elves +3/+3 in instant.
Skyshroud Poacher - Wow I didn't know MTG got that cool card! I want to put it but confused what to take out.
Anyway, I've never see any cards with Linvala ability, which obviously lock this deck down, so what do you think to handle that one, with spell which is useful in any condition? (without sideboarding)
Hm... have you considered Kamahl, Fist of Krosa over Ezuri? Yes, he's not an Elf, but he goes a couple of other things for you:
1) He pumps all of your guys, not just your elves. You don't run a ton of non-elves, but you do run a few.
2) He adds a few more guys to a deadly alpha with his animation ability
3) You can use his animation ability on others' lands as a dis-incentive to wrath. "Yeah, you can take out my elf swarm, but you'll also lose 6 of your own lands doing it".
Some other things I'd recommend would be Umbral Mantle and Sword of the Paruns, which can easily give you infinite mana with any of your mana generators making 4 or more. Wirewood Channeler is a fine addition. Sure, he's the most expensive of the supermana elves, but he's still redundancy in that department.
You're also missing a couple of untappers you could be running: Seeker of Skybreak and Scryb Ranger.
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Wow, I want to put all your cards suggestions guys, but I don't know what to take out.
I think I'd change some cards:
+1 Sylvan Tutor
+1 Wirewood Channeler
+1 Scryb Ranger
+1 Kamahl, Fist of Krosa
+1 Skyshroud Poacher
-1 Mold Shambler
-1 Jagged-Scar Archers
-3 more? I'm so confused what to take out because all of them are useful.
Nettle Sentinel only good with Heritage Druid, while my Heritage so rarely to comes out into play. So that's why I don't use it.
Kaysa - 5 mana lord is iffy at best, especially considering the body Quirion Trailblazer - Compare this to Solemn Simulacrum and Ondu Giant and see how under the curve it is. Being an elf isn't worth being a 4 mana rampant growth 1/2 Harrow - Not all that worth it without landfall guys to trigger with it, and gets you blown out hard if it's countered. Coat of Arms - Benefits other people, so can backfire a lot Hunting Triad - Weak Hurricane - Not going to be all that useful.
Okay, after so many times thinking ang thinking, I'd finally come to decisions, see the first post, I've made some changes there and need your comments again.
Comments about some cards:
Kaysa - This card is great in the deck, it pumps all green, Treetop Village, Regal Force, Eternal Witness, etc, including herself! That's why I keep it here.
Baru, Fist of Krosa - Maybe some of you think this is useless, but using Wood Elves, Farhaven Elves, this card can be a master, and with Genesis Wave, this card is insane.
Gauntlet of Power - I'd never ever want to cut this deck. In my place, only about 2-3 including me who played lots of Forest. This is such a great mana ramp that it can make the combo faster.
Door of Destinies - I still confused to put it or not, sometimes it can be winning condition and sometimes be dead card.
Hmm I might give a try at Viridian Joiner. At Copperhorn Scout, I once draw him after my field was empty, then it was a useless one. Here in my deck I'm thinking of using every card to be useful in whatever condition.
I still don't understand about Umbral Mantle and Sword of the Paruns combo, how's that possible to make infinite combo?
I still don't understand about Umbral Mantle and Sword of the Paruns combo, how's that possible to make infinite combo?
Umbral Mantle has an untap-cost ability for 3. Sword of the Paruns has "3: Untap equipped creature". That means if either of these are equipped to a creature capable of producing 4 or more mana (Rofellos, Llanowar Emissary with 4 forests or Elvish Archdruid/Priest of Titania/Wirewood Channeler with 4 elves) can tap for 4 and then untap for 3, netting a mana, and proceed to do this as many times as they want. Then, just drop Genesis Wave to put your whole deck including a Akroma's Memorial into play and swing for the win. Or play Joraga Warcaller infinitely multi-kicked. Etc etc. Mantle even has its own kill condition built in, as it gives the creature a power and toughness boost with each untap.
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Another infinite mana combo that is completely searchable by green (2 land and a creatuure) is Gaea's Cradle + Wirewood Lodge + Argothian Elder. Tap Cradle for mana, use Elder, Lodge to untap Elder, Elder untaps Lodge and Cradle, repeat.
Umbral Mantle has an untap-cost ability for 3. Sword of the Paruns has "3: Untap equipped creature". That means if either of these are equipped to a creature capable of producing 4 or more mana (Rofellos, Llanowar Emissary with 4 forests or Elvish Archdruid/Priest of Titania/Wirewood Channeler with 4 elves) can tap for 4 and then untap for 3, netting a mana, and proceed to do this as many times as they want. Then, just drop Genesis Wave to put your whole deck including a Akroma's Memorial into play and swing for the win. Or play Joraga Warcaller infinitely multi-kicked. Etc etc. Mantle even has its own kill condition built in, as it gives the creature a power and toughness boost with each untap.
Ohh I see the point now! Then I just finally came to a decision to give all this deck what it needs.
Anyway, any idea to make Genesis Wave uncountered? Because if we already had infinite mana for Gen Wave and it countered, it will be sucks. And also if we had infinite P/T Elves with Ezuri, if then opponent prevent the damages or tapped all our creatures, that also sucks. Any idea how to make sure those things won't happened?
Another infinite mana combo that is completely searchable by green (2 land and a creatuure) is Gaea's Cradle + Wirewood Lodge + Argothian Elder. Tap Cradle for mana, use Elder, Lodge to untap Elder, Elder untaps Lodge and Cradle, repeat.
Hmm nice idea, but I think Argothian Elder is too slow, I'm trying here to put less creatures with tap ability as much as I need to. Thanks for the idea though.
==============================================
I've been sorting the deck into some points of utilities, so that some of you would like to see the meaning of the deck better. Any comments would really be great. See first post!
There's not a lot of ways to make it so that your opponent can't just Fog you, but very few fog effects are played. In general, the only ones you're likely to see are Constant Mists, Angus Mackenzie, Glacial Crevasses, Sun Stone, and Spike Weaver, due to their re-usability. Probably your best bet for making sure you can win with infinite mana is including something that can deal non-combat damage to someone given enough mana - Magma Mine, Rocket Launcher, Goblin Cannon, for example.
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There's not a lot of ways to make it so that your opponent can't just Fog you, but very few fog effects are played. In general, the only ones you're likely to see are Constant Mists, Angus Mackenzie, Glacial Crevasses, Sun Stone, and Spike Weaver, due to their re-usability. Probably your best bet for making sure you can win with infinite mana is including something that can deal non-combat damage to someone given enough mana - Magma Mine, Rocket Launcher, Goblin Cannon, for example.
Hmm guess I'm adding Boseiju in my deck, it can also make Green Sun's Zenith and Praetor's Counsel uncounterable.
Wait a minute! I don't know there's such card as Rocket Launcher and Goblin Cannon! Obviously I'm going to put one of them in my main deck, as another winning condition. What do you think? Just one or both of them?
1 Ezuri, Renegade Leader
CREATURES (38)
1 Acidic Slime
1 Arbor Elf
1 Baru, Fist of Krosa
1 Boreal Druid
1 Devoted Druid
1 Eladamri, Lord of Leaves
1 Elvish Archdruid
1 Elvish Champion
1 Elvish Harbinger
1 Elvish Visionary
1 Eternal Witness
1 Farhaven Elf
1 Glissa Sunseeker
1 Heritage Druid
1 Imperious Perfect
1 Joraga Treespeaker
1 Joraga Warcaller
1 Kaysa
1 Llanowar Elves
1 Masked Admirers
1 Nullmage Shepherd
1 Oracle of Mul Daya
1 Priest of Titania
1 Primordial Sage
1 Quirion Elves
1 Quirion Ranger
1 Regal Force
1 Rofellos, Llanowar Emissary
1 Sakura-Tribe Elder
1 Scyrb Ranger
1 Seedborn Muse
1 Skyshroud Poacher
1 Sylvan Ranger
1 Viridian Zealot
1 Wirewood Channeler
1 Wirewood Herald
1 Wirewood Symbiote
1 Wood Elves
1 Desert Twister
1 Genesis Wave
1 Glimpse of Nature
1 Green Sun's Zenith
1 Harmonize
1 Nature's Lore
1 Praetor's Counsel
1 Sylvan Tutor
INSTANT (3)
1 Harrow
1 Windstorm
1 Worldly Tutor
ARTIFACT (10)
1 Akroma's Memorial
1 Coat of Arms
1 Darksteel Plate
1 Eldrazi Monument
1 Gauntlet of Power
1 Skullclamp
1 Slate of Ancestry
1 Sword of the Paruns
1 Thousand-Year Elixir
1 Umbral Mantle
ENCHANTMENT (4)
1 Asceticism
1 Concordant Crossroards
1 Elvish Guidance
1 Sylvan Library
31 Forest
1 Gaea's Cradle
1 Oran-Rief, the Vastwood
1 Pendelhaven
1 Treetop Village
1 Wirewood Lodge
1 Arbor Elf
1 Boreal Druid
1 Devoted Druid
1 Farhaven Elf
1 Joraga Treespeaker
1 Llanowar Elves
1 Oracle of Mul Daya
1 Quirion Elves
1 Sakura-Tribe Elder
1 Sylvan Ranger
1 Wood Elves
1 Nature's Lore
1 Harrow
SUPER MANA RAMP (8)
1 Elvish Archdruid
1 Heritage Druid
1 Priest of Titania
1 Rofellos, Llanowar Emissary
1 Wirewood Channeler
1 Gauntlet of Power
1 Elvish Guidance
1 Gaea's Cradle
UNTAPPER (7)
1 Quirion Ranger
1 Scyrb Ranger
1 Wirewood Symbiote
1 Umbral Mantle
1 Sword of the Paruns
1 Thousand-Year Elixir
1 Wirewood Lodge
1 Baru, Fist of Krosa
1 Eladamri, Lord of Leaves
1 Elvish Champion
1 Imperious Perfect
1 Kaysa
1 Eldrazi Monument
1 Asceticism
TUTOR&DRAW (17)
1 Elvish Harbinger
1 Elvish Visionary
1 Eternal Witness
1 Masked Admirers
1 Primodial Sage
1 Regal Force
1 Skyshroud Poacher
1 Wirewood Herald
1 Glimpse of Nature
1 Green Sun's Zenith
1 Harmonize
1 Praetor's Counsel
1 Sylvan Tutor
1 Wordly Tutor
1 Skullclamp
1 Slate of Ancestry
1 Sylvan Library
1 Ezuri, Renegade Leader
1 Joraga Warcaller
1 Genesis Wave
1 Akroma's Memorial
1 Coat of Arms
1 Concordant Crossroads
DESTROYER (6)
1 Acidic Slime
1 Glissa Sunseeker
1 Nullmage Shepherd
1 Viridian Zealot
1 Desert Twister
1 Windstorm
OTHERS (36)
1 Seedborn Muse
1 Darksteel Plate
1 Treetop Village
1 Pendelhaven
1 Oran-Rief, the Vastwood
31 Forest
So the main idea is, to make your creatures bigger, bigger and bigger using Ezuri's Overrun. I used so many mana ramp creatures, like Priest of Titania, Rofellos, Elvish Archdruid, and even Gaea's Cradle and Elvish Guidance. I used them not only to add mana, but also to add MORE mana, using untapper like Wirewood Symbiote, Quirion Ranger, Thousand-Year Elixir and Wirewood Lodge. Gauntlet of Power is also a master in this deck, because it pumps all your creatures PLUS having Mana Reflection ability.
Lots of mana but without Ezuri, they are nothing. So I also put some cards like Lightning Greaves, Darksteel Plate and Asceticism to keep my Ezuri alive. Afraid of mass removals which cannot regenerate like Wrath of God? No, I have Eldrazi Monument there and Coat of Arms to handle Black Sun's Zenith.
So basically the combo pieces here are: Ezuri, Renegade Leader, Priest of Titania/Rofellos/Elvish Archdruid, any untapper, Slate of Ancestry. But using ONLY Slate of Ancestry and some mana dorks, you can also have more chance to win, although it's kind of hard. Using lots of mana you draws cards and draws cards, until you get the most winning card: Genesis Wave, and if you have at least 20 mana (lets say from Gauntlet of Power or Rofellos), the game ends with your winning. Cast Gen-Wave for X at least 20, I'm very sure it will get one of these cards: Eldrazi Monument, Concordant Crossroards, Akroma's Memorial, or Coat of Arms. Better if you can get all of them at once.
Or even if you reveal Baru, Fist of Krosa, you can play it first on stacking, then put all the Forest later, to pump all your creatures then win the game.
Once in game I'd Gen Wave for X=17, revealing Eternal Witness on it, Gauntlet of Power, some Forest. Then I took back my Gen Wave and my friend just said "woahhh cool~~". This deck is really fun, especially if you like aggro decks and Elves like I do. Any comments or critique about deck are really really appreciated. Thanks!
EDIT 1:
OUT: Jagged-Scar Archers, Mold Shambler, Quirion Trailblazer, Rampant Growth, Door of Destinies
IN: Scryb Ranger, Skyshroud Poacher, Nature's Lore, Sylvan Tutor, Skullclamp
EDIT 2:
OUT: Wellwisher, Hurricane, Hunting Triad, Lightning Greaves
IN: Wirewood Channeler, Windstorm, Umbral Mantle, Sword of the Paruns
Hmm these are my comments on those cards:
Wild Pair - Interesting, might try that, but what to take out you'd say?
Wirewood Channelers - Isn't it too expensive? My combo here needed to be fast, while it's 4 mana and got summoning sickness on the turn it comes out
Fauna Shaman - So sad I cannot afford the card right now
Ring of Brighthearth - Only good copying Ezuri's ability, other than that it's not so good I'd say
Elvish Promenade - I once try out for this card, but it comes to a dead card after my field was empty because of so many removals, so I try Hunting Triad and it also good with Joraga Warcaller, surprisingly make all Elves +3/+3 in instant.
Skyshroud Poacher - Wow I didn't know MTG got that cool card! I want to put it but confused what to take out.
Anyway, I've never see any cards with Linvala ability, which obviously lock this deck down, so what do you think to handle that one, with spell which is useful in any condition? (without sideboarding)
Daretti
Ezuri
Captain Sisay (In work)
1) He pumps all of your guys, not just your elves. You don't run a ton of non-elves, but you do run a few.
2) He adds a few more guys to a deadly alpha with his animation ability
3) You can use his animation ability on others' lands as a dis-incentive to wrath. "Yeah, you can take out my elf swarm, but you'll also lose 6 of your own lands doing it".
Some other things I'd recommend would be Umbral Mantle and Sword of the Paruns, which can easily give you infinite mana with any of your mana generators making 4 or more. Wirewood Channeler is a fine addition. Sure, he's the most expensive of the supermana elves, but he's still redundancy in that department.
You're also missing a couple of untappers you could be running: Seeker of Skybreak and Scryb Ranger.
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sylvan messanger as well.
Daretti
Ezuri
Captain Sisay (In work)
I think I'd change some cards:
+1 Sylvan Tutor
+1 Wirewood Channeler
+1 Scryb Ranger
+1 Kamahl, Fist of Krosa
+1 Skyshroud Poacher
-1 Mold Shambler
-1 Jagged-Scar Archers
-3 more? I'm so confused what to take out because all of them are useful.
Nettle Sentinel only good with Heritage Druid, while my Heritage so rarely to comes out into play. So that's why I don't use it.
Kaysa - 5 mana lord is iffy at best, especially considering the body
Quirion Trailblazer - Compare this to Solemn Simulacrum and Ondu Giant and see how under the curve it is. Being an elf isn't worth being a 4 mana rampant growth 1/2
Harrow - Not all that worth it without landfall guys to trigger with it, and gets you blown out hard if it's countered.
Coat of Arms - Benefits other people, so can backfire a lot
Hunting Triad - Weak
Hurricane - Not going to be all that useful.
Some other things you really need in here:
Sol Ring
Sensei's Divining Top
Skullclamp
The best 3 1-mana artifacts in the game. Any deck should run the first two, and any deck with small creatures should run the third.
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Bloodline Shaman (with top)
Basically do a search for Creature-Elf On gatherer (green only), and you find some nice stuff.
Lead the stampede is decent if you run a lot of creatures as well.
Daretti
Ezuri
Captain Sisay (In work)
Comments about some cards:
Kaysa - This card is great in the deck, it pumps all green, Treetop Village, Regal Force, Eternal Witness, etc, including herself! That's why I keep it here.
Baru, Fist of Krosa - Maybe some of you think this is useless, but using Wood Elves, Farhaven Elves, this card can be a master, and with Genesis Wave, this card is insane.
Gauntlet of Power - I'd never ever want to cut this deck. In my place, only about 2-3 including me who played lots of Forest. This is such a great mana ramp that it can make the combo faster.
Door of Destinies - I still confused to put it or not, sometimes it can be winning condition and sometimes be dead card.
Hmm I might give a try at Viridian Joiner. At Copperhorn Scout, I once draw him after my field was empty, then it was a useless one. Here in my deck I'm thinking of using every card to be useful in whatever condition.
I still don't understand about Umbral Mantle and Sword of the Paruns combo, how's that possible to make infinite combo?
Umbral Mantle has an untap-cost ability for 3. Sword of the Paruns has "3: Untap equipped creature". That means if either of these are equipped to a creature capable of producing 4 or more mana (Rofellos, Llanowar Emissary with 4 forests or Elvish Archdruid/Priest of Titania/Wirewood Channeler with 4 elves) can tap for 4 and then untap for 3, netting a mana, and proceed to do this as many times as they want. Then, just drop Genesis Wave to put your whole deck including a Akroma's Memorial into play and swing for the win. Or play Joraga Warcaller infinitely multi-kicked. Etc etc. Mantle even has its own kill condition built in, as it gives the creature a power and toughness boost with each untap.
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Ohh I see the point now! Then I just finally came to a decision to give all this deck what it needs.
Anyway, any idea to make Genesis Wave uncountered? Because if we already had infinite mana for Gen Wave and it countered, it will be sucks. And also if we had infinite P/T Elves with Ezuri, if then opponent prevent the damages or tapped all our creatures, that also sucks. Any idea how to make sure those things won't happened?
Hmm nice idea, but I think Argothian Elder is too slow, I'm trying here to put less creatures with tap ability as much as I need to. Thanks for the idea though.
==============================================
I've been sorting the deck into some points of utilities, so that some of you would like to see the meaning of the deck better. Any comments would really be great. See first post!
City of Solitude and Dosan, the Falling Leaf can prevent your opponents from casting spells during your turn.
Xantid Swarm can also prevent an opponent from casting spells in your post-combat main.
Boseiju, Who Shelters All can make it uncounterable
There's not a lot of ways to make it so that your opponent can't just Fog you, but very few fog effects are played. In general, the only ones you're likely to see are Constant Mists, Angus Mackenzie, Glacial Crevasses, Sun Stone, and Spike Weaver, due to their re-usability. Probably your best bet for making sure you can win with infinite mana is including something that can deal non-combat damage to someone given enough mana - Magma Mine, Rocket Launcher, Goblin Cannon, for example.
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Hmm guess I'm adding Boseiju in my deck, it can also make Green Sun's Zenith and Praetor's Counsel uncounterable.
Wait a minute! I don't know there's such card as Rocket Launcher and Goblin Cannon! Obviously I'm going to put one of them in my main deck, as another winning condition. What do you think? Just one or both of them?