This is my favorite deck, it hits hard and can often sweep a table in only a few turns. It is fairly competitive but still can use work. I am somewhat budget restrained and hence the lack of Primeval Titan in my build and the lack of dual and fetch lands as well. The back bone of the deck is Stonebrow, he beats in for 6 and with all the multiple combat steps its not uncommon to go for 12 or even 24 solely with Stonebrow in one turn. The deck runs on synergy, I don't run any combo's but almost all of my creatures get pumped by my general the deck has a very strong beatdown strategy.
Reasons YOU should play Stonebrow.
1. You are like beating face with trampley and often hastey creatures.
2. You like playing your general. My number 1 turn 4/5 play is laying down Stonebrow.
3. You like big scary creatures. Whether they are baloths, treefolk or whatever the hell deus of calamity is.
4. You like swinging for 21 general damage in one turn.
Reasons you should not play Stonebrow
1. You are a weak sissy man
2. You like to play a reactionary game
3. You like blue or black
4. You want to wipe the board
Wilderness Elemental Not a great card early most of the time but late he can often swing for 8-10 fairly easily. I would never play Elemental over ramping early game as we really want to hit 5 mana and it only gains power over time.
Weatherseed Treefolk A 5/3 trampler is almost always going to be a 7/5 in this deck when you add in that it recurs it's a perfect fit.
Thunderblust Being able to swing the turn we play creatures is very important so a hastey, recurrable creature that gains trample fits our needs perfectly.
Thornling It can get haste, get trample, become indestructible and pump itself. Simply put, a house.
Hystrodon A card I used to have in Stonebrow but dropped. I am trying it out again as a great Thieving Magpie is certainly helpful and occasionally I can drop him turn 3 and swing turn 4.
Rapacious One A card that totally caught me by surprise. One swing with Rapacious One and we can cast at least 1 if not 2 spells by only paying the colored mana quotient
Hellkite Charger As I have said, we really value haste in this deck. Add in evasion and an incredible mana sink and Hellkite Charger is an auto include.
Brontotherium I honestly have never casted Brontotherium. I added it after watching the Commandercast Stonebrow deck and he seemed like awesome tech. But I haven't ever drawn it and I have better tutor targets so it hasn't ever seen play.
Deus Of Calamity Five mana for 6/6 trample is solid. Five mana for a 6/6 trample that blows up lands is incredible. Boartusk Liege He pumps our team and he has trample. Liege is a great turn 3 or turn 4 play into Stonebrow.
Akroma, Angel of Fury She is an evasive flier that has trample which makes her pretty good from the get go. Add in her protections and firebreathing and its a done deal. I would give anything to trade morph for haste however.
Bogarden Hellkite An awesome card, flash him in to kill an attacker or split the damage between 2,3,4 or if you are lucky 5 utility creatures. Also has evasion which the deck needs.
Rampaging Baloths Another great trampler who makes our lands relevant late game.
Greater Gargadon One of the best red cards, almost all decks need sacrifice outlets and having one that is a 9/7 later never hurts.
Sundering Titan Blah blah mass ld is lame blah blah. We are in R/G not the best color combo and we need to get ahead however we can. Oh he comes with a 7/10 body as well.
Taurean Mauler A test card, I like having a few early drops so I don't lose to infect.dek and he quickly gets pumped.
Terastodon Another great staple. Blow up 3 non creature permanents and get a 9/9. Good times.
Utility Creatures
Flametongue Kavu For when those pesky creatures just have to die.
Genesis A staple and really solid. However I haven't had a huge amount of success in this deck. On the bubble.
Acidic Slime It hits everything but 'walkers and deathtouch is nice but I have good amount of naturalize effects on creatures and I worry about needing instant speed removal
Wickerbough Elder Another naturalize effect can be used at instant figure but you have to broadcast it and they can play around it.
Duplicant Another staple the best colorless removal and is easily searched up with Chord or Tooth and Nail
Krosan Tusker cycles for a card and a land which is pretty damn good. Also an excellent blocker if the need arises.
Ramp
Sakura Tribe Elder A staple but also extremely good because we want to be ramping turns 2/3.
Edge of Autumn Ramps early all the way up to our sweet spot and then cycles late game.
Cultivate/Kodoma's Reach As I have said 5 mana is our watershed point and both of these get us there off a 3 land hand with drawing no other lands.
Hunting Wilds: Ramps us two lands and can swing for 6 out of nowhere. I would almost never play this over dropping Stonebrow. I am considering dropping this and explosive over more turn 2/3 ramp.
Rage Reflection It simply wins games. Trample is ridiculous with double strike and with our general out he is giving the team essentially +4/+4. So so so good.
Gratuitous Violence not quite as good as rage reflection but costs one less. Still really good.
Seize the Day With Stonebrow and 7 mana Seize the Day can kill an opponent in one turn. Swing making Stonebrow a 6/6 and then untap and swing again making him an 8/8 and finally swing once more making him a 10/10 and you have 24 general damage. A really good way to knock someone out early and make the rest of the game easier.
Savage Beating Also allows us to swing for over 21 general damage for 7 mana. But with Savage Beating the whole team gets to come and ☺☺☺☺ up the opponent.
Into the Web of War As I have said, giving our fatties haste is really important to avoid sorcery speed removal. Thus an enchantment that gives haste and also +2/+0 is pretty damn good.
Greater Good: Even more card draw attached to sacrifice outlet. Almost all our creatures are huge so greater good works pretty damn well.
Fires of Yavimaya Another haste enabler and in event of emergency it is another +2/+2.
Sorceries and Instants
Boom/Bust The targeted boom is great for dealing with pesky mazes or Academy ruins while Bust is an Armageddon so that we can seal the deal after dropping a few threats
Decree of annihilation See bust but uncountable and replaces itself.
Wheel of Fortune The preeminent red draw spell. A staple's staple.
Tooth and Nail This card is the best creature tutor ever printed. If you are playing green you are playing this.
Chord Of Calling This is a great creature tutor at instant speed. You can even tap creatures to lower the cost. However instant speed isn't a huge benefit and I may change out for Green Sun's Zenith or maybe Genesis Wave.
Krosan Grip A naturalize effect which is always good. But split second naturalize effects are better. Know it, Play it, love it.
Hull Breech A naturalize effect that can go 2 for 1 and with most EDH games it will indeed.
Aftershock Creature in green and red is a hot commodity. So aftershock which hits a creature or artifact or land for a low low cost is pretty great.
How do I normally win: General Damage and just beatdown.
My normal game plan is to hopefully accelerate into a turn 4 Stonebrow and from there I can pull off 1 turn kills with Savage Beating or Sieze the Day or start laying down another trampler and swinging for large amounts. This is a deck that can easily overextend and so I try to only lay a threat or two which is easy since pretty much any creature in the deck +Stonebrow can get absurd.
Statistics!
Wins: 7 Losses: 6 Kills Total: 23 General Damage:5 Beatdown: 15 Forced Concession: 3
I'm pretty happy with a just barely winning record. Playing against three opponents makes having a good win record pretty difficult but I am pretty proud of how the deck is running. I have been averaging just under 2 kills per table and I think that is pretty cool as well. Really proves how well the deck works.
Note: This is just from between 03/22-03/31.
Some cards that are not in here and why: Lurking Predators Yes it is a great card, yes flipping over that fatty and putting it into play for free is great. What is not so great is when your opponent casts Wrath of God and you flip over a fatty just to have it get wiped away. This deck doesn't have a huge amount of recursion so I can't ever overextend. Lurking Predators can force you into overextending and that's why I don't like it in this deck. Eldrazi Monument Would probably make the deck if Lurking Predators did, however as it stands I never have more than 1-3 threats on the table. I don't run any token generators and it simply doesn't fit the deck.
Cards under consideration (looking for input):
Gauntlet of Might/Gauntlet of Power Or Mana Reflection I don't have huge X spells but what I do have is many many threats and being able to throw down two fatties with haste thanks to mana doublers can often mean GG.
Mossbridge Troll I like that he is immune to damage and most destroy effects. Also it is really easy for me to have 10 power out which can give me a huge troll. Worth considering
Hideaway Lands (Mosswort Bridge and Spinerock Knoll) Both of these activations are really easy for the deck to attain and I would love to be able to cast some of my fatties for free. Or hide rage reflection and then play it during combat would make me happy.
I am considering adding more Graveyard hate. Relic of Progenitus is great but I only run the one and no way to search for it. Looking for suggestions.
I also feel that I need more instant speed Naturalize effects. I have a good amount of creatures who can blow stuff up and Hull Breech but I worry about artifacts used for combos that I don't have time to respond to with sorcery speed removal.
I am considering search for tomorrows for the deck because I can either cast it turn 1 or turn 3 and either way it can lead into a turn 4 Stonebrow which if you have been reading is pretty good.
+1 Woodfall Primus
+1 Hystrodon
+1 Thornling
+1Akroma’s Memorial
+1 Sarkhan Vol
+1 Strip Mine
+1 Stomping Ground
04/01/11
-3 Mountain
-1 Forest
-1 Taurean Mauler
-1 Krosan Tusker
-1 Decree of Annihilation
+1 Homura, Human Ascendant
+1 Scalding Tarn
+1 Spinerock Knoll
+1 Mosswort Bridge
+1 Search For Tomorrow
+1 Myojin of Infinite Rage
+1 Skaarg the Rage Pits
Current problem: Still hurting for evasion but with the addition of memorial I am hoping its not as bad. However I am looking for opinions reagarding my mass LD suite. I run decree and bust but I haven't found myself ever wanting to play them. I just don't ever feel comfortable enough with my board position to play them. Am I playing to cautiously? Should I drop the Armageddons? I don't have "moral qualms" with mass LD so don't make that argument please.
Your deck is still a bit too warrior in my opinion for Stonebrow. I understand that green / red has some amazing warriors avalible to it but I dont think Stonebrow is the right guy for the job if you want to build some sort of tribal warrior R/G deck.
Have you thought of Kresh the Bloodbraided as a general for this deck idea??? He is actually a warrior as well as being jund colors which is sooooo cool for the deck. Adding in black just gives you extra options.
Stonebrow is a cool guys but I certainly wouldnt try forcing a tribal theme on him as I just think you would end up with a somewhat bad deck. Commandercast did a midweek update a while back on a good stonebrow decklist. Here is a link to the decklist if you want some ideas for a good list.
I've built a more standard Stonebrow closer to what you guys did, but with this I am trying to go for a warrior tribal build. But the commandercast would be helpful for my more traditional stonebrow deck. I get what you are saying regarding Stonebrow though. I really just wanted to go turn 4 Lovisa Coldeyes into turn 5 Stonebrow for 8 but thats about all my deck could ever do worthwhile.
Pretty much all of my decks (Savra, Patron of the Moon, Momir Vig, Teysa) make no accommodations for power level. This was my attempt to get more into the "spirit of EDH" by making a tribal and thus somewhat gimped deck. But I just can't get into it so I may have to get my "casual" on in some other way.
Just updated the deck list.
I gave up on the casual warrior theme. But feel free to suggest fun tribes that I could build around along with suggestions regarding this deck.
Just updated the deck list.
I gave up on the casual warrior theme. But feel free to suggest fun tribes that I could build around along with suggestions regarding this deck.
Wurm tribal sounds hillarious I'll keep that in mind the next time I am thinking about going tribal. I think a mono-green wurm tribal would be better than R/G so maybe ill come up with another general for that.
I end up swinging at Vorosh because he went crazy acceleration and I don't run too many ways to deal with fliers. I wind up killing Vorosh pretty soon after that and then it slows down a bit for a few turns.
Over two turns Rafiq drops Primeval Titan and then an avenger zendikar. He had 2 fetch lands on the board and swung with the titan to make the tokens into 4/5. Luckily when my turn came around I had an insurrection. With my liege all the tokens were 5/6 double strikers. And even with the sliver queen player killing the avenger in response to insurrection I ended up leaving Rafiq at -27 and the other player quit so I didn't catch their exact life total.
Stonebrow has some wicked explosive plays and major props to commandercast for their Stonebrow deck which I am now playing a modified version of.
I've been having a great deal of success with this deck so far, I have been regularly taking people out turn 5-6 through general damage and have great late game with all the threats that the deck packs.
I really wish I had the money for a Primeval Titan and Woodfall Primus however.
So I just realized that often when I am playing I find myself wanting more evasion. Too often I am faced with a glissa, the traitor or some other annoying blocker that I don't want to swing into. So I am now looking for any cards that could help me when I am in need of some evasion.
I have some cards I am really not particularly happy with and would like some input on replacements or reasons why I should keep them.
Card 1: Kamahl, Fist of Krosa Now I don't know whether I am just undervaluing him and thus not playing him as actively as I should be; but I have never once dropped Kamahl in a game. I have better things to be playing on turn 6 and even most of my 5 drops I would rather be playing. He is numero uno on the chopping block.
Card 2: Fauna Shaman I tend to be ramping on my initial turns and so I would rather be dropping Sakura Tribe Elder on turn 2. I have a good amount of late game tutoring and draw and most of my creatures are answers in themselves and so Fauna Shaman really doesn't have options I want to pitch to it.
Kamahl really shines in wrath-heavy metas. You drop several creatures including him and you can put your opponents in a really bad way. If they wrath, you can turn multiple lands into creatures and kill them, effectively shutting down the player who wrathed you. If they don't wrath, well, then you have a board full of creatures and access to (multiple) free Overrun.
Akroma's Memorial is a really good suggestion. I always go to buy on the bot's and then go "ooh, 3 bucks. I don't really want it that bad" But I may just have to bite the bullet.
I don't really have that many creatures on the board at any one time, so I don't think I can support the monument at the moment. But maybe if I wind up adding token producers I would want it.
So a fairly large change around. I took out some cards that I had been not overly pleased with and swapped in some newer cards.
Some reasoning on the swaps:
Solemn for Hystrodon: I really don't like turn 4 accel in this deck. I want to be laying my general turn 4 thanks to earlier ramp. Solemn just wasn't what I need. Hystrodon is a card I have tried before. I like have a magpie in green and morph can occasionally allow for a turn 4 hystrodon swing.
Stompy for Primus: Pretty simple upgrade. Gets buffed by my general, recurs and hits more targets.
Fauna for Thornling: I haven't really been happy with Fauna as I have been saying so I swapped it out for a pretty solid threat that doesn't die very easily.
Anger for Sarkhan: Anger's body is very rarely relevant and Sarkhan not only gives my guys haste but also can steal guys and make dragons. Pretty solid upgrade
Kamahl for Memorial: I haven't been happy with Kamahl and I really have been hurting for evasion.
Lands are pretty self explanatory.
Something I've been thinking about has been dropping the two geddon's. I understand how powerful they are and I certainly am not dropping them because people don't like mass ld. I just don't really ever find myself outfront enough to play them, I may just be playing them too cautiously as I always want to have a good board position before I geddon. I am looking for some thoughts on that, am I just playing them wrong or should I drop them from the deck?
So I cleaned up my OP a bit. I also have added some fun stats from my last games (MTGO ftw). I am going to be adding some of my card choices and then addressing some cards I may be missing from the deck with reasons. Who knows maybe it'll end up a mini-primer.
I thought I might suggest you try running Myojin of Infinite Rage if you are having trouble justifying blowing out all of the lands. Myojin gives you a 7/4 indestructable creature that will make people hesitate to wrath as anytime someone mgith wrath the board you can pop the counter and wipe out lands. This would leave you with your 7/4 to mop up your opponents. I personally like it a bit more than Bust considering it is a little more versatile. Unfortunately he is a lot slower also at his whopping 10 mana cc.
EDIT: I could also see Penumbra Wurm being fun here as its not true persist as much as he spawns a copy of himself when he dies. He is kinda slow though.
That's a really good idea. I do like being able to Boom and take out troublesome lands specifically but maybe I'll try it in the place of Decree of Annihilation.
Edit: Added more card choices to the OP. I added Ramp and Utility Creature. I have the rest written up but need to type them. Probably will get to them later tonight if I am not too drunk or tomorrow morning.
Bear Umbra was something I considered but I don't have anyway to search for it so I would have to rely on the luck of the draw to assemble the combo. I have considered Sword of Feast and Famine because the swords are just so good. But I don't have the money to drop on it right now.
Multani, Maro-Sorcerer is a good suggestion but I really want my fatties to have trample or to have another relevant ability. Shroud is nice but I would rather have a creature that gets pumped by Stonebrow or has some ability I need like Hellkite Charger. He gets chumped too easily and can't wear equipment which also hurts. But starting today I could in theory pick him up! Yay for Uzra's destiny being released online.
Bear Umbra was something I considered but I don't have anyway to search for it so I would have to rely on the luck of the draw to assemble the combo. I have considered Sword of Feast and Famine because the swords are just so good. But I don't have the money to drop on it right now.
Multani, Maro-Sorcerer is a good suggestion but I really want my fatties to have trample or to have another relevant ability. Shroud is nice but I would rather have a creature that gets pumped by Stonebrow or has some ability I need like Hellkite Charger. He gets chumped too easily and can't wear equipment which also hurts. But starting today I could in theory pick him up! Yay for Uzra's destiny being released online.
He's already online. I've been playing him for a few months. Think he was released in one of the Master's editions.
I'd throw in a Skarrg, the Rage Pits to give you non-tramplers trample. If you activate Miren a lot (as I do) then you should just swap it out for Diamond Valley.
A couple people have suggested Homura so I guess I will try him out. I have a few sac outlets and 4 to the face every turn is a reason to block him. I haven't ever been a huge fan of Whispersilk Cloak but I guess I should give it a try. Any ideas regarding what to take out for those?
You said evasion was a problem, can your deck support Eldrazi Monument?
I really can't. The deck doesn't want to run out a huge amount of creatures so sac'ing one everyturn hurts. I don't have any token generators or great recursive creatures either.
A couple people have suggested Homura so I guess I will try him out. I have a few sac outlets and 4 to the face every turn is a reason to block him. I haven't ever been a huge fan of Whispersilk Cloak but I guess I should give it a try. Any ideas regarding what to take out for those?
I'd probably switch up Brontotherium with Homura.
And switch up Weatherseed Totem with the Cloak.
I would consider replacing the Flametongue Kavu with something like Oblivion Stone. I'd imagine if your gonna tutor for creature removal you always going to tutor for Duplicant. I am never unhappy to see oblivion stone in my hand. The 4 damage from the kavu just seems underwhelming. Every deck needs a board sweeper. If not O-Stone then maybe Starstorm.
I'd throw in a Skarrg, the Rage Pits to give you non-tramplers trample. If you activate Miren a lot (as I do) then you should just swap it out for Diamond Valley.
I used to have Skaarg but I never activated it, I actually had more guys without trample then than I do now. But on the other hand I had a great deal of trample enablers then and the colorless doesn't really hurt this deck so maybe.
I find myself activating Miren a good deal but I tap it for mana too much for Diamond Valley I think. I would have to drop a non-land card for Diamond Valley and I don't need the dedicated sac outlet that badly.
I would consider replacing the Flametongue Kavu with something like Oblivion Stone. I'd imagine if your gonna tutor for creature removal you always going to tutor for Duplicant. I am never unhappy to see oblivion stone in my hand. The 4 damage from the kavu just seems underwhelming. Every deck needs a board sweeper. If not O-Stone then maybe Starstorm.
I'd also add in Diamond Valley like Donald suggested above. Its actually pretty cheap in mtgo, and nice sac outlet.
EDIT: One more suggestion... Spearbreaker Behemoth really would like to play too. Especially with all the fat you got
I actually got to play with Brontotherium for the first time last night and since I have only drawn it once I may give it a few more games to prove itself. Since having removal on a 5/3 trampler seems pretty good for the deck.
I may actually swap Weatherseed treefolk for the Cloak instead of the totem. This deck really wants to get to 5 mana and the totem gets me there pretty well, but I do want the evasion and shroud is nice.
I don't have Oblivion Stone right now but do you think Disk is a reasonable substitute for O-stone?
I do have Genesis in the deck I actually missed it on my type up of the deck. Its actually on the bubble right now as I don't find myself activating it that often.
I would like Spearbreaker a lot more if Stonebrow started at 5 power but since I should be swinging most of the time he is worth considering.
This is my favorite deck, it hits hard and can often sweep a table in only a few turns. It is fairly competitive but still can use work. I am somewhat budget restrained and hence the lack of Primeval Titan in my build and the lack of dual and fetch lands as well. The back bone of the deck is Stonebrow, he beats in for 6 and with all the multiple combat steps its not uncommon to go for 12 or even 24 solely with Stonebrow in one turn. The deck runs on synergy, I don't run any combo's but almost all of my creatures get pumped by my general the deck has a very strong beatdown strategy.
Reasons YOU should play Stonebrow.
1. You are like beating face with trampley and often hastey creatures.
2. You like playing your general. My number 1 turn 4/5 play is laying down Stonebrow.
3. You like big scary creatures. Whether they are baloths, treefolk or whatever the hell deus of calamity is.
4. You like swinging for 21 general damage in one turn.
Reasons you should not play Stonebrow
1. You are a weak sissy man
2. You like to play a reactionary game
3. You like blue or black
4. You want to wipe the board
Beaters:
1x Wilderness Elemental
1x Boartusk Liege
1x Weatherseed Treefolk
1x Thunderblust
1x Deus of Calamity
1x Rapacious One
1x Rampaging Baloths
1x Hellkite Charger
1x Brontotherium
1x Panglacial Wurm
1x Sundering Titan
1x Akroma Angel Of Fury
1x Bogardan Hellkite
1x Terastodon
1x Greater Gargadon
1x Thornling
1x Woodfall Primus
Utility
1x Acidic Slime
1x Eternal Witness
1x Wickerbough Elder
1x Oracle Of Mul Daya
1x Flametongue Kavu
1x Duplicant
1x Krosan Tusker
1x Solemn Simulacrum
1x Sakura Tribe Elder
1x Genesis
1x Savage Beating
1x Aggravated Assault
1x Seize the Day
1x Rage Reflection
1x Gratuitous Violence
Enchantments
1x Into the Web of War
1x Greater Good
1x Fires of Yavimaya
Sorceries/Instants
1x Boom/Bust
1x Wheel of Fortune
1x Tooth and Nail
1x Chord of Calling
1x Krosan Grip
1x Hull Breach
1x Aftershock
1x Insurrection
1x Harmonize
Ramp
1x Hunting Wilds
1x Cultivate
1x Kodama's Reach
1x Explosive Vegetation
1x Edge of Autumn
Artifacts
1x Loxodon Warhammer
1x Sensei's Divining Top
1x Relic Of Progenitus
1x Sol Ring
1x Lightning Greaves
1x Mind's eye
1x Coalition Relic
1x Sword Of Vengeance
1x Weatherseed Totem
1x Akroma's Memorial
1x Whispersilk Cloak
1x Garruk Wildspeaker
1x Sarkhan Vol
Land
1x Temple of the False God
1x Hall Of The Bandit Lord
1x Treetop Village
1x Miren, The Moaning Well
1x Stomping Ground
1x Strip Mine
1x Skaarg, The Rage Pits
16x Forest
14x Mountain
Card Choices
Threats
Weatherseed Treefolk A 5/3 trampler is almost always going to be a 7/5 in this deck when you add in that it recurs it's a perfect fit.
Thunderblust Being able to swing the turn we play creatures is very important so a hastey, recurrable creature that gains trample fits our needs perfectly.
Thornling It can get haste, get trample, become indestructible and pump itself. Simply put, a house.
Hystrodon A card I used to have in Stonebrow but dropped. I am trying it out again as a great Thieving Magpie is certainly helpful and occasionally I can drop him turn 3 and swing turn 4.
Rapacious One A card that totally caught me by surprise. One swing with Rapacious One and we can cast at least 1 if not 2 spells by only paying the colored mana quotient
Hellkite Charger As I have said, we really value haste in this deck. Add in evasion and an incredible mana sink and Hellkite Charger is an auto include.
Brontotherium I honestly have never casted Brontotherium. I added it after watching the Commandercast Stonebrow deck and he seemed like awesome tech. But I haven't ever drawn it and I have better tutor targets so it hasn't ever seen play.
Deus Of Calamity Five mana for 6/6 trample is solid. Five mana for a 6/6 trample that blows up lands is incredible.
Boartusk Liege He pumps our team and he has trample. Liege is a great turn 3 or turn 4 play into Stonebrow.
Panglacial Wurm This gem turns our late game cultivates and Sakura Tribe Elders into a 9/5 trample.
Akroma, Angel of Fury She is an evasive flier that has trample which makes her pretty good from the get go. Add in her protections and firebreathing and its a done deal. I would give anything to trade morph for haste however.
Woodfall Primus You know him, you love him.
Bogarden Hellkite An awesome card, flash him in to kill an attacker or split the damage between 2,3,4 or if you are lucky 5 utility creatures. Also has evasion which the deck needs.
Rampaging Baloths Another great trampler who makes our lands relevant late game.
Greater Gargadon One of the best red cards, almost all decks need sacrifice outlets and having one that is a 9/7 later never hurts.
Sundering Titan Blah blah mass ld is lame blah blah. We are in R/G not the best color combo and we need to get ahead however we can. Oh he comes with a 7/10 body as well.
Taurean Mauler A test card, I like having a few early drops so I don't lose to infect.dek and he quickly gets pumped.
Terastodon Another great staple. Blow up 3 non creature permanents and get a 9/9. Good times.
Utility Creatures
Eternal Witness The one the only.
Genesis A staple and really solid. However I haven't had a huge amount of success in this deck. On the bubble.
Acidic Slime It hits everything but 'walkers and deathtouch is nice but I have good amount of naturalize effects on creatures and I worry about needing instant speed removal
Wickerbough Elder Another naturalize effect can be used at instant figure but you have to broadcast it and they can play around it.
Oracle Of Mul Daya She ramps us and lets us play off the top. Works well with all our search and Sensei's Diving Top
Duplicant Another staple the best colorless removal and is easily searched up with Chord or Tooth and Nail
Krosan Tusker cycles for a card and a land which is pretty damn good. Also an excellent blocker if the need arises.
Ramp
Edge of Autumn Ramps early all the way up to our sweet spot and then cycles late game.
Cultivate/Kodoma's Reach As I have said 5 mana is our watershed point and both of these get us there off a 3 land hand with drawing no other lands.
Hunting Wilds: Ramps us two lands and can swing for 6 out of nowhere. I would almost never play this over dropping Stonebrow. I am considering dropping this and explosive over more turn 2/3 ramp.
Explosive Vegetation Hunting Wilds with no kicker.
Spells that win
Gratuitous Violence not quite as good as rage reflection but costs one less. Still really good.
Seize the Day With Stonebrow and 7 mana Seize the Day can kill an opponent in one turn. Swing making Stonebrow a 6/6 and then untap and swing again making him an 8/8 and finally swing once more making him a 10/10 and you have 24 general damage. A really good way to knock someone out early and make the rest of the game easier.
Savage Beating Also allows us to swing for over 21 general damage for 7 mana. But with Savage Beating the whole team gets to come and ☺☺☺☺ up the opponent.
Aggravated Assault Extra combat steps with Stonebrow Krosan Hero is good. What else do I need to say.
Insurrection Wins games. Period.
Enchantments
Greater Good: Even more card draw attached to sacrifice outlet. Almost all our creatures are huge so greater good works pretty damn well.
Fires of Yavimaya Another haste enabler and in event of emergency it is another +2/+2.
Sorceries and Instants
Decree of annihilation See bust but uncountable and replaces itself.
Wheel of Fortune The preeminent red draw spell. A staple's staple.
Tooth and Nail This card is the best creature tutor ever printed. If you are playing green you are playing this.
Chord Of Calling This is a great creature tutor at instant speed. You can even tap creatures to lower the cost. However instant speed isn't a huge benefit and I may change out for Green Sun's Zenith or maybe Genesis Wave.
Krosan Grip A naturalize effect which is always good. But split second naturalize effects are better. Know it, Play it, love it.
Hull Breech A naturalize effect that can go 2 for 1 and with most EDH games it will indeed.
Aftershock Creature in green and red is a hot commodity. So aftershock which hits a creature or artifact or land for a low low cost is pretty great.
How do I normally win: General Damage and just beatdown.
My normal game plan is to hopefully accelerate into a turn 4 Stonebrow and from there I can pull off 1 turn kills with Savage Beating or Sieze the Day or start laying down another trampler and swinging for large amounts. This is a deck that can easily overextend and so I try to only lay a threat or two which is easy since pretty much any creature in the deck +Stonebrow can get absurd.
Statistics!
Losses: 6
Kills Total: 23
General Damage:5
Beatdown: 15
Forced Concession: 3
I'm pretty happy with a just barely winning record. Playing against three opponents makes having a good win record pretty difficult but I am pretty proud of how the deck is running. I have been averaging just under 2 kills per table and I think that is pretty cool as well. Really proves how well the deck works.
Note: This is just from between 03/22-03/31.
Cards I know should be in here:
Primeval titan
Dual lands and fetch lands
Mana Vault, Mana Crypt other artifact mana.
Chameleon Collossus
Some cards that are not in here and why:
Lurking Predators Yes it is a great card, yes flipping over that fatty and putting it into play for free is great. What is not so great is when your opponent casts Wrath of God and you flip over a fatty just to have it get wiped away. This deck doesn't have a huge amount of recursion so I can't ever overextend. Lurking Predators can force you into overextending and that's why I don't like it in this deck.
Eldrazi Monument Would probably make the deck if Lurking Predators did, however as it stands I never have more than 1-3 threats on the table. I don't run any token generators and it simply doesn't fit the deck.
Cards under consideration (looking for input):
Mossbridge Troll I like that he is immune to damage and most destroy effects. Also it is really easy for me to have 10 power out which can give me a huge troll. Worth considering
Hideaway Lands (Mosswort Bridge and Spinerock Knoll) Both of these activations are really easy for the deck to attain and I would love to be able to cast some of my fatties for free. Or hide rage reflection and then play it during combat would make me happy.
I am considering adding more Graveyard hate. Relic of Progenitus is great but I only run the one and no way to search for it. Looking for suggestions.
I also feel that I need more instant speed Naturalize effects. I have a good amount of creatures who can blow stuff up and Hull Breech but I worry about artifacts used for combos that I don't have time to respond to with sorcery speed removal.
Myojin of Infinite Rage I am considering this card in place of either bust or decree of annihilation
I am considering search for tomorrows for the deck because I can either cast it turn 1 or turn 3 and either way it can lead into a turn 4 Stonebrow which if you have been reading is pretty good.
-1 Solemn Simulacrum
-1 Fauna Shaman
-1 Indrik Stomphowler
-1 Anger
-1 Kamahl Fist of Krosa
-1 Forest
-1 Mountain
+1 Woodfall Primus
+1 Hystrodon
+1 Thornling
+1Akroma’s Memorial
+1 Sarkhan Vol
+1 Strip Mine
+1 Stomping Ground
04/01/11
-3 Mountain
-1 Forest
-1 Taurean Mauler
-1 Krosan Tusker
-1 Decree of Annihilation
+1 Homura, Human Ascendant
+1 Scalding Tarn
+1 Spinerock Knoll
+1 Mosswort Bridge
+1 Search For Tomorrow
+1 Myojin of Infinite Rage
+1 Skaarg the Rage Pits
Current problem: Still hurting for evasion but with the addition of memorial I am hoping its not as bad. However I am looking for opinions reagarding my mass LD suite. I run decree and bust but I haven't found myself ever wanting to play them. I just don't ever feel comfortable enough with my board position to play them. Am I playing to cautiously? Should I drop the Armageddons? I don't have "moral qualms" with mass LD so don't make that argument please.
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Have you thought of Kresh the Bloodbraided as a general for this deck idea??? He is actually a warrior as well as being jund colors which is sooooo cool for the deck. Adding in black just gives you extra options.
Stonebrow is a cool guys but I certainly wouldnt try forcing a tribal theme on him as I just think you would end up with a somewhat bad deck. Commandercast did a midweek update a while back on a good stonebrow decklist. Here is a link to the decklist if you want some ideas for a good list.
http://www.youtube.com/watch?v=2wyTqMd_WIM&feature=player_embedded
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Pretty much all of my decks (Savra, Patron of the Moon, Momir Vig, Teysa) make no accommodations for power level. This was my attempt to get more into the "spirit of EDH" by making a tribal and thus somewhat gimped deck. But I just can't get into it so I may have to get my "casual" on in some other way.
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I gave up on the casual warrior theme. But feel free to suggest fun tribes that I could build around along with suggestions regarding this deck.
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If you want to go with a totally unappreciated tribe I suggest Wurms: there are 14 red and/or green wurms with trample, some of which are actually played in "regular" Stonebrow decks, in addition to other useful wurm-tribal spells and creatures (like Crush of Wurms, Wurmcalling, Wurmcoil Engine, Symbiotic Wurm, and Bellowing Tanglewurm) that can be made more trampley with Gruul War Plow, Brawn, and Garruk.
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Turn 4: Boartusk Liege
Turn 5: Stonebrow
Turn 6: Rage Reflection
I end up swinging at Vorosh because he went crazy acceleration and I don't run too many ways to deal with fliers. I wind up killing Vorosh pretty soon after that and then it slows down a bit for a few turns.
Over two turns Rafiq drops Primeval Titan and then an avenger zendikar. He had 2 fetch lands on the board and swung with the titan to make the tokens into 4/5. Luckily when my turn came around I had an insurrection. With my liege all the tokens were 5/6 double strikers. And even with the sliver queen player killing the avenger in response to insurrection I ended up leaving Rafiq at -27 and the other player quit so I didn't catch their exact life total.
Stonebrow has some wicked explosive plays and major props to commandercast for their Stonebrow deck which I am now playing a modified version of.
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-1 Gilded Lotus
+1 Edge of Autumn
-1 Fatal Frenzy
+1 Taurean Mauler
I've been having a great deal of success with this deck so far, I have been regularly taking people out turn 5-6 through general damage and have great late game with all the threats that the deck packs.
I really wish I had the money for a Primeval Titan and Woodfall Primus however.
So I just realized that often when I am playing I find myself wanting more evasion. Too often I am faced with a glissa, the traitor or some other annoying blocker that I don't want to swing into. So I am now looking for any cards that could help me when I am in need of some evasion.
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Card 1: Kamahl, Fist of Krosa Now I don't know whether I am just undervaluing him and thus not playing him as actively as I should be; but I have never once dropped Kamahl in a game. I have better things to be playing on turn 6 and even most of my 5 drops I would rather be playing. He is numero uno on the chopping block.
Card 2: Fauna Shaman I tend to be ramping on my initial turns and so I would rather be dropping Sakura Tribe Elder on turn 2. I have a good amount of late game tutoring and draw and most of my creatures are answers in themselves and so Fauna Shaman really doesn't have options I want to pitch to it.
Like smashing face? Like not worrying about pitiful tokens or life gain? Check out Stonebrow, Krosan Hero for all your face smashing needs
Oh, if you need Evasion en-masse, try Eldrazi Monument and/or Akroma's Memorial. Best colorless ways to make your dudes fly. There's also Homura, Human Ascendant, but he requires a sac outlet.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
I don't really have that many creatures on the board at any one time, so I don't think I can support the monument at the moment. But maybe if I wind up adding token producers I would want it.
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So a fairly large change around. I took out some cards that I had been not overly pleased with and swapped in some newer cards.
Some reasoning on the swaps:
Solemn for Hystrodon: I really don't like turn 4 accel in this deck. I want to be laying my general turn 4 thanks to earlier ramp. Solemn just wasn't what I need. Hystrodon is a card I have tried before. I like have a magpie in green and morph can occasionally allow for a turn 4 hystrodon swing.
Stompy for Primus: Pretty simple upgrade. Gets buffed by my general, recurs and hits more targets.
Fauna for Thornling: I haven't really been happy with Fauna as I have been saying so I swapped it out for a pretty solid threat that doesn't die very easily.
Anger for Sarkhan: Anger's body is very rarely relevant and Sarkhan not only gives my guys haste but also can steal guys and make dragons. Pretty solid upgrade
Kamahl for Memorial: I haven't been happy with Kamahl and I really have been hurting for evasion.
Lands are pretty self explanatory.
Something I've been thinking about has been dropping the two geddon's. I understand how powerful they are and I certainly am not dropping them because people don't like mass ld. I just don't really ever find myself outfront enough to play them, I may just be playing them too cautiously as I always want to have a good board position before I geddon. I am looking for some thoughts on that, am I just playing them wrong or should I drop them from the deck?
Like smashing face? Like not worrying about pitiful tokens or life gain? Check out Stonebrow, Krosan Hero for all your face smashing needs
Like smashing face? Like not worrying about pitiful tokens or life gain? Check out Stonebrow, Krosan Hero for all your face smashing needs
EDIT: I could also see Penumbra Wurm being fun here as its not true persist as much as he spawns a copy of himself when he dies. He is kinda slow though.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Edit: Added more card choices to the OP. I added Ramp and Utility Creature. I have the rest written up but need to type them. Probably will get to them later tonight if I am not too drunk or tomorrow morning.
Like smashing face? Like not worrying about pitiful tokens or life gain? Check out Stonebrow, Krosan Hero for all your face smashing needs
I was also wondering if you tried Multani, Maro-Sorcerer. He probably needs Akroma's Memorial to really shine though...
Overall it looks like a fun deck.
Bear Umbra was something I considered but I don't have anyway to search for it so I would have to rely on the luck of the draw to assemble the combo. I have considered Sword of Feast and Famine because the swords are just so good. But I don't have the money to drop on it right now.
Multani, Maro-Sorcerer is a good suggestion but I really want my fatties to have trample or to have another relevant ability. Shroud is nice but I would rather have a creature that gets pumped by Stonebrow or has some ability I need like Hellkite Charger. He gets chumped too easily and can't wear equipment which also hurts. But starting today I could in theory pick him up! Yay for Uzra's destiny being released online.
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He's already online. I've been playing him for a few months. Think he was released in one of the Master's editions.
Like smashing face? Like not worrying about pitiful tokens or life gain? Check out Stonebrow, Krosan Hero for all your face smashing needs
Whispersilk Cloak obviously for one dude, but the cloak is sweet.
Homura, Human Ascendant = Flight, +2/+2, and Firebreathing... For everyone.
My Current EDH Decks
WUBRG Lorwyn Block Horde of Notions WUBRG
UG Momir Vig Glimpse Combo UG
UW "Rasputin Dreamcrusher" Control UW
A couple people have suggested Homura so I guess I will try him out. I have a few sac outlets and 4 to the face every turn is a reason to block him. I haven't ever been a huge fan of Whispersilk Cloak but I guess I should give it a try. Any ideas regarding what to take out for those?
I really can't. The deck doesn't want to run out a huge amount of creatures so sac'ing one everyturn hurts. I don't have any token generators or great recursive creatures either.
Like smashing face? Like not worrying about pitiful tokens or life gain? Check out Stonebrow, Krosan Hero for all your face smashing needs
I'd probably switch up Brontotherium with Homura.
And switch up Weatherseed Totem with the Cloak.
I would consider replacing the Flametongue Kavu with something like Oblivion Stone. I'd imagine if your gonna tutor for creature removal you always going to tutor for Duplicant. I am never unhappy to see oblivion stone in my hand. The 4 damage from the kavu just seems underwhelming. Every deck needs a board sweeper. If not O-Stone then maybe Starstorm.
Also, why no Genesis. That seems like a good fit.
I'd also add in Diamond Valley like Donald suggested above. Its actually pretty cheap in mtgo, and nice sac outlet.
EDIT: One more suggestion... Spearbreaker Behemoth really would like to play too. Especially with all the fat you got
I used to have Skaarg but I never activated it, I actually had more guys without trample then than I do now. But on the other hand I had a great deal of trample enablers then and the colorless doesn't really hurt this deck so maybe.
I find myself activating Miren a good deal but I tap it for mana too much for Diamond Valley I think. I would have to drop a non-land card for Diamond Valley and I don't need the dedicated sac outlet that badly.
I actually got to play with Brontotherium for the first time last night and since I have only drawn it once I may give it a few more games to prove itself. Since having removal on a 5/3 trampler seems pretty good for the deck.
I may actually swap Weatherseed treefolk for the Cloak instead of the totem. This deck really wants to get to 5 mana and the totem gets me there pretty well, but I do want the evasion and shroud is nice.
I don't have Oblivion Stone right now but do you think Disk is a reasonable substitute for O-stone?
I do have Genesis in the deck I actually missed it on my type up of the deck. Its actually on the bubble right now as I don't find myself activating it that often.
I would like Spearbreaker a lot more if Stonebrow started at 5 power but since I should be swinging most of the time he is worth considering.
Like smashing face? Like not worrying about pitiful tokens or life gain? Check out Stonebrow, Krosan Hero for all your face smashing needs