the deck is really simple: destroy as many lands as possible, regardless of who's they are. The deck itself doesn't get its mana from lands but from artifacts (lands are needed only for the start). and eventually wins by hardcasting Progenitus and going swing happy.
Well, Balance are Limited Resources are on the official ban list, so that could be one to take out.
I'm currently working on a 3-color land destruction deck, too. Some of my personal favorites which you don't have up here are: Ravages of War (expen$ive) Burning of Xinye (like wildfire, but only targets one opponent) Price of Glory
thanks for that, didn't know those cards were banned, what is your op on restore balance? i think it may be a tad too dangerous to play early but might be good to play just after an armageddon effect, (to make sure that no one recovers later)
the portal cards were considered and rejected for obviou$ rea$on$.
might have missed it but price of glory is included already but is under utility cards as it is more of a preventative thing against counterspells. Land equilibrium is a great find...
what are people's oppinions of the parts of ramos (i.e. horn of ramos) and the cameo's over the cycles i've included, most importantly how they relate to the diamonds.
Spreading Algae seems pretty good. In a normal game they'd just never use the land again but if they previously had all their lands wiped they might be forced to use the land and just hope you use the enchant on someone else next time. Obviously a dead card if no one is playing swamps.
Also all the Zendikon land enchants, example Wind Zendikon and Genju Genju of the Cedars could protect you early game as people start to really hate your deck.
Also, a lot of lands can protect themselves like Oboro, Palace in the Clouds and there is a black land that can turn into a skeleton with regenerate. And don't forget artifact lands will be affected by Open the Vaults, so those would be worthwhile to play with maybe.
1 Progenitus
MANAFACTS
muticoloured
1 Fieldmist Borderpost
1 Firewild Borderpost
1 Mistvein Borderpost
1 Veinfire Borderpost
1 Wildfield Borderpost
1 Azorius Signet
1 Boros Signet
1 Dimir Signet
1 Golgari Signet
1 Gruul Signet
1 Izzet Signet
1 Orzhov Signet
1 Rakdos Signet
1 Selesnya Signet
1 Simic Signet
1 Darksteel Ingot
1 Spectral Searchlight
1 Coalition Relic
1 Guilded Lotus
1 Khalni Gem
1 Gemstone Array
1 Talisman of Dominance
1 Talisman of Impulse
1 Talisman of Indulgence
1 Talisman of Progress
1 Talisman of Unity
1 Obelisk of Bant
1 Obelisk of Esper
1 Obelisk of Grixis
1 Obelisk of Jund
1 Obelisk of Naya
1 Coldsteel Heart
1 Sol Grail
1 Fire Diamond
1 Marble Diamond
1 Moss Diamond
colorless
1 Mind Stone
1 Sisay's Ring
1 Ur Golem's Eye
1 Sol Ring
1 Thran Dynamo
1 Worn Powerstone
1 Guardian Idol
mana creatures
1 Scuttlemutt
1 Birds of Paradise
1 Gemhide Sliver
1 Harabaz Druid
1 Utopia Tree
1 Palladium Myr
land destruction creatures
1 Desolation Angel
1 Myojin of Infinite Rage
1 Akki Blizzard-Herder
1 Hurloon Shaman
1 Razing Snidd
1 Magus of the Moon
1 Keldon Firebombers
1 Orcish Settlers
other creatures
1 Terravore
lands
1 Darksteel Citadel
1 City of Traitors
1 Oboro, Palace in the Clouds
1 Spawning Pool
1 Flagstones of Trokair
1 Mountain
1 Plains
3 Forest
1 Open the Vaults
1 Crucible of Worlds
1 Price of Glory
1 Living Plane
1 Wrath of God
1 Hallowed Burial
1 Diabolic Tutor
1 Demonic Tutor
land destruction
1 Armagddon
1 Boom/Bust
1 Catastrophe
1 Decree of Annihilation
1 Devastation
1 Impending Disaster
1 Desolation
1 mana Vortex
1 Mana Breach
1 Destructive Force
1 Epicenter
1 Global Ruin
1 Tectonic Break
1 Wildfire
1 Restore Balance
1 Thoughts of Ruin
1 Land Equilibrium
Color hosers
1 Boil
1 Ruination
1 Tsunami
1 Infernal Darkness
1 Blood Moon
1 Ritual of Subdual
Any ideas for other cards or ones that you would cut are hugely appreciated.
I'm currently working on a 3-color land destruction deck, too. Some of my personal favorites which you don't have up here are:
Ravages of War (expen$ive)
Burning of Xinye (like wildfire, but only targets one opponent)
Price of Glory
and then ones which aren't mass destruction, but more of steady,reusable:
Dwarven Miner
Dwarven Blastminer
and one for 5-color I see thrown around: Land Equilibrium
—Lim-Dul, the Necromancer
EDH/Commander
WWMichiko Konda, Truth Seeker Mono-White Control
RWBasandra, Battle Seraph Sunforger Shenanigans
GRWZacama Loam & Lands
Cube
Draft my "Classic Border Cube"
WUBRGCheck out some of my older lists and my Type4 Cube!GRBUW
Also, perhaps Vindicate? you might want to hit something besides a land
the portal cards were considered and rejected for obviou$ rea$on$.
might have missed it but price of glory is included already but is under utility cards as it is more of a preventative thing against counterspells. Land equilibrium is a great find...
what are people's oppinions of the parts of ramos (i.e. horn of ramos) and the cameo's over the cycles i've included, most importantly how they relate to the diamonds.
searchlight and relic are already in the deck
Also all the Zendikon land enchants, example Wind Zendikon and Genju Genju of the Cedars could protect you early game as people start to really hate your deck.
Also, a lot of lands can protect themselves like Oboro, Palace in the Clouds and there is a black land that can turn into a skeleton with regenerate. And don't forget artifact lands will be affected by Open the Vaults, so those would be worthwhile to play with maybe.