Custom Card League Rules Compendium * Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------ * Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Please note that the teams will be dynamic. That means if all teams have 8 people, and yours suddenly drops to 3 due to dropouts/losses, then teams WILL BE SHIFTED based on not only the total team players, but also the scores they have. You will be notified via PM if your team has been shifted.
Through your studies and training, you have heard of a place called the AEtherflow and always hear about the massive wars that take place there to take control of it. You often wonder if one day you will end up there to make the deciding blow. Even then, what would you do with it? Many questions race through your mind for something that may not even happen.
Many wars have waged in the name of domination of the various planes. Your parents, who have the planeswalker spark, were part of those great wars.
You have trained and studied hard with a realization that you also have that spark. Even though your parents are not as famous or reputable to the likes of Jace, Liliana, and Garruk, deep down you know that you could easily surpass them.
Your days go past and your spark grows. Eventually you get a letter from an unknown sorce.
"We request that you come to the portals of Rigoth to assist with the AEtherflow Wars. What you choose is up to you; however it's not what side you choose, but what you do with the responsibility. -Mages of Neutrality"
Upon adventuring to the destination, you hear a rustle in the trees. It doesn't sound like normal animal noises, but something more stealthy. Instead of going to investigate yourself, you decide to send cohorts to find out what it is. Unfortunately you don't have any!
As a brief panic sets over you, a flash comes to mind. Were you hit? No, but you notice something else and blocking an arrow aimed right for your head!
As the arrows fly across, narrowly missing you, you find a hiding spot while your minions take them down. It seems like hours before one of them comes to your hiding spot to let you know. As you step out, you notice that the area is now scattered in bodies. You step over several of them, unable to discern who or what they were.
Continuing your trek, you reach a glowing metallic object. The pull of this object makes you think that it could possibly be the portal, but it seems...different. Having never seen the portal before, it makes you wonder why you would feel this way. It then dawns on you that this is a Sorcerer's Strongbox. What could be in it?
After tinkering with the strongox, you find yourself more powerful; as if though it was meant to be found by you. Storing the box away for when you may need this new item, you continue your trek to the portal.
After several more days, you have arrived at the portal, where the faint sounds of both war
and peace can be heard. Many voices can be heard chanting spells, while grunts and what
could very well be goblins chittering come from almost right next to you!
A master mage stands before you. He tells you that the portal will drop you into a place that your heart desires amongst the AEtherflow and to search your heart before stepping in as the AEtherflow is both chaos and order, light and dark, and everything in between.
Having found your hearts desire, you feel strange as you touch the portal. Things begin to spin and you feel light-headed and nauseated and soon pass out.
Later you waken to various sounds, different sounds from what your used to. You find yourself lying on your back looking up, staring at what appears to be a multi-colored river. Could this be the AEtherflow? It has to be! Pure mana flows by like water in the sky.
As you stand on your feet, you notice that you are indeed where you thought and many creatures that were once just part of your imagination are now real.
You wander around as the AEther moves and warps around you. You reach out and touch it and it feels alive, as if though it is own being that is giving you a renewed vigor.
But like all great moments in your life, you realize that something is wrong. This was too easy. Suddenly a strange sound can be heard nearby you and then a warped figure stands/floats before you.
Current Story
As your rival stands before you, mocking you and calling you weak, you realize that he has something on him that could cause you a LOT of problems, but if you could somehow get it, then you won't have to worry. The only problem is how to get it?
Then it dawns on you that you are at the AEtherflow. Knowing what you know about the AEtherflow, you realize it's possible that the AEtherflow could somehow create these items, the question is, what do you make?
Your Challenge:
Create a Legendary Artifact - Equipment for both you and your rival.
For You:
1. It MUST have at LEAST THREE COLORS. This does not include colorless.
For Rival:
1. It cannot have ANY COLOR that YOUR Legendary Artifact - Equipment has. This does not include colorless.
Clarifications
1. Colored mana can be either in the mana cost or on the card; HOWEVER its casting cost MUST have at least ONE colored mana.
2. Both cards can have colorless mana, as colorless mana does not constitute as a 'color'.
Each person will critique the other three and choose their TOP TWO from them.
-----------------------------------
DEADLINES:
Submissions due by: April 29th, 2011 @ 3:00am EST
Critiques due by: May 1st, 2011 @ 3:00am EST
Please note since I am sick, I will be making updates to the STORY part only to refine it. What is currently written is a rough sketch to get you started. I promise I will get it more complete as I feel better!
hmmm, 3 color artifact? Does the colors have to be in the mana cost, or can they be elsewhere (equip cost, ability cost).
Gonna need the story to know my direction for this one!
Marissa, Wartime Mediator RWU
Planeswalker - Marissa (M)
|-1| - Each player reveals the top card of their library, and if it's a creature card, puts it onto the battlefield under an opponent's control.
|-2| - Creatures cannot be dealt combat damage until the beginning of your next upkeep.
|+4| - Choose a player. Gain control of target permanent they control. They gain control of Marissa, Wartime Mediator.
{4}
Marissa has lived her whole life while under the constant pressure of the war efforts of Valeran, her home world. These were not the normal pressures of war, but rather of a political kind. Born under the tyranny of her warmongering father and more peaceful but deceitful mother, she quickly learned the subtle art of negotiation, and wrote most of the Treaty of Parnenion herself. Wars are now under strict guidelines because of the treaty, and all combat is performed with graceful tact and precision. While never being able to stop the wars on her world, she has vowed to do anything in her power to keep the battles fair and just, if they must be done.
Summoning Spell:
Warp Vessel3
Artifact - Equipment (R) X, Discard a card: Search your library for a creature card with converted mana cost X and put it onto the battlefield, then attach this to it.
Equipped creature has shroud,
"(U/R): Unattach Warp Vessel" and can't attack or block.
Equip 3
In an effort to keep the wars away from the major cities, but keep the costs of transporting soldiers low, Marissa had a team of artificers create the Warp Vessel. Part steam power and part magic, it is able to travel great distances and summon an entire army to battle in a matter of hours, far away from any cities and towns nearby.
Minion:
Cadet ProdigyWR
Creature - Human Soldier (C)
First Strike
At the beginning of each end step, return Cadet Prodigy to it's owner's hand unless you control another red or white creature. "You are obviously very skilled, and one day will be an outstanding soldier, but until that day, you stick with me." - Cadet Captain Jarvis
3/3
In the military academies strewn throughout Valeran, there are always a select few cadets who excel far beyond their peers. While normally cadets would never be allowed to fight in combat, these prodigies are sometimes selected to fight in special missions under the watchful eye of their superiors, to give them first hand experience.
Grim DecisionUB
Instant (U)
Look at the top three cards of your library, then put them back in any order.
You may shuffle your library. If you do, destroy target nonblack creature. Otherwise, draw a card. "After eliminating all other strategies, whatever remains, however unfortunate, must be done." - Marissa, Wartime Mediator
In her famous speech "Just Justice", Marissa explained throughly how one should decide when harm is necessary. To this day, battles on Valeran are conducted with these principles in mind.
Valerian Sky Fortress
Artifact Land – Structure (R)
Construct (When this enters the battlefield, sacrifice it unless you exile a land you control. When this leaves the battlefield, that card returns to the battlefield.) T: Add R, W, or U to your mana pool. ,T: Exile target creature you control. Then, you may return Valerian Sky Fortress to your hand. If you do, return all creatures exiled by it to the battlefield under your control.
As the Wizards and Warriors of Valeran became ever more elaborate in their battles, so too did their fortifications. Built upon the solid foundation of Valerian land, the Sky Fortresses were seen as the most superior of these, and descended upon battlefields not as weapons, but as the best line of defense a strategian could ask for.
Prisoner of WarWU
Enchantment – Aura (U)
Enchant creature
You control enchanted creature.
Enchanted creature doesn’t deal combat damage, has defender and its activated abilities can’t be activated. While war is often accompanied by slaughter, there can be tactical advantage to use other means.
It is an absolute law of war in Valeran to cease fire the moment the enemy surrenders. While many soldiers may run to escape after a surrender, the vast majority become prisoners of war. Although, some do argue it may be a fate worse than death.
Reverie Coroner1BG
Creature - Elf Shaman (R) BG,T, Sacrifice a creature: Reveal the top X cards of your library where X is that creature’s toughness. Put each creature card revealed this way into your hand and the rest on top of your library in any order. She likes her corpses fresh for examination, still pulsing entrails make great inspiration.
2/2
Legendary Weapon for good:
Peacestaff of Parnenion2RWU
Legendary Artifact - Equipment (M)
Equipped creature has “T: Put a mediation counter on target creature.”
You choose how creatures with mediation counters on them attack and block and control the use of their activated abilities.
Equip 2
Legendary Weapon for evil:
Konskutal, Skeletal Chassis7
Legendary Artifact - Equipment (M)
Equipped creature gains +3/+3 and “BG: Regenerate this creature.”
Konskutal, Skeletal Chassis may enter the battlefield with a creature card from your hand attached to it.
Equip—Sacrifice a creature.
Qama of the Meek1GW
Planeswalker - Qama {M}
{+2}: Search your library for a creature card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library.
{-1}: Shuffle any number of creature cards from your graveyard into your library.
{-X}: Search your library for any number of creatures with total converted mana cost X or less and put them onto the battlefield. Then shuffle your library.
{3}
Fetch!
Rise of the Meek1WG
Sorcery {U}
Choose one or both - search your library for a creature card with converted mana cost 1 or less, put it onto the battlefield, then shuffle your library; and/or return target creature card with converted mana cost 1 from your graveyard to the battlefield. "From the locust in a swarm to the squire in an army, the smallest being is inevitably part of the greatest force."
- Qama Traval
Eeee!
Seed of Eternity(G/W)
Creature - Elemental {R}
: Target creature with converted mana cost 1 or less is indestructible this turn. It gives the greatest of blessings to the mildest of souls.
0/1
The Strongbox:
Plunge into Madness1BB
Enchantment {U}
At the beginning of your end step, discard your hand. Each opponent loses life equal to the amount of cards discarded this way, then you gain life equal to the amount of life lost this way. Tlukat's laughs quickly turned to screams of anguish as he realized the spell was there to stay.
The Artifact Land:
Chimeric Citadel
Artifact Land {R} T:Add 1 to your mana pool. XX:Chimeric Citadel becomes an X/X Construct artifact creature until end of turn. It's still a land.
Using the artifact land:
Beacon ElementalW
Creature - Elemental {R}
Level up 2 {1/1}
<<LVL2-5>>: Creatures you control with converted mana cost 1 or less get +2/+2. {2/2}
<<LVL6+>>: Creatures you control with converted mana cost 1 or less get +2/+2 and has double strike. {3/3}
The Rival:
BowelslicerXBB
Creature - Horror {R}
Multikicker 1
When Bowelslicer enters the battlefield, choose target creature with converted mana cost X, then choose another target creature with converted mana cost X for each time Bowelslicer was kicked. Destroy all creatures chosen this way.
2/1
FYI, those aren't two lines of text. It just happens to have turned out that way.
The Blade of the Walker:
Qlumix, the Ætherlash2UWG
Legendary Artifact - Equipment {M}
Whenever equipped creature deals combat damage, search your library for a permanent card with converted mana cost less than or equal to the amount of damage dealt this way and put it onto the battlefield. Then shuffle your library.
Equip 2 Not all weapons are made for destruction.
Nemesis Edge:
Itrahx, the Desolator3RB
Legendary Artifact - Equipment {M}
Equipped creature gets +3/+0 and has deathtouch and "if this creature would deal combat damage to a blocking creature, instead it deals that much damage to each creature defending player controls".
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may attach Itrahx, the Desolator to a creature you control. From death it it was wrought, and death it shall return.
Rimeshade - The colors, oh the colors! What's Clerics doing in green, vampires doing in blue-red? The mixing of hybrid symbols is also a big no-no. Both of them seem to be doing way too much - they both add a slight boost, act as card advantage, removal (with the Vampire one being better) and gain life. The functions appear to be too similar to be two different cards, let alone legendary cards, and the combination of life gain/card advantage/removal is a bit awkward.
Lyzl - The Peacestaff is a very clever halfway between Arrest and Mind Control, and works surprisingly well within the rules; my only concern here is of power level - you can simply pass this from creature to creature and very easily neutralize your opponent's board. Konskutal is something else entirely - I'm not sure I would have placed it at mythic (or even legendary for that matter), but it is a nice variant of Deathrender. Bit expensive - then again, Dramatic Entrance++.
ced395 - Meresi is interesting, sort of like an anti-Doran. Colors seem to fit nicely too. Cerebrox is a bit of an oddball though - like Rings of Brighthearth, except worse; for a slightly cheaper cost, you either make it only really playable in one color, or you break it with something like Chimeric Idol to instantly mill their entire library.
Okay, I just noticed that this type of 'voting' could be pretty bad, so I'm going to say to do it this way (sorry Oculus, LOL):
Each player critique each other and post their TOP 2 from the three. I will use standard grading (1st pick = 3 points, 2nd pick = 2 points). Top two with the highest score advance. Tiebreaker done by me.
Mindbite - 1:symbu::symub::symbr: Legendary Tribal Artifact - Vampire Equipment
Equipped creature gets +2/+0 and has "whenever this creature deals combat damage to a player reveal the top card of your library and put it into your hand. Deal X damage to target creature or player where X is equal to the converted mana cost of the revealed card. If equipped creature is a vampire you gain life equal to the damage dealt in this way".
Equip - 2
So much going on! Two types of hybrid symbol, Tribal - Vampire (on a render it's a crazy lot of text in that line), then the ability! Alright though, the ability is kind of cool, although I feel like they should discard a card and take damage based on it's converted mana cost rather than you drawing one. The vamp life drain is a nice touch. Overall fairly balanced too, it's just the crazy mana and type line that really gets me confused.
Spiritshear - 1:symgw::symgw::symgw: Legendary Tribal Artifact - Cleric Equipment
Equipped creature gains +0/+2 and has "whenever this creature is dealt combat damage reveal the top card of your library, you may exile target creature with converted mana cost X where X is less than or equal to the revealed cards converted mana cost. If equipped creature is a cleric gain life equal to the exiled cards toughness."
Equip - 2
Well... Ok. I see how it's a complement to your first equipment. It's kind of cool, although doesn't have the same pattern on hybrids in it's cost which irks me on a aesthetic note. Again though, a fairly balanced card, although the exile probably too powerful, but may only hit one in 3-4 times. It's kinda just a bizarre card though that has some cool effects.
ced395
Meresi, the Life Blade1RGW
Legendary Artifact - Equipment (M)
Equipped creature gets +4/+0 and gains trample.
Lethal damage on equipped creature is greater or equal to its power, rather than its toughness.
Equip 3
I'm not sold on the wording, but I like the idea a lot. It's a pretty fun way to incorporate white into the card. All around solid card.
Cerebrox
Legendary Artifact - Equipment (R)
Whenever an activated ability of equipped creature is activated, you may copy that ability. You may choose new targets for the copy. When an ability is copied this way, each opponent draws a card unless you pay U.
Equip 2
This is a fun little gem. It does seem to cry out that it may be a little trouble, especially at such a low, low cost. Having opponent's draw cards can actually be lethal in an infinite loop situation, and with no cost to copy the ability, that means a creature able to activate a zero cost ability will win you the game. Very odd, just an "each opponent may draw a card" or some other cost to copying the ability would have eliminated this strange loophole. All that being so, there isn't really no cost abilities out there, so it may all be moot. It's a fun little card.
Oculus
The Blade of the Walker:
Qlumix, the Ætherlash2UWG
Legendary Artifact - Equipment {M}
Whenever equipped creature deals combat damage, search your library for a permanent card with converted mana cost less than or equal to the amount of damage dealt this way and put it onto the battlefield. Then shuffle your library.
Equip 2 Not all weapons are made for destruction.
I like it, so simple yet so mythic and gets the point directly across. I think the equip cost is a little low, too much shananegins possible, but other than that, I like the tie in to your walker, the name, and overall feel of the card.
Nemesis Edge:
Itrahx, the Desolator3RB
Legendary Artifact - Equipment {M}
Equipped creature gets +3/+0 and has deathtouch and "if this creature would deal combat damage to a blocking creature, instead it deals that much damage to each creature defending player controls".
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may attach Itrahx, the Desolator to a creature you control. From death it it was wrought, and death it shall return.
Wow, really devastating hits from this thing! I'm ok with the odd equip clause, but I think it's a stretch. This equipment obviously rivals your walker very well. What I think is extreme overkill though, is the deathtouch. Way over the top powerful on an already very powerful effect. The opponent's choice becomes "Unblockable +3/+0 creature" or "block and let everything I own die". Honestly, it probably it's actually that devastating, but it seems daunting.
Lyzl: Please critique Oculus and post your top 2 from them.
Oculus: You still need to choose another for your 'top 2' please.
LESS THAN 12 HOURS REMAIN TO POST YOUR CRITIQUES! Rimeshade and ced395 MUST POST their critiques! If you do not, then I will find it in favor of Oculus and Lyzl to move on!
I think this critique round was too fast, even though I got mine in, it was a rush job as I was busy bussing back to my hometown from university and dealing with financial and personal situations.
Since Rime and ced are obviously both showing interest in finished but felt rushed, I think the deadline should be extended.
Really really sorry that I hadn't put anything up - was caught up in exams and post-exam celebrations.
I can probably put something out if the 24 hour ultimatum that you gave us was upheld, though.
Actually, you had a total of 48 hours, which again, by the rules stated, your given only 36 hours. The 12 hour notice that was given was to remind you that there was only that much time left for critiques; HOWEVER, see below.
I think this critique round was too fast, even though I got mine in, it was a rush job as I was busy bussing back to my hometown from university and dealing with financial and personal situations.
Since Rime and ced are obviously both showing interest in finished but felt rushed, I think the deadline should be extended.
I'll extend it for another 12 hours. It's a Sunday so this should give at least Rime enough time to put something up and any critiques that need to be 'altered' can be altered.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
o Credits
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Please note that the teams will be dynamic. That means if all teams have 8 people, and yours suddenly drops to 3 due to dropouts/losses, then teams WILL BE SHIFTED based on not only the total team players, but also the scores they have. You will be notified via PM if your team has been shifted.
Signup Round
Round 1 - Trek to the Portal
Round 2 - An Artifact?
Round 3 - Look Before You Leap
Round 4 - At the AEtherflow
Through your studies and training, you have heard of a place called the AEtherflow and always hear about the massive wars that take place there to take control of it. You often wonder if one day you will end up there to make the deciding blow. Even then, what would you do with it? Many questions race through your mind for something that may not even happen.
Many wars have waged in the name of domination of the various planes. Your parents, who have the planeswalker spark, were part of those great wars.
You have trained and studied hard with a realization that you also have that spark. Even though your parents are not as famous or reputable to the likes of Jace, Liliana, and Garruk, deep down you know that you could easily surpass them.
Your days go past and your spark grows. Eventually you get a letter from an unknown sorce.
"We request that you come to the portals of Rigoth to assist with the AEtherflow Wars. What you choose is up to you; however it's not what side you choose, but what you do with the responsibility. -Mages of Neutrality"
Upon adventuring to the destination, you hear a rustle in the trees. It doesn't sound like normal animal noises, but something more stealthy. Instead of going to investigate yourself, you decide to send cohorts to find out what it is. Unfortunately you don't have any!
As a brief panic sets over you, a flash comes to mind. Were you hit? No, but you notice something else and blocking an arrow aimed right for your head!
As the arrows fly across, narrowly missing you, you find a hiding spot while your minions take them down. It seems like hours before one of them comes to your hiding spot to let you know. As you step out, you notice that the area is now scattered in bodies. You step over several of them, unable to discern who or what they were.
Continuing your trek, you reach a glowing metallic object. The pull of this object makes you think that it could possibly be the portal, but it seems...different. Having never seen the portal before, it makes you wonder why you would feel this way. It then dawns on you that this is a Sorcerer's Strongbox. What could be in it?
After tinkering with the strongox, you find yourself more powerful; as if though it was meant to be found by you. Storing the box away for when you may need this new item, you continue your trek to the portal.
After several more days, you have arrived at the portal, where the faint sounds of both war
and peace can be heard. Many voices can be heard chanting spells, while grunts and what
could very well be goblins chittering come from almost right next to you!
A master mage stands before you. He tells you that the portal will drop you into a place that your heart desires amongst the AEtherflow and to search your heart before stepping in as the AEtherflow is both chaos and order, light and dark, and everything in between.
Having found your hearts desire, you feel strange as you touch the portal. Things begin to spin and you feel light-headed and nauseated and soon pass out.
Later you waken to various sounds, different sounds from what your used to. You find yourself lying on your back looking up, staring at what appears to be a multi-colored river. Could this be the AEtherflow? It has to be! Pure mana flows by like water in the sky.
As you stand on your feet, you notice that you are indeed where you thought and many creatures that were once just part of your imagination are now real.
You wander around as the AEther moves and warps around you. You reach out and touch it and it feels alive, as if though it is own being that is giving you a renewed vigor.
But like all great moments in your life, you realize that something is wrong. This was too easy. Suddenly a strange sound can be heard nearby you and then a warped figure stands/floats before you.
Current Story
As your rival stands before you, mocking you and calling you weak, you realize that he has something on him that could cause you a LOT of problems, but if you could somehow get it, then you won't have to worry. The only problem is how to get it?
Then it dawns on you that you are at the AEtherflow. Knowing what you know about the AEtherflow, you realize it's possible that the AEtherflow could somehow create these items, the question is, what do you make?
Your Challenge:
Create a Legendary Artifact - Equipment for both you and your rival.
For You:
1. It MUST have at LEAST THREE COLORS. This does not include colorless.
For Rival:
1. It cannot have ANY COLOR that YOUR Legendary Artifact - Equipment has. This does not include colorless.
Clarifications
1. Colored mana can be either in the mana cost or on the card; HOWEVER its casting cost MUST have at least ONE colored mana.
2. Both cards can have colorless mana, as colorless mana does not constitute as a 'color'.
-----------------------------------
Rimeshade
Lyzl
ced395
Oculus
Each person will critique the other three and choose their TOP TWO from them.
-----------------------------------
DEADLINES:
Submissions due by: April 29th, 2011 @ 3:00am EST
Critiques due by: May 1st, 2011 @ 3:00am EST
Please note since I am sick, I will be making updates to the STORY part only to refine it. What is currently written is a rough sketch to get you started. I promise I will get it more complete as I feel better!
hmmm, 3 color artifact? Does the colors have to be in the mana cost, or can they be elsewhere (equip cost, ability cost).
Gonna need the story to know my direction for this one!
Planeswalker - Marissa (M)
|-1| - Each player reveals the top card of their library, and if it's a creature card, puts it onto the battlefield under an opponent's control.
|-2| - Creatures cannot be dealt combat damage until the beginning of your next upkeep.
|+4| - Choose a player. Gain control of target permanent they control. They gain control of Marissa, Wartime Mediator.
{4}
Marissa has lived her whole life while under the constant pressure of the war efforts of Valeran, her home world. These were not the normal pressures of war, but rather of a political kind. Born under the tyranny of her warmongering father and more peaceful but deceitful mother, she quickly learned the subtle art of negotiation, and wrote most of the Treaty of Parnenion herself. Wars are now under strict guidelines because of the treaty, and all combat is performed with graceful tact and precision. While never being able to stop the wars on her world, she has vowed to do anything in her power to keep the battles fair and just, if they must be done.
Summoning Spell:
Artifact - Equipment (R)
X, Discard a card: Search your library for a creature card with converted mana cost X and put it onto the battlefield, then attach this to it.
Equipped creature has shroud,
"(U/R): Unattach Warp Vessel" and can't attack or block.
Equip 3
In an effort to keep the wars away from the major cities, but keep the costs of transporting soldiers low, Marissa had a team of artificers create the Warp Vessel. Part steam power and part magic, it is able to travel great distances and summon an entire army to battle in a matter of hours, far away from any cities and towns nearby.
Minion:
Creature - Human Soldier (C)
First Strike
At the beginning of each end step, return Cadet Prodigy to it's owner's hand unless you control another red or white creature.
"You are obviously very skilled, and one day will be an outstanding soldier, but until that day, you stick with me." - Cadet Captain Jarvis
3/3
In the military academies strewn throughout Valeran, there are always a select few cadets who excel far beyond their peers. While normally cadets would never be allowed to fight in combat, these prodigies are sometimes selected to fight in special missions under the watchful eye of their superiors, to give them first hand experience.
Instant (U)
Look at the top three cards of your library, then put them back in any order.
You may shuffle your library. If you do, destroy target nonblack creature. Otherwise, draw a card.
"After eliminating all other strategies, whatever remains, however unfortunate, must be done." - Marissa, Wartime Mediator
In her famous speech "Just Justice", Marissa explained throughly how one should decide when harm is necessary. To this day, battles on Valeran are conducted with these principles in mind.
Artifact Land – Structure (R)
Construct (When this enters the battlefield, sacrifice it unless you exile a land you control. When this leaves the battlefield, that card returns to the battlefield.)
T: Add R, W, or U to your mana pool.
,T: Exile target creature you control. Then, you may return Valerian Sky Fortress to your hand. If you do, return all creatures exiled by it to the battlefield under your control.
As the Wizards and Warriors of Valeran became ever more elaborate in their battles, so too did their fortifications. Built upon the solid foundation of Valerian land, the Sky Fortresses were seen as the most superior of these, and descended upon battlefields not as weapons, but as the best line of defense a strategian could ask for.
Enchantment – Aura (U)
Enchant creature
You control enchanted creature.
Enchanted creature doesn’t deal combat damage, has defender and its activated abilities can’t be activated.
While war is often accompanied by slaughter, there can be tactical advantage to use other means.
It is an absolute law of war in Valeran to cease fire the moment the enemy surrenders. While many soldiers may run to escape after a surrender, the vast majority become prisoners of war. Although, some do argue it may be a fate worse than death.
Creature - Elf Shaman (R)
BG,T, Sacrifice a creature: Reveal the top X cards of your library where X is that creature’s toughness. Put each creature card revealed this way into your hand and the rest on top of your library in any order.
She likes her corpses fresh for examination, still pulsing entrails make great inspiration.
2/2
Legendary Weapon for good:
Legendary Artifact - Equipment (M)
Equipped creature has “T: Put a mediation counter on target creature.”
You choose how creatures with mediation counters on them attack and block and control the use of their activated abilities.
Equip 2
Legendary Weapon for evil:
Legendary Artifact - Equipment (M)
Equipped creature gains +3/+3 and “BG: Regenerate this creature.”
Konskutal, Skeletal Chassis may enter the battlefield with a creature card from your hand attached to it.
Equip—Sacrifice a creature.
Sets - Arcania
Competitions - CCL: March 2011, April 2011
He Who Walks:
Qama of the Meek 1GW
Planeswalker - Qama {M}
{+2}: Search your library for a creature card with converted mana cost 1 or less, reveal it, and put it into your hand. Then shuffle your library.
{-1}: Shuffle any number of creature cards from your graveyard into your library.
{-X}: Search your library for any number of creatures with total converted mana cost X or less and put them onto the battlefield. Then shuffle your library.
{3}
Fetch!
Rise of the Meek 1WG
Sorcery {U}
Choose one or both - search your library for a creature card with converted mana cost 1 or less, put it onto the battlefield, then shuffle your library; and/or return target creature card with converted mana cost 1 from your graveyard to the battlefield.
"From the locust in a swarm to the squire in an army, the smallest being is inevitably part of the greatest force."
- Qama Traval
Eeee!
Seed of Eternity (G/W)
Creature - Elemental {R}
: Target creature with converted mana cost 1 or less is indestructible this turn.
It gives the greatest of blessings to the mildest of souls.
0/1
The Strongbox:
Plunge into Madness 1BB
Enchantment {U}
At the beginning of your end step, discard your hand. Each opponent loses life equal to the amount of cards discarded this way, then you gain life equal to the amount of life lost this way.
Tlukat's laughs quickly turned to screams of anguish as he realized the spell was there to stay.
The Artifact Land:
Chimeric Citadel
Artifact Land {R}
T:Add 1 to your mana pool.
XX:Chimeric Citadel becomes an X/X Construct artifact creature until end of turn. It's still a land.
Using the artifact land:
Beacon Elemental W
Creature - Elemental {R}
Level up 2 {1/1}
<<LVL2-5>>: Creatures you control with converted mana cost 1 or less get +2/+2. {2/2}
<<LVL6+>>: Creatures you control with converted mana cost 1 or less get +2/+2 and has double strike. {3/3}
The Rival:
Bowelslicer XBB
Creature - Horror {R}
Multikicker 1
When Bowelslicer enters the battlefield, choose target creature with converted mana cost X, then choose another target creature with converted mana cost X for each time Bowelslicer was kicked. Destroy all creatures chosen this way.
2/1
FYI, those aren't two lines of text. It just happens to have turned out that way.
The Blade of the Walker:
Qlumix, the Ætherlash 2UWG
Legendary Artifact - Equipment {M}
Whenever equipped creature deals combat damage, search your library for a permanent card with converted mana cost less than or equal to the amount of damage dealt this way and put it onto the battlefield. Then shuffle your library.
Equip 2
Not all weapons are made for destruction.
Nemesis Edge:
Itrahx, the Desolator 3RB
Legendary Artifact - Equipment {M}
Equipped creature gets +3/+0 and has deathtouch and "if this creature would deal combat damage to a blocking creature, instead it deals that much damage to each creature defending player controls".
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may attach Itrahx, the Desolator to a creature you control.
From death it it was wrought, and death it shall return.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
hmmm, 3 color artifact? Does the colors have to be in the mana cost, or can they be elsewhere (equip cost, ability cost).
Gonna need the story to know my direction for this one!
I have updated the Clarifications, but at least one colored mana must be in the casting cost, but pretty much anywhere on the card.
If all of them are done early, then I will go ahead and post the Final Round up with our Top 2!
Rimeshade v. Lyzl
ced395 v. Oculus
Please critique the other team.
Rimeshade - The colors, oh the colors! What's Clerics doing in green, vampires doing in blue-red? The mixing of hybrid symbols is also a big no-no. Both of them seem to be doing way too much - they both add a slight boost, act as card advantage, removal (with the Vampire one being better) and gain life. The functions appear to be too similar to be two different cards, let alone legendary cards, and the combination of life gain/card advantage/removal is a bit awkward.
Lyzl - The Peacestaff is a very clever halfway between Arrest and Mind Control, and works surprisingly well within the rules; my only concern here is of power level - you can simply pass this from creature to creature and very easily neutralize your opponent's board. Konskutal is something else entirely - I'm not sure I would have placed it at mythic (or even legendary for that matter), but it is a nice variant of Deathrender. Bit expensive - then again, Dramatic Entrance++.
ced395 - Meresi is interesting, sort of like an anti-Doran. Colors seem to fit nicely too. Cerebrox is a bit of an oddball though - like Rings of Brighthearth, except worse; for a slightly cheaper cost, you either make it only really playable in one color, or you break it with something like Chimeric Idol to instantly mill their entire library.
1: Lyzl
2: ced395
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Each player critique each other and post their TOP 2 from the three. I will use standard grading (1st pick = 3 points, 2nd pick = 2 points). Top two with the highest score advance. Tiebreaker done by me.
Rimeshade
Legendary Tribal Artifact - Vampire Equipment
Equipped creature gets +2/+0 and has "whenever this creature deals combat damage to a player reveal the top card of your library and put it into your hand. Deal X damage to target creature or player where X is equal to the converted mana cost of the revealed card. If equipped creature is a vampire you gain life equal to the damage dealt in this way".
Equip - 2
So much going on! Two types of hybrid symbol, Tribal - Vampire (on a render it's a crazy lot of text in that line), then the ability! Alright though, the ability is kind of cool, although I feel like they should discard a card and take damage based on it's converted mana cost rather than you drawing one. The vamp life drain is a nice touch. Overall fairly balanced too, it's just the crazy mana and type line that really gets me confused.
Spiritshear - 1:symgw::symgw::symgw:
Legendary Tribal Artifact - Cleric Equipment
Equipped creature gains +0/+2 and has "whenever this creature is dealt combat damage reveal the top card of your library, you may exile target creature with converted mana cost X where X is less than or equal to the revealed cards converted mana cost. If equipped creature is a cleric gain life equal to the exiled cards toughness."
Equip - 2
Well... Ok. I see how it's a complement to your first equipment. It's kind of cool, although doesn't have the same pattern on hybrids in it's cost which irks me on a aesthetic note. Again though, a fairly balanced card, although the exile probably too powerful, but may only hit one in 3-4 times. It's kinda just a bizarre card though that has some cool effects.
ced395
Legendary Artifact - Equipment (M)
Equipped creature gets +4/+0 and gains trample.
Lethal damage on equipped creature is greater or equal to its power, rather than its toughness.
Equip 3
I'm not sold on the wording, but I like the idea a lot. It's a pretty fun way to incorporate white into the card. All around solid card.
Legendary Artifact - Equipment (R)
Whenever an activated ability of equipped creature is activated, you may copy that ability. You may choose new targets for the copy. When an ability is copied this way, each opponent draws a card unless you pay U.
Equip 2
This is a fun little gem. It does seem to cry out that it may be a little trouble, especially at such a low, low cost. Having opponent's draw cards can actually be lethal in an infinite loop situation, and with no cost to copy the ability, that means a creature able to activate a zero cost ability will win you the game. Very odd, just an "each opponent may draw a card" or some other cost to copying the ability would have eliminated this strange loophole. All that being so, there isn't really no cost abilities out there, so it may all be moot. It's a fun little card.
Oculus
The Blade of the Walker:
Qlumix, the Ætherlash 2UWG
Legendary Artifact - Equipment {M}
Whenever equipped creature deals combat damage, search your library for a permanent card with converted mana cost less than or equal to the amount of damage dealt this way and put it onto the battlefield. Then shuffle your library.
Equip 2
Not all weapons are made for destruction.
I like it, so simple yet so mythic and gets the point directly across. I think the equip cost is a little low, too much shananegins possible, but other than that, I like the tie in to your walker, the name, and overall feel of the card.
Nemesis Edge:
Itrahx, the Desolator 3RB
Legendary Artifact - Equipment {M}
Equipped creature gets +3/+0 and has deathtouch and "if this creature would deal combat damage to a blocking creature, instead it deals that much damage to each creature defending player controls".
Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may attach Itrahx, the Desolator to a creature you control.
From death it it was wrought, and death it shall return.
Wow, really devastating hits from this thing! I'm ok with the odd equip clause, but I think it's a stretch. This equipment obviously rivals your walker very well. What I think is extreme overkill though, is the deathtouch. Way over the top powerful on an already very powerful effect. The opponent's choice becomes "Unblockable +3/+0 creature" or "block and let everything I own die". Honestly, it probably it's actually that devastating, but it seems daunting.
Top 2
1. ced395
2. Oculus
Sets - Arcania
Competitions - CCL: March 2011, April 2011
Lyzl: Please critique Oculus and post your top 2 from them.
Oculus: You still need to choose another for your 'top 2' please.
LESS THAN 12 HOURS REMAIN TO POST YOUR CRITIQUES! Rimeshade and ced395 MUST POST their critiques! If you do not, then I will find it in favor of Oculus and Lyzl to move on!
Oculus and Lyzl are moving on to the FINAL round! I will have it up tomorrow afternoon.
Since Rime and ced are obviously both showing interest in finished but felt rushed, I think the deadline should be extended.
Sets - Arcania
Competitions - CCL: March 2011, April 2011
Actually, you had a total of 48 hours, which again, by the rules stated, your given only 36 hours. The 12 hour notice that was given was to remind you that there was only that much time left for critiques; HOWEVER, see below.
I'll extend it for another 12 hours. It's a Sunday so this should give at least Rime enough time to put something up and any critiques that need to be 'altered' can be altered.
Lyzl and Oculus are moving on to the finals! I'll have it posted here in about 20 minutes!