The May 2011 Card Creation League has begun! Whisked away from your mundane life to a strange and fantastical world, you now find yourself paired up with an unlikely companion, forced to work together to survive.
Custom Card League Rules Compendium
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
Each round, the players have a chance of getting a total of 100 points toward their score. Each score is determined by the following equation:
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
North
Goblin Pile Shuffler
drewdagreek
Krey
CrazyMatt
Dahammer
Lyzl
Blackbull
East
Maokun
Viperion
PsiJet
Rimeshade
Prospero314
Rocket_Powered_Turbo_Slug
South
Oculus
Jimmy Groove
ParaSiempre
Gerrard's Mom
Marr965
ced395
Monkey Playing MTG
West
Paradigm Eighty
Dragoon
brasil_dude101
MDenham
Koopa
asia
Shaddock86
Several days have passed since your abrupt arrival in the world known as Crucible. In that time, you've learned a lot about this strange place - and come to know your partner better as well - but for each answer, a new mystery presents itself. The booming, disembodied voice you first heard explained only that Crucible was an artificial world created for the amusement of its masters, and the only way to survive would be to fight. Of course, your companion would be the one doing the fighting for you; through the link the amulet provides, its power and endurance are enhanced by your own will and energy.
Wandering the jungle, you discovered the edge of the world quickly - it seems Crucible is a lone island suspended in a vast sea of stars - erasing any hope of escape. It wasn't long before you started encountering others like yourself. Some were less aggressive than others, but inevitably you were found by a few that were eager to fight. Not that you could blame them, considering the prize... after all, your captors couldn't expect a decent battle when the only stakes were mere survival. Those who fought well would be rewarded - with a free ride home, and a gift: a relic of untold and undoubtedly awesome power. You managed to win your first couple battles mostly through luck, but with each victory your new friend seemed to grow in power exponentially, coinciding with one of the runes on your amulet lighting up. Its growth seems to align with your own desires and personality - you've seen brutal combatants with hulking, blade-covered monsters, and cunning opponents whose partners have grown spindly and agile.
Now, rising to the challenge, you and your companion are ready to do more than just survive.
Your task this round is to show how your ally has evolved with a little combat experience under its belt. Create an uncommon version of your original creature. You have free reign to change anything - cost, colors, size, abilities, even creature type - but it must have a clear link to the common version.
Round One will end Wednesday, May 4th at 11:59 PM Pacific, just before it becomes Thursday.
Critiques will be due by Friday, May 6th at 11:59 PM Pacific, just before it becomes Saturday.
Rocket_Powered_Turbo_Slug, ced395, and Blackbull - your entries were still placeholders, so if you still want to play, just include your signup card with your Round One entry before this round begins.
Ember AshlingR
Creature - Elemental (C)
Sacrifice Ember Ashling: Put a 3/1 red elemental creatures on the battlefield with haste.
0/1
Vile Ashling2:symrb::symrb:
Creature - Elemental (U)
Haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creatures with counters on them can’t block.
3/3
Cliffside Skyhawk1UR
Creature - Bird Uncommon
Flying, Haste
Whenever ~ attacks, if it isn’t blocked, you may have it deal damage to target creature defending player controls as though it were blocked. “Be careful; just because it flew by you doesn’t mean it missed.” — Trail Guide.
2/1
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Quill Pup1G
Creature - Porcupine (C)
Whenever Quill Pup blocks a creature, Quill Pup deals damage equal to its power to that creature. Many a traveler returned from the forests riddled with quills and a lesson learned about startling Quill Pups.
1/1
Round 2 Quill Beast3GG
Creature - Porcupine (U)
First Strike
Whenever Quill Beast blocks a creature, Quill Beast deals damage equal to its power to that creature. "As if a spray of needles wasn't bad enough, these little devils have a second row waiting in reserve!"
-- Mantra Duelve, Explorer
2/3
Etherwrought BairnUW
Creature - Homunculus {C}
As long as you control another artifact, Etherwrought Bairn gets +1/+2. From a single empty slate can sprout boundless possibilities. 1/1
Filigree Apprentice2UB
Creature - Vedalken {U}
Whenever an artifact enters the battlefield under your control, you may have target player draw a card, then discard a card. Although the vedalken grew quickly, his intelligence grew even quicker. 2/3
Baloth Cub1G
Creature - Beast {C}
Baloth Cub can't attack or block unless its power is 4 or greater. Fully matured baloths are ferocious predators - however, their offspring are surprisingly timid.
3/3
Bigger beastie:
Baloth Yearling2G
Creature - Beast {U}
Baloth Yearling has defender as long as its power is 3 or less. 1G: Baloth Yearling gets +2/+2 until end of turn. Activate this ability only once each turn. In their first year, baloths do not develop as much in size as they do in ferocity.
3/3
Zombies of Miasma1BB
Creature - Zombie (C)
Infect B: Regenerate ~
Every time ~ is regenerated, place a -1/-1 counter on it. "Let weak feed upon weak, that we may divine the nature of strength"
-Phyrexian Scriptures
2/3
Ghoul of Miasma2BB
Creature - Zombie Warrior (U)
Infect B: Regenerate ~
Every time ~ is regenerated, place a -1/-1 counter on it. "Let weak feed upon weak, that we may divine the nature of strength"
-Phyrexian Scriptures
5/3
Shijaya Warmount3WW
Creature - Bird (U)
Haste, vigilance, first strike T: At the beginning of your next upkeep, Shijaya Warmount gains lifelink until end of turn. "Training the damn ostrich is a pain in the neck, but once you've got it trained, it'll cover your back for the rest of your career."—Ahanye, Shijaya cavalryman
3/3
Mistcaller Crow2U
Creature - Bird (C)
Flying
Whenever Mistcaller Crow attacks, you may have target creature phase out. Teferi's experiments left a legacy of incredible abilities in even the smallest creatures around his island.
1/2
I've been on some rough teams lately
Portal-Throat Warbler2WU
Creature - Bird (U)
Flying, vigilance 1WU: Target attacking or blocking creature phases out. (The creature phases in before its controller untaps during his or her next untap step. While it's phased out, it's treated as though it doesn't exist.) Hearing its song can transport you to another world. Literally.
2/3
Cunning Stratagem1UU
Creature - Elemental (U)
Flying.
When Cunning Stratagem enters the battlefield, search your library for a card, shuffle your library, then put that card third from the top.
Sacrifice Cunning Stratagem: Target player puts the top two cards from his or her library into his or her graveyard.
2/2
"Using only a compass and straightedge, it's impossible to construct friends. The Greeks long suspected this, but it wasn't until April 12th of 1882 that Ferdinand von Lindemann conclusively proved it when he constructed himself the most awesome birthday party possible and nobody showed up." ~Randall Munroe
Feral Dralgu :1mana::symg::symg:
Creature - Beast (Common)
At the beginning of your upkeep, put a +1/+1 counter on ~, then ~ deals damage to you equal to the number of +1/+1 counters on it.
2/2 His fury is barely restrained; even with the help of my amulet I can feel him trying to break free. - Mikael
Part Two:
Dralgu 2GG
Creature - Beast (Uncommon)
At the beginning of your upkeep, choose one; put a +1/+1 counter on ~, or ~ deals damage equal to the number of +1/+1 counters on it to target creature.
4/4 His fury now is contained, directed. I can feel him bonding with me. - Mikael
Render:
(I gotta say, love this challenge. I was hoping part two was exactly this and I had this guy ready to go )
Infested Myr
Artifact Creature - Myr (C)
Infect
Infested Myr enters the battlefield with two -1/-1 counters on it.
:symtap:, Remove a -1/-1 counter from Infested Myr: Put a -1/-1 counter on target creature. Activate this ability only if an opponent was dealt damage this turn.
2/3
Round 1
Twisted Myr
Artifact Creature - Myr (U)
Infect
Twisted Myr enters the battlefield with X -1/-1 counters on it, where X is 7 minus the number of lands you control.
:symb:, Remove all -1/-1 counters from Twisted Myr and sacrifice it: Twisted Myr deals damage to target creature equal to the number of -1/-1 counters removed this way. Activate this ability only during your turn.
5/6
ScardieyeB
Creature - Eye (C)
Flying
At the beginning of each upkeep, look at a random card in target opponent's hand. If it's a creature card, Sacrdieye can't attack or block this turn.
2/1
Round 1 - Look at Him Grow:
Beadieye1BB
Creature - Eye (U)
Flying
When Beadieye enters the battlefield, target opponent reveals his or her hand. You may put a creature card from it on top of their library, then fateseal 3. (Look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
2/2
Taurus Enforcer :1mana::symr::symr:
Creature - Minotaur Warrior (C)
First Strike
Whenever Taurus Enforcer blocks or is blocked it gets +1/-1 until end of turn.
2/3 You can never caught a minotaur not ready for battle, they always have their horns very sharp.
Taurus Guardian1RRR
Creature - Minotaur Warrior (U)
First Strike, Haste
Discard a red card: Taurus Guardian gets +X/+0 until end of turn, where X is the discarded card's mana cost.
4/4 Experience is the best resource a warrior have, with it he could foresee any attack any opponent throws at him.
Camouflage WolfGGG
Creature- Wolf (C)
G: Camouflage Wolf gains shroud until end of turn.
G: Camouflage Wolf gains forestwalk until end of turn.
2/2
Spectral Wolf2GG
Creature- Wolf Spirit (U)
Spectral Wolf can't be the target of spells or abilities your opponents control. GG: Regenerate Spectral Wolf.
3/3
Companion Snapper1U
Creature - Turtle (C) T, Put a -1/-1 counter on Companion Snapper: Prevent all damage a source of your choice would deal this turn. "As soon as our eyes met I knew we would risk our lives for each other." - Koopa
1/3
Snapping Shaman2UU
Creature - Turtle Shaman (U) T, Put a -1/-1 counter on Snapping Shaman: Counter target spell that targets your and or permanents you control. "With each battle and with each victory we get closer and stronger." - Koopa
2/4
Loam Gorger:2mana::symg:
Creature - Beast (C)
Whenever a land card is put into a graveyard from anywhere, Loam Gorger gets +1/+1 until end of turn. The world itself crumbled around the beast, but all it saw was a banquet.
2/3
Becomes
Debris Gorger2GG
Creature - Beast (U)
Whenever a land card is put into a graveyard from anywhere, Debris Gorger gets +1/+1 and trample until end of turn.
Whenever Debris Gorger attacks, put the top card of your library into your graveyard. The world descended into madness, yet hunger remained.
4/4
Forgot to join in last round, coming in this round
Please read what's below before judging. Thanks!
Explanation: I always thought of the Sidhe as :symg::symu::symb:, depending on their personalities. Good, kindly faeries are :symgu:, while the more mischievious ones are :symub:. At least in my opinion.
Glenseeker :1mana::symg: {C}
Creature - Faerie
Flying, Phasing
Whenever Glenseeker phases in, you may pay :1mana::symg:. If you do, search your library for a land, reveal it, and put it into your hand.
1/1
Fae Realmwarden :2mana::symg::symu: {U}
Creature - Faerie Wizard
Flying
Landfall - Whelever a land enters the battlefield under your control, tap target creature. It doesn't untap during its controller's next untap step.
2/3 "Forget yourself and your purpose, and pass us by." - Nith, Fae Realmwarden
EDIT: Dang, I guess I'm up for some rough competition...
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Leaping Leopard1GG
Creature - Cat (C)
Reach
Ambush 1G (If you are being attacked and you control no creatures, you may cast this creature for it's ambush cost and as though it had flash.)
4/2
Canopy Hunter2GG
Creature - Cat Warrior (U)
Reach, vigilance
Ambush 1BB (If you are being attacked and you control no creatures, you may cast this creature for it's ambush cost and as though it had flash.)
If Canopy Hunter's Ambush cost was paid, it gains first strike and deathtouch until end of turn.
3/4
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Spined Imp 1B
Creature - Imp (C)
Plot (During your upkeep, you may lose 1 life to plot. Spined Imp is unable to attack or block until your next upkeep)
If you plotted with Spined Imp, target creature has deathtouch until the end of the turn.
2/1
Round 1:
Crossroads Demon 2BB
Creature - Demon (U)
Plot (During your upkeep, you may lose 1 life to plot. Crossroads Demon is unable to attack or block until your next upkeep)
If you plotted with Crossroads Demon, you may sacrifice another creature to have target creature get -5/-5 until the end of the turn.
4/4
Puma Pouncer1RR
Creature - Cat (C)
Stalking (This creature may attack any creature it could legally block.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
Grizzled Manticore3RR
Creature - Manticore (U)
Flying, first strike, stalking (This creature may attack any creature it could legally block.) Most manticores speak several languages. Of course, they only know a few taunts and curses in those languages.
3/2
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The May 2011 Card Creation League has begun! Whisked away from your mundane life to a strange and fantastical world, you now find yourself paired up with an unlikely companion, forced to work together to survive.
* Overview
* Schedule
* Challenge Rounds
* Critique Rounds
* Valid Entry Constitution
* Scoring
* Penalties
* Resources
* Credits
------------------------------------------------------------------------
* Overview
The CCL is among the more fun games on the MtGSalvation forums due to its inherent aspect of interactivity among the Leaguers (that’s you). We actively critique each other’s card designs at the end of each round, putting a more personal interest into our cards and generally making us all better designers. Typically, we build worlds more complete than many games, as each round builds on the designs and ideas of previous rounds in the month. The CCL allows for Leaguers to plumb the depths of creativity, as the point schedule aspect allows for three full rounds without fear of elimination.
* Schedule
o The CCL will run six rounds, each lasting five days.
+ Rounds 1, 2 & 3 will be free-for-alls with each leaguer fighting for the most points during critiques. At the beginning of each of these rounds, the host will divide the league members evenly into two teams and each team will be assigned their design challenge. At the challenge deadline, the round will elapse into the critique section (see Critiques below). Once the critique section ends, the host will tally points and post the next round. Team rosters are likely to change between rounds; the new rosters will be included in the initial posting for the next round.
o Each round will last five days: 3.5 to finalize designs, 1.5 for critiques.
o The schedule will usually operate according to US Eastern Time Zone (GMT -5). We will stick to this schedule as closely as possible, adjusting as necessary.
* Challenge Rounds
o At the start of each round, the host will post the challenge for the round. This may be, at the host’s discretion, a single challenge for all leaguers, a list for each leaguer to choose from, challenges assigned to each leaguer, or other challenge variation.
o Each Leaguer will post his/her entry by the deadline, 3.5 days after the round is posted.
* Critique Rounds
o At the end of each challenge round, the host, or an individual the host designates, will officially close the round and open the forum for critiques. After this point, modifying the post containing your entry for the round will incur penalties (see Penalties section).
o Each Leaguer will thoroughly critique at least 50% of the entries given by the leaguers on the other team.
o In addition to the critiques, each Leaguer generates his/her list of the Top 3 entries for the round. The Top 3 listings are the chief source of points within the CCL and are therefore required to complete. Even if critiques are not completed, Top 3’s must be listed to avoid penalties (see Penalties for penalty schedule). Regardless of the cards actually critiqued by a given Leaguer, Top 3’s can be drawn from any valid entry of the round. Submitting Top 3’s grants one point.
o A valid critique does not need to be lengthy. A few constructive sentences will do as long as they are meaningful. Neither “Hated it,” “Too expensive,” nor “Bahhrokken!!!” are valid critiques.
Example:
The following card is submitted by Fitzgerald:
A few decent critics:
from Tiberius: Templating issue with “nonpermanent card,” it's confusing and should just read “instant or sorcery card.” And the cost seems steep: I’m giving up a mana, a card, and immediate access to the card I looked for. Creative, but not bad.
from Wilhelmina: I hate the name. Also the shuffle part should be right after removing the tutored card instead of on a separate line. Seems powerful as an instant, play it on the opponents turn and you get basically a free draw, but you get to pick it.
from Beauregard: A bit complicated for uncommon. It doesn’t go to microtext on a render (sans flavor text) but it still isn’t all that intuitive.
* Valid Entry Constitution
o A valid entry in a given round cleanly delivers all required components of the challenge. The CCL is based around card design, so each challenge will direct Leaguers to design one or more cards, but other components may be given according to the judge’s discretion. Historically, these non-card components have included such things as keyword mechanic designs, story pieces, and various ideas for the judge to incorporate into later rounds. Include only what is described by the challenge requirements, as superfluous items may sway judgings unfairly and will incur penalties.
o It is customary to include card renders in entries. This is not required. Some Leaguers may not have access to render design software and therefore will not be penalized for posting an entry without a render. However, it must be understood that a proper render is easier to judge/critique as it is more pleasing to the eye, more memorable and allows for Leaguers to judge the card by its wordiness, a very important aspect of a card’s design. Common rendering software used include Magic Set Editor (free program, the standard that most amateur designers use), PhotoShop (not free), and GIMP (free PhotoShop knockoff).
* Scoring
(This has been depricated, and pending approval from the powers that be will be deleted. See the next spoiler section for how Scoring works.)
o The bulk of available points will be derived from Top 3 listings, as is League custom. Within each Top 3 listing, the choice for 1st place will be awarded 3 points, the choice for 2nd place will receive 2 points, and the choice for 3rd place will receive 1 point. It is common for Leaguers to post an Honorable Mention or two along with their T3 listings. Honorable Mentions are not awarded points. Posting T3s is required and awards one point for completion of the requirements. There are penalties for failure to post T3s (see Penalties section).
o Critiques are an optional aspect of the CCL, therefore no penalties are given for failure to complete critiques. Any Leaguer completing critiques for at least 50% of the other team's entries will receive 1 bonus point. An additional point will be awarded if a Leaguer critiques all valid entries in the round.
o As noted in the section on Valid Entry Constitution, entries are encouraged to contain proper card renders. Some Leaguers may not have access to render design software and will not be penalized for posting an entry without a render.
* Penalties
o Failure to post Top 3s as required during the Critique section of any round will put a Leaguer on probation. While on probation, failure to post an Top 3 in any later round will disqualify that Leaguer for the remainder of the month.
o Once a Round elapses into its critique section, any Leaguer modifying their entry after any leaguer has posted a critique, will be disqualified for the round.
o Failure to post an entry within the Challenge round will put a Leaguer on probation. While on probation, failure to post an entry in any later round will disqualify that Leaguer for the remainder of the month.
* Resources
o This is a templating guideline compiled by Kraj. It is quite concise and very useful.
o Making Magic by Mark Rosewater, current head of Magic Design at Wizards of the Coast. Making Magic is a weekly article detailing the trials, tribulations and achievements of Magic R&D in riveting prose.
o Magiccards.info is the database mtgsalvation draws upon when you use the [card] tag. The advanced search functionality is useful for searching all cards officially printed by WotC.
o Gatherer is the database maintained officially by WotC. It has slightly different functionality than magiccards.info, but the differences are too numerable to list here. (Someone should write an article about that)
o Your other Leaguers are fantastic resources. We, more than the players of other games on this forum, are a community, as can be seen by the dialogue of any CCL thread.
+ Question, consult with, challenge and encourage each other at every opportunity.
The grading of 3 points for first place, 2 points for second and 1 for third still stands. This is also the case for up to 2 points for crits and Top 3.
Total points of player A in round N = 100 * X/Y
Where:
X = Total number of points given by judges + (Bonus points for critiques & Top 3)
Y = Total number of points possible (3*Number of judges + Bonus Points)
This way the grading is more streamlined in the fact that all rounds up to going to top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player starts the next round with the score that he previously had, and another possible 100 points is given to him at the end of that round. Therefore, there is a possible 300 points before the CCL goes to top 8.
Goblin Pile Shuffler
drewdagreek
Krey
CrazyMatt
Dahammer
Lyzl
Blackbull
East
Maokun
Viperion
PsiJet
Rimeshade
Prospero314
Rocket_Powered_Turbo_Slug
South
Oculus
Jimmy Groove
ParaSiempre
Gerrard's Mom
Marr965
ced395
Monkey Playing MTG
West
Paradigm Eighty
Dragoon
brasil_dude101
MDenham
Koopa
asia
Shaddock86
Wandering the jungle, you discovered the edge of the world quickly - it seems Crucible is a lone island suspended in a vast sea of stars - erasing any hope of escape. It wasn't long before you started encountering others like yourself. Some were less aggressive than others, but inevitably you were found by a few that were eager to fight. Not that you could blame them, considering the prize... after all, your captors couldn't expect a decent battle when the only stakes were mere survival. Those who fought well would be rewarded - with a free ride home, and a gift: a relic of untold and undoubtedly awesome power. You managed to win your first couple battles mostly through luck, but with each victory your new friend seemed to grow in power exponentially, coinciding with one of the runes on your amulet lighting up. Its growth seems to align with your own desires and personality - you've seen brutal combatants with hulking, blade-covered monsters, and cunning opponents whose partners have grown spindly and agile.
Now, rising to the challenge, you and your companion are ready to do more than just survive.
Your task this round is to show how your ally has evolved with a little combat experience under its belt. Create an uncommon version of your original creature. You have free reign to change anything - cost, colors, size, abilities, even creature type - but it must have a clear link to the common version.
Round One will end Wednesday, May 4th at 11:59 PM Pacific, just before it becomes Thursday.
Critiques will be due by Friday, May 6th at 11:59 PM Pacific, just before it becomes Saturday.
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Ember Ashling R
Creature - Elemental (C)
Sacrifice Ember Ashling: Put a 3/1 red elemental creatures on the battlefield with haste.
0/1
Vile Ashling 2:symrb::symrb:
Creature - Elemental (U)
Haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creatures with counters on them can’t block.
3/3
Cliffside Skyhawk 1UR
Creature - Bird Uncommon
Flying, Haste
Whenever ~ attacks, if it isn’t blocked, you may have it deal damage to target creature defending player controls as though it were blocked.
“Be careful; just because it flew by you doesn’t mean it missed.” — Trail Guide.
2/1
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
Quill Pup 1G
Creature - Porcupine (C)
Whenever Quill Pup blocks a creature, Quill Pup deals damage equal to its power to that creature.
Many a traveler returned from the forests riddled with quills and a lesson learned about startling Quill Pups.
1/1
Round 2
Quill Beast 3GG
Creature - Porcupine (U)
First Strike
Whenever Quill Beast blocks a creature, Quill Beast deals damage equal to its power to that creature.
"As if a spray of needles wasn't bad enough, these little devils have a second row waiting in reserve!"
-- Mantra Duelve, Explorer
2/3
Creature - Homunculus {C}
As long as you control another artifact, Etherwrought Bairn gets +1/+2.
From a single empty slate can sprout boundless possibilities.
1/1
Creature - Vedalken {U}
Whenever an artifact enters the battlefield under your control, you may have target player draw a card, then discard a card.
Although the vedalken grew quickly, his intelligence grew even quicker.
2/3
Baloth Cub 1G
Creature - Beast {C}
Baloth Cub can't attack or block unless its power is 4 or greater.
Fully matured baloths are ferocious predators - however, their offspring are surprisingly timid.
3/3
Bigger beastie:
Baloth Yearling 2G
Creature - Beast {U}
Baloth Yearling has defender as long as its power is 3 or less.
1G: Baloth Yearling gets +2/+2 until end of turn. Activate this ability only once each turn.
In their first year, baloths do not develop as much in size as they do in ferocity.
3/3
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Ghoul of Miasma 2BB
Creature - Zombie Warrior (U)
Infect
B: Regenerate ~
Every time ~ is regenerated, place a -1/-1 counter on it.
"Let weak feed upon weak, that we may divine the nature of strength"
-Phyrexian Scriptures
5/3
Creature - Bird (U)
Haste, vigilance, first strike
T: At the beginning of your next upkeep, Shijaya Warmount gains lifelink until end of turn.
"Training the damn ostrich is a pain in the neck, but once you've got it trained, it'll cover your back for the rest of your career."—Ahanye, Shijaya cavalryman
3/3
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Bird (C)
Flying
Whenever Mistcaller Crow attacks, you may have target creature phase out.
Teferi's experiments left a legacy of incredible abilities in even the smallest creatures around his island.
1/2
Portal-Throat Warbler 2WU
Creature - Bird (U)
Flying, vigilance
1WU: Target attacking or blocking creature phases out. (The creature phases in before its controller untaps during his or her next untap step. While it's phased out, it's treated as though it doesn't exist.)
Hearing its song can transport you to another world. Literally.
2/3
Creature - Elemental (C)
Flying.
Sacrifice Bright Idea: Draw a card.
1/1
Improved creature
Creature - Elemental (U)
Flying.
When Cunning Stratagem enters the battlefield, search your library for a card, shuffle your library, then put that card third from the top.
Sacrifice Cunning Stratagem: Target player puts the top two cards from his or her library into his or her graveyard.
2/2
Creature - Beast (Common)
At the beginning of your upkeep, put a +1/+1 counter on ~, then ~ deals damage to you equal to the number of +1/+1 counters on it.
2/2
His fury is barely restrained; even with the help of my amulet I can feel him trying to break free. - Mikael
Creature - Beast (Uncommon)
At the beginning of your upkeep, choose one; put a +1/+1 counter on ~, or ~ deals damage equal to the number of +1/+1 counters on it to target creature.
4/4
His fury now is contained, directed. I can feel him bonding with me. - Mikael
Render:
(I gotta say, love this challenge. I was hoping part two was exactly this and I had this guy ready to go )
Viperion
Initial
Round 1
Twisted Myr
Artifact Creature - Myr (U)
Infect
Twisted Myr enters the battlefield with X -1/-1 counters on it, where X is 7 minus the number of lands you control.
:symb:, Remove all -1/-1 counters from Twisted Myr and sacrifice it: Twisted Myr deals damage to target creature equal to the number of -1/-1 counters removed this way. Activate this ability only during your turn.
5/6
Sign-up Round - A Loyal Companion:
Creature - Eye (C)
Flying
At the beginning of each upkeep, look at a random card in target opponent's hand. If it's a creature card, Sacrdieye can't attack or block this turn.
2/1
Round 1 - Look at Him Grow:
Creature - Eye (U)
Flying
When Beadieye enters the battlefield, target opponent reveals his or her hand. You may put a creature card from it on top of their library, then fateseal 3. (Look at the top three cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
2/2
Sets - Arcania
Competitions - CCL: March 2011, April 2011
Taurus Enforcer :1mana::symr::symr:
Creature - Minotaur Warrior (C)
First Strike
Whenever Taurus Enforcer blocks or is blocked it gets +1/-1 until end of turn.
2/3
You can never caught a minotaur not ready for battle, they always have their horns very sharp.
Taurus Guardian 1RRR
Creature - Minotaur Warrior (U)
First Strike, Haste
Discard a red card: Taurus Guardian gets +X/+0 until end of turn, where X is the discarded card's mana cost.
4/4
Experience is the best resource a warrior have, with it he could foresee any attack any opponent throws at him.
Creature- Wolf (C)
G: Camouflage Wolf gains shroud until end of turn.
G: Camouflage Wolf gains forestwalk until end of turn.
2/2
Creature- Wolf Spirit (U)
Spectral Wolf can't be the target of spells or abilities your opponents control.
GG: Regenerate Spectral Wolf.
3/3
Companion Snapper 1U
Creature - Turtle (C)
T, Put a -1/-1 counter on Companion Snapper: Prevent all damage a source of your choice would deal this turn.
"As soon as our eyes met I knew we would risk our lives for each other." - Koopa
1/3
Snapping Shaman 2UU
Creature - Turtle Shaman (U)
T, Put a -1/-1 counter on Snapping Shaman: Counter target spell that targets your and or permanents you control.
"With each battle and with each victory we get closer and stronger." - Koopa
2/4
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Loam Gorger:2mana::symg:
Creature - Beast (C)
Whenever a land card is put into a graveyard from anywhere, Loam Gorger gets +1/+1 until end of turn.
The world itself crumbled around the beast, but all it saw was a banquet.
2/3
Becomes
Debris Gorger 2GG
Creature - Beast (U)
Whenever a land card is put into a graveyard from anywhere, Debris Gorger gets +1/+1 and trample until end of turn.
Whenever Debris Gorger attacks, put the top card of your library into your graveyard.
The world descended into madness, yet hunger remained.
4/4
Forgot to join in last round, coming in this round
Please read what's below before judging. Thanks!
Explanation: I always thought of the Sidhe as :symg::symu::symb:, depending on their personalities. Good, kindly faeries are :symgu:, while the more mischievious ones are :symub:. At least in my opinion.
Glenseeker :1mana::symg: {C}
Creature - Faerie
Flying, Phasing
Whenever Glenseeker phases in, you may pay :1mana::symg:. If you do, search your library for a land, reveal it, and put it into your hand.
1/1
Fae Realmwarden :2mana::symg::symu: {U}
Creature - Faerie Wizard
Flying
Landfall - Whelever a land enters the battlefield under your control, tap target creature. It doesn't untap during its controller's next untap step.
2/3
"Forget yourself and your purpose, and pass us by." - Nith, Fae Realmwarden
EDIT: Dang, I guess I'm up for some rough competition...
Host of the July CCL '10, Host of the March CCL '11
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
Creature - Cat (C)
Reach
Ambush 1G (If you are being attacked and you control no creatures, you may cast this creature for it's ambush cost and as though it had flash.)
4/2
Creature - Cat Warrior (U)
Reach, vigilance
Ambush 1BB (If you are being attacked and you control no creatures, you may cast this creature for it's ambush cost and as though it had flash.)
If Canopy Hunter's Ambush cost was paid, it gains first strike and deathtouch until end of turn.
3/4
My First (And Probably Only) MCC Perfect Score: December 09 (Round One)
1B
Creature - Imp (C)
Plot (During your upkeep, you may lose 1 life to plot. Spined Imp is unable to attack or block until your next upkeep)
If you plotted with Spined Imp, target creature has deathtouch until the end of the turn.
2/1
Round 1:
Crossroads Demon
2BB
Creature - Demon (U)
Plot (During your upkeep, you may lose 1 life to plot. Crossroads Demon is unable to attack or block until your next upkeep)
If you plotted with Crossroads Demon, you may sacrifice another creature to have target creature get -5/-5 until the end of the turn.
4/4
Puma Pouncer 1RR
Creature - Cat (C)
Stalking (This creature may attack any creature it could legally block.)
First strike (This creature deals combat damage before creatures without first strike.)
2/1
Grizzled Manticore 3RR
Creature - Manticore (U)
Flying, first strike, stalking (This creature may attack any creature it could legally block.)
Most manticores speak several languages. Of course, they only know a few taunts and curses in those languages.
3/2