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Old 01-20-2005, 04:55 AM   #1
cok_spoiler
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Default [BOK] info - real

From the same source as my CoK issues...

(And I've verified privately to R-E that I'm the same Cok_spoiler as on mtgnews....)

Slumbering Tora 3
Artifact Rare
2, Discard a Spirit or Arcane card: ~ becomes an x/x artifact creature till eot, where X is the discarded card's converted mana cost.
Doug Chaffee
#161

Akki Raider 1R
Creature - Goblin Warrior Uncommon
Whenever a land is put into a graveyard from play, ~ gets +1/+0 till eot.
Akki were very territorial, attacking and destroying any settlements that came too close to the mountain homes. The more successful their raids, the bolder they became.
2/1
Martina Pilcerova
#92

Kami of the Honoured Dead 5WW
Creature - Spirit Uncommon
Flying.
Whenever ~ is dealt damage, you gain that much life.
Soulshift 6
3/5
Mark Zug
#12

Nezumi Shadow-Watcher B
Creature - Rat Warrior Uncommon
Sacrifice ~: Destroy target Ninja
"The Okiba Gang! Night-cursed thieves and assassins! I've had enough of their meddling! Triple the guard!" - Marrow-gnawer
1/1
Pete Venters
#74

Matsu-Tribe Sniper 1G
Creature - Snake Warrior Archer Common
t: ~ deals 1 damage to target creature with flying.
Whenever ~ deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/1
Carl Critchlow
#136

Ribbons of the Reikai 4U
Sorcery - Arcane Common
Draw a card for each Spirit you sontrol.
Martina Pilcerova
#50

Frost Ogre 3RR
Creature - Ogre Warrior Common
5/3
Dan Scott
#102

Minamo Sightbender 1U
Creature - Human Wizard Uncommon
X,T: Target creature with power X or less is unblockable this turn.
1/2
Luca Zontini
#41

Akki Blizzard-Herder 1R
Creature - Goblin Shaman Common
When ~ is put into a graveyard from play, each player sacrifices a land.
1/1
Pete Venters
#91

Heart of Light 2W
Enchant Creature Common
Prevent all damage that would be dealt to and by enchanted creature.
Luca Zontini
#6

Petalmane Baku 1G
Creature - Spirit Common
Whenever you play a spirit or arcane spell, you may put a ki counter on ~.
1, remove X ki counters from ~: Add X mana of any 1 colour to your mana pool.
1/2
Rebecca Guay
#139

Quillmane Baku, not Quillmage Baku

Blademane Baku 1R
Creature Spirit Common
Whenever you play a spirit or arcane spell, you may put a ki counter on ~.
1, remove X ki counters from ~: For each counter removed, ~ gets +2/+0 till eot.

Ronin Warclub 3
Artifact - Equipment Uncommon
Equipped Creature gets +2/+1.
Whenever a creature comes into play, attach ~ to it.
Equip 5.
Pete Venters
#158

Psychic Spear is a Common
Ron Spears
#78

Ronin Cliffrider 3RR
Creature - Human Samurai Uncommon
Bushido 1
Whenever ~ attacks, you may have it deal 1 damage to each creature defending player controls.
2/2
Dan Scott
#116

Taproot Kami = Traproot Kami

Unchecked Growth 2G
Instant - Arcane Uncommon
Target creature gets +4/+4 till eot. It it's a Spirit, it gains trample till eot.
Tsutomu Kawade
#148

Genju of the Realm WUBRG
Legendary Enchant Land Rare
2: Enchanted Land becomes a legendary 8/12 Spirit Creature with trample until eot. It's still a land.
When enchanted land is put into a graveyard from play, you may return ~ to owner's hand.
Scott M Fischer
#151

Three Tragedies 3BB
Sorcery - Arcane Uncommon
Target player discards 3 cards.
Darrell Riche
#87

Loam Dweller 1G
Creature - Spirit Uncommon
Whenever you play a Spirit or Arcane spell, you may out a land card into play from your hand tapped.
2/2
Paolo Parente
#134

Ashen Monstrosity 5RR
Creature - Spirit Uncommon
Haste
~ attacks each turn if able.
7/4
Chris Appelhans
#93

Kumano's Blessing 2R
Enchant Creature Common
You may play ~ any time you could play an instant.
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead.
Keith Garletts
#111

Harbinger of Spring 4G
Creature - Spirit Common
Protection from non-spirit creatures.
Soulshift 4
2/1
Cara Mitten
#128

Baku Altar 2
Artifact Rare
Whenever you play a Spirit or Arcane spell, you may put a ki counter on ~.
2,T,Remove a ki counter from ~: Put a 1/1 colourless Spirit token into play.
Edward P. Beard Jr.
#152

Enjoy

Cok_spoiler
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Old 01-20-2005, 04:56 AM   #2
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Default Re: Betrayers info - real

I like them...

I'll add them to the spoiler!
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Old 01-20-2005, 04:57 AM   #3
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Default Re: Betrayers info - real

WE've seen some of these already, can we remove them for clarity. Realm of the Genju is a juicy fatty though... Can we get P/T for red Baku as well pls?
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Old 01-20-2005, 04:58 AM   #4
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Default Re: Betrayers info - real

*drool* dude you rock, this should fill many-a-hole in the spoiler!

LG

EDIT-How many's the spoiler missing now?
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Old 01-20-2005, 05:05 AM   #5
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Default Re: Betrayers info - real

Hi Cok_spoiler, it is good to see you. Always in the Time of Need Thanks for filling the gaps !
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Old 01-20-2005, 05:06 AM   #6
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Default Re: Betrayers info - real

Quote:
Originally Posted by cok_spoiler
Genju of the Realm WUBRG
Legendary Enchant Land Rare
2: Enchanted Land becomes a legendary 8/12 Spirit Creature with trample until eot. It's still a land.
When enchanted land is put into a graveyard from play, you may return ~ to owner's hand.
Scott M Fischer
#151

FINALLY! Some confirmation! And it only cost's 2 to activate it. Wow, not too shabby. I like it. :tongue2:
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Old 01-20-2005, 05:06 AM   #7
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Default Re: Betrayers info - real

They're real, they're good!

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Old 01-20-2005, 05:07 AM   #8
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Default Re: Betrayers info - real

I think Slumbering Tora is awsome in limited. It provides use for super expensive Spirits in the initial game. Just see a discarded Kami of the Honoured Dead bringing Slumbering Tora a 7/7

Minamo Sightbender works too well with ninjas and OMG it's even Blue:tongue2:

Last edited by p.viola : 01-20-2005 at 05:14 AM.
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Old 01-20-2005, 05:07 AM   #9
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Default Re: Betrayers info - real

wow. that Genju is the only multi-color card in standard!. and its not to bad!
The Harbinger mite be in some decks in Limited...
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Old 01-20-2005, 05:08 AM   #10
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Default Re: Betrayers info - real

Minamo Sightbender is going to be NUTS in limited. Might also see play in Block in conjunction with Ninja.
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Old 01-20-2005, 05:09 AM   #11
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Default Re: Betrayers info - real

Quote:
Originally Posted by cok_spoiler
Genju of the Realm WUBRG
Legendary Enchant Land Rare
2: Enchanted Land becomes a legendary 8/12 Spirit Creature with trample until eot. It's still a land.
When enchanted land is put into a graveyard from play, you may return ~ to owner's hand.
Scott M Fischer
#151
somehow i figured the genbu of the realm would do more then that.. not that 8/12 with trample is bad mind you, just less then i thought lol
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Old 01-20-2005, 05:09 AM   #12
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Default Re: Betrayers info - real

The reason some cards are repeats is because we didn't have the #'s or artist for cards.
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Old 01-20-2005, 05:10 AM   #13
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Default Re: Betrayers info - real

Quote:
Originally Posted by rancored_elf
They're real, they're good!


Yay for more confirmation! I also agree that Minamo Sightbender is gonna be good in Limited, for ninjas and such.
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Old 01-20-2005, 05:22 AM   #14
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Default Re: Betrayers info - real

Quote:
Originally Posted by Achorn
somehow i figured the genbu of the realm would do more then that.. not that 8/12 with trample is bad mind you, just less then i thought lol
With elders and reach, it could be a 8/12 trampling attacker on turn 5... Maybe it could see some play in a honden deck, along Mirror Gallery... Hardly usable otherwise though IMO.
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Old 01-20-2005, 05:24 AM   #15
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Default Re: Betrayers info - real

And continuing...

Blinding Powder 1
Artifact - Equipment Uncommon
Equipped Creature has "Unattach ~: Prevent all combat damage that would be dealt to this creature this turn".
Equip 2
Greg Hildebrandt
#153

Kaijin of the Vanishing Touch 1U
Creature - Spirit Uncommon
Defender
Whenever ~ blocks a creature, return that creature to owner's hand at end of combat.
0/3
Randy Gallegos
#39

Twist Allegiance 6R
Sorcery Rare
You and target opponent each gain control of all creatures the other controls until eot. Untap those creatures. They gain haste till eot.
Wayne Reynolds
#120

Enshrined Memories xG
Sorcery Rare
Reveal the top X cards of your library.
Put all creature cards revealed this way into your hand and all others on the bottom of your library in any order.
Jeff Easley
#124

Lifespinner 3G
Creature - Spirit Uncommon
T, Sacrifice 3 spirits: Search your library for a legendary spirit card and put that card into play. Shuffle your library.
3/3
Cara Mitten
#133

Isao, Enlightened Bushi 2G
Legendary Creature - Human Samurai Rare
~ can't be countered.
Bushido 2
2: Regenerate target Samurai.
2/1
Christopher Moeller
#129

Overblaze 3R
Instant - Arcane Uncommon
Each time a target permanent would deal damage this turn, it deals double that damage instead.
Splice onto Arcane 2RR
Ron Spencer
#114

Hired Muscle flips to Scarmaker
text is accurate
Arnie Swekel
#69

Sasiko, Mother of Summer 4GG
Legendary Creature - Snake Shaman Rare
Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until eot, this mana doesn't empty from your pool as phases end.
3/3
Michael Sutfin
#141

Nourishing Shoal XGG
Instant - Arcane Rare
You may remove a green card with cmc X in your hand from the game instead of paying ~'s mana cost.
You gain X life.
Greg Staples
#137

Goryo's Vengeance 1B
Instant - Arcane Rare
Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at eot.
Splice onto Arcane 2B
Isoku
#67

And that's all, folks. Till next time, that is

cok_spoiler

Oh and - the red Baku is 1/1

Last edited by cok_spoiler : 01-20-2005 at 05:28 AM.
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