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#1 | ||||||||||||||||
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Ascended Mage
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1) Introduction: Warp World, originally from Ravnica: City of Guilds, this card has seen some play during M10, but not much during X. But now, with some of the cards introduced in Zendikar, Scars of Mirrodin, and Worldwake, make Warp World much more interesting. Your opponent may think twice, thinking that Warp World is a janky card... 2) Why I wrote this primer: When I was looking into ideas for this deck, I had to sift through a ton of forum posts, various websites with decklists, the whole nine yards. I wished there was a website, or decent article. So...here it is! NOTE: This is how Warp World Resolves! *Taken from the Magiccards.info site: Warp World: Magiccards.info Taking it slowly, here's what happens when Warp World resolves: 1) Each player counts the number of permanents he or she owns. 2) Each player shuffles those permanents into his or her library. 3) Each player reveals cards from the top of his or her library equal to the number that player counted. 4) Each player puts all artifact, land, and creature cards revealed this way onto the battlefield. All of these cards enter the battlefield at the same time. 5) Each player puts all enchantment cards revealed this way onto the battlefield. An Aura put onto the battlefield this way can enchant an artifact, land, or creature that was already put onto the battlefield, but can't enchant an enchantment that's being put onto the battlefield at the same time as it. If multiple players have Auras to put onto the battlefield, the player whose turn it is announces what his or her Auras will enchant, then each other player in turn order does the same, then all enchantments (both Auras and non-Auras) enter the battlefield at the same time. 6) Each player puts all of his or her other revealed cards (instants, sorceries, planeswalkers, and Auras that can't enchant anything) on the bottom of his or her library in any order _ 7a) Statebased actions are checked. f.e. Elesh Norn killing off the op.'s weenies. 7b) Possibly triggered abilities trigger. (simultaneously) 8) All triggered abilities go onto the stack. Active player first, then each other player in turn order. The order of the triggered abilities is up to their controller's choice. All abilities go on the stack after the spell resolves, and is put into the GY 3) History: While the card is more than a few years old, but the first time it saw any play was when it was reprinted in M10. Chris Boomer made Top 8 in a Illinois PTQ. The deck looked like this:
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4) Card Explanation & Choices: 4.1) Lands:
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4.2) Creatures:
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4.3) Artifact:
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4.4) Enchantments:
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4.5) Sorcery:
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5) Customizing Warp World: 5.1) Splash Colors: Blue – You can go the mill route with Hedron Crab, and various counterspells to help protect your board. White – If you are aiming for more of a beatdown type of Warp World deck, then this may be the way to go. Stoneforge Mystic + swords, or Batterskull could make this very interesting. Even Squadron Hawk would be nice. Cheap drops, and you can get them all out real quick. Black – No real use in this deck as a splash option. 5.2) Other Card Choices:
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Bloodbraid Elf – Great card, just not for this deck. At least not my version. Cascade does not trigger off of a Warp World, as you do not play the spell. As an early game creature, it could be good, making you able to get your Farhaven Elf, Llanowar Elves,etc into play early. Late game, it is turrable. Regal ForceI've seen some decklists run RF. But it seems too unreliable in my eyes. Avenger of Zendikar – While not a bad card, it just isn't reliable enough for this deck. Oracle of Mul Daya – Could give you more land, but just doesn't seem to fit in this deck. Khalni Heart Expedition – Terrible in this deck. Enchantments hit after lands, so this Landfall would not go off, since the land already resolved. Plated Geopede – Cheap, and could be very powerful. But since it doesn't have haste, this card is pretty much dead in the water. Madrush Cyclops – Gives your creatures haste. Good if you are going for beatdown. Liege of the Tangle – A fatty that gives you fatties? Yes please. Overgrown Battlement + Wall of the Tanglecord – Fast and cheap mana excel, and early blockers Eldrazi: Very big, and with annihilator, they could be a bundle of fun. Also: Do Not Hunted CreaturesThe name of the game is to let your warps get bigger, and theirs stay the same/get smaller. Though, when it appeared during Ravnica, the token rules were a bit different. Even if your opponent controlled them, you owned them, thus counting towards your total. 6) Strategy: The idea is also to have creatures that give you more bang for your buck. Having creatures that give you tokens when they come into play, or creatures that put another permanent into play is the name of the game. There are a few exceptions, though. 6.1) Synergies: -Going Infinite: --Cards Involved: Coming after a Warp Rampaging Baloth and/or Rise of the Hobgoblins and/or Wort, the Raidmother Keeper of Progentitus Nucklavee – Twinning Glass Warp World Alright. So, Rampaging Baloth, Rise of the Hobgoblins and Wort, the Raidmother all generate tokens, so when coming off of a Warp World, it will increase the subsequent Warps, or give you a better board position. Wort also gives WW Conspire, putting two on the stack.Nucklavee bring Warp World back into your hand, which you can then re-cast with Twinning Glass or hard cast it with Keeper of Progenitus. Your kill cards will be Bogardan Hellkite, Tunnel Ignus or overwhelming your enemy with tokens. 7) Sample Decklists:
Currently Testing:
This would've worked pre-M10 rules, when they changed the ownership of tokens.
8) Links/Relevant Articles: Via Wizards: Post M10 Budget Deck Top 8 PTQ deck and Article. If there are any linking problems, please let me know, and I will fix them ASAP! Last edited by dademan; 08-03-2011 at 09:42 AM. Reason: Update with new Decklist & Information |
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#3 |
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I win through attrition
Join Date: Feb 2005
Location: San Jose, CA
Posts: 11,795
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I made a Warp World deck that spams out Eldrazi Spawn and can win with Warp World advantage and has Beastmaster Ascention as a backup if I just end up with a billion small tokens so I can push through for the win.
I like the Baloth. My big dumb dude is Avenger of Zendikar.
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people assume that time is a strict progression of cause to effect but actually from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly timey-wimey stuff Ebay - decks/MODO/Promos/DVDs Trade thread (WiP) http://forums.mtgsalvation.com/showt...03#post9923203 |
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#5 |
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Ascended Mage
Join Date: Sep 2010
Posts: 151
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What do you use Twinning Glass for? Can't find it in the synergies part.
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"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner" |
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#6 |
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I fought the Gutter, and the Gutter won
Join Date: Dec 2007
Location: Elder God Tours: Trips to non-euclidian dimensions.
Posts: 7,555
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If this should be moved to the primer subforum:
- you have to do more than explain your card choices, assuming Warp World is an archetype, there need to be variants and options to customize the deck, that a primer should mention. -> expand 6), add 10), 9) and 11) ('card choices'). - 4), 7) and 8) should be one paragraph ('strategy'), that explains more in depth how stuff works out. On that note:
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- as you can see, the suggested restructuting, implie sthat yours is a bit jumping around. - your list can be moved to the end of the primer, and also expanded with other lists - I'm sure you find some here or else where. - History: One top 8 at a PT Q ? Not that tournament results matter here, but that's uhm, well... not much. - last but not least: Popular demand. (you can't generate this one, so don't worry) Primers are intended to be decks that generate a lot traffic in the main part of Casual. f.e. there were constantly about two elf decks on the first page, asking over and over again basically the same questions.
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Each reality is but the dream of another, and each sleeper a god unknowing. We define the boundaries of reality; they don't define us.
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#7 | ||
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Ascended Mage
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Quote:
And now that you mention it...I did forget to add that one... Quote:
But yeah, this...article, primer, whatever you wish to call it, was born out of frustration trying to find ideas for the deck. I'll dig through the forum and find other decklists and whatnot. |
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#8 |
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Ascended Mage
Join Date: Sep 2010
Posts: 151
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I have another idea. In my own Warp World deck I use 2 copies of Genesis Wave as an alternate way to get the fatties out. Cards like Pathrazer of Ulamog, Terastodon and Liege of the Tangle are also fun to use as wincons.
You can also use a defender shell with cards like Overgrown Battlement and Wall of Tanglecord to hold off early attacks and ramp mana. Ondu Giant is also a good card, especially compared to Farhaven Elf, because it costs only one mana more but is 2/4 instead of 1/1.
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"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner" |
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#9 | ||||
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Forge Onward
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I could psot my WW deck to show different variations to make it more primer like?
EDIT: I'll post it anyways:
No way to play dread drone. Mostly in there until I can find a Warp World tutor. It was originally jund colors but the only black card was Dread Drone which I did fine without. This tends to go infinte if I WW with 11 or more permanents. This is only in 1 turn. Goldfish: (Ultimatly I kept the hand cause I liked what it looked like) Forest x4 Nest Invader Ondu Giant Kozilek's predator Forest, go Draw Keeper of Progenitus, laugh. Forest, Nest Invader, go Draw Mountain. Mountain, Sac Token, Omdu giant getting a Mountain, go. Draw Warp World, chuckle. Forest, Keeper of Progenitus, go. Draw Anarchist, mad laugh. Forest, Kozilek's Predator. Warp World for 12. 1: Mountain Mountain Kozilek's Predator Ondu Giant Keeper of Progenitus Warp World Warp World Ondu Giant Forest Ondu Giant Keeper of Progenitus Anarchist OMFG. I just went up to 4 WW's at 42 cards. I updated the formating along the way and I was doing pretty well. I accidently CTRL-D instead of Shift D and lost all of it. Took me 45 minutes. Anyways, one more WW and I'd go infinite.
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For my birthday I got this card: U Jelly? Last edited by TheEndIsNear; 05-22-2011 at 01:22 PM. |
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#10 |
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Archmage
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Am i alone in thinking Urabrask the Hidden would be good in this deck? If you could get it out quickly off warp world then you could go for the kill right away.
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Currently Playing 1994 Magic: Black Aggro , Thalid tribal![]() ![]() |
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#12 |
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Forge Onward
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I kept my Goldfish and went up to my 4th WW in a row in the turn. My WWs went like this:
1: 12 2: 15 3: 24 4: 42 By the next one I'd have over 60 (I'll do it now fast to see how many permanents I get): 4:
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5+:
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It's over 9000!
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For my birthday I got this card: U Jelly? |
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#13 | |
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Ascended Mage
Join Date: Sep 2010
Posts: 151
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Quote:
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"They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise." —Samuel Taylor Coleridge, "The Rime of the Ancient Mariner" |
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#14 | |
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Forge Onward
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Quote:
Also, the the hardest part of a WW deck is the start, anyone got tips? I'm thinking maybe a tutor?
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For my birthday I got this card: U Jelly? |
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#15 |
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I fought the Gutter, and the Gutter won
Join Date: Dec 2007
Location: Elder God Tours: Trips to non-euclidian dimensions.
Posts: 7,555
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It'd be appreciated if this wouldn't turn into a bragging thread about WW stacks... but I'm glad it gets attention.
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Each reality is but the dream of another, and each sleeper a god unknowing. We define the boundaries of reality; they don't define us.
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