Hi!! I'm finally posting some lists for my core set: featuring the five new colors!!
And the new color pie, in this order, is:
Purple(P)- Basic Land: Rift
Pink(K) - Basic Land: Cottage
Orange(O) - Basic Land: Dune
Brown(E) - Basic Land: Canyon
Yellow(L) - Basic Land: Stormcloud
And it just cycles around from there...
Anyway, no more wasting time! Time for me to show you those cards!
Purple
Mind Meld 3PP
Sorcery (R)
Each player draws or discards cards until he or she has seven cards in his or her hand.
Twist the Truth 2PP
Enchantment (R)
Whenever an opponent would draw a card, instead you draw a card and that player forgets a card from the top of his or her library.
Vanish Into Anomaly 3P
Instant (U)
Target creature becomes an enchantment until end of turn. (It's no longer a creature.)
Pink
Happy Snowman KK
Snow Creature - Construct (C)
Pacifism (This creature can't attack or block.)
~ loses pacifism as long as its equipped or enchanted,
Infatuation 2K
Enchantment - Aura (C)
Enchant two creatures
Enchanted creatures have pacifism (They can't attack or block.).
Orange
Weapon Snatcher 2O
Creature - Human Rogue (C)
Reprise - When ~ enters the battlefield or dies, destroy target Equipment or Aura.
2/1
Think Inside the Box 2OOO
Enchantment (R)
Players can't draw cards if its not the draw step.
Brown
Ore Canister 2E
Artifact
T, Remove a construction counter from ~ and sacrifice it: Add E to your mana pool.
Orehauler Hobgoblin 1E
Creature - Goblin Worker
When ~ enters the battlefield, put a construction counter on target permanent.
1/1
Yellow
Jumpstart 3L
Instant (R)
Target noncreature artifact becomes an artifact creature with power and toughness equal to its converted mana cost.
Voltage Runner LL
Artifact Creature - Construct (C)
Haste
LL, Q: ~ deals 2 damage to target creature or player.
2/1
Artifacts
Amber Myr 2
Artifact Creature - Myr
T: Add L to your mana pool.
1/1
Amethyst Myr 2
Artifact Creature - Myr
T: Add P to your mana pool.
1/1
Granite Myr 2
Artifact Creature - Myr
T: Add E to your mana pool.
1/1
Quartz Myr 2
Artifact Creature - Myr
T: Add K to your mana pool.
1/1
Sandstone Myr 2
Artifact Creature - Myr
T: Add O to your mana pool.
1/1
Well, that's what I've got so far. Any help and/or constructive criticism would be much appreciated.
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"I want rustlers, cut throats, murderers, bounty hunters, desperados, mugs, pugs, thugs, nitwits, halfwits, dimwits, vipers, snipers, con men, Indian agents, Mexican bandits, muggers, buggerers, bushwhackers, horns***glers, horse thieves, bull d###s, train robbers, bank robbers,a##-kickers, s###-kickers and Methodists."
"Could you repeat that sir?"
-Blazing Saddles
I was thinking the same thing. I think the very first step is establishing to the forum what attributes each color represents, both in terms of magic and its emotions/ideologies. Please go in depth into that before throwing out more cards.
I was thinking the same thing. I think the very first step is establishing to the forum what attributes each color represents, both in terms of magic and its emotions/ideologies. Please go in depth into that before throwing out more cards.
We got the color flavor identities down in the thread that sparked this idea. What we hadn't gotten around to was their mechanic suites.
For reference:
Purple: Imagination, dream, fantasy Yellow: Individualism, profit Orange: Realism, inevitability Brown: Industry, greater good/collectivism Pink: Compassion, community
Purple is the Dreamer. Purple is fueled by its imagination and its will power. Purple makes up its own rules as its goes along, never taking no for an answer. Nothing is impossible for Purple.
Purple's allies are Yellow and Pink. In Yellow, Purple sees the same determination and drive. In Pink, Purple sees understanding and support. Purple's enemies are Orange and Brown. In Orange, Purple sees no sense of imagination or creativity. In Brown, Purple sees "the man" who will keep it from its goals.
Yellow is the Opportunist. Yellow is fueled by a never ending perseverance. Yellow's goal is to make the best for itself, and it will do anything to make sure it does.
Yellow's allies are Purple and Orange. Yellow is a combination of Purple's drive and Orange's resolve. Yellow will do whatever it must, but it will also be reasonable. Like purple, it will never quit. But like Orange, it realizes its limitations. Yellow's enemies are Brown and Pink. In Brown, Yellow sees a color that will never do anything for itself. In Pink, Yellow sees a color distracted by the needs of those around it.
Orange is the Realist. Orange accepts the limitations of its world, and uses them to its advantage. Orange does not want to change or accomplish anything, but rather embrace that which has been given. Orange is small minded, but strong.
Orange's allies are Yellow and Brown. To Orange, Yellow shows an understanding of the "natural" way. To Orange, Brown shows the successes of a system built within the world. Orange's enemies are Purple and Pink. Purple is a mad man who wishes to meddle in the natural way. Pink, on the other hand, is a "hippie" that must accept reality instead of trying to help everyone.
Brown is the collectivist. Brown's entire philosophy revolves around the group. Everything Brown does is focused solely on the good of everyone.
Brown's allies are Orange and Pink. In Orange, Brown sees a color that will acknowledge the group as being more important. In Pink, Brown sees a color willing to help all of those who need it. Browns' enemies are Purple and Yellow. Both of these colors are driven off of personal wants or gains, which is in direct opposition to Brown's philosophy.
Pink is the lover. Pink is focused on making the best life possible for its friends and family. Pink wishes it lived in a world with no conflict at all. Unlike Brown, Pink does have its own agenda and does focus on certain individuals more than others.
Pink's allies are Purple and Brown. Purple is an idealist that will fight with Pink to make it's dreams come true. Brown realizes the importance of the group. Pink's enemies are Yellow and Orange. Yellow only looks out for itself, and does not create any kind of relation ships. Orange wants to keep things they way they are, and wants conflict to remain as it is part of the natural order.
In-depth looks at purple, yellow, and orange (none yet for brown and pink).
Purple is the color of wishes, hopes, and desires. Purple mages are masters of fantasy--both their own and their opponents'--and do battle by twisting physical and natural laws in order to suit these views of reality. Purple mana can easily be channeled into spells of transformation, summoning, and metamagic, and attracts creatures and powers of the mind, the stars, and the realms beyond the known world. At best, purple is imaginative, free-spirited, and perceptive. At worst, it is naive, capricious, and fragile.
Yellow is the colour of profiteering, defiance and action. It wants it now and all for itself and is not above stealing and sacrifice to have it. If threatened (or perhaps not) a yellow mage will defend their stake with astonishing fervor and with their own unique flair. Driven by their lust for profit and desire for expression, those who have opened themselves to yellow magic are also prone to great flashes of ingenuity, capable of spit-second problem solving even in the heat of battle. At it's best, it is vivacious, dynamic and goal-oriented. At it's worst it is petulant, aggressive and short-sighted.
Orange is the colour of inevitability, realism, and natural forces. It's content to bide its time knowing that in the end, it will emerge victorious no matter what their opponent does. Ancient elementals, howling desert winds and powerful quakes are the bread and butter of an orange mage's arsenal. Against a practitioner of orange magic, you may find your resources leveled to dust while theirs have an uncanny ability to wind up back in play. At it's best, it's savage, unrelenting and wise. At it's worst, it's conservative, ignorant and stagnant.
I think we need to come up with more generic. Your examples are made with already specific mechanics in mind, we need our Lightning Bolts and Giant Growths first.
I think we should start, though, by assigning some existing mechanics to the colors, just to get our bearings. I think we can agree direct damage feels yellow. One mechanic I can see for Orange would be Shroud; preventing anyone (including yourself) from messing with it.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
The idea for reinvented colours and colour pie is fantastic! Really love the descriptions here - it's its own new game!
In terms of the mechanics, I think these cards are complex and beyond what you should 'preview' for a core set. Start with the basics of what each colour has, then make simple cards, then build up to the trickier cards like these ones. As is I don't really have an idea of how each colour will appear mechanically.
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When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
When I think of purple, I think of it as a combination of Red and Blue... mechanically, I mean.
Purple would get a lot of tricky mechanics. Counters, changing targets, switching P/T, taking control, copying spells (probably very spell heavy, not very many "good" creatures.) It could also get some discard.
Also not sure how to fold this naturally into the pie, but Purple should be "combo color" of this pie. It's the most creative color, so it likes to find new ways to win. (Alt. win cons like mill?)
Yellow I find the hardest to come up with. The only thing I can really think of is card draw. Card Advantage feels very yellow, as its a way to get ahead that the other colors seem like they wouldn't do.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
When I think of purple, I think of it as a combination of Red and Blue... mechanically, I mean.
Purple would get a lot of tricky mechanics. Counters, changing targets, switching P/T, taking control, copying spells (probably very spell heavy, not very many "good" creatures.) It could also get some discard.
Also not sure how to fold this naturally into the pie, but Purple should be "combo color" of this pie. It's the most creative color, so it likes to find new ways to win. (Alt. win cons like mill?)
I could get behind that. Although I think purple shouldn't get discard--it's the most idealistic of the colors, so anything directly harmful should generally be avoided, at least IMO.
What purple could also get is large (albeit not necessarily efficient) creatures, sort of between G and high-end UR. When we dream, we dream larger than life, and that applies to the creatures of our dreams, too.
The initial playstyle I'm seeing is a combination of tricky spells and large lategame fatties. Purple spells are designed to keep your opponent under control and buy you time to conjure up your huge fantasy monsters, who can then swing for the win while protected by your array of weird magics.
Yellow I find the hardest to come up with. The only thing I can really think of is card draw. Card Advantage feels very yellow, as its a way to get ahead that the other colors seem like they wouldn't do.
Quote from MOON-E »
I think we can agree direct damage feels yellow.
Card advantage is definitely the buzzword for yellow, although the mechanics I'm coming up with are more resource-advantage, in general. I think life drain is yellow, for sure, and creature/permanent-stealing should go here primarily (although it can bleed into purple and occasionally brown). In keeping with the profiteer theme, yellow could also get taxing (make your opponents' moves costly), and maybe mana ramp (increasing your resources).
I could get behind that. Although I think purple shouldn't get discard--it's the most idealistic of the colors, so anything directly harmful should generally be avoided, at least IMO.
I think discard is purple because Purple likes to mess with your mind, screwing up your plans rather than dealing with them directly, but I can see where you're coming from with the "no direct attacks" idea.
What purple could also get is large (albeit not necessarily efficient) creatures, sort of between G and high-end UR. When we dream, we dream larger than life, and that applies to the creatures of our dreams, too.
I can see what you mean, but it seems a bit too direct for purple. I think "big creatures" should be more like "sweeping effects" than fatties: purple changes the game up on you, but I think they'd be the least likely to beat you over the head with a giant dude.
Card advantage is definitely the buzzword for yellow, although the mechanics I'm coming up with are more resource-advantage, in general. I think life drain is yellow, for sure, and creature/permanent-stealing should go here primarily (although it can bleed into purple and occasionally brown). In keeping with the profiteer theme, yellow could also get taxing (make your opponents' moves costly), and maybe mana ramp (increasing your resources).
I don't know about the creature steal idea, but the rest I like, especially the mana ramp.
For orange, I think it should be the dedicated beat down color. Orange is the realist after all, and thinking realistically, it just wants to win the game by as quickly and efficiently as possible: by punching you in the face. I think it could also share some of black's "at any cost" mechanics like sacrificing creatures or paying life. Orange is willing to give things up, since it knows it will be worth it in the end. This also bleeds well into Yellow and Brown, with Yellow willing to make sacrifices for good rewards, and Brown willing to take one for the good of the team. (i.e. sacrificing creatures to benefit others, etc.)
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Perhaps it'd be a good idea to knock up a list of mechanics first and reassign them?
I see purple as the big, swingy sorcery/instant colour, rather than the big, swingy critter colour. I don't think discard works very well in it, though. To me, it's the colour most content to sit back and do it's own thing, rather than proactively destroying their opponent. Shunt effects fit here, I think.
I've been really interested in the new colors myself. I've come up with two new mechanics that might be applicable-
Empathic (All effects that affect an opponent's creatures affect this creature too.)
Basically a type of anti-shroud, instead of not being spot-targetable, now all effects that affect your creatures affect this creature and all affects that affect your opponents' creatures affect this creature. This plays off of pink's sharing/compassion theme with a bit of a more selfish edge, essentially forcing your opponents to share with you, but it also makes your creatures more vulnerable to anything that kills all of any one player's creatures.
E.g: Your opponent has an Glorious Anthem out and you have a creature with empathic (as I type this I consider changing this to empathy to avoid awkwardness). Not only would your opponent's creatures get +1/+1, so would your creature with empathic.
Thoughtpull X(You may skip drawing the next X cards you would draw to reduce the cost of this by X)
This would work with purple's focus on thinking and dreaming to get bigger things out now by sacrificing future resources.
Wow epic. :)) Brown isn't necessarily oblivious, though. It's also the color of hiveminds (albeit shared with pink), sacrifices for the greater good, efficiency, etc. So it's like applying the industrial revolution mentality of everyone being a cog in the machine to everything--society, magic, the mind, etc.
Still going to defend purple's right to large creatures, if only because I think it needs some form of direct offense that makes sense. Even early blue had small fliers and white had soldiers. For purple, though, I think big creatures--or at the very least big fliers--make sense, in that the whole imagination/dream motif gives room for things like huge faerie dragons, phantasms, etc. Tricky chaotic spells plus large lategame fliers is a strategy that isn't necessarily embraced by any one color in Magic (blue's the closest, but its spells haven't been as chaotic as purple's will probably be), and that would help give purple a unique identity.
I think you've hit it right on the head Abion, sweet wheel. The only thing I don't agree with is "Ignorant" for orange. It seems to imply orange doesn't know/understand things. I would say Pink/Purple are more "ignorant" since they can't accept facts of the world. I think a better description would be something like "obstinate" or "stubborn", it is unwilling to change its mind about anything.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
There is an MSE plugin that adds those 5 colors plus a few more effects, you can use those. I think Purple is a swirl, similar to yours. Yellow has a lightning bolt, pink has a heart. I don' know what the rest are.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
I'm talking about the MSE patch that started all of this in the first place.
Pink was a heart, yellow was a lightning bolt, orange was a camel, purple was a "portal" and I'm pretty sure that brown was a cog, but I'm not 100% certain.
I'm talking about the MSE patch that started all of this in the first place.
Pink was a heart, yellow was a lightning bolt, orange was a camel, purple was a "portal" and I'm pretty sure that brown was a cog, but I'm not 100% certain.
I thought brown was a globe, actually. But anyway, I like Albion's mana symbols more, especially for orange.
Btw, shall we color wheel this as PYONK? Purple-Yellow-Orange-Brown-Pink?
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Here's the mana symbols themselves. I was toying around with putting them in the editor, and it kind of worked. It would probably be best to leave that to someone who actually knows how to template for the editor.
Continuing the philosophy route, I'm going to try to nail down the philosophic conflicts that each enemy color pair represents:
Purple-Orange: Fantasy vs. Reality
Orange-Pink: Knowledge vs. Faith
Pink-Yellow: Growth vs. Result (i.e. Seeing something through vs. Cutting your losses)
Yellow-Brown: Static vs. Dynamic (I think...)
Brown-Purple: Freedom vs. Unity
While I'm at it, I might as well try to make some In-Depth things on Brown and Pink.
Brown is the color of invention, industry, and collectivity. It seeks to create new ways to increase the standing of society as a whole, though it often alienates individuals as a result. Brown has the uncanny ability to rebuild itself, even in the face of complete collapse. As a practitioner of brown magic, you may not win very many quick battles, but you will almost never lose many long ones. At it's best, brown is ingenious, collected, and patient. At it's worst, brown is dogmatic, far-sighted, and slow to react.
Pink is the color of community, friendship, and faith. Pink would never think of sacrificing for a gain, even if disaster was the result. When in battle against a pink mage, he will always have a plethora of creatures who not only trust him, but love him as well. Pink can see the potential for good in anything, and is willing to invest time to see that good come to fruition. At it's best, pink is loyal, caring, and devotional. At it's worst, pink is naive, inactive, and overly optimistic.
You're doing great work Abion, but IMO, those symbols are too complex to be mana symbols. I prefer the Heart, Lightning bolt, and Simpler "portal" from MSE. I like the heart and lightning bolt better because they're more symbolic of magic. The growth chart for yellow would be like having a brain or a book for Blue; the mana symbol should represent the kind of magic, not necessarily the philosophy.
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
And the new color pie, in this order, is:
Purple(P)- Basic Land: Rift
Pink(K) - Basic Land: Cottage
Orange(O) - Basic Land: Dune
Brown(E) - Basic Land: Canyon
Yellow(L) - Basic Land: Stormcloud
And it just cycles around from there...
Anyway, no more wasting time! Time for me to show you those cards!
Purple
Sorcery (R)
Each player draws or discards cards until he or she has seven cards in his or her hand.
Twist the Truth 2PP
Enchantment (R)
Whenever an opponent would draw a card, instead you draw a card and that player forgets a card from the top of his or her library.
Vanish Into Anomaly 3P
Instant (U)
Target creature becomes an enchantment until end of turn. (It's no longer a creature.)
Pink
Happy Snowman KK
Snow Creature - Construct (C)
Pacifism (This creature can't attack or block.)
~ loses pacifism as long as its equipped or enchanted,
Infatuation 2K
Enchantment - Aura (C)
Enchant two creatures
Enchanted creatures have pacifism (They can't attack or block.).
Orange
Creature - Human Rogue (C)
Reprise - When ~ enters the battlefield or dies, destroy target Equipment or Aura.
2/1
Think Inside the Box 2OOO
Enchantment (R)
Players can't draw cards if its not the draw step.
Brown
Artifact
T, Remove a construction counter from ~ and sacrifice it: Add E to your mana pool.
Orehauler Hobgoblin 1E
Creature - Goblin Worker
When ~ enters the battlefield, put a construction counter on target permanent.
1/1
Yellow
Instant (R)
Target noncreature artifact becomes an artifact creature with power and toughness equal to its converted mana cost.
Voltage Runner LL
Artifact Creature - Construct (C)
Haste
LL, Q: ~ deals 2 damage to target creature or player.
2/1
Artifacts
Artifact Creature - Myr
T: Add L to your mana pool.
1/1
Amethyst Myr 2
Artifact Creature - Myr
T: Add P to your mana pool.
1/1
Granite Myr 2
Artifact Creature - Myr
T: Add E to your mana pool.
1/1
Quartz Myr 2
Artifact Creature - Myr
T: Add K to your mana pool.
1/1
Sandstone Myr 2
Artifact Creature - Myr
T: Add O to your mana pool.
1/1
Well, that's what I've got so far. Any help and/or constructive criticism would be much appreciated.
"Could you repeat that sir?"
-Blazing Saddles
Pauper's Cage Podcast (Classic Pauper)—http://www.mtgcast.com/?cat=232
Cinemalarkey Podcast (Movie Reviews)—http://cinemalarkeycast.libsyn.com/
We got the color flavor identities down in the thread that sparked this idea. What we hadn't gotten around to was their mechanic suites.
For reference:
Purple: Imagination, dream, fantasy
Yellow: Individualism, profit
Orange: Realism, inevitability
Brown: Industry, greater good/collectivism
Pink: Compassion, community
Purple's allies are Yellow and Pink. In Yellow, Purple sees the same determination and drive. In Pink, Purple sees understanding and support. Purple's enemies are Orange and Brown. In Orange, Purple sees no sense of imagination or creativity. In Brown, Purple sees "the man" who will keep it from its goals.
Yellow is the Opportunist. Yellow is fueled by a never ending perseverance. Yellow's goal is to make the best for itself, and it will do anything to make sure it does.
Yellow's allies are Purple and Orange. Yellow is a combination of Purple's drive and Orange's resolve. Yellow will do whatever it must, but it will also be reasonable. Like purple, it will never quit. But like Orange, it realizes its limitations. Yellow's enemies are Brown and Pink. In Brown, Yellow sees a color that will never do anything for itself. In Pink, Yellow sees a color distracted by the needs of those around it.
Orange is the Realist. Orange accepts the limitations of its world, and uses them to its advantage. Orange does not want to change or accomplish anything, but rather embrace that which has been given. Orange is small minded, but strong.
Orange's allies are Yellow and Brown. To Orange, Yellow shows an understanding of the "natural" way. To Orange, Brown shows the successes of a system built within the world. Orange's enemies are Purple and Pink. Purple is a mad man who wishes to meddle in the natural way. Pink, on the other hand, is a "hippie" that must accept reality instead of trying to help everyone.
Brown is the collectivist. Brown's entire philosophy revolves around the group. Everything Brown does is focused solely on the good of everyone.
Brown's allies are Orange and Pink. In Orange, Brown sees a color that will acknowledge the group as being more important. In Pink, Brown sees a color willing to help all of those who need it. Browns' enemies are Purple and Yellow. Both of these colors are driven off of personal wants or gains, which is in direct opposition to Brown's philosophy.
Pink is the lover. Pink is focused on making the best life possible for its friends and family. Pink wishes it lived in a world with no conflict at all. Unlike Brown, Pink does have its own agenda and does focus on certain individuals more than others.
Pink's allies are Purple and Brown. Purple is an idealist that will fight with Pink to make it's dreams come true. Brown realizes the importance of the group. Pink's enemies are Yellow and Orange. Yellow only looks out for itself, and does not create any kind of relation ships. Orange wants to keep things they way they are, and wants conflict to remain as it is part of the natural order.
In-depth looks at purple, yellow, and orange (none yet for brown and pink).
I think we should start, though, by assigning some existing mechanics to the colors, just to get our bearings. I think we can agree direct damage feels yellow. One mechanic I can see for Orange would be Shroud; preventing anyone (including yourself) from messing with it.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
In terms of the mechanics, I think these cards are complex and beyond what you should 'preview' for a core set. Start with the basics of what each colour has, then make simple cards, then build up to the trickier cards like these ones. As is I don't really have an idea of how each colour will appear mechanically.
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Purple would get a lot of tricky mechanics. Counters, changing targets, switching P/T, taking control, copying spells (probably very spell heavy, not very many "good" creatures.) It could also get some discard.
Also not sure how to fold this naturally into the pie, but Purple should be "combo color" of this pie. It's the most creative color, so it likes to find new ways to win. (Alt. win cons like mill?)
Yellow I find the hardest to come up with. The only thing I can really think of is card draw. Card Advantage feels very yellow, as its a way to get ahead that the other colors seem like they wouldn't do.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
I could get behind that. Although I think purple shouldn't get discard--it's the most idealistic of the colors, so anything directly harmful should generally be avoided, at least IMO.
What purple could also get is large (albeit not necessarily efficient) creatures, sort of between G and high-end UR. When we dream, we dream larger than life, and that applies to the creatures of our dreams, too.
The initial playstyle I'm seeing is a combination of tricky spells and large lategame fatties. Purple spells are designed to keep your opponent under control and buy you time to conjure up your huge fantasy monsters, who can then swing for the win while protected by your array of weird magics.
Card advantage is definitely the buzzword for yellow, although the mechanics I'm coming up with are more resource-advantage, in general. I think life drain is yellow, for sure, and creature/permanent-stealing should go here primarily (although it can bleed into purple and occasionally brown). In keeping with the profiteer theme, yellow could also get taxing (make your opponents' moves costly), and maybe mana ramp (increasing your resources).
I think discard is purple because Purple likes to mess with your mind, screwing up your plans rather than dealing with them directly, but I can see where you're coming from with the "no direct attacks" idea.
I can see what you mean, but it seems a bit too direct for purple. I think "big creatures" should be more like "sweeping effects" than fatties: purple changes the game up on you, but I think they'd be the least likely to beat you over the head with a giant dude.
I don't know about the creature steal idea, but the rest I like, especially the mana ramp.
For orange, I think it should be the dedicated beat down color. Orange is the realist after all, and thinking realistically, it just wants to win the game by as quickly and efficiently as possible: by punching you in the face. I think it could also share some of black's "at any cost" mechanics like sacrificing creatures or paying life. Orange is willing to give things up, since it knows it will be worth it in the end. This also bleeds well into Yellow and Brown, with Yellow willing to make sacrifices for good rewards, and Brown willing to take one for the good of the team. (i.e. sacrificing creatures to benefit others, etc.)
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Perhaps it'd be a good idea to knock up a list of mechanics first and reassign them?
I see purple as the big, swingy sorcery/instant colour, rather than the big, swingy critter colour. I don't think discard works very well in it, though. To me, it's the colour most content to sit back and do it's own thing, rather than proactively destroying their opponent. Shunt effects fit here, I think.
Empathic (All effects that affect an opponent's creatures affect this creature too.)
Basically a type of anti-shroud, instead of not being spot-targetable, now all effects that affect your creatures affect this creature and all affects that affect your opponents' creatures affect this creature. This plays off of pink's sharing/compassion theme with a bit of a more selfish edge, essentially forcing your opponents to share with you, but it also makes your creatures more vulnerable to anything that kills all of any one player's creatures.
E.g: Your opponent has an Glorious Anthem out and you have a creature with empathic (as I type this I consider changing this to empathy to avoid awkwardness). Not only would your opponent's creatures get +1/+1, so would your creature with empathic.
Thoughtpull X (You may skip drawing the next X cards you would draw to reduce the cost of this by X)
This would work with purple's focus on thinking and dreaming to get bigger things out now by sacrificing future resources.
--Updated version below--
This is obviously just a mock-up based off the "real" color wheel. As more things get figured out, I would be glad to make it a little more... better.
Still going to defend purple's right to large creatures, if only because I think it needs some form of direct offense that makes sense. Even early blue had small fliers and white had soldiers. For purple, though, I think big creatures--or at the very least big fliers--make sense, in that the whole imagination/dream motif gives room for things like huge faerie dragons, phantasms, etc. Tricky chaotic spells plus large lategame fliers is a strategy that isn't necessarily embraced by any one color in Magic (blue's the closest, but its spells haven't been as chaotic as purple's will probably be), and that would help give purple a unique identity.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Orange was supposed to be a rock, but ok.
I'm talking about the MSE patch that started all of this in the first place.
Pink was a heart, yellow was a lightning bolt, orange was a camel, purple was a "portal" and I'm pretty sure that brown was a cog, but I'm not 100% certain.
I thought brown was a globe, actually. But anyway, I like Albion's mana symbols more, especially for orange.
Btw, shall we color wheel this as PYONK? Purple-Yellow-Orange-Brown-Pink?
No love for the camel?
And it was a globe! Go go gadget memory boost!
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Continuing the philosophy route, I'm going to try to nail down the philosophic conflicts that each enemy color pair represents:
Purple-Orange: Fantasy vs. Reality
Orange-Pink: Knowledge vs. Faith
Pink-Yellow: Growth vs. Result (i.e. Seeing something through vs. Cutting your losses)
Yellow-Brown: Static vs. Dynamic (I think...)
Brown-Purple: Freedom vs. Unity
EDIT: 100th post! Woo!
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing