This was going to be a Sharuum deck, but because my friend has one, I've geared this a bit towards censoring my opponents' moves until I can combo off with Time Sieve. I'm going to get some games in with it this weekend so that I can get a feel for which cards to cut, but thought I'd post this bad boy here for now.
The deck is designed to monitor the hands of opponents while setting itself up for winning out of nowhere. The Mystical Teachings package is designed to give the deck a chance to have outs in virtually any situation.
It might be a bit easier to understand the decklist if you group the cards by their function rather than their type (i.e. Ramp, Win Cons, Removal, Card Draw, etc.)
I think you should cut the one for one removal (Path/Swords) for either mass removal or something more productive. It is more important that your spells be flexible rather than cheap in EDH. I would much rather be able to address more threats for 5 mana than just ping off one creature for W.
Counterspell could become Spelljack, Mindbreak Trap, Desertion, etc. You will rarely have anything that you need to counter on turn two so trade up to more powerful counterspells.
What are you using Kuldotha Forgemaster for? If you are going to have that much card disadvantage then it better be tinkering up something really powerful like Blightsteel Colossus or otherwise it is just Fabricate that requires you to sac three artifacts. Also you should probably be playing Fabricate.
Cut Ravenous trap for Relic of Progenitus or Tormod's Crypt. Or just cut it for something more useful because you already have Nihil Spellbomb.
Why do you have so much artifact enchantment removal(Abolish, Revoke Existence)? Is it specific to your meta? I might switch these out for spells that are more flexible (Saltblast, Vindicate) or for card draw to help you dig for more.
Scourglass should be in there somewhere. A one sided board wipe is pretty nice.
I do have Thopter/Sword combo in there already. Ravenous Trap is played because it is a Mystical Teachings target, giving me what is essentially another means of shutting down a combo. My reasoning for the plain counterspell was that because I will often be spending my turns using a lot of mana (if not to cast my own spells, then my opponents'), I want to be able to still have options while leaving up minimal amounts of mana. While Forgemaster presents a large amount of card disadvantage, it being able to pull literally any artifact from the deck into play is worth that, specifically to grab thopter assembly, untap, go get time sieve, and win.
I'll categorize the spells a bit better by function, and add in mycosinth lattice+Darksteel forge as well.
1 Sen Triplets
Tutors/Card Draw
1 Sensei's Divining Top
1 Ponder
1 Preordain
1 Gitaxian Probe
1 Expedition Map
1 Crystal Ball
1 Prophetic Prism
1 Mycosinth Wellspring
1 Treasure Mage
1 Trinket Mage
1 Pilgrim's Eye
1 Thirst for Knowledge
1 Mulldrifter
1 Solemn Simulacrum
1 Mystical Teachings
1 Arcum Dagsson
1 Foresee
1 Diabolic Tutor
1 Fact or Fiction
1 Kuldotha Forgemaster
Mana Sources
1 Grand Architect
1 Mind Stone
1 Azorius Signet
1 Fieldmist Borderpost
1 Mistvein Borderpost
1 Cloud Key
1 Glen Elendra Archmage
1 Phyrexian Metamorph
1 Ethersworn Adjudicator
1 Triskellion
1 Mephidross Vampire
1 Jin-Gitaxias, Core Augur
1 Tidehollow Sculler
1 Nihil Spellbomb
1 Sword of the Meek
1 Thopter Foundry
1 Torpor Orb
1 Oblivion Stone
1 Nevinyrral's Disk
1 Lux Cannon
1 Contagion Engine
1 Spine of Ish Sah
1 Swords to Plowshares
1 Counterspell
1 Black Sun's Zenith
1 Revoke Existence
1 Abolish
1 Soul Manipulation
1 Jester's Mask
1 Ravenous Trap
1 Consume the Meek
1 Life's Finale
GGGGGGGG
1 Time Sieve
1 Shimmer Myr
1 Prototype Portal
1 Mindslaver
1 Thopter Assembly
1 Darksteel Forge
1 Mycosinth Lattice
1 Argivian Restoration
Planeswalkers
1 Tezzeret, Agent of Bolas
Lands
6 Swamp
7 Island
8 Plains
1 Adarkar Wastes
1 Terramorphic Expanse
1 Dimir Aqueduct
1 Reliquary Tower
1 Azorius Chancery
1 Academy Ruins
1 Drowned Catacombs
1 Evolving Wilds
1 Halimar Depths
1 Shizo, Death's Storehouse
1 Caves of Koilos
1 Vivid Meadow
1 Arcane Sanctum
1 Rupture Spire
1 Ancient Den
1 Bojuka Bog
1 Tolaria West
Cards I'm looking to add: Tezzeret the Seeker, Demonic Tutor (just need to buy another), Enlightened Tutor, Blightsteel Colossus, Sol Ring (need to buy another), Krark-Clan Ironworks.
This was going to be a Sharuum deck, but because my friend has one, I've geared this a bit towards censoring my opponents' moves until I can combo off with Time Sieve. I'm going to get some games in with it this weekend so that I can get a feel for which cards to cut, but thought I'd post this bad boy here for now.
The deck is designed to monitor the hands of opponents while setting itself up for winning out of nowhere. The Mystical Teachings package is designed to give the deck a chance to have outs in virtually any situation.
UWBG Gifts in Modern
UWBG Control in Standard
UBG Control in Legacy
I think you should cut the one for one removal (Path/Swords) for either mass removal or something more productive. It is more important that your spells be flexible rather than cheap in EDH. I would much rather be able to address more threats for 5 mana than just ping off one creature for W.
Counterspell could become Spelljack, Mindbreak Trap, Desertion, etc. You will rarely have anything that you need to counter on turn two so trade up to more powerful counterspells.
More artifact mana (Sol Ring, Thran Dynamo, Grim Monolith, Mana Vault, etc.) plus Voltaic Key or Unbender Tine. Unbender Tine is a pretty flexible card and it can have a lot of applications.
What are you using Kuldotha Forgemaster for? If you are going to have that much card disadvantage then it better be tinkering up something really powerful like Blightsteel Colossus or otherwise it is just Fabricate that requires you to sac three artifacts. Also you should probably be playing Fabricate.
More I-win combos: Mycosynth Lattice + Darksteel Forge, Thopter Foundry + Sword of the Meek, etc.
Cut Ravenous trap for Relic of Progenitus or Tormod's Crypt. Or just cut it for something more useful because you already have Nihil Spellbomb.
Why do you have so much artifact enchantment removal(Abolish, Revoke Existence)? Is it specific to your meta? I might switch these out for spells that are more flexible (Saltblast, Vindicate) or for card draw to help you dig for more.
Scourglass should be in there somewhere. A one sided board wipe is pretty nice.
I'll categorize the spells a bit better by function, and add in mycosinth lattice+Darksteel forge as well.
Thanks for the feedback!
UWBG Gifts in Modern
UWBG Control in Standard
UBG Control in Legacy