Fifth draft of the new commander The Mimeoplasm UNDERTAKER.
2UGB
Legendary Creature - Ooze
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Themes
Reverse Reanimator: We aim to use Mimeoplasm's uncanny ability to copy creatures from different yards in order to cross-interact with decks. One way is to run mass draw/filter effects like Memory Jar that dump parts of everyone's hand/libraries into yards. Another option is discard effects like Mind Twist, Mind Shatter, Nath of the Gilt-Leaf, Sadistic Hypnotist. A more specific agent of destruction is Life's finale which doubles as a sweeper. Other direct reanimation effects include Necromancy at instant speed, Body Double, and Geth Lord of the Vault
Combo: A major draw of UGB colors is access to the most degenerate interactions without a loss of consistency. We aim to embed 3 Palinchron combo win variants in this deck (see below).
The second combo is a 2 card Palinchron Variant: Living Death + Buried Alive -> Palinchron, Eternal Witness, Sadistic Hypnotist = infinite living deaths + mana. Eventually, recur the buried alive for Geth and Mimeoplasm copy him for the kill.
The third is a 3 card variant using Corpse Dance + Sac-outlet + Buried alive -> Palinchron, Geth, Hypnotist = infinite mana + another mill-kill.
The shuffle back into library clause a bit much as it then warrants a tutor to find. Still not bad at 2 mana and would definitely go into a Dredge variant.
Honestly if I were going to go the route of straight out infect I would consider using more equipment. Adding the swords would give you some good power on your creatures + 2 protections and the potential for card advantage if they connect.
I also dont see why you dont use Putrefax in here. When you cast him as a creature he has a good chance of half way killing an opponent on his own. When you use your commander to copy him you should outright kill someone. He seems like he would be worth testing.
Also... Stonewood Invocation seems amazing for your build. If someone is relying on removal or a maze effect to protect them you can really just tear into them using a small little infect guy.
I understand that you dont have a lot to work with between small infect guys and bad proliferate effects but... Virulent Wound... really???? I just don't see it standing up at all in EDH.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Honestly if I were going to go the route of straight out infect I would consider using more equipment. Adding the swords would give you some good power on your creatures + 2 protections and the potential for card advantage if they connect.
I also dont see why you dont use Putrefax in here. When you cast him as a creature he has a good chance of half way killing an opponent on his own. When you use your commander to copy him you should outright kill someone. He seems like he would be worth testing.
Also... Stonewood Invocation seems amazing for your build. If someone is relying on removal or a maze effect to protect them you can really just tear into them using a small little infect guy.
I understand that you dont have a lot to work with between small infect guys and bad proliferate effects but... Virulent Wound... really???? I just don't see it standing up at all in EDH.
Putrefax is good. I initially thought of him as too ball-lightning-esque, but now looking back with the Mimeoplasm getting the extra power boost, I definitely think he can kill now.
Stonewood Invocation is good stuff. Didn't know it exists until now. Also considering the likes of Rancor as the thought of a 3/1 unblock-able Blighted Agent makes it a clock.
Virulent Wound was initially chosen as a replacement over the 1cc Nihli Spellbomb as I don't want a conflict of interest w.r.t. Mimepolasm. It does seem a bit underwhelming on paper but it serves as a way of getting poison without actually attacking. I fear it may still be too situational however unless I use some tech like Forbidden Orchard.
Fourth draft up: Cutting all the persist and self-recursion theme for disruption (minor-LD) and changing up the ooze combo to benefit infect some more.
Update:
Cutting some natural fat for some more disruption:
In:
+Natural Balance: Meta-decision that hates on mono-green ramp (most common archetype given the influx of new players)
+Nath of the Gilt-Leaf: Loves Wind-fall, Memory Jar, any multi-discard effects. Makes tokens to feed skullclamp
Out:
-Putrefax: 2 one-shot combos is enough, a third one that bites the dust after 1 swing (w/o evasion) is not good enough.
-Land (back down to 38)
I notice you are no longer doing the all in infect.
Simic Sky Swallower is a guy I have been considering of late. His tons of evasion seem like a perfect fit for Mimeoplasm as it should be easy to get him up over 11 power and he trmaples, flys and has shroud. It could be a great wincon.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I notice you are no longer doing the all in infect.
Simic Sky Swallower is a guy I have been considering of late. His tons of evasion seem like a perfect fit for Mimeoplasm as it should be easy to get him up over 11 power and he trmaples, flys and has shroud. It could be a great wincon.
Hes pretty good shroudy fat and playable at 7cc but the lack of haste gives my opponent's a turn to dig for answers. Also not equipable via Greaves ;(. Maybe I'd have to run concordant crossroads with this but that seems like added baggage.
Update: More fine-tuning, expanded section on card-draw engines
Out:
-Syphon Mind: Many games played are go under 4 players so another meta decision
-Natural Balance: After some playtesting, I realize that that the best way to fight ramp strategy is through discard as they rely on a few big-hitting cards that can easily be prevented
-Decree of Pain: Difficult cut but I have enough creature + carddraw already
In:
+Mind Twist, Mind Shatter: Discard feeds more targets to the Mimeoplasm
+Beast Within: Replacing decree as a all-in one spot removal
hall of the bandit lord seems amazing, even without swallower. that would make your commander + any fat in grave put some real pressure on opponents without creature, since i imagine that the mimeoplasm attacking for 10+ isn't any dream, and 2 hits of 11 kill.
Survival of the Fittest is the ultimate creature combo tutor and belongs in any Mimeoplasm deck.
Not sure I agree with this. With Mimeoplasm you are trying to get 2 specific creatures into the yard. Survival is good, but supposing that the creature in your hand isn't one you intend to target with Mimeoplasm, you have to spend a total of x3 forests to get the 2 you want in the bin. Add that to the casting cost of Survival and you get a total mana investment of 5, x4 of which have to be green. Buried Alive is much more efficient as the "ultimate creature combo" for Mimeoplasm.
As for a more tech way to set up the Mimeoplasm, I love the inclusion of Greater Good and Tooth and Nail in this deck. The cards are huge on their own and when used in tandem: cheat threats with ETB effects into play, sac them to draw cards, then combo with Mimeoplasm. Terastodon + Blighted Agent seems good here.
Survival is very good as its an infinite filter, but also a big hit on the wallet for what it does (hence i'm running fauna shaman atm).
Terastodon was also considered as a re-animator target but I'm still playtesting to determine what the ideal number of targets are. Blighted agent was in a previously iteration of the deck (heavy infect) but got cut because its too weak to impact the board on its own.
EDIT: Also considered a persist theme (Primus, clique, kelpie, glen eldenra) in a past iteration but cut it due to similarities with wrexial deck (although that route is fully viable).
Not sure I agree with this. With Mimeoplasm you are trying to get 2 specific creatures into the yard. Survival is good, but supposing that the creature in your hand isn't one you intend to target with Mimeoplasm, you have to spend a total of x3 forests to get the 2 you want in the bin. Add that to the casting cost of Survival and you get a total mana investment of 5, x4 of which have to be green. Buried Alive is much more efficient as the "ultimate creature combo" for Mimeoplasm.
Buried Alive is certainly a card that should be included and in your example is more efficient. Your example however does not account for variables such as gy hate,removal, or Sweepers. Removal or sweepers are especially a problem because you can only kill one player a turn. SotF gives you the same effect but also acts as reset button if Mimeoplasm is dealt with and a level of inevitability until it is dealt with.
Survival is very good as its an infinite filter, but also a big hit on the wallet for what it does (hence i'm running fauna shaman atm).
Terastodon was also considered as a re-animator target but I'm still playtesting to determine what the ideal number of targets are.
I am not sure what you budget is, but Survival has come down a lot since being banned in Legacy so it may be worth looking into.
Edit: If you are not concerned about condition the cheapest Bin on Ebay is $23 shipped, but you could probably get one for less if you are patient on auctions
I am not sure what you budget is, but Survival has come down a lot since being banned in Legacy so it may be worth looking into.
Edit: If you are not concerned about condition the cheapest Bin on Ebay is $23 shipped, but you could probably get one for less if you are patient on auctions
Survival has come done recently but I'm still not sure why its hovering /fluxing at its current price range after the banning. Is it played in vintage or will it gain the casual status like Doubling Season?
Anyways. Update: More tuning
Out:
-Farhaven Elf, Yavimaya Dryad: Aside from skullclamp/living death bait, these guys seem overshadowed by more consistent guys like (see below).
-Fierce Empath: Funny thing is that most of the fat targets I don't want to cast (want them in yard instead). Buried alive, intuition, fauna shaman directly send stuff to the yard from library which is enough.
In:
+Kodma's Reach, Cultivate: Better ramp
+Krosan Grip: This is actually anti-grave hate, anti-MoM, anti-combo. Hence, a much needed dimensions that the current build lacked.
Terastodon was also considered as a re-animator target but I'm still playtesting to determine what the ideal number of targets are. Blighted agent was in a previously iteration of the deck (heavy infect) but got cut because its too weak to impact the board on its own.
I see your point about the Agent. He does have some value outside The Mimeoplasm combo though: Fodder for Skullclamp, Victimize, Dread Return, Fleshbag Marauder - and can help get Skittles to lethal infect in two swings. Don't know if that's enough though. The sweetest part of the Don + Agent combo is the fact that you give your opponent three lolaphants and then swing right past them.
I'm suprised you feel that Concordant Crossroads is "extra baggage" in a deck that combos a huge threat into play and needs to swing down quickly due to the table inevitably conspiring against you.
Also, is there a reason you prefer Body Double to Reanimate or Animate Dead? The cmc difference here is what concerns me.
Buried Alive is certainly a card that should be included and in your example is more efficient. Your example however does not account for variables such as gy hate,removal, or Sweepers. Removal or sweepers are especially a problem because you can only kill one player a turn. SotF gives you the same effect but also acts as reset button if Mimeoplasm is dealt with and a level of inevitability until it is dealt with.
With a strategy so dedicated to gy manipulation, and given the power level of activated abilities in this format, I would consider finding room for the latter two as they address the threat of Bojuka Bog.
I see your point about the Agent. He does have some value outside The Mimeoplasm combo though: Fodder for Skullclamp, Victimize, Dread Return, Fleshbag Marauder - and can help get Skittles to lethal infect in two swings. Don't know if that's enough though. The sweetest part of the Don + Agent combo is the fact that you give your opponent three lolaphants and then swing right past them.
I'm suprised you feel that Concordant Crossroads is "extra baggage" in a deck that combos a huge threat into play and needs to swing down quickly due to the table inevitably conspiring against you.
Also, is there a reason you prefer Body Double to Reanimate or Animate Dead? The cmc difference here is what concerns me.
With a strategy so dedicated to gy manipulation, and given the power level of activated abilities in this format, I would consider finding room for the latter two as they address the threat of Bojuka Bog.
Mimeoplasm copies only one so it'll either be a non-hasty agent with 9 +1/+1 counters from Don, or a Don with 1 +1/+1 counter.
I realized from my old infect build that the small infect critters rarely made an impact and the proliferate second strategy was too slow. Big evasive hitters like Skitties did the job better but stuff like Putrefax are too short lived and needed extra fangs as 5 power non-evasion is not enough.
Concordant Crossroads goes both ways for all players. I'd rather run the new Greaves from m12 but once again, the two snipers (Nether traitor, skittles) already have haste.
Animate dead was considered for its low cc but a recurring Body Double off something like Corpse Dance/Living Death is better. i.e. lets me dump body double to some discard effect without a loss.
Trickbind is purely an answer card. Voidslime is similar in this vein but has more targets at disposal. Krosan grip however is a combo-breaker that can also remove + stop types of global grave hate like an early Relic or simply be an answer to early ramp like Thran Dynmo. My tendency is to avoid pure answer cards as that promotes a very reactive game state. Instead I run counters like Perplex that double as transmute tutors for buried alive/corpse dance. Mystic Snake is a recurrable counter/blocker.
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MimeoplasmUNDERTAKER.Legendary Creature - Ooze
As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
0/0
Themes
Draw Engines
Fail-safe Combo?
Tips, comments, ideas are always appreciated!
3 Swamp
3 Forest
3 Island
1 Phyrexian Tower
1 Urborg, Tomb of Yawgmoth
1 Command Tower
1 Rupture Spire
1 Simic Growth Chamber
1 Breeding Pool
1 Overgrown Tomb
1 Strip mine
1 Misty Rainforest
1 Verdant Catacombs
1 Tectonic Edge
1 Twilight Mire
1 Flooded Grove
1 Sunken Ruins
1 Creeping Tarpit
1 Darkslick Shores
1 Drowned Catacombs
1 Dreadship Reef
1 Watery Grave
1 Golgari Rot Farm
1 Yavimaya Coast
1 Llanowar Wastes
1 Tainted Woods
1 Gilt-Leaf Palace
1 Mosswort Bridge
1 Lonely Sandbar
1 Tranquil Thicket
1 Barren Moor
1 Polluted Delta
1 The Mimeoplasm
Kill Cards
1 Lord of Extinction
1 Skithiryx, the Blight Dragon
Draw
1 Skullclamp
1 Thirst for Knowledge
1 Mulldrifter
1 Shadowmage Infiltrator
1 Fact or Fiction
1 Greater Good
1 River Kelpie
1 Memory Jar
1 Consecrated Sphinx
Disruption
1 Shred Memory
1 Pernicious Deed
1 Perplex
1 Fleshbag Marauder
1 Phyrexian Metamorph
1 Beast Within
1 Mind Twist
1 Krosan Grip
1 Glen Eldendra Archmage
1 Damnation
1 Mystic Snake
1 Mind Shatter
1 Nath of the Gilt-Leaf
1 Body Double
1 Acidic Slime
1 Living Death
1 Sadistic Hypnotist
1 Life's Finale
Ramp/Fixing
1 Sol Ring
1 Farseek
1 Life from the Loam
1 Sakura-Tribe Elders
1 Realms Uncharted
1 Yavimaya Elders
1 Cultivate
1 Kadoma's Reach
1 Fertilid
1 Krosan Tusker
1 Solemn Simulacrum
1 Palinchron
1 Vorinclex, Voice of Hunger
1 Vampiric Tutor
1 Demonic Tutor
1 Fauna Shaman
1 Buried Alive
1 Trinket Mage
1 Intuition
1 Tooth and Nail
1 Rune-scarred Demon
Utility/Others
1 Sensei's Divining Top
1 Lightning Greaves
Grave Matters
1 Nether Traitor
1 Bloodghast
1 Corpse Dance
1 Eternal Witness
1 Necromancy
1 Victimize
1 Makeshift Mannequin
1 Bribery
1 Geth, Lord of the Vault
UWU/W BlinkUW
BMono-Black ControlB
Commander:
GWUJenaraGWU
BGeth MBCB
RGXenagosRG
WUBSharuumWUB (retired)
Modern:
xAffinityx (starting)
Standard:
Ha! That's a good one.
I also dont see why you dont use Putrefax in here. When you cast him as a creature he has a good chance of half way killing an opponent on his own. When you use your commander to copy him you should outright kill someone. He seems like he would be worth testing.
Also... Stonewood Invocation seems amazing for your build. If someone is relying on removal or a maze effect to protect them you can really just tear into them using a small little infect guy.
I understand that you dont have a lot to work with between small infect guys and bad proliferate effects but... Virulent Wound... really???? I just don't see it standing up at all in EDH.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Putrefax is good. I initially thought of him as too ball-lightning-esque, but now looking back with the Mimeoplasm getting the extra power boost, I definitely think he can kill now.
Stonewood Invocation is good stuff. Didn't know it exists until now. Also considering the likes of Rancor as the thought of a 3/1 unblock-able Blighted Agent makes it a clock.
Virulent Wound was initially chosen as a replacement over the 1cc Nihli Spellbomb as I don't want a conflict of interest w.r.t. Mimepolasm. It does seem a bit underwhelming on paper but it serves as a way of getting poison without actually attacking. I fear it may still be too situational however unless I use some tech like Forbidden Orchard.
Cutting some natural fat for some more disruption:
In:
+Natural Balance: Meta-decision that hates on mono-green ramp (most common archetype given the influx of new players)
+Nath of the Gilt-Leaf: Loves Wind-fall, Memory Jar, any multi-discard effects. Makes tokens to feed skullclamp
Out:
-Putrefax: 2 one-shot combos is enough, a third one that bites the dust after 1 swing (w/o evasion) is not good enough.
-Land (back down to 38)
Simic Sky Swallower is a guy I have been considering of late. His tons of evasion seem like a perfect fit for Mimeoplasm as it should be easy to get him up over 11 power and he trmaples, flys and has shroud. It could be a great wincon.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Hes pretty good shroudy fat and playable at 7cc but the lack of haste gives my opponent's a turn to dig for answers. Also not equipable via Greaves ;(. Maybe I'd have to run concordant crossroads with this but that seems like added baggage.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Out:
-Syphon Mind: Many games played are go under 4 players so another meta decision
-Natural Balance: After some playtesting, I realize that that the best way to fight ramp strategy is through discard as they rely on a few big-hitting cards that can easily be prevented
-Decree of Pain: Difficult cut but I have enough creature + carddraw already
In:
+Mind Twist, Mind Shatter: Discard feeds more targets to the Mimeoplasm
+Beast Within: Replacing decree as a all-in one spot removal
>___________________>
Seriously though, I'm probably gonna use this as my go-to draft for my own Mimeoplasm infect build. He's such an amazing infect commander!
Steel Sabotage'ng Orbs of Mellowness since 2011.
Not sure I agree with this. With Mimeoplasm you are trying to get 2 specific creatures into the yard. Survival is good, but supposing that the creature in your hand isn't one you intend to target with Mimeoplasm, you have to spend a total of x3 forests to get the 2 you want in the bin. Add that to the casting cost of Survival and you get a total mana investment of 5, x4 of which have to be green. Buried Alive is much more efficient as the "ultimate creature combo" for Mimeoplasm.
As for a more tech way to set up the Mimeoplasm, I love the inclusion of Greater Good and Tooth and Nail in this deck. The cards are huge on their own and when used in tandem: cheat threats with ETB effects into play, sac them to draw cards, then combo with Mimeoplasm.
Terastodon + Blighted Agent seems good here.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
Terastodon was also considered as a re-animator target but I'm still playtesting to determine what the ideal number of targets are. Blighted agent was in a previously iteration of the deck (heavy infect) but got cut because its too weak to impact the board on its own.
EDIT: Also considered a persist theme (Primus, clique, kelpie, glen eldenra) in a past iteration but cut it due to similarities with wrexial deck (although that route is fully viable).
Buried Alive is certainly a card that should be included and in your example is more efficient. Your example however does not account for variables such as gy hate,removal, or Sweepers. Removal or sweepers are especially a problem because you can only kill one player a turn. SotF gives you the same effect but also acts as reset button if Mimeoplasm is dealt with and a level of inevitability until it is dealt with.
I am not sure what you budget is, but Survival has come down a lot since being banned in Legacy so it may be worth looking into.
Edit: If you are not concerned about condition the cheapest Bin on Ebay is $23 shipped, but you could probably get one for less if you are patient on auctions
Survival has come done recently but I'm still not sure why its hovering /fluxing at its current price range after the banning. Is it played in vintage or will it gain the casual status like Doubling Season?
Anyways. Update: More tuning
Out:
-Farhaven Elf, Yavimaya Dryad: Aside from skullclamp/living death bait, these guys seem overshadowed by more consistent guys like (see below).
-Fierce Empath: Funny thing is that most of the fat targets I don't want to cast (want them in yard instead). Buried alive, intuition, fauna shaman directly send stuff to the yard from library which is enough.
In:
+Kodma's Reach, Cultivate: Better ramp
+Krosan Grip: This is actually anti-grave hate, anti-MoM, anti-combo. Hence, a much needed dimensions that the current build lacked.
I see your point about the Agent. He does have some value outside The Mimeoplasm combo though: Fodder for Skullclamp, Victimize, Dread Return, Fleshbag Marauder - and can help get Skittles to lethal infect in two swings. Don't know if that's enough though. The sweetest part of the Don + Agent combo is the fact that you give your opponent three lolaphants and then swing right past them.
I'm suprised you feel that Concordant Crossroads is "extra baggage" in a deck that combos a huge threat into play and needs to swing down quickly due to the table inevitably conspiring against you.
Also, is there a reason you prefer Body Double to Reanimate or Animate Dead? The cmc difference here is what concerns me.
Good point.
I'm curious to weigh the merits of Krosan Grip against Trickbind and Voidslime in this build. Thoughts?
With a strategy so dedicated to gy manipulation, and given the power level of activated abilities in this format, I would consider finding room for the latter two as they address the threat of Bojuka Bog.
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
Mimeoplasm copies only one so it'll either be a non-hasty agent with 9 +1/+1 counters from Don, or a Don with 1 +1/+1 counter.
I realized from my old infect build that the small infect critters rarely made an impact and the proliferate second strategy was too slow. Big evasive hitters like Skitties did the job better but stuff like Putrefax are too short lived and needed extra fangs as 5 power non-evasion is not enough.
Concordant Crossroads goes both ways for all players. I'd rather run the new Greaves from m12 but once again, the two snipers (Nether traitor, skittles) already have haste.
Animate dead was considered for its low cc but a recurring Body Double off something like Corpse Dance/Living Death is better. i.e. lets me dump body double to some discard effect without a loss.
Trickbind is purely an answer card. Voidslime is similar in this vein but has more targets at disposal. Krosan grip however is a combo-breaker that can also remove + stop types of global grave hate like an early Relic or simply be an answer to early ramp like Thran Dynmo. My tendency is to avoid pure answer cards as that promotes a very reactive game state. Instead I run counters like Perplex that double as transmute tutors for buried alive/corpse dance. Mystic Snake is a recurrable counter/blocker.