Vorthos -"Once you are with us, you are an equal among us. Until then, you are lost." Thus spoke the wolfrider evangel Tolsimir, an agent of the Selesnya Conclave. But the words might have been spoken by anyone in the guild. Depending on your point of view, the Conclave is either a selfless, nurturing, spiritual group or a brainwashing nature cult. This guild bolsters its membership through recruitment, bringing outsiders into the fold with ceaseless effort. Its structure is almost fully decentralized-- a large council of beings that partially share a consciousness leads the Conclave. The Selesnya make their home in Vitu-Ghazi, the ancient tree standing in the center of Ravnica's oldest and largest district.
This is my try and emulating a wise user whose name, blackjack, is synonimous with great edh decks on MTGS for writing primers and gives good advice, so with his help im working on this one. ill thank him multiple times and over time. you'll see this evolve and grow to become almost as good as his decks are at handling all comers
All my decks try to adhere to these guidelines:
Be mostly true to a flavor and a theme
Be good against one or multiple opponents
Be very interactive
Be fun to pilot or to play against
Have multiple paths to victory
Have lots of cool interactions and synergy
Play out differently every game to keep it fun over a long time
Integrate the Commanders abilities into the strategy at least a little, but...
Be able to win without ever playing the commander.
list is in progress, when its done, ill take on ideas and thoughts
The commandercast guys actually covered Chorus of the Conclave a few episodes ago in a "questionable general" competition where its email submissions were much greater than that of the other entries.
I'd dig up the episode if I were you. Here were a couple of winners:
- More "strongest card wins" options: Arena, Dueling Ground, Mosswort Bridge. The Chorus can allow you to play creatures that are "stupid big"; these cards let you capitalize on that to a degree.
- Creature Stealing: Preacher, Evangelize, Helm of Obedience, Debt of Loyalty. Lolwut creature stealing in white and green? Oh yes. After all, the Chorus is all about recruitment, preaching, converting people to the cause, saving those who are lost.
The commandercast guys actually covered Chorus of the Conclave a few episodes ago in a "questionable general" competition where its email submissions were much greater than that of the other entries.
I'd dig up the episode if I were you. Here were a couple of winners:
The more I think about Doubling Season, the more I love it in a build like this. The synergy with the commander and so many other "auto-includes" for this style of play is just amazing. You might want to see if you can find a card or two that can recur it.
SuperSonik nailed it with Mycoloth and Phantom Nishoba, awesome stuff, and I think I agree with him on Epic Struggle too. True enough, if you have Doubling Season out, you may end up with a lot of tokens, but I'm not sure you'll have the 20 required for the win very often unless you go heavier on the token production side.
Now that I'm thinking about it:
While true that Chorus rewards fatties instead of tokens, and splitting focus is usually a negative, I think it may be a positive thing here since Selesnya does both so well, and it is a perfect fit flavor-wise...... hang on to that Epic Struggle for a minute.
Now bear with me, I'm just typing stream of consciousness here, and this may or may not be a good direction.
I'm seeing the gameplan maybe being:
1) Lots of ramp/creatures/tokens/pump which Selesnya does better than anything, and hopefully having Doubling Season in play as it's just broken good with that strategy.
2) A few fatties that synergize particularly well with Chorus or Doubling Season or both like Nishoba and Mycoloth and maybe Verdeloth the Ancient.
3) Lots of recursion and repeatable removal make long attrition battles go heavily in your favor
4) At least a half-dozen or so combos of opportunity using cards that go well in the deck anyway.
This makes Chorus not the focus of the deck, but an enabler and a secondary strategy. Personally I'm fine with that especially given her cost, and the flavor is absolutely spot-on.
And if you do go that direction, Avenger of Zendikar should probably be in there.
Now, I don't know how you feel about combos, but...
There have got to be some absolutely insane shenanigans with Lark/Guide Combo in there. A couple of sac outlets like Ashnod's Altar (or Blasting Station) and you've got some crazy plays available, and all the cards are good on their own.
Ashnods + Lark/Guide +:
Juniper Ranger = Infinite big Ranger
Knight-Captain of Eos = Infi tokens and Infi mana
Acidic Slime = Kill all nonland permanents you don't control
There's plenty more.
Add in stuff like Eternal Witness, Saffi, Yosei, Nim Deathmantle, and you'll be stumbling across crazy combos forever.
Epic Struggle might be worth it at this point, and Hawk listed some good suggestions for token production and pump stuff (as well as some beautiful flavor).
Be mostly true to a flavor and a theme - Check
Be good against one or multiple opponents - Should be good
Be very interactive - Other than the combo part, yes.
Be fun to pilot or to play against - I think yes
Have multiple paths to victory - Tokens/Pump, Fatties, Combo, Attrition
Have lots of cool interactions and synergy - 100%
Play out differently every game to keep it fun over a long time - Check
Integrate the Commanders abilities into the strategy at least a little, but...
Be able to win without ever playing the commander. - 100%
So, i finally decided that i need to finish this and i still need suggestions....after that ill test it out and make this a primer worthy of the masters name
I wanna bump this. I`m interested in building this deck as well but i wanna see your deck blossom so i can get an idea of what to do.
Wait........seriously.....Good grief, I still need to build the damn deck (slacking hard.....pimping 2 decks is expensive.) If you wanna run it, go ahead. My position is the same as Blackjack, and can be read at the top as the core tenets of an edh deck.
(All thanks for this banner goes to Darknightcavalier, who is found at http://forums.mtgsalvation.com/showthread.php?t=182339)
Vorthos -"Once you are with us, you are an equal among us. Until then, you are lost." Thus spoke the wolfrider evangel Tolsimir, an agent of the Selesnya Conclave. But the words might have been spoken by anyone in the guild. Depending on your point of view, the Conclave is either a selfless, nurturing, spiritual group or a brainwashing nature cult. This guild bolsters its membership through recruitment, bringing outsiders into the fold with ceaseless effort. Its structure is almost fully decentralized-- a large council of beings that partially share a consciousness leads the Conclave. The Selesnya make their home in Vitu-Ghazi, the ancient tree standing in the center of Ravnica's oldest and largest district.
This is my try and emulating a wise user whose name, blackjack, is synonimous with great edh decks on MTGS for writing primers and gives good advice, so with his help im working on this one. ill thank him multiple times and over time. you'll see this evolve and grow to become almost as good as his decks are at handling all comers
All my decks try to adhere to these guidelines:
Be mostly true to a flavor and a theme
Be good against one or multiple opponents
Be very interactive
Be fun to pilot or to play against
Have multiple paths to victory
Have lots of cool interactions and synergy
Play out differently every game to keep it fun over a long time
Integrate the Commanders abilities into the strategy at least a little, but...
Be able to win without ever playing the commander.
list is in progress, when its done, ill take on ideas and thoughts
9 Forest
9 Plains
1 Vivid Grove
1 Vivid Meadow
1 Reliquary Tower
1 High Market
1 Brushland
1 Temple Garden
1 Grasslands (maybe)
1 Krosan Verge
1 Flagstones of Trokair
1 Razorverge Thicket
1 Reflecting Pool
1 Windswept Heath
1 Wooded Bastion
1 Thawing Glaciers
1 Command Tower
1 Vitu-Ghazi, the City-Tree
1 Gaea's Cradle
Artifact/Mana Fixing-9
1 Sol Ring
1 Darksteel Ingot
1 Mana Reflection
1 Mirari's Wake
1 Caged Sun
1 Wayfarer's Bauble
1 Selesnya Signet
1 Coalition Relic
1 Expedition Map
1 Garruk Wildspeaker
1 Elspeth Triel
1 Elspeth, Knight Errant
Tutors/ Fetch-5
1 Academy Rector
1 Enlightened Tutor
1 Worldly Tutor
1 Eternal Witness
1 Regrowth
Creatures-22
1 Phantom Nishoba
1 Mycoloth
1 Sekki, Seasons Guide
1 Primeval Titan
1 Saffi Eriksdotter
1 Qasali Pridemage
1 Karmic Guide
1 Reveillark
1 Yosei, the Morning Star
1 Eternal Dragon
1 Juniper Order Ranger
1 Stone-Seeder Hierophant
1 Eternal Witness
1 Phantom Centaur
1 Autochthon Wurm
1 Karmic Guide
1 Knight-Captain of Eos
1 Order of Whiteclay
1 Woodfall Primus
1 Oversoul of Dusk
1 Rhys the Redeemed
1 Arashi, the Sky Asunder
1 Epic Struggle
1 Doubling Season
1 Aura Shards
1 Angelic Chorus
1 Burgeoning
1 Cream of the Crop
1 True Conviction
1 Privileged Position
1 Concerted Effort
1 Glare of Subdual
1 Greater Good
Misc.-9
1 Aura Mutation
1 Glare of Subdual
1 Congregation at Dawn
1 Wrath of God
1 Fracturing Gust
1 Overrun
1 Austere Command
1 Primal Command
1 Vitalize
1 Genesis Wave
1 Path to Exile
1 Swords to Plowshares
1 Condemn
Card Choices
Lands
Artifacts
Creatures
Enchantments
540 Peasant cube- Gold EditionSomething Spicy540 Peasant cube- Gold EditionSomething SpicyI'd dig up the episode if I were you. Here were a couple of winners:
Mycoloth: MAH GAWD
Phantom Nishoba: Unstoppable beater. Trample really puts it over the edge.
Mirari's Wake: Yeah. Nuff said.
I think you should cut Epic Struggle as the Chorus rewards fatties, not token producers.
:symu::symr: Melek WheelStorm
:symw::symg: Trostani Enchantress (updated 6/5)
:symg::symr::symu: Unexpected Results.dec
Thada Adel Stax WIP
- More "strongest card wins" options: Arena, Dueling Ground, Mosswort Bridge. The Chorus can allow you to play creatures that are "stupid big"; these cards let you capitalize on that to a degree.
- Saproling makers: Verdeloth the Ancient, Selesnya Guildmage, Thelonite Hermit, Aura Mutation, Sprout Swarm, Saproling Symbiosis, Vitu-ghazi, the City Tree (I cannot believe you aren't running this :p), Verdant Force, Life and Limb, Rhys the Redeemed, Parallel Evolution. These have no synergy with the Chorus, but making saprolings is a huge part of Selesnya's identity so these are sort of a must.
- Saproling Shenanigans: Skullclamp, Soul Warden, Auriok Champion, Essence Warden, Pariah's Shield, Earthcraft, Glare of Subdual, Perilous Forays, Citanul Hierophants, Regal Force, Collective Unconscious. Some of these are probably more on-theme than others; I have a hard time imagining the Chorus condoning the willful sacrifice and destruction of their saproling garden for any end at all.
- Mass pump spells: Wilt-leaf Liege, Sigil Captain, Tolsmir Wolfblood, Marshal's Anthem, Gaea's Anthem, Overrun, Overwhelming Stampede. Overwhelming Stampede seems particularly appropriate, as it makes your whole team as strong as the strongest creature. With Chorus having potentially sent someone up to 12+ power, Stampede could easily just kill every player at the table in one shot.
- Creature Stealing: Preacher, Evangelize, Helm of Obedience, Debt of Loyalty. Lolwut creature stealing in white and green? Oh yes. After all, the Chorus is all about recruitment, preaching, converting people to the cause, saving those who are lost.
- Singing Tree, Songstitcher: Music-themed cards. Shame that Biorhythm isn't legal, eh?
I'll post more later, that's a start.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
the struggle combos well with sekki and doubling season......so ill keep it
the wake should be in there....butJEEZUS, on the loth and nishoba
540 Peasant cube- Gold EditionSomething SpicyThe more I think about Doubling Season, the more I love it in a build like this. The synergy with the commander and so many other "auto-includes" for this style of play is just amazing. You might want to see if you can find a card or two that can recur it.
SuperSonik nailed it with Mycoloth and Phantom Nishoba, awesome stuff,
and I think I agree with him on Epic Struggle too. True enough, if you have Doubling Season out, you may end up with a lot of tokens, but I'm not sure you'll have the 20 required for the win very often unless you go heavier on the token production side.Now that I'm thinking about it:
While true that Chorus rewards fatties instead of tokens, and splitting focus is usually a negative, I think it may be a positive thing here since Selesnya does both so well, and it is a perfect fit flavor-wise...... hang on to that Epic Struggle for a minute.
Now bear with me, I'm just typing stream of consciousness here, and this may or may not be a good direction.
I'm seeing the gameplan maybe being:
1) Lots of ramp/creatures/tokens/pump which Selesnya does better than anything, and hopefully having Doubling Season in play as it's just broken good with that strategy.
2) A few fatties that synergize particularly well with Chorus or Doubling Season or both like Nishoba and Mycoloth and maybe Verdeloth the Ancient.
3) Lots of recursion and repeatable removal make long attrition battles go heavily in your favor
4) At least a half-dozen or so combos of opportunity using cards that go well in the deck anyway.
This makes Chorus not the focus of the deck, but an enabler and a secondary strategy. Personally I'm fine with that especially given her cost, and the flavor is absolutely spot-on.
And if you do go that direction, Avenger of Zendikar should probably be in there.
Now, I don't know how you feel about combos, but...
There have got to be some absolutely insane shenanigans with Lark/Guide Combo in there. A couple of sac outlets like Ashnod's Altar (or Blasting Station) and you've got some crazy plays available, and all the cards are good on their own.
Ashnods + Lark/Guide +:
Juniper Ranger = Infinite big Ranger
Knight-Captain of Eos = Infi tokens and Infi mana
Acidic Slime = Kill all nonland permanents you don't control
There's plenty more.
Add in stuff like Eternal Witness, Saffi, Yosei, Nim Deathmantle, and you'll be stumbling across crazy combos forever.
Epic Struggle might be worth it at this point, and Hawk listed some good suggestions for token production and pump stuff (as well as some beautiful flavor).
Be mostly true to a flavor and a theme - Check
Be good against one or multiple opponents - Should be good
Be very interactive - Other than the combo part, yes.
Be fun to pilot or to play against - I think yes
Have multiple paths to victory - Tokens/Pump, Fatties, Combo, Attrition
Have lots of cool interactions and synergy - 100%
Play out differently every game to keep it fun over a long time - Check
Integrate the Commanders abilities into the strategy at least a little, but...
Be able to win without ever playing the commander. - 100%
Kinda makes me want to build Selesnya now.
Banner by Nakamura, Thanks!
EDH Math
EDH Decks:
Ghost Council: The Magic Mafia of Orzhova
BB Drana: Down with the Sickness
Rasputin: Reality is Broken
Vish Kal Bleeder: Bloody Kisses
Teysa, Orzhov Dominatrix
Stonebrow: Breaking Things
BWR Kaalia Punisher: Heaven's on Fire
Grimgrin: Dead Reckoning
so bring them
540 Peasant cube- Gold EditionSomething Spicy540 Peasant cube- Gold EditionSomething SpicyWait........seriously.....Good grief, I still need to build the damn deck (slacking hard.....pimping 2 decks is expensive.) If you wanna run it, go ahead. My position is the same as Blackjack, and can be read at the top as the core tenets of an edh deck.
540 Peasant cube- Gold EditionSomething Spicy