So I've started with the base of the Commander PreCon and worked some other cards into it. Surprisingly, just the precon played well and I was happy with my additions. Most of the creature base is different, but I've added in some beaters and utility creatures I'm fond of.
Any glaring weaknesses to the deck? It will be played almost exclusively in multiplayer, so some politics have to be involved in the gameplay for me. The manabase is directly from the deck, and that will be added to as I acquire the lands.
1 Command Tower
1 Evolving Wilds
1 Fungal Reaches
1 Gruul Turf
1 Homeward Path
1 Izzet Boilerworks
1 Kazandu Refuge
1 Rupture Spire
1 Simic Growth Chamber
1 Temple of the False God
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
6 Island (1)
7 Mountain (1)
11 Forest (1)
1 Reflecting Pool
General
1 Riku of Two Reflections
Utility Creatures
1 Animar, Soul of Elements
1 Fierce Empath
1 Edric, Spymaster of Trest
1 Spitebellows
1 Deadwood Treefolk
1 Nucklavee
1 Krosan Tusker
1 Sakura-Tribe Elder
1 Mulldrifter
1 Acidic Slime
1 Trinket Mage
1 Kiki-Jiki, Mirror Breaker
1 Oracle of Mul Daya
1 Phyrexian Metamorph
1 Yavimaya Elder
1 Solemn Simulacrum
1 Duplicant
1 Gilded Drake
1 Eternal Witness
1 Scavenging Ooze
1 Intet, the Dreamer
1 Hydra Omnivore
1 Simic Sky Swallower
1 Avatar of Fury
1 Garruk Wildspeaker
1 Magmatic Force
1 Bogardan Hellkite
1 Primeval Titan
1 Vorinclex, Voice of Hunger
1 Consecrated Sphinx
1 Inferno Titan
1 Terastodon
Artifact Mana
1 Sol Ring
1 Gruul Signet
1 Izzet Signet
1 Simic Signet
1 Prophetic Prism
Land Fetch
1 Armillary Sphere
1 Cultivate
1 Kodama's Reach
1 Explosive Vegetation
Permanent Control
1 Tribute to the Wild
1 Hull Breach
1 Lightning Greaves
1 Chain Reaction
1 Disaster Radius
1 Savage Twister
1 Pongify
1 Decimate
1 Krosan Grip
1 Tormod's Crypt
1 Relic of Progenitus
Card Draw
1 Rhystic Study
1 Mind's Eye
General Shenanigans
1 Spell Crumple
1 Mimic Vat
1 Green Sun's Zenith
1 Bribery
1 Leyline of Anticipation
1 Tooth and Nail
1 Crystal Shard
So I've started with the base of the Commander PreCon and worked some other cards into it. Surprisingly, just the precon played well and I was happy with my additions. Most of the creature base is different, but I've added in some beaters and utility creatures I'm fond of.
Any glaring weaknesses to the deck? It will be played almost exclusively in multiplayer, so some politics have to be involved in the gameplay for me. The manabase is directly from the deck, and that will be added to as I acquire the lands.
Chain Reaction seems really situational and do you need Tormod's Crypt and Relic of Progenitus?