One day after seeing my Horde of Notions just sitting in my binder, I felt the urge to build a 5 color deck. At first, it was going to be all elementals, then all proliferate, but finally I decided to do a token deck.
Currently this is a work in progress. I'm always looking for a better card.
Kjeldoran Outpost - land that produces soldier tokens. Disadvantage is needing a plains to sacrifice when the land ETB
Sacred Mesa - I find this interesting but mass removal + being tapped out means I lose this as well.
Squirrel Nest - I have already included this in another deck for an infinite rodent combo. Adding this to do another infinite combo just doesn't sound fun for everyone. Infernal Genesis - Makes tokens for everyone. This could be a fun card to play with but it also fuels graveyard-based decks.
EDIT
Cards removed: Praetor's Counsel - Not needed with Eternal Witness/Karmic Guide/Hanna Jade Mage - Too fragile and doesnt have sac outlet like Nemata Forsaken City - Replaced with Crystal Quarry. Too awkward when needing to untap and keep cards in hand.
Is there any thoughts/suggestions on making this a little more consistent or potent?
So after playtesting this in a 4 player match, I cut out Allied Strategies and added Fecundity instead. Skullclamping tokens was like Ancestral Recalling everytime with Fecundity.
Things I've cut:
Verdeloth the Ancient - Taken out since he's a bit too slow for a bomb Triumph of the Hordes - I felt bad holding this several times when my board had little or no creatures. Expedition Map - I seem to be getting right colors with the tri-lands and the 5c lands.
Things I'm also considering adding: Condemn - Great against generals or big fatties. Elvish Farmer - Another saproling generator/sac outlet Shard Convergence - More land searching especially for duals and library dumping. Have tested this and love that I can discard extraneous lands while searching the duals. Visions of Beyond - Since I seem to be doing a ton of card drawing/graveyard dumping. I thought this would be nice.
Currently this is a work in progress. I'm always looking for a better card.
1 Horde of Notions
Regular Creatures (11)
1 Acidic Slime
1 Braids, Cabal Minion
1 Doomgape
1 Elesh Norn, Grand Cenobite
1 Eternal Witness
1 Forgotten Ancient
1 Hanna, Ship's Navigator
1 Karmic Guide
1 Oracle of Mul Daya
1 Reveillark
1 Shriekmaw
Token-makers (17)
1 Avenger of Zendikar
1 Ghave, Guru of Spores
1 Hornet Queen
1 Nath of the Gilt-Leaf
1 Nemata, Grove Guardian
1 Sprouting Thrinax
1 Thelonite Hermit
1 Artifact Mutation
1 Aura Mutation
1 Awakening Zone
1 Druidic Satchel
1 Last Stand
1 Necrogenesis
1 Rite of Replication
1 Spontaneous Generation
1 Storm Herd
1 White Sun's Zenith
1 Fecundity
1 Mulldrifter
1 Skullmulcher
1 Foresee
1 Ponder
1 Sensei's Divining Top
1 Skullclamp
Tutors / Ramping (10)
1 Trinket Mage
1 Conflux
1 Cultivate
1 Darksteel Ingot
1 Demonic Tutor
1 Expedition Map
1 Guided Passage
1 Idyllic Tutor
1 Sol Ring
1 Wargate
Utility (16)
1 Ashnod's Altar
1 Aura Shards
1 Bant Charm
1 Beastmaster Ascension
1 Calming Verse
1 Condemn
1 Decree of Pain
1 Doubling Season
1 Elixir of Immortality
1 Enchanted Evening
1 Fires of Yavimaya
1 Hinder
1 Phyrexian Altar
1 Prismatic Omen
1 Putrefy
1 Rites of Flourishing
1 Arcane Sanctum
1 Bojuka Bog
1 City of Brass
1 Command Tower
1 Crumbling Necropolis
1 Darizaag's Caldera
1 Evolving Wilds
6 Forest
1 Forsaken City
1 Gemstone Mine
1 Hallowed Fountain
4 Island
1 Jungle Shrine
3 Mountain
2 Plains
1 Raging Ravine
1 Reliquary Tower
1 Rith's Grove
1 Rupture Spire
1 Savage Lands
1 Seaside Citadel
1 Stirring Wildwood
1 Temple Garden
1 Treva's Ruins
4 Swamp
1 Terramorphic Expanse
Cards I've considered adding
Kjeldoran Outpost - land that produces soldier tokens. Disadvantage is needing a plains to sacrifice when the land ETB
Sacred Mesa - I find this interesting but mass removal + being tapped out means I lose this as well.
Squirrel Nest - I have already included this in another deck for an infinite rodent combo. Adding this to do another infinite combo just doesn't sound fun for everyone.
Infernal Genesis - Makes tokens for everyone. This could be a fun card to play with but it also fuels graveyard-based decks.
EDIT
Cards removed:
Praetor's Counsel - Not needed with Eternal Witness/Karmic Guide/Hanna
Jade Mage - Too fragile and doesnt have sac outlet like Nemata
Forsaken City - Replaced with Crystal Quarry. Too awkward when needing to untap and keep cards in hand.
Is there any thoughts/suggestions on making this a little more consistent or potent?
Things I've cut:
Verdeloth the Ancient - Taken out since he's a bit too slow for a bomb
Triumph of the Hordes - I felt bad holding this several times when my board had little or no creatures.
Expedition Map - I seem to be getting right colors with the tri-lands and the 5c lands.
Things I'm also considering adding:
Condemn - Great against generals or big fatties.
Elvish Farmer - Another saproling generator/sac outlet
Shard Convergence - More land searching especially for duals and library dumping. Have tested this and love that I can discard extraneous lands while searching the duals.
Visions of Beyond - Since I seem to be doing a ton of card drawing/graveyard dumping. I thought this would be nice.
Any advice would be great.
As for Hanna, she is to recur Skullclamp, Enchanted Evening, Prismatic Omen and Fecundity. Those are my big 4 that I would hate getting destroyed.