50 Lands:Kessig Wolf run, Sunhome, Fortress of the Legion, Inkmoth Nexus (and all the colored man-lands), Volrath, Academy Ruins: Are all combat related or lends a hand to one of the many equipments in the deck.Combat:Sword of Feast and famine is the winner, along with Fire/ice, Light/shadow, swiftboot, and deathmantle: We want to equip Godo, Bandit Warlord or Cold-eyed Selkie with these guys and start abusing extra combat phases with contact triggersRecursion: Yore-Tiller Nephilim, karmic guide, sharuum, Sun Titan, Animate Dead, Necromancy, Eternal Witness, The Mimeoplasm: All meant to recur equipment, child, or each other
Portrait Painting?:
Azusa/Oracle/burgeoning/exploration + Loam + Fetches = super rampGet Primeval Titan onboard and ramping. Protect him with Volrath's Stronghold and Phyrexian Tower
Feast and Famine with extra combat steps + Kessig Wolf run and Sunhome = win. Better to chain together other man-lands like Lavaclaw Reaches with double strike between combat phases.Inkmoth nexus + kessig wolf run contactAvenger of zendikar + Gaea's Cradle + Genesis Wave = large army
I dont see why you want to use child of alara in a deck that is supposed to be anti-recursion... she does nothing unless you put her in your graveyard, and if you do that you can't play her again unless you recur her somehow.
I dont see why you want to use child of alara in a deck that is supposed to be anti-recursion... she does nothing unless you put her in your graveyard, and if you do that you can't play her again unless you recur her somehow.
For all the draw that 5 colors have, you're running some rather questionable cards in that department. Rhystic Study sticks out as an awesome one, as does Phyrexian Arena. That was just a glaring problem to me.
50 Lands: Kessig Wolf run, Sunhome, Fortress of the Legion, Inkmoth Nexus (and all the colored man-lands), Volrath, Academy Ruins: Are all combat related or lends a hand to one of the many equipments in the deck.Combat: Sword of Feast and famine is the winner, along with Fire/ice, Light/shadow, swiftboot, and deathmantle: We want to equip Godo, Bandit Warlord or Cold-eyed Selkie with these guys and start abusing extra combat phases with contact triggersRecursion: Yore-Tiller Nephilim, karmic guide, sharuum, Sun Titan, Animate Dead, Necromancy, Eternal Witness, The Mimeoplasm: All meant to recur equipment, child, or each other
Portrait Painting?:
Azusa/Oracle/burgeoning/exploration + Loam + Fetches = super rampGet Primeval Titan onboard and ramping. Protect him with Volrath's Stronghold and Phyrexian Tower
Feast and Famine with extra combat steps + Kessig Wolf run and Sunhome = win. Better to chain together other man-lands like Lavaclaw Reaches with double strike between combat phases.Inkmoth nexus + kessig wolf run contactAvenger of zendikar + Gaea's Cradle + Genesis Wave = large army
Illustration?
+ + + = Chop Shop
Tips, comments, suggestions are always welcome!
1 Raging Ravine
1 Stirring Wildwood
1 Celestrial Colonnade
1 Lavaclaw Reaches
1 Inkmoth Nexus
1 Creeping Tar Pit
1 Seaside Citadel
1 Crumbling Necropolis
1 Arcane Sanctum
1 Jungle Shrine
1 Savage Lands
1 Flooded Grove
1 Twilight Mire
1 Wooded Bastion
1 Mystic Gate
1 Command Tower
1 Rupture Spire
1 Blood Crypt
1 Breeding Pool
1 Sacred Fountain
1 Steam Vents
1 Overgrown Tomb
1 Hallowed Fountain
1 Stomping Grounds
1 Godless Shrine
1 Watery Grave
1 Temple Garden
1 Marsh Flats
1 Arid Mesa
1 Flooded Strand
1 Verdant Catacombs
1 Misty Rainforest
1 Scalding Tarn
1 Krosan Verge
1 Sunhome, Fortress of the Legion
1 Phyrexian Tower
1 Volrath's Stronghold
1 Kessig Wolfrun
1 Miren, the Moaning Well
1 Gaea's Cradle
1 Bojuka Bog
1 Academy Ruins
1 Mystifying Maze
1 Kor Haven
1 Selesnya Sanctuary
1 Golgari Rot Farm
1 Simic Growth Chamber
1 Winding Canyons
1 Stripmine
1 Mosswort Bridge
1 Child of Alara
Ramp/Fixing
1 Exploration
1 Burgeoning
1 Sylvan Scrying
1 Expedition Map
1 Life from the Loam
1 Darksteel Ingot
1 Azusa, Lost but Seeking
1 Sword of Feast and Famine
1 Realms Uncharted
1 Crucible of Worlds
1 Garruk Wildspeaker
1 Oracle of Mul Daya
1 Skyshroud Claim
1 Primeval Titan
1 Genesis Wave
Draw
1 Shadowmage Infiltrator
1 Thirst for Knowledge
1 Mulldrifter
1 Sword of Fire and Ice
1 Cold-eyed Selkie
1 Fact or Fiction
1 Etched Oracle
1 Etched Monstrosity
1 Bloodgift Demon
1 Consecrated Sphinx
Fat
1 Avenger of Zendikar
Recursion
1 Animate Dead
1 Nim Deathmantle
1 Saffi Eriksdotter
1 Necromancy
1 Sword of Light and Shadow
1 Eternal Witness
1 Yore-Tiller Nephilim
1 Karmic Guide
1 The Mimeoplasm
1 Genesis
1 Sharuum the Hegemon
1 Sun Titan
1 Enlightened Tutor
1 Vampiric Tutor
1 Eldmari's Call
1 Fauna Shaman
1 Demonic Tutor
1 Stoneforge Mystic
1 Wargate
1 Stonehewer Giant
1 Godo, Bandit Warlord
Utility
1 Sensei's Divining Top
1 Swiftfoot Boots
cromat seems more appropriate. Or even horde of notions
Child is just meant as the only Wrath effect in the deck. The major draw here is a combat step and all the shennegains that you can do with nephlims.
Another update:
+Kessig Wolf run!
-Redid the color lands to favor green/white the most