Alright, so i decided to just browse through the competetive forum and take a look at what the big decks use, mainly.
Enchantments
Enchantments
Enchantments
Aggressive swarming creatures
Big and/or hard to remove creatures
Enchantments
So this gave a pretty clear message: Play enchantment hate. Play creature hate. Which translates into: Play white. That much is obvious. Terashi's grasp, kami of ancient law, wrath of god, faith's fetters. I'd say white's pretty handy at dealing with those. The harder part is the splash color. The best splashes are clearly black or red. Black gives castigate, mortify, ghost council of orzhova, red gives blood moon, lightning helix, pyroclasm. I'm really not set on red at all, changing to black would be an easy transition. Konda is just there because he's a nearly impossible to remove win condition, honden is there becaues it's a non-creature win condition, like a baby konda.
I'd like some feedback, as well as some thoughts on the issue of Black vs. Red as a second color.
Just thought I would through that one out there, but I like the deck. Very good meta observations, if I were you though I would personally go with Black, because of Mortify. Gets a lot of the meta in one nifty card. Blood Moon really isn't worth the splash because all the decks can handle it/ have a way to deal with it right now.
What about Firemane Angel for the win instead? The life gain works all the time, and can buy some time if multiples wind up in the yard. That and it comes back again in the way late game.
Konda is definitely far from ideal, but the ONLY thing he really dies to is last gasp, and thats not played as much now as other removal spells. If he's fettered or pilloried, well, this deck does have plenty of enchant removal. Firemane angel actually sounds like a good idea, but i'll wait for some more opinions on that, and i might end up playing black instead so it's not certain. If i DO play black, i'll have to cut the honden, so I'll probably just keep konda anyways as another win condition.
That's not really The same type of thing I was going for. Yours is more like White tron rather than Wr or Wb metagame control. There really isnt a lot that your deck can do against the metagame, espcially since your only enchant hate is in the SB. They really are quite different decks.
Becuase then the deck has a vulnerablity to its own blood moons and others, but it is a possibility. Like i said, I'd like some more opinions first, and if red and black are very close on the poll then I might do both, but if it's a blowout on one side it would be smarter to just stick with 2.
EDIT: By the way, if you vote for something, especially if it's something besides red or black, please specify reasons in the thread.
Ok, will some of the people who voted for blue please say why blue would be better than black or red and this deck, as I am especially curous since i have not even mentioned considering blue as a second color here so I am eager to hear people's opinions on how blue helps this deck more than the other colors.
It's really not too hard. IF i can play blood moon, I have red mana, correct? And I have 10 plains, which makes it liekly that i will have white mana also. All it does it make it less painful to make red mana. It doesn't hurt me very much at all, since the most white mana i need is two.
Reciprocate maybe, i don't know, seems kind of pointless if i've already taken the damage, but i suppose i could consider it.
a few thoughts. firemane angel is great. there was a huge debate when rav was first out about whether or not she belonged in the deck. i feel she does, three fold. one she is a win condition with evasion. two, the life gain can really add up and help against fast aggro, beats, and burn from zoo. three, she is recursive which is gold against control. sure it costs 10, but a control match is going to last quite a long number of turns already so it shouldnt be a problem. one other card i would not be without in my deck, is genju of the fields. the life gain again can really add up and put you out of reach of burn, plus its a non wrathable win condition. i have won many games by attacking with a couple genjus over and over.
I think what you really want to play is this. Join us. :-P
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Very little? Erm, its basically the same deck man. Except that it has better win conditions and goodies like Electrolyze.
If you really want help with this deck then take out Konda and the Hondens. Konda is nowhere near as good as Yosie or even the red Dragon. As for the Hondens, I like them too, but you said yourself that enchanment hate is being played. If the hondens are really doing you any good, they'll be destroyed.
Try a sense of humour next time. ;-)
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of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx Cube
I think it would be cool to add R and U.
You could have blue for stall/counters with hinder or remand. And if you put in firemane angel, you could also put in Zur's Weirding. Another cool card for continuous stall would be shard phoenix and pyroclasm together. The only thing that it wouldn't kill would be rumbling slum and ghost council of orzhova, but you could get rid of both of them with U.
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4 terashi's grasp
4 wrath of god
4 faith's fetters
3 Konda, lord of eiganjo
4 blood moon
4 Lightning helix
4 pyroclasm
4 honden of infinite rage
3 devouring light
4 battlefield forge
10 plains
6 mountain
4 circle of protection:red
3 peace of mind
4 pithing needle
4 sacred ground
Alright, so i decided to just browse through the competetive forum and take a look at what the big decks use, mainly.
Enchantments
Enchantments
Enchantments
Aggressive swarming creatures
Big and/or hard to remove creatures
Enchantments
So this gave a pretty clear message: Play enchantment hate. Play creature hate. Which translates into: Play white. That much is obvious. Terashi's grasp, kami of ancient law, wrath of god, faith's fetters. I'd say white's pretty handy at dealing with those. The harder part is the splash color. The best splashes are clearly black or red. Black gives castigate, mortify, ghost council of orzhova, red gives blood moon, lightning helix, pyroclasm. I'm really not set on red at all, changing to black would be an easy transition. Konda is just there because he's a nearly impossible to remove win condition, honden is there becaues it's a non-creature win condition, like a baby konda.
I'd like some feedback, as well as some thoughts on the issue of Black vs. Red as a second color.
EDIT: Poll up.
he can sweep the board then swing a bunch.
maybe he's just to expensive(probably)
I dont know why people use reciprocate, the card is good and is nice against Gruul or zoo.
for a winner, I would suggest Yosei, the morning star or his red counterpart.
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Just thought I would through that one out there, but I like the deck. Very good meta observations, if I were you though I would personally go with Black, because of Mortify. Gets a lot of the meta in one nifty card. Blood Moon really isn't worth the splash because all the decks can handle it/ have a way to deal with it right now.
4x Final Judgement
4x Shining Shoal
2x Reverse the Sands
4x Blaze
3x Storm Herd*
4x Genju of the Fields
3x Faiths Fetters
3x Ghostly Prison
2x Sensei's Devining Top
4x Urza's Tower
3x Urza's Power Plant
3x Urza's Mine
4x Sacred Foundry
9x Plains
4x Firemane Angel
1x Ghostly Prison
1x Faiths Fetters
4x Terashi's Grasp
1x Boseiju, who shelters all
2x Storage Matrix
2x Pithing Needles
I'd also like to see any R/W control become tier 1. I just think it has potential to dissrupt the entire meta.
Kami of ancient Law, Wrath of God, Life-Gain Honden, Shock Honden, Devouring light, Lightning helix, Mortify, Castigate, Conjurer's Ban
And incidental Rakdos fun, a lil later down the line...
EDIT: By the way, if you vote for something, especially if it's something besides red or black, please specify reasons in the thread.
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Reciprocate maybe, i don't know, seems kind of pointless if i've already taken the damage, but i suppose i could consider it.
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of its steep paths have a chance of gaining its luminous summits"
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If you really want help with this deck then take out Konda and the Hondens. Konda is nowhere near as good as Yosie or even the red Dragon. As for the Hondens, I like them too, but you said yourself that enchanment hate is being played. If the hondens are really doing you any good, they'll be destroyed.
Try a sense of humour next time. ;-)
of its steep paths have a chance of gaining its luminous summits"
-Karl Heinrich Marx
Cube
You could have blue for stall/counters with hinder or remand. And if you put in firemane angel, you could also put in Zur's Weirding. Another cool card for continuous stall would be shard phoenix and pyroclasm together. The only thing that it wouldn't kill would be rumbling slum and ghost council of orzhova, but you could get rid of both of them with U.