Welcome to the thread for 1Everything. Before we start, I'd like to acknowledge that the name "1Everything" is an inside joke (One With Nothing, One With Everything). From now on, I will abbreviate "1Everything" to "1E". So this deck is dedicated to everyone and anyone with apartment number 1E. So you say, "One With Nothing? That card sucks." and I say "then play against this." So basically, this deck's closest relative is Dredge and its biggest enemy is itself. Later on in this post, I will post a list with every card I have ever considered ever whenever wherever, if you know of a cool card that's not in there please tell. Using an insane amount of cards that go fast, 1E aims to empty your hand and fill up your graveyard and battlefield on T1. What I've found out is that the cards have to have an amazing amount of synergy to work, but there's an amazing amount of cards with synergy. Without further ado, the best part of any thread in the whole entire world: the contents.
I: Intro
II: What 1E is all about
III: Why play 1E?
IV: Strategy
V: What to Play
VI: What NOT to play
Thanks for reading this! Hope to catch you next time.
--Eminem
…
…
…
………Uh, what? I didn't write anything? Damn. Well, guess I have to do it now. That's me, always doing all of the work, working so hard that I don't have time to sleep.
Intro
So, basically whatever I say here is me trying not to repeat myself and not doing a very good job. In IE, you need a hand discard card in your opening hand if you want to win the game. Luckily, this is not a drawback at all since you should be running about 11. Yeah, seems obsessive with hand discard, but, in reality, these cards are alot more pain than the average joe could deal with. The main hand discard cards are One With Nothing, Manabond, and Lion's Eye Diamond. Each has it's own benefits, my favorite being Manabond. One With Nothing you can use to catch your opponents by surprise on their turns. Lion's Eye Diamond gives you a free Black Lotus with extra benefits (the hand discard). But Manabond, beautiful Manabond not only has you discard your hand, but lets you pump out some of that annoying mana (and some of the 8 manlands we run, 12 at most if you decide to run Mutavault). You see, this deck was annoying me because their was no right amount of mana at all. If you run less, you seem to get utterly and totally mana screwed. But if you run more than 16 land, then the land gets discarded like a useless little piece of ****. You really don't need land past T3, and you hate it if you draw it. So as I was telling my friend about it, he goes, "Why not Manlands"? Boom, Headshot. And it only gets better when you add Manabond to the equation. So that is why we run manlands. In 1E, you try to get out as many creatures as you can, as fast as you can. That's my small intro sentence which for some reason I'm including in the bottom of the intro, due to my great writing skills. I mean, it makes total sense to make no sense. It's like when I tried out Fauna Shaman. Would be cool if it could do something if I discard it, but I continually ended up discarding it.
II: What is 1E all about?
Winning. I love sections that take up a bunch of time just to say this in summary. If your deck can't win, then why did you post it? To make it so it could win? Why did I just answer my own question? Anyways. Erm…where were we…oh yes, winning. A strange concept, is it not? Seriously, though, it's about pumping out your hand on turn one and then annihilating your opponents with those awesome cards that are Vengevine, Bloodghast and Reassembling Skeletons (Bloodghast was another reason I hated the land situation). Then you can proceed to annihilate them. Remember, though, this deck should be about winning.
III: Why play 1E?
Why not? It's fast. It's fun. It can trample over main awesome decks like Dredge and Tribal. And it has a devastating MU against itself. Whenever I played it against myself in MWS, it was weird because I either utterly destroyed myself or both sides had so much power that they were keeping each other in check until someone draws a recur creature other than the one he has on the battlefield already. It made me realize that Reassembling Skeletons was a beast. The real question is, did I really need a whole section dedicated to this? It's a very fun deck to play with, once you just test it out. If you don't play it, but instead you are playing against it, I feel bad for you, and if you win, which you will undoubtedly from time to time, then I like your piloting skills. Its a cool deck to play against as well, so it's enjoyable either way.
IV: Strategy
I'm not going to lie, at first, this deck seems easy to pilot. That's what I was thinking at first. But after extensive mistakes at first, I'll leave some words of wisdom:
1. Think out what you'll play the first two turns before deciding whether to mull or not.
2. If you're going to play something, think out what you would play after so that you don't mess up.
3. You could have probably thought of those yourself.
With this deck type, it's fun to surprise them like, "oh, he has no creatures, let's attack him" to "oh crap, two Vengevines, a Basking Rootwalla and a Gorgon Recluse". 'Cause that's how I roll. Anyways, these columns might seem slightly pathetically small right now, but they're going to get bigger in the long run.
V: What to Play
So this is pretty much the point where I give you the decklist I've been testing out and give you every single card I've looked at. First off, I'm going to give you guys all the cards with some brief analysis of what they do right next to their name, with a key at the bottom.
Key:
CB= Creature Booster
HD= Hand Discard
MB= Mana Booster
CD= Creature Destruction
A lot of these cards are iffy. I just don't want people to take their valuable time and have it not be worth it. Basically, the card doesn't work well unless it's one mana or less or is useful when being put into a graveyard/in a graveyard. Now, here's my decklist, under construction:
First off: Please don't criticize my choice of Treetop Village. It's a 3/3 trample, and the ETB effect doesn't make that much of a difference in this deck. Now that we've got that out of the way (it's my baby) we can move on to more important stuff. Vengeful Pharaoh appears to be better than Dark Withering, but with such intense graveyard hate I don't know. The reason I have 8 enchantment hate in the SB is for Leyline. I hate that card. Gorgon Recluse has been working out really well for me.
Basking Rootwalla- I shouldn't have to explain this card. I fell in love with from the moment I saw it. Also, the way Madness is now worded makes it work with Vengevine. Uh, what? A 3/3 for 0? I think I'll take that. Mainly better than Memnite overall.
Memnite- Memnite is a cool card. Especially in this deck. I don't have much to say here, but I really like the idea of this card and it helps this deck work. Also, it can't really be discarded so it helps my cause.
Vengeful Pharaoh- This card is a cool idea. More often then not I find it saving my ass. If you have a heavy-gy hate meta it's still worth running 1. Also not a dead card if discarded. We can't really have much cards that don't work if discarded. Then this deck would be terrible. I run none I don't think it's worth it to run Fauna Shaman or Entomb.
Vengevine- This card is amazing. Without it, this deck would literally be nothing. Without it, the universe would be nothing! If you choose not to run it, I wish you well and hope that you can get 29th place in a 30-player tournament. Good luck.
Bloodghast- I love this card. For me, it's not as good with a turn zero draw as Vengevine, but it's not dead when you draw it next turn without a discard card. It's just such a cool card
Gorgon Recluse- I really, really love this card. A 2/4 Deathtouch on my first turn along with some other stuff due to Lion's Eye is irresistible. It's cheaper to cast and can be a ton more useful than some other cards. It's won me so many games so far.
Dark Withering- This card has single-handedly slaughtered my opponents in conjunction with Vengeful Pharaoh and Gorgon Recluse. You attack with three creatures? Surprise! I sac Lion's Eye for a Withering and a Gorgon, then use Pharaoh on the last one. Slaughter 'em all!
Infiltation Lens- Awesome card, puts the consistency level of the deck up really high. Um…yeah. Also, they'll have a hard choice in some cases.
One With Nothing- Thus this deck came into existence. Can make some nasty surprises for your opponents! When people see that card, they get scared. Plus, you've got to credit it for the name.
Manabond- This card should be called Manlandbond. Not only does it make the sweetest T1 power play ever. Not only do you get your hand discard, you get rid of all your land and manlands the right way: onto the battlefield! This is my favorite "hand discard" card.
Lion's Eye Diamond- Exceptional, exceptional, exceptional. This card is a Black Lotus with an awesome extra added effect for us, not a Black Lotus with a mean drawback. Ahh, do you smell that? It smells like…like…like victory!
Bayou- Who can argue with this card? It's just so plain good. Plus it can be fetched, so that makes it a great card in my book and everyone else's.
Overgrown Tomb- Like a slightly degraded Bayou. Don't get me wrong, though, this card is still way too good for it's own good.
Verdant Catacombs- Who can argue with this? It fetches me a Bayou and then I feel good.
Manlands- If I have to explain this one more time I'll go crazy, I swear.
So it's all good in the hood for card explanations.
VI: What Not To Play
This isn't even a section, really. It's just me warning you to not play anything that doesn't have awesome synergy. Also, the Pacts do not work very well at all and Fauna Shaman and Buried Alive always get discarded too early. Typically if it's over 1 mana and it has no graveyard/discard effect, you should NOT be playing it.
God Bless America! And every other country have a good day and all the other have a nice day crap. Sincerely. All that other stuf, peace, live, happiness, and drop in next time.
The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
Yup, does Unearth work with Vengevine? Because I looked at it before and I didn't think that it did. Anyways…the errata wording of madness is weird. If you would discard this card, remove it from the game instead. You then may cast it or put it into your gy. So, I think that madness works…I've had this conversation before and people ended up agreeing. Unearth would be cool for me if it worked with Vengevine, and thanks I hope madness ends up working
And to be honest, hellbent isn't too good.
Private Mod Note
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Rollback Post to RevisionRollBack
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Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
Madness works fine with LED. You get the mana immediately (it is a mana ability, just one with a restriction on when it can be activated) and can use it to cast an Arrogant Wurm that it casued you to discard.
No, unearth does not count as casting a creature and won't help with Vengevines.
The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
Darkblast seems like it would fit well in this list in some number, as does perhaps Mox diamond and life from the loam. I think I would drop at least 1 of the Haakon as it is legendary and does keep coming back and the infiltration lenses as they seem subpar.
Darkblast ruins card av, and as Nikorasu pointed out, you need to have av of some sort here. Infiltration Lens is cool like that, a one drop as well. We can run that or Glimpse of Nature. Haakon being legendary doesn't matter because he should be in the graveyard. But I do only need two, so I can drop one for another Lens, which ha helped me out a ton
Private Mod Note
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Rollback Post to RevisionRollBack
]
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
What about Gitixian probe and cabal therapy. You can use the Probes and before it resolves put LED on the stack to pitch your dudes and all that trickery, but then at the end of the day you will resolve the probe, get a free shot of their hand, and then draw a card so your not totally on empty if you dont need to be.
With the info of what there hand is, Cabal Therapy and bloodghast now becomes a monster of a control package.
The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
The second is guaranteed as a T1 deck that is really good, plus its' mana is better. I would choose #2. However, Eminem is correct, comes down to preference. Eminem was not correct, however, for tying Rihanna to the bed and setting the house on fire.
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Welcome to the thread for 1Everything. Before we start, I'd like to acknowledge that the name "1Everything" is an inside joke (One With Nothing, One With Everything). From now on, I will abbreviate "1Everything" to "1E". So this deck is dedicated to everyone and anyone with apartment number 1E. So you say, "One With Nothing? That card sucks." and I say "then play against this." So basically, this deck's closest relative is Dredge and its biggest enemy is itself. Later on in this post, I will post a list with every card I have ever considered ever whenever wherever, if you know of a cool card that's not in there please tell. Using an insane amount of cards that go fast, 1E aims to empty your hand and fill up your graveyard and battlefield on T1. What I've found out is that the cards have to have an amazing amount of synergy to work, but there's an amazing amount of cards with synergy. Without further ado, the best part of any thread in the whole entire world: the contents.
I: Intro
II: What 1E is all about
III: Why play 1E?
IV: Strategy
V: What to Play
VI: What NOT to play
Thanks for reading this! Hope to catch you next time.
--Eminem
…
…
…
………Uh, what? I didn't write anything? Damn. Well, guess I have to do it now. That's me, always doing all of the work, working so hard that I don't have time to sleep.
Intro
II: What is 1E all about?
III: Why play 1E?
IV: Strategy
1. Think out what you'll play the first two turns before deciding whether to mull or not.
2. If you're going to play something, think out what you would play after so that you don't mess up.
3. You could have probably thought of those yourself.
With this deck type, it's fun to surprise them like, "oh, he has no creatures, let's attack him" to "oh crap, two Vengevines, a Basking Rootwalla and a Gorgon Recluse". 'Cause that's how I roll. Anyways, these columns might seem slightly pathetically small right now, but they're going to get bigger in the long run.
V: What to Play
Key:
CB= Creature Booster
HD= Hand Discard
MB= Mana Booster
CD= Creature Destruction
A lot of these cards are iffy. I just don't want people to take their valuable time and have it not be worth it. Basically, the card doesn't work well unless it's one mana or less or is useful when being put into a graveyard/in a graveyard. Now, here's my decklist, under construction:
4 Memnite
2 Vengeful Pharaoh
4 Vengevine
4 Bloodghast
4 Gorgon Recluse
2 Haakon, Stromgald Scourge
2 Dark Withering
3 Gitaxian Probe
4 Manabond
3 One With Nothing
4 Lion's Eye Diamond
4 Overgrown Tomb
4 Verdant Catacombs
4 Mishra's Factory
4 Treetop Village
4 Nature's Claim
4 Simplify
EDIT: SB not done yet.
First off: Please don't criticize my choice of Treetop Village. It's a 3/3 trample, and the ETB effect doesn't make that much of a difference in this deck. Now that we've got that out of the way (it's my baby) we can move on to more important stuff. Vengeful Pharaoh appears to be better than Dark Withering, but with such intense graveyard hate I don't know. The reason I have 8 enchantment hate in the SB is for Leyline. I hate that card. Gorgon Recluse has been working out really well for me.
Basking Rootwalla- I shouldn't have to explain this card. I fell in love with from the moment I saw it. Also, the way Madness is now worded makes it work with Vengevine. Uh, what? A 3/3 for 0? I think I'll take that. Mainly better than Memnite overall.
Memnite- Memnite is a cool card. Especially in this deck. I don't have much to say here, but I really like the idea of this card and it helps this deck work. Also, it can't really be discarded so it helps my cause.
Vengeful Pharaoh- This card is a cool idea. More often then not I find it saving my ass. If you have a heavy-gy hate meta it's still worth running 1. Also not a dead card if discarded. We can't really have much cards that don't work if discarded. Then this deck would be terrible. I run none I don't think it's worth it to run Fauna Shaman or Entomb.
Vengevine- This card is amazing. Without it, this deck would literally be nothing. Without it, the universe would be nothing! If you choose not to run it, I wish you well and hope that you can get 29th place in a 30-player tournament. Good luck.
Bloodghast- I love this card. For me, it's not as good with a turn zero draw as Vengevine, but it's not dead when you draw it next turn without a discard card. It's just such a cool card
Haakon, Stromgald Scourge- 'Cuz Haakon is a beast. Thanks to Nikorasu for recommending
Gorgon Recluse- I really, really love this card. A 2/4 Deathtouch on my first turn along with some other stuff due to Lion's Eye is irresistible. It's cheaper to cast and can be a ton more useful than some other cards. It's won me so many games so far.
Dark Withering- This card has single-handedly slaughtered my opponents in conjunction with Vengeful Pharaoh and Gorgon Recluse. You attack with three creatures? Surprise! I sac Lion's Eye for a Withering and a Gorgon, then use Pharaoh on the last one. Slaughter 'em all!
Infiltation Lens- Awesome card, puts the consistency level of the deck up really high. Um…yeah. Also, they'll have a hard choice in some cases.
One With Nothing- Thus this deck came into existence. Can make some nasty surprises for your opponents! When people see that card, they get scared. Plus, you've got to credit it for the name.
Manabond- This card should be called Manlandbond. Not only does it make the sweetest T1 power play ever. Not only do you get your hand discard, you get rid of all your land and manlands the right way: onto the battlefield! This is my favorite "hand discard" card.
Lion's Eye Diamond- Exceptional, exceptional, exceptional. This card is a Black Lotus with an awesome extra added effect for us, not a Black Lotus with a mean drawback. Ahh, do you smell that? It smells like…like…like victory!
Bayou- Who can argue with this card? It's just so plain good. Plus it can be fetched, so that makes it a great card in my book and everyone else's.
Overgrown Tomb- Like a slightly degraded Bayou. Don't get me wrong, though, this card is still way too good for it's own good.
Verdant Catacombs- Who can argue with this? It fetches me a Bayou and then I feel good.
Manlands- If I have to explain this one more time I'll go crazy, I swear.
So it's all good in the hood for card explanations.
VI: What Not To Play
God Bless America! And every other country have a good day and all the other have a nice day crap. Sincerely. All that other stuf, peace, live, happiness, and drop in next time.
--Eminem
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
And to be honest, hellbent isn't too good.
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
No, unearth does not count as casting a creature and won't help with Vengevines.
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
With the info of what there hand is, Cabal Therapy and bloodghast now becomes a monster of a control package.
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)
Credit to DolZero for this awesome sig!
Http://www.fantasticneighborhood.com/
Comedy gaming podcast. Listening to it makes you cool.
EDIT: Also, Gitaxian Probe proved amazing. It works better than Lens because it's free.
Sig by Miraculous Recovery Signatures, avvie by Hakai Studios. Thanks!
Stanard:
WR Grenadier
WW White Grenadier WW
Legacy:
BG 1EverythingGB
Casual:
R AllOutAggro R (49-3)