Solemn Simulcrum - An all-around All-Star. Works great with Throne of Geth. Coretapper - Since most all my artifacts are charge counter dependent he works pretty good. Tezzeret the Seeker - A very powerful 'walker. He ramps, is utility, tutors, and is a wincon all in the same card. Proliferate love it! (PLI!) Jace Beleren - I needed card draw in this deck and I felt a 'walker would be good with the proliferate going on. PLI! Sensei's Divining Top - All around good card. Lux Cannon - A powerful card when you can shoot it off every turn. PLI! Coalition Relic - Powerful ramp. PLI! Darksteel Forge - Not sure if this is going to stay, but when it sticks it is nice. Orochi Hatchery - A wincon and manadump. PLI! Voltaic Key - Strong interaction with Lux Cannon and Coretapper. Everflowing Chalice - Strong ramp and PLI! Spine of Ish Sah - Strong removal card and Throne of Geth loves it! Magistrate's Scepter - Extra turns are nice and PLI! Contagion Clasp & Contagion Engine & Throne of Geth are all strong proliferate enablers. Open the Vaults - In my meta somebody will eventually wipe the board. It will be nice to get mine back. Tinker & Fabricate - Tutoring is good mmkay. Academy Ruins - Recursion is good mmkay.
C'mon bro, where is the 4x Unwinding Clock? This is a mutiplayer deck the revolves around tapping an artifact as much as possible! Strongly consider adding artifact lands as well. They're free Tinker targets to nab your Forge and ****.
Consider adding a singleton Mindslaver to control someone's turn? Like, with Unwinding Clock and Lux Cannon you can do tons of stuff on other player's turns. Slaver locking someone might be very effective.
C'mon bro, where is the 4x Unwinding Clock? This is a mutiplayer deck the revolves around tapping an artifact as much as possible! Strongly consider adding artifact lands as well. They're free Tinker targets to nab your Forge and ****.
Thanks for that! I haven't been up to speed on new cards since SoM. Definitely need some of those!
Quote from tich »
Consider adding a singleton Mindslaver to control someone's turn? Like, with Unwinding Clock and Lux Cannon you can do tons of stuff on other player's turns. Slaver locking someone might be very effective.
Agreed, which is one of the main reasons I posted this deck. (Also, because I'm going to eventually post all my MP decks.) I do like Sun Droplet. I have several that have been needing a deck for awhile! Again you never disappoint tich! *edit* You think Clearwater Goblet is too slow? I'm thinking probably.
I think we're probably going to have to cut the sad robot, the Clamp, and I'm thinking that the Spine might have to go too. I get the whole Throne of Geth + Spine of Ish Sah deal, but do we really need more removal? I feel like the Clock kinda eliminates the need for the for Spine.
Other cards I forgot to mention are Tezzeret's Gambit, Thirst for Knowledge, and Rhystic Study. They're all insane, but I feel like the Gambit and the Study would work best. 3 mana for a draw 2 loot 1 probably isn't needed.
Goblet is way too slow. It's better as a "silver bullet" tutor target or something. Even then I'm not feeling it.
I think we're probably going to have to cut the sad robot, the Clamp, and I'm thinking that the Spine might have to go too. I get the whole Throne of Geth + Spine of Ish Sah deal, but do we really need more removal? I feel like the Clock kinda eliminates the need for the for Spine.
Other cards I forgot to mention are Tezzeret's Gambit, Thirst for Knowledge, and Rhystic Study. They're all insane, but I feel like the Gambit and the Study would work best. 3 mana for a draw 2 loot 1 probably isn't needed.
Goblet is way too slow.
Again your probably right. The clamp is in only to clamp the snake tokens for draw which I agree is bad. Adding the Clock I think I can definitely get rid of the Spine. I'm not sold on cutting the sad robot just yet. He does so much. Ramp, chump block, draw a card, throne of geth target. I'll strongly think about it for sure.
Having Jace helps with draw but I'm definitely not married to him. Rhystic Study is probably better and I think I have some laying around I've never gotten around to using.
Damn, I had another idea and completely forgot it.
*edit* Lighthouse Chronologist. I think I have a single of this guy. May throw him in for good measure.
The problem with Jace is that he's almost never going to be better than Rhystic Study. He's a 3 mana draw 3 over 3 turns. That's one too many 3s for my liking. If, at any time, you use his +2 ability then you've just negated any ground that you've tried to gain. His ult will also almost never be used. He probably has to go.
The problem with Jace is that he's almost never going to be better than Rhystic Study. He's a 3 mana draw 3 over 3 turns. That's one too many 3s for my liking. If, at any time, you use his +2 ability then you've just negated any ground that you've tried to gain. His ult will also almost never be used. He probably has to go.
So after tinkering around with this thing, I definitely found room for the Unwinding Clocks, great suggestion by the way.
My biggest problem right now is what exactly to cut to add the protection this deck so desperately needs. Also (since I have so much room in this deck) I'm playing around with the idea of Ichor Wellspring. It has really cute interactions with Throne of Geth and the Reclaimer/Academy Ruins.
tich, how do feel about Norn's Annex in this deck?
Do you guys feel I need more proliferate? I have a lot of tutoring so I don't personally think so, but I'm open to suggestions.
Add all the artifact lands, talismans, signets, borderposts and mana producing artifacts you can. They combo with Unwinding Clock and can be sac'ed to Throne of Geth.
I like Norn's Annex in every deck as long as White isn't popular in your meta. Paying life to attack one player once is an incredibly high cost in say an 8 player game, and will usually cost you the game in the long run. If you pair that with say Sun Droplet, which also heals you 8 life per circuit, then it becomes virtually impossible to attack you profitably. This, however, does not apply in White heavy metas. If people are easily able to pay the W cost, the card drops in value drastically.
I don't like adding Ichor Wellspring and whatever the other one is. They're dead, useless cards. What's the best case scenario? You get a 2-for-1? Woop de doo! This is multiplayer, 2-for-1s aren't turning any heads, don't go adding a bunch of cards that have no value except when paired with exactly one other card in your deck. The Throne is great because it can always sac cards dying to removal, sac extra lands/duplicate cards, sac itself, and overall doesn't need much fuel to do a lot. You do not have to add dead cards that pair somewhat decently with it.
1x Arcbound Reclaimer
4x Coretapper
PLANESWALKERS (6)
3x Tezzeret the Seeker
3x Jace Beleren
ARTIFACTS (22)
3x Unwinding Clock
4x Lux Cannon
2x Coalition Relic
1x Darksteel Forge
1x Orochi Hatchery
1x Voltaic Key
4x Everflowing Chalice
1x Magistrate's Scepter
1x Contagion Clasp
1x Contagion Engine
3x Throne of Geth
1x Skullclamp
1x Open the Vaults
1x Tinker
2x Fabricate
LANDS (20)
1x Academy Ruins
19x Basic Lands
Solemn Simulcrum - An all-around All-Star. Works great with Throne of Geth.
Coretapper - Since most all my artifacts are charge counter dependent he works pretty good.
Tezzeret the Seeker - A very powerful 'walker. He ramps, is utility, tutors, and is a wincon all in the same card. Proliferate love it! (PLI!)
Jace Beleren - I needed card draw in this deck and I felt a 'walker would be good with the proliferate going on. PLI!
Sensei's Divining Top - All around good card.
Lux Cannon - A powerful card when you can shoot it off every turn. PLI!
Coalition Relic - Powerful ramp. PLI!
Darksteel Forge - Not sure if this is going to stay, but when it sticks it is nice.
Orochi Hatchery - A wincon and manadump. PLI!
Voltaic Key - Strong interaction with Lux Cannon and Coretapper.
Everflowing Chalice - Strong ramp and PLI!
Spine of Ish Sah - Strong removal card and Throne of Geth loves it!
Magistrate's Scepter - Extra turns are nice and PLI!
Contagion Clasp & Contagion Engine & Throne of Geth are all strong proliferate enablers.
Open the Vaults - In my meta somebody will eventually wipe the board. It will be nice to get mine back.
Tinker & Fabricate - Tutoring is good mmkay.
Academy Ruins - Recursion is good mmkay.
My MP Decks:
BKorlashB
WGSuperfriendsGW
GRBTorrent of SoulsBRG
UWDeath CannonWU
WUBRG5 Color AllyGRBUW
WUBMaster TransmuterBUW
Consider adding a singleton Mindslaver to control someone's turn? Like, with Unwinding Clock and Lux Cannon you can do tons of stuff on other player's turns. Slaver locking someone might be very effective.
What scares me in this deck's lack of defense. Like, complete and utter lack of. Maybe add Sun Droplet? It does love proliferate. Propaganda, Web of Inertia (+ Relic of Progenitus), Fog Bank, Guard Gomazoa, you need SOMETHING.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Thanks for that! I haven't been up to speed on new cards since SoM. Definitely need some of those!
Again, not a bad idea. Thanks!
Agreed, which is one of the main reasons I posted this deck. (Also, because I'm going to eventually post all my MP decks.) I do like Sun Droplet. I have several that have been needing a deck for awhile! Again you never disappoint tich! *edit* You think Clearwater Goblet is too slow? I'm thinking probably.
My MP Decks:
BKorlashB
WGSuperfriendsGW
GRBTorrent of SoulsBRG
UWDeath CannonWU
WUBRG5 Color AllyGRBUW
WUBMaster TransmuterBUW
Other cards I forgot to mention are Tezzeret's Gambit, Thirst for Knowledge, and Rhystic Study. They're all insane, but I feel like the Gambit and the Study would work best. 3 mana for a draw 2 loot 1 probably isn't needed.
Goblet is way too slow. It's better as a "silver bullet" tutor target or something. Even then I'm not feeling it.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Again your probably right. The clamp is in only to clamp the snake tokens for draw which I agree is bad. Adding the Clock I think I can definitely get rid of the Spine. I'm not sold on cutting the sad robot just yet. He does so much. Ramp, chump block, draw a card, throne of geth target. I'll strongly think about it for sure.
Having Jace helps with draw but I'm definitely not married to him. Rhystic Study is probably better and I think I have some laying around I've never gotten around to using.
Damn, I had another idea and completely forgot it.
*edit* Lighthouse Chronologist. I think I have a single of this guy. May throw him in for good measure.
My MP Decks:
BKorlashB
WGSuperfriendsGW
GRBTorrent of SoulsBRG
UWDeath CannonWU
WUBRG5 Color AllyGRBUW
WUBMaster TransmuterBUW
I'm still not sold on the sad robot, but maybe we could add Skeleton Shard and possibly Myr Retriever? Arcbound Reclaimer possibly. Then things get interesting...
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
Agree with Jace.
The original version of this deck had the Reclaimer and now I can't remember why I cut it.
My MP Decks:
BKorlashB
WGSuperfriendsGW
GRBTorrent of SoulsBRG
UWDeath CannonWU
WUBRG5 Color AllyGRBUW
WUBMaster TransmuterBUW
My biggest problem right now is what exactly to cut to add the protection this deck so desperately needs. Also (since I have so much room in this deck) I'm playing around with the idea of Ichor Wellspring. It has really cute interactions with Throne of Geth and the Reclaimer/Academy Ruins.
tich, how do feel about Norn's Annex in this deck?
Do you guys feel I need more proliferate? I have a lot of tutoring so I don't personally think so, but I'm open to suggestions.
My MP Decks:
BKorlashB
WGSuperfriendsGW
GRBTorrent of SoulsBRG
UWDeath CannonWU
WUBRG5 Color AllyGRBUW
WUBMaster TransmuterBUW
Oh, and throw in a Sol Ring!
My Cube.
Casual Decks
UG Madness GU
W Stonehewer Equipment W
WU Millfolk UW
B Necroskitter (FFA) B
WU Multi-Kicker (FFA) UW
BW Near-Death Experience (FFA) WB
I don't like adding Ichor Wellspring and whatever the other one is. They're dead, useless cards. What's the best case scenario? You get a 2-for-1? Woop de doo! This is multiplayer, 2-for-1s aren't turning any heads, don't go adding a bunch of cards that have no value except when paired with exactly one other card in your deck. The Throne is great because it can always sac cards dying to removal, sac extra lands/duplicate cards, sac itself, and overall doesn't need much fuel to do a lot. You do not have to add dead cards that pair somewhat decently with it.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I definitely think Norn's Annex is going into this deck for defense. Need to put me an order together for some Unwinding Clocks and Norn's Annexes!
My MP Decks:
BKorlashB
WGSuperfriendsGW
GRBTorrent of SoulsBRG
UWDeath CannonWU
WUBRG5 Color AllyGRBUW
WUBMaster TransmuterBUW