Well, i have 12 removal spells, and 8 of my creatures have some form of evasion, so i think I would be ok. If you have any suggestions of any extra removal that you think is neccessary, I'm open to it.
The one nice thing is that it makes basically all your opponent's targeted removal dead (unless it can target you...).
Isao, Enlightened Bushi seems to be one interesting card to add, but I don't know what you would cut. He can take down wolves, apes, and shamans all day long and keep on ticking.
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Isao is interesting, but he still dies to putrefy and when i dont have 2 mana untapped, every other single removal spell in the format (electrolyze can even be split up for 1 to him and 1 to me and the opponent draws a card). The uncounterable is nice, but I'm not sure if he fits in the deck.
Other than the fact that the ghostways are IN THE SIDEBOARD FOR THE PURPOSE OF AVOIDING BOARD SWEEPERS, those would be good ideas. However, this is not a ghostway deck. At all. Ghostway just happens to help it get around a weakness, meaning decks running 4 wrath of god/4 pyroclasm/4 savage twister.
Glorious anthem seems like overkill, ivory mask could be a SB option if i tend to run into targetting problems, chastise is expensive, vengeance is just bad.
Your curve = difficult. Reciprocate would be better than Terashi's Verdict, I think, considering your creatures don't win against big guys. You might also consider proactive Wrath of God. I'm thinking play your early drops, if they out-creature you, clear the board and drop Solifuge and Kodama ftw.
I'm not a huge fan of Ledgewalker in this deck...She fits the theme quite well, but she just...doesn't do much. You don't take advantage of being able to target her yourself and I doubt the pinging she might provide will make all that much of a difference in a game. I would consider Tribe Elder in her slot, to speed you up to Solifuge, Fetters, Kodama and Wrath of God against Zoo and Gruul, since they will really out-creature you.
I do have to say that Devouring Light is awesome with Solifuge. Well done there.
don't Forget En-Vecs. And Moldervine is a good way To make Ledgewaker viable. And if you want to be really silly you could run 8.5 Tails. I'd personally Dip into Red for Helix, Char and Volcanic Hammer. kills creatures and can go to the dome when needed. Red also lets you play Pyroclasm against opposing Ledgewalkers and Twister. you could also try Privileged Position.
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Your curve = difficult. Reciprocate would be better than Terashi's Verdict, I think, considering your creatures don't win against big guys. You might also consider proactive Wrath of God. I'm thinking play your early drops, if they out-creature you, clear the board and drop Solifuge and Kodama ftw.
I'm not a huge fan of Ledgewalker in this deck...She fits the theme quite well, but she just...doesn't do much. You don't take advantage of being able to target her yourself and I doubt the pinging she might provide will make all that much of a difference in a game. I would consider Tribe Elder in her slot, to speed you up to Solifuge, Fetters, Kodama and Wrath of God against Zoo and Gruul, since they will really out-creature you.
I do have to say that Devouring Light is awesome with Solifuge. Well done there.
Maybe reciprocate in additon to the verdict, but i think the verdict is really an underrated card. Plus it can take out meloku . I don't think mass removal is the way to go seeing as how it's the only thing that kills my creatures, but maybe mroe spot removal such as adding reciprocate or red as a color would help.
The ledgewalker is just not bad in any way, it can get through easily through a ground mass and get those extra points in for the solifuge and kodama to finish my opponent off before they can draw some sort of answer. I do think I might need more removal, and red might help that out, but im personally a tad hesitant about running three colors in a deck with triple green creatures.
Privilged position is just redundant and unnecessary, moldervine cloak isnt a good idea when only 8 creatures in the deck can wear it, and 4 of those sacrifice themselves often.
Anyone have any ideas about what to remove for reciprocate?
I like the idea of the deck, but your curve if very...well messy. Although Humble Budoka goes with the idea, I don't really think it is that great of a card. Maybe replace it with a creature that can wear a Cloak.
I also like the Terashi's Verdict. It takes out A LOT of creatures in todays format. Which is very very very good, especially if you are having troubles with aggro decks. Why add reciprocate? Why not add the best removal we have in today's environment? Glare of Subdual?
OK, Humble budoka has been underperforming and I'm dropping him for Paladin en-vec.
Glare of subdual is little underwleming in this deck. It's good in a deck with a lot of creatures to keep the opponent's creatures down, but this deck usually doesnt have a lot more than 3 creatures out at once, and if they are out, they are usually attacking.
But the point of the deck is that most decks CANT deal with my creatures, not that every removal spell in the format kills them. It's part of the virtual card advantage theory. Nearly all the creatures in my deck make basically all removal cards dead cards.
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4 silhana ledgewalker
4 Paladin en-Vec
4 kodama of the north tree
4 giant solifuge
4 kami of ancient law
/////Answers (16)////
4 faith's fetters
4 devouring light
4 terashi's grasp
4 terashi's verdict
4 temple garden
3 vitu-ghazi, the city tree
4 brushland
6 plains
7 forest
4 sacred ground
4 Circle of protection: red
4 pithing needle
3 ghostway
Basically a bunch of hard to deal with creatures and a bunch of solutions to creatures, enchantments etc. Thoughts?
unless you have more removal in your deck, your creatures might not be attacking often enough
Isao, Enlightened Bushi seems to be one interesting card to add, but I don't know what you would cut. He can take down wolves, apes, and shamans all day long and keep on ticking.
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Glorious anthem seems like overkill, ivory mask could be a SB option if i tend to run into targetting problems, chastise is expensive, vengeance is just bad.
I'm not a huge fan of Ledgewalker in this deck...She fits the theme quite well, but she just...doesn't do much. You don't take advantage of being able to target her yourself and I doubt the pinging she might provide will make all that much of a difference in a game. I would consider Tribe Elder in her slot, to speed you up to Solifuge, Fetters, Kodama and Wrath of God against Zoo and Gruul, since they will really out-creature you.
I do have to say that Devouring Light is awesome with Solifuge. Well done there.
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Maybe reciprocate in additon to the verdict, but i think the verdict is really an underrated card. Plus it can take out meloku . I don't think mass removal is the way to go seeing as how it's the only thing that kills my creatures, but maybe mroe spot removal such as adding reciprocate or red as a color would help.
The ledgewalker is just not bad in any way, it can get through easily through a ground mass and get those extra points in for the solifuge and kodama to finish my opponent off before they can draw some sort of answer. I do think I might need more removal, and red might help that out, but im personally a tad hesitant about running three colors in a deck with triple green creatures.
Privilged position is just redundant and unnecessary, moldervine cloak isnt a good idea when only 8 creatures in the deck can wear it, and 4 of those sacrifice themselves often.
Anyone have any ideas about what to remove for reciprocate?
What do people
I also like the Terashi's Verdict. It takes out A LOT of creatures in todays format. Which is very very very good, especially if you are having troubles with aggro decks. Why add reciprocate? Why not add the best removal we have in today's environment? Glare of Subdual?
Glare of subdual is little underwleming in this deck. It's good in a deck with a lot of creatures to keep the opponent's creatures down, but this deck usually doesnt have a lot more than 3 creatures out at once, and if they are out, they are usually attacking.
if not in MD id put her in SB
most decks have to deal with her immediately.