Humans are basically short bus Allies. Lame. Was hoping for a more interesting mechanic. Hada Freeblade is slightly better than him as he is a 1/2 starting out.
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To the people that say that a card needs to be a higher rarity because of Limited... I hate you guys so much. I present to you with this.
Champion of the Parish is undeniably going to be a Constructed powerhouse in a variety of formats, and also a clear first-pick in Limited given the number of Humans we can expect in the set.
The curse is cute, but it needs other cards to have an effect, and even then it is situational, so I'd say it's a crap rare.
Skeletal Grimace is one of those auras which is just strong enough that you might run it as filler in your deck, but you wouldn't be terribly happy with it.
The Alchemist is hard to value. It makes your damage not stack with previous damage, which is sort of like Infect. And while it strengthens your board position over time in exchange, it still leaves you with a situation where a single mass removal spell can not only take out everything you've played, but also negate the major effect it had. Also, helping to fill your opponent's graveyard isn't going to be safe, so you really want to use with this dedicated mill if at all.
Spider Spawning continues the green theme of "Creature cards in the graveyard are a resource that doesn't get expended." Don't see any place for it in Constructed, but despite being pretty swinging and unreliable, it will probably be a decent later-pick in Limited.
The champion seems pretty awesome the other not so much
I feel the opposite way actually.
The red one is probably much more useful and I'm glad it was aggressively costed. I think the white card is similar to many other small white creatures we've seen that grow and it looks powerful but will end up under-performing.
Champion of the Parish... I smell a really meaty mono-white weenie deck in standard!!! Make it soldier sub-themed in Modern Magic and there'll be lethality on the board. might get to work designing a solid white soldier deck for Modern.
And Curse of Stalked Prey is just what the new build of RDW for standard. If only Goblin Guide were to stay in, it would be sweet. But I guess a Modern Magic RDW win will have even more fun with it.
Now with the Undead Alchemist I can see a very fast zombie deck having an alternate win condition of milling thy enemy to death. I think it could work well if the zombie deck is quick enough.
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/boab/159
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/159c
R Citizen Cane (Feldon of the Third Path)
I love the hoo-man tribe in Magic. It's seeing a lot more love. The champion will probably end up being in the white INN Event Deck.
EDH Decks:
Rafiq of the Many - Exalted Smash
Azusa, Lost but Seeking - D-baggery
Currently Playing:
I don't even know right now.
The curse seems fun for multiplayer.
http://www.youtube.com/watch?v=SY8h2vp5Xis
The curse is cute, but it needs other cards to have an effect, and even then it is situational, so I'd say it's a crap rare.
Skeletal Grimace is one of those auras which is just strong enough that you might run it as filler in your deck, but you wouldn't be terribly happy with it.
The Alchemist is hard to value. It makes your damage not stack with previous damage, which is sort of like Infect. And while it strengthens your board position over time in exchange, it still leaves you with a situation where a single mass removal spell can not only take out everything you've played, but also negate the major effect it had. Also, helping to fill your opponent's graveyard isn't going to be safe, so you really want to use with this dedicated mill if at all.
Spider Spawning continues the green theme of "Creature cards in the graveyard are a resource that doesn't get expended." Don't see any place for it in Constructed, but despite being pretty swinging and unreliable, it will probably be a decent later-pick in Limited.
I feel the opposite way actually.
The red one is probably much more useful and I'm glad it was aggressively costed. I think the white card is similar to many other small white creatures we've seen that grow and it looks powerful but will end up under-performing.
yeah it's kind of dumb to make such incredibly similar tribes :/
Lands WUBG
EDH:
Doran WBG
i just hope they keep on coming.
And Curse of Stalked Prey is just what the new build of RDW for standard. If only Goblin Guide were to stay in, it would be sweet. But I guess a Modern Magic RDW win will have even more fun with it.
Now with the Undead Alchemist I can see a very fast zombie deck having an alternate win condition of milling thy enemy to death. I think it could work well if the zombie deck is quick enough.
Plus it's a 4/2 for 4 in blue.. since when does blue get such good creatures?
Having cards like Mirran Crusader, Blade Splicer, Hero of Bladehold is a big upgrade.
Champion and Elite Vanguard make fine 1 drops. I dont think the support is outrageous or anything but it seems fine.
Bident Layers
B Devotion
RG Devotion
UW Control
Modern:
Jund
UW Control
Combo Pod
Legacy:
DeathBlade
RUG Delver
BUG Control
meat's Trade Corner
The zombie reminds me of an idea I had a couple days back.
It actually makes sense in context. Stitchers are the artificers of Innistrad. Just using bodies and not metal... Ew.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
this curse just became TS 5-8
Thanks Hero's of the Plane
Modern
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xRxAffinityxRx