Nicol Bolas has Eldrazi babies with Urza and then takes over Ravnica with Karn.
I also heard that a Lhurgoyf Planeswalker was incoming that has nothing, but plus abilities and when it has more than 20 you win the game.
The last set is a big set with nothing, but Lhurgoyfs. They will learn a lot that uncommon Lhurgoyfs are not fun and that they learned a lot from AVR. I can't wait for the TFC (triple face cards) that have Lhurgoyf lords turning into Lhurgoyf titans.
Edit: Not sure why the card tags aren't working... sorry!
You need to add a number in front of each card name in your deck list.
As for you list, I am working on an Animar deck myself. I can't seem to lockdown my direction. One interaction I think I like that you might consider is draw effects with Tomorrow, Azami's Familiar. things such as Sylvan Library or Myojin of Seeing Winds. Let's you sort through your deck looking for what you want.
Also, it doesn't seem like you have much draw, are you finding that you are running out gas fast? I know my current build has a bit of draw and I sometimes find I quickly run out of gas and go to top deck mode if I can't find a draw spell/ability.
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Rollback Post to RevisionRollBack
GWBGhave, Guru of SporesBWG GRUAnimar, Soul of ElementalsURG RGWUBReaper KingBUWGR
You need to add a number in front of each card name in your deck list.
Thanks! Fixed now
That's a good idea, I'll try to find a Tomorrow, Azami's Familiar to throw in there. I also added a few more draw spells. The Primordial Sage really makes the deck work. I have enough Tutors to routinely get it out.
Nicol Bolas has Eldrazi babies with Urza and then takes over Ravnica with Karn.
I also heard that a Lhurgoyf Planeswalker was incoming that has nothing, but plus abilities and when it has more than 20 you win the game.
The last set is a big set with nothing, but Lhurgoyfs. They will learn a lot that uncommon Lhurgoyfs are not fun and that they learned a lot from AVR. I can't wait for the TFC (triple face cards) that have Lhurgoyf lords turning into Lhurgoyf titans.
In my initial build I ran storm cards, but after play testing I took them out.
If you can generate infinite storm count you've already got an infinite power/infinite toughness creature on the board with evasion (prot white and black, plus Glamerdye = prot any colour). You've also probably drawn your whole deck (Primordial Sage) and/or destroyed/exiled/bounced all of your opponents permanents (Tidespout Tyrant, Terastadon, Brutalizer Exarch, Duplicant).
Playing a storm card really is just win more in my experience.
Also I'm not seeing how you're generating infinite storm count with Cloudstone Curio. It doesn't trigger from artifacts entering play, and you're not running any other colourless creatures. Consider adding morph creatures or Eldrazi if you want to pursue that line of combo.
I run several artifact creatures like the striders, duplicant, ect. Also preist of urabrask and coal stoaker both add red mana to my mana pool for infi mana with it and any red creature.
My goal with the deck is to be able to sit down with my buddys and have a casual game or sit down with my hardcore playgroup and be competitive.
Nicol Bolas has Eldrazi babies with Urza and then takes over Ravnica with Karn.
I also heard that a Lhurgoyf Planeswalker was incoming that has nothing, but plus abilities and when it has more than 20 you win the game.
The last set is a big set with nothing, but Lhurgoyfs. They will learn a lot that uncommon Lhurgoyfs are not fun and that they learned a lot from AVR. I can't wait for the TFC (triple face cards) that have Lhurgoyf lords turning into Lhurgoyf titans.
Hunting Moa I am assuming you use this to just get 2 counters on Animar... You might consider changing him to be a Man-O'-War. With the Man-O'-War you can cast it and bounce itself thus it will only cost you U per cast essentailly letting you counter the hell out of your commander for a mana apeace. Plus it is multifunctional in the fact that you can bounce something else when you need to whereas something like Shrieking Drake lacks the optional opposing bounce.
Priest of Urabrask I am not that big of a fan of something like this. The fact that he only generates red mana sucks. I suppose it has its uses but only generating red mana is definately not the most productive thing in my book.
Mold Shambler ehhhh I feel like you have a lot of this type of card already in your list. Plus he will always cost at least 3 mana due to the kicker not being included for an actual mana cost.
Pierce Strider definately under powered for multiplayer use. You need something with a larger effect than this.
Peace Strider again too under powered for multiplayer EDH. You could perhaps consider Wurmcoil Engine as a decent route to get some lifegain.
Seedborn Muse I am seeing a serious lack of things you would be able to do with all the untapped mana. If you had lots of mana drop outlets then I would say go for it but I just dont know what you are going to do with it.
Primordial Sage I dont know... it seems like a big old target and sort of slow to get rolling. Obviously it has some good functionality with the deck but I dont like how easily it is killed / answered.
Personally I would go either more combo with this list or go more into mass LD / using animar as a mana store to cheapen your spells and what not.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Mold Shambler ehhhh I feel like you have a lot of this type of card already in your list. Plus he will always cost at least 3 mana due to the kicker not being included for an actual mana cost.
Kicker costs are reduced by Animar, as you decide to pay them at the time of casting as part of the total cost, which Animar then reduces.
That is why you can play Hydra (e.g. Apocalypse Hydra) by choosing a value for X and then reducing it using Animar's ability. It is also why both morph and evoke costs can be reduced by Animar.
The Deck:
2cmc
1 Sakura-Tribe Elder
1 Fauna Shaman
1 Gilded Drake
3cmc
1 Fierce Empath
1 Wood Elves
1 Hunting Moa
1 Priest of Urabrask
1 Farhaven Elf
1 Eternal Witness
1 Viashino Heretic
4cmc
1 Solemn Simulacrum
1 Ravenous Baboons
1 Avalanche Riders
1 Clone
1 Coal Stoker
1 Forgotten Ancient
1 Mould Shambler
1 Pierce Strider
1 Peace Strider
1 Quirion Trailblazer
1 Brawn
1 Wonder
5cmc
1 Genesis
1 Seedborn Muse
1 Mulldrifter
1 Acidic Slime
1 Garruk's Packleader
1 Momir Vig, Simic Visionary
1 Skullmulcher
1 Primordial Sage
1 Draining Whelk
1 Deadwood Treefolk
1 Brutalizer Exarch
1 Duplicant
1 Primeval Titan
7cmc
1 Stalking Vengeance
1 Sphinx of Uthuun
1 Palinchron
1 Garruk's Horde
8cmc
1 Tidespout Tyrant
1 Terastadon
Artifacts:6
1 Sol Ring
1 Relic of Progenitus
1 Sensei's Divinig Top
1 Lightning Greaves
1 Sword of Fire and Ice
1 Cloudstone Curio
Instants: 8
1 Pongify
1 Worldly Tutor
1 Spell Crumple
1 Hinder
1 Spelljack
1 Comet Storm
1 Chord of Calling
1 Spin into Myth
Sorceries: 5
1 Grapeshot
1 Hull Breach
1 Disaster Radius
1 Biomantic Mastery
1 Praetor's Counsel
1 Equilibrium
Lands:38
11 Forest
6 Island
3 Mountain
1 City of Brass
1 Copperline Gorge
1 Misty Rainforest
1 Command Tower
1 Rupture Spire
1 Tarnished Citadel
1 Gruul Turf
1 Simic Growth Chamber
1 Evolving Wilds
1 Strip Mine
1 Karplusan Forest
1 Steam Vents
1 Winding Canyons
1 Vivid Creek
1 Scalding Tarn
1 Kazandu Refuge
1 Izzet Boilerworks
1 Terramorphic Expanse
Okay so I know I should be playing Ondu Giant over the trailblazer but it's Rebecca Guay art so I can't bring myself to take it out.
Combos:
Cloudstone Curio + Aminar + two coulourless creatures = infinite storm count or life loss/gain with the striders
Animar + Palinchron = infinte storm count and mana for Comet Storm
Equilibrium or Curio + Coalstoker/Priest of Urabrask + another red creature = infinite red mana or Storm count
Any ideas on how to improve the deck? I want to add more storm but I'm not sure what to add/take out.
Changelog:
09/15/11
-1Myojin of Infinite Rage
-1Fungal Reaches
-1Wickerbough Elder
-1Endric, Spymaster of Trest
-1Erratic Portal
-1 Maon-o'-war
-1Izzet Chronarch
+1Brawn
+1Wonder
+1Terramorphic Expanse
+1Spin into Myth
+1Momir Vig, Simic Visionary
+1Garruk's Packleader
+1Skullmulcher
You need to add a number in front of each card name in your deck list.
As for you list, I am working on an Animar deck myself. I can't seem to lockdown my direction. One interaction I think I like that you might consider is draw effects with Tomorrow, Azami's Familiar. things such as Sylvan Library or Myojin of Seeing Winds. Let's you sort through your deck looking for what you want.
Also, it doesn't seem like you have much draw, are you finding that you are running out gas fast? I know my current build has a bit of draw and I sometimes find I quickly run out of gas and go to top deck mode if I can't find a draw spell/ability.
GRUAnimar, Soul of ElementalsURG
RGWUBReaper KingBUWGR
Thanks! Fixed now
That's a good idea, I'll try to find a Tomorrow, Azami's Familiar to throw in there. I also added a few more draw spells. The Primordial Sage really makes the deck work. I have enough Tutors to routinely get it out.
What do you think of more storm cards?
If you can generate infinite storm count you've already got an infinite power/infinite toughness creature on the board with evasion (prot white and black, plus Glamerdye = prot any colour). You've also probably drawn your whole deck (Primordial Sage) and/or destroyed/exiled/bounced all of your opponents permanents (Tidespout Tyrant, Terastadon, Brutalizer Exarch, Duplicant).
Playing a storm card really is just win more in my experience.
Also I'm not seeing how you're generating infinite storm count with Cloudstone Curio. It doesn't trigger from artifacts entering play, and you're not running any other colourless creatures. Consider adding morph creatures or Eldrazi if you want to pursue that line of combo.
I run several artifact creatures like the striders, duplicant, ect. Also preist of urabrask and coal stoaker both add red mana to my mana pool for infi mana with it and any red creature.
My goal with the deck is to be able to sit down with my buddys and have a casual game or sit down with my hardcore playgroup and be competitive.
Hunting Moa I am assuming you use this to just get 2 counters on Animar... You might consider changing him to be a Man-O'-War. With the Man-O'-War you can cast it and bounce itself thus it will only cost you U per cast essentailly letting you counter the hell out of your commander for a mana apeace. Plus it is multifunctional in the fact that you can bounce something else when you need to whereas something like Shrieking Drake lacks the optional opposing bounce.
Priest of Urabrask I am not that big of a fan of something like this. The fact that he only generates red mana sucks. I suppose it has its uses but only generating red mana is definately not the most productive thing in my book.
Mold Shambler ehhhh I feel like you have a lot of this type of card already in your list. Plus he will always cost at least 3 mana due to the kicker not being included for an actual mana cost.
Pierce Strider definately under powered for multiplayer use. You need something with a larger effect than this.
Peace Strider again too under powered for multiplayer EDH. You could perhaps consider Wurmcoil Engine as a decent route to get some lifegain.
Seedborn Muse I am seeing a serious lack of things you would be able to do with all the untapped mana. If you had lots of mana drop outlets then I would say go for it but I just dont know what you are going to do with it.
Primordial Sage I dont know... it seems like a big old target and sort of slow to get rolling. Obviously it has some good functionality with the deck but I dont like how easily it is killed / answered.
Personally I would go either more combo with this list or go more into mass LD / using animar as a mana store to cheapen your spells and what not.
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[Modern] Allies
Kicker costs are reduced by Animar, as you decide to pay them at the time of casting as part of the total cost, which Animar then reduces.
That is why you can play Hydra (e.g. Apocalypse Hydra) by choosing a value for X and then reducing it using Animar's ability. It is also why both morph and evoke costs can be reduced by Animar.