I've been running the G/u list that Flores took to the SCG invitational. The deck lost a TON of cards, and I don't think its worth it to leave in blue just for Blighted Agent. I've been playing around with the G/w version. The deck is successful because pump spells are insane when paired with infect, and because the deck has TONS of free spells, it is just faster than everything else. The deck has one CMC 3 everything else is 2 or less.
I tried to put in cards to replace what was lost, but I approached it a bit differently. I came to realize, that while the Blighted Agents were very good, I couldn't count on having evasion, as they were only 4 cards in the whole deck. With that in mind, I replaced them with Lost Leonin. I then decided that I needed good ways to give ALL of my creatures evasion consistently. I also realized that my "pump" spells are MUCH better when they have multiple uses and are are versatile. Livewire Lash, of course, makes them ALL awesome, but I want them too be good without it.
Here are some of the other cards, and what I have found in testing:
Apostle's Blessing - This card both gives your creatures evasion, and protects them or your Livewire Lashes from removal. It usually gets the nod over Stave Off because it can give you pro artifacts which can be very relevant when trying to get through defenses.
Stave Off - the 5th Blessing. It doesn't need to break up Exarch/Twin anymore (Blessing can only target your own guys) so its really just a harder to cast Blessing that can't give pro-artifacts. If a deck springs up where casting this on THEIR creatures is big game, I can see going back to a more balanced mix of this and Blessing.
Mighty Leap - Jank turned to gold. I never ever expected this card to be good in the deck. It is VERY expensive for a +2+2 effect, but giving evasion AND pump is very powerful. This card is almost always a welcome sight in my hand. Cards like this are truly the reason never to dismiss any potential card when building and to test with every possibility.
Gitaxian Probe - This card is so great. The information is invaluable. I find the deck almost always has a path to victory that is faster than theirs, IF you can play around their disruption. Also, this is the only draw smoothing that is fast enough for this deck. While I would go down to three if I really needed to squeeze another business card into the main, it would take a lot to convince me to do so.
LIVEWIRE LASH - This card is so incredible in this deck. For a very brief period I had a Sword in the sideboard, and it was such a joke. There is never a situation where it is better than the lash. There are way too many games that go:
T1 - Green Source - Glistener
T2 - Any land - Lash
T3 - Any land - Equip with Blessing/Stave backup
T4 - Win. Really, with almost any 2 pump spells in hand you win or put them in a dire situation.
If there was a probe somewhere in there, so that you know what to play around, its even better. These aggro Lash starts were not nessasary in the G/u version, which had a little more raw pump power, and the Lash was just in case things stalled out. The Lash is MORE important in this build, and I use it in an aggro fashion when I can. I struggle with the idea of 4 in the deck. Guaranteeing that I will have one is amazing, but the second one is almost always bad, so it is rough.
Feeling of Dread - This card is an experiment right now. The thing that attracts me to it, is how many different things it can do. It can tap two guys two turns in a row. It can tap 4 guys once. It can activate a lash and tap a blocker after blockers are declared. It can then activate the lash again if I flash it back after combat. I haven't drawn it enough in testing to fully evaluate, I JUST put it in to test.
Rot Wolf - The other experiment. This card costs a fortune in this deck, but gives it real reach by letting it restock on cards after resources have been depleted (either by forcing blocks, or by having a lash on him), and is also a big, beefy infect beater (by this decks standards at least!)
I'm sure the sideboard is somewhat dodgy. Also, I have no idea if this is the proper mix of pump spell I need much more testing.
Note - Not sure if the lands are totally right. The thinking is that NO green sources can come in tapped on turn 1, Glistener is way too important. I'm not sure if I even tilt further to green just to ensure the first turn elf.
Inkmoth Note - Inkmoth is amazing. It is a little slower, but makes up for it by being very difficult to disrupt. I find that my games usually go very well if I have multiples in my opening hand.
Mental Misstep Note - I may need 4 of these in the board. It would be a metagame call against other missteps, as they kind of wreck this deck.
Kessig Wolf Run and Curse of Stalked Prey seem like good cards in an infect deck giving a little more late game inevitability. And the land gives trample even if X = 0, which wouldn't be half bad when you blow a bunch of pumps and some chump blocker is thrown in front of your dude... needless to say, i'm going to be trying a GR infect deck that may go RUG for Agent or even a RBG for Crusader and removal.
Kessig Wolf Run is a good suggestion if you are going 2 colour (i.e G/R) but will cause you mana problems with any more, and I am pretty sure Livewire Lash reacts only to spells, not abilities. Sorry.
Ah, seems I need to read cards better. Thanks for pointing that out, post edited.
First off, thanks for the above ideas, but the deck is staying green white. The Razor Swine is way too slow, and Assault Strobe and Wreath are both sorcery speed, and are likely to get you blown out.
You were right about Mirran Mettle however. It was not worth it. I got so obsessed with replacing groundswell That I didn't realize the deck doesn't need +4+4 for one green to be brutally fast.
That allows me to run 4x Lost Leonin
It seems incredibly janky, but Mighty Leap and Titanic Growth are both amazing. I am going to edit the OP with the new list and new ideas.
I don't know that I agree that blue in infect isn't worth playing.
Innistrad has Spectral Flight which is akin to white's Mighty leap. While this is sorcery speed it can be better because of multiple swing value. I know that protecting your dude in order to get the enchantment on and/or stay around is the trick... but that is what Apostle's blessing and Ranger's Guile are in the deck for. [Edit] Remember that Distortion strike was also sorcery speed and was completely playable.
I also feel that you wouldn't just play blue for the blighted agent even without Spectral flight. You would also play things for card advantage like Ponder. Don't get me wrong here. I do agree that G/W infect is a great deck which is why I happen to have one. But I also think that U/G Infect isn't gone yet.
I don't know that I agree that blue in infect isn't worth playing.
Innistrad has Spectral Flight which is akin to white's Mighty leap. While this is sorcery speed it can be better because of multiple swing value. I know that protecting your dude in order to get the enchantment on and/or stay around is the trick... but that is what Apostle's blessing and Ranger's Guile are in the deck for. [Edit] Remember that Distortion strike was also sorcery speed and was completely playable.
I also feel that you wouldn't just play blue for the blighted agent even without Spectral flight. You would also play things for card advantage like Ponder. Don't get me wrong here. I do agree that G/W infect is a great deck which is why I happen to have one. But I also think that U/G Infect isn't gone yet.
Those are some good points, especially about Spectral Flight.
But... I feel like Blighted Agent is a little bit of a trap. Because I'm running other, vanilla infectors, I need cards to get them through blockers anyway. Therefore I'd rather have the 2/1 Lost Leonin then the agent. I found in G/u I was always wishing I could put Plague Stingers in, as my deck was SO much better with the agent on the table. I'm not sure that makes sense, but it makes sense to me.
Ponder is not an option in a deck like this even if it was G/u. You cannot durdle. There is maybe a combo-only build or something that can use it, but not in this deck, not if it is being played properly.
After running mono-G infect and noticing that drawing a lash helps win so much more, I was looking at 4-lash decks for infect.
A few other ideas that can work with G/w:
Withstand Death - side vs DoJ Spirit Mantle - Pro creatures = unblockable, with a +1/+1 bonus. Also causes problems for Pod's creature removal
The problem with Travel Preparations is the same that any enchantment has: it dies to removal. It's also sub-optimal without a Lash. I expect I'll find myself wishing it was a Prey's Vengeance all the time
Worth looking into are the 2 other artifacts that allow the creature they're attached to deal damage: Mortarpod and Heavy Arbalest. Mana intensive, but I think we're going to be running 21 lands and 4 Caravan Vigil anyway
As far as Blue, Blighted Agent solves a lot of problems. He makes your lashes better, he allows you to save mana because he can attack without needing an unblockable effect, you can save your blessings for defense or to get a second attacker through.
Might Leap seems strictly inferior to Spectral Flight in this aggressive of a deck
Working all this together for testing, I'm inclined to try for G/w/u
Those are some good points, especially about Spectral Flight.
But... I feel like Blighted Agent is a little bit of a trap. Because I'm running other, vanilla infectors, I need cards to get them through blockers anyway. Therefore I'd rather have the 2/1 Lost Leonin then the agent. I found in G/u I was always wishing I could put Plague Stingers in, as my deck was SO much better with the agent on the table. I'm not sure that makes sense, but it makes sense to me.
Ponder is not an option in a deck like this even if it was G/u. You cannot durdle. There is maybe a combo-only build or something that can use it, but not in this deck, not if it is being played properly.
I think I know what you mean about blighted agent. I found, in running my U/G infect deck, that he was the reason I would win more often than any other creature. I just tend to prefer a creature that doesn't need a "pro" spell to get him through every time; Especially with the format having slowed down so much.
To be honest... after having lost so many good pump spells from green, I am considering switching to either Mono Black or maybe U/B infect. With U/B or B I lose out on Glistener elf and beast within which are my two most used green cards. However, I gain Plague stinger, Phyrexian Crusader(partial evasion and first strike? sure!) and even Skithiryx the Blight Dragon. I am not sure if it was mentioned but there is a black enchantment that gives +3/1 for I believe 2 CMC which would replace Titanic Growth.
Anyways... Onto the interesting bit. My new G/W infect deck looks like this:
What about using Swiftfoot Boots as a way to protect your creatures? I think adding more equipment slows the deck down a bit, but if the format turns out to be a turn or so slower overall, it may not matter as much. Especially if you get into games that go a bit longer (say 6 turns instead of 3 or 4), the boots could shine.
Boots on a Blighted Agent spells BIG trouble for your opponent - especially if you manage to get a Livewire Lash on it as well.
Private Mod Note
():
Rollback Post to RevisionRollBack
Evolution gave us a clock that's always winding down - Dillinger Escape Plan
If you're into metal music of any variety: The PRP / MetalSucks / Heavy Blog is Heavy
A few decks I've been kicking around: Modern: WUBRGHumans / GUInfect Legacy: LED Dredge / UW Stoneblade
What about using Swiftfoot Boots as a way to protect your creatures? I think adding more equipment slows the deck down a bit, but if the format turns out to be a turn or so slower overall, it may not matter as much. Especially if you get into games that go a bit longer (say 6 turns instead of 3 or 4), the boots could shine.
Boots on a Blighted Agent spells BIG trouble for your opponent - especially if you manage to get a Livewire Lash on it as well.
It's a definite possibility. My only concern is that at least half the time your creature will get killed the moment you try to equip the boots (same happens with livewire lash). I would think this would be a decent sideboard card against RDW and spot removal heavy decks.
I think that one of the main ways infect decks are going to win nowadays is by the reach that livewire lash gives and not by big, sudden swings like we used to have.
I think that the benefit of the Swiftfoot Boots is their equip cost. Since it's only 1, hopefully you can have some other form of protection (Apostle's Blessing, Ranger's Guile) in hand that you can also cast in response to the equip.
Unfortunately that can slow you down just a bit if you were planning a hasty attack, but I think that the haste on the boots is kind of more icing on the cake. I feel the real benefit is that they're they cheapest hexproof in the game right now. Especially if you run a creature light build, keeping those one or two guys alive is paramount.
Private Mod Note
():
Rollback Post to RevisionRollBack
Evolution gave us a clock that's always winding down - Dillinger Escape Plan
If you're into metal music of any variety: The PRP / MetalSucks / Heavy Blog is Heavy
A few decks I've been kicking around: Modern: WUBRGHumans / GUInfect Legacy: LED Dredge / UW Stoneblade
So glad that people are trying to make this deck a contender. I used to run a G/W Infect deck before rotation and it was amazing, but I lost all hope after rotation. Now I'm going to give it another shot and I'll post my decklist when it's finished.
I am still LOVING this deck (my version is in the OP). Ghost Quarter might end up being an issue, but its easier to recover from than Tectonic Edge.
The splicers can be an issue, because a colored and artifact creature both on the board can make it much more difficult to get through if you don't have a lash. I tend to side in a fourth Mighty Leap against splicers.
This deck wins so fast sometimes, I've even had RDW players saying "Wow, that was fast!"
Lets talk about the sideboard a little. I think this is the fastest deck. I'm sure this means something for sideboarding but I'm not sure what. B/U control is the deck that gives me the most trouble these days, ESPECIALLY if they are playing hand disruption. I know it seems insane, but this whole deck seems crazy so... Travel Preparations? Even if they make me discard it, I'll still be able to use it, and it sets off Lash which is super important.
I struggle trying to decide between 3 lashes or 4. The first one that you draw is off-the-wall, incredible, amazing, but the next one (unless they have artifact removal) is just terrible. The balance is SO important to this deck, as you are usually 1 card away from winning when you lose (either pump, evasion, or creature)
I like this deck.
@pionusguy - I can't really evaluate your deck as it is going for something way different, much more midrange. My deck is all about mana efficiency and the quick beats. Nexus is just about the best card in the whole deck, it dodges tons of removal and is just awesome.
Inkmoth nexuses win games. If you want a good infect deck, run them. If you're satisfied with casual play decks that don't win FNM's or PT's then don't worry about it.
While the deck I used wasn't actually a Lash based build, I went 3-1 last night at my weekly local tournament with U/G Infect. I hadn't been looking around for lists online, so mine was admittedly a little lackluster, but it gave me a good starting point to work with. I was running this list:
13 pump spells was too many. I think I'm going to cut the Unnatural Predations all together, they were never particularly useful. The Flail was also less useful than I had thought, and the Lash is infinitely better. I also think that I need to add one more land, and I would like to fit in another Ponder as well. I am also playing with the idea of adding in 2x Corrupted Resolve, as I was often looking for a hard counter late game, and there were very, very few situations where my opponent was not already poisoned when I needed the hard counter.
SO MUCH RED at FNM last night (wow, last night? Really? I gotta lay off the drugs). Pretty sure I'm adding Sword of War and Peaces to the board and maybe even Witchbane Orb?!?!?
The deck has been awful the last two FNM's for me. I've drawn some bad mixes and made some poor mulligan choices. I'm going to give it at least 2 more weeks.
The swords weren't great in the board, but the witchbane was decent!
Single card discution: swiftfoot boots?
Is it better than SOFF. I don't think any equipment is better than the lash, but I was thinking the boots would give you a bit of a surprise round to get in on turn 3 or 4 and still have a punp spell if you dropped the boots turn one. Also I think the recurable hexproof is just amazing, thoughts?
"My blade slices the air, sakura petals scatter, crimson blossoms appear on the ground..."
Autumn, the season of the Harvest and Falling Leaves... Song of an unreachable dream...
To post a comment, please login or register a new account.
Cards that were lost due to rotation:
I tried to put in cards to replace what was lost, but I approached it a bit differently. I came to realize, that while the Blighted Agents were very good, I couldn't count on having evasion, as they were only 4 cards in the whole deck. With that in mind, I replaced them with Lost Leonin. I then decided that I needed good ways to give ALL of my creatures evasion consistently. I also realized that my "pump" spells are MUCH better when they have multiple uses and are are versatile. Livewire Lash, of course, makes them ALL awesome, but I want them too be good without it.
Mutagenic Growth and Titanic Growth are an exception to this, as their sheer pumping power for cost are off the scale.
Here are some of the other cards, and what I have found in testing:
Apostle's Blessing - This card both gives your creatures evasion, and protects them or your Livewire Lashes from removal. It usually gets the nod over Stave Off because it can give you pro artifacts which can be very relevant when trying to get through defenses.
Stave Off - the 5th Blessing. It doesn't need to break up Exarch/Twin anymore (Blessing can only target your own guys) so its really just a harder to cast Blessing that can't give pro-artifacts. If a deck springs up where casting this on THEIR creatures is big game, I can see going back to a more balanced mix of this and Blessing.
Mighty Leap - Jank turned to gold. I never ever expected this card to be good in the deck. It is VERY expensive for a +2+2 effect, but giving evasion AND pump is very powerful. This card is almost always a welcome sight in my hand. Cards like this are truly the reason never to dismiss any potential card when building and to test with every possibility.
Gitaxian Probe - This card is so great. The information is invaluable. I find the deck almost always has a path to victory that is faster than theirs, IF you can play around their disruption. Also, this is the only draw smoothing that is fast enough for this deck. While I would go down to three if I really needed to squeeze another business card into the main, it would take a lot to convince me to do so.
LIVEWIRE LASH - This card is so incredible in this deck. For a very brief period I had a Sword in the sideboard, and it was such a joke. There is never a situation where it is better than the lash. There are way too many games that go:
T1 - Green Source - Glistener
T2 - Any land - Lash
T3 - Any land - Equip with Blessing/Stave backup
T4 - Win. Really, with almost any 2 pump spells in hand you win or put them in a dire situation.
If there was a probe somewhere in there, so that you know what to play around, its even better. These aggro Lash starts were not nessasary in the G/u version, which had a little more raw pump power, and the Lash was just in case things stalled out. The Lash is MORE important in this build, and I use it in an aggro fashion when I can. I struggle with the idea of 4 in the deck. Guaranteeing that I will have one is amazing, but the second one is almost always bad, so it is rough.
Feeling of Dread - This card is an experiment right now. The thing that attracts me to it, is how many different things it can do. It can tap two guys two turns in a row. It can tap 4 guys once. It can activate a lash and tap a blocker after blockers are declared. It can then activate the lash again if I flash it back after combat. I haven't drawn it enough in testing to fully evaluate, I JUST put it in to test.
Rot Wolf - The other experiment. This card costs a fortune in this deck, but gives it real reach by letting it restock on cards after resources have been depleted (either by forcing blocks, or by having a lash on him), and is also a big, beefy infect beater (by this decks standards at least!)
Cards considererd but not used: Ranger's Guile, Mirran Mettle, Travel Preparations.
I'm sure the sideboard is somewhat dodgy. Also, I have no idea if this is the proper mix of pump spell I need much more testing.
Note - Not sure if the lands are totally right. The thinking is that NO green sources can come in tapped on turn 1, Glistener is way too important. I'm not sure if I even tilt further to green just to ensure the first turn elf.
Inkmoth Note - Inkmoth is amazing. It is a little slower, but makes up for it by being very difficult to disrupt. I find that my games usually go very well if I have multiples in my opening hand.
Mental Misstep Note - I may need 4 of these in the board. It would be a metagame call against other missteps, as they kind of wreck this deck.
3 Razorverge Thicket
2 Seachrome Coast
1 Glacial Fortress
10 Forest
3 Plains
4 Glistener Elf
4 Ichorclaw Myr
4 Lost Leonin
1 Rot Wolf
4 Mutagenic Growth
4 Titanic Growth
3 Mighty Leap
1 Stave Off
4 Apostle's Blessing
4 Gitaxian Probe
3 Livewire Lash
1 Feeling of Dread
4 Viridian Corrupter
2 Dismember
2 Spellskite
2 Divine Reckoning
2 Creeping Corrosion
1 Overrun
1 Remember the Fallen
1 Make a Wish
My testing options are really limited. If anyone has the testing group/cards/MWS/MTGO/whatever and wants to help, that would be great.
Ah, seems I need to read cards better. Thanks for pointing that out, post edited.
First off, thanks for the above ideas, but the deck is staying green white. The Razor Swine is way too slow, and Assault Strobe and Wreath are both sorcery speed, and are likely to get you blown out.
You were right about Mirran Mettle however. It was not worth it. I got so obsessed with replacing groundswell That I didn't realize the deck doesn't need +4+4 for one green to be brutally fast.
That allows me to run 4x Lost Leonin
It seems incredibly janky, but Mighty Leap and Titanic Growth are both amazing. I am going to edit the OP with the new list and new ideas.
Innistrad has Spectral Flight which is akin to white's Mighty leap. While this is sorcery speed it can be better because of multiple swing value. I know that protecting your dude in order to get the enchantment on and/or stay around is the trick... but that is what Apostle's blessing and Ranger's Guile are in the deck for. [Edit] Remember that Distortion strike was also sorcery speed and was completely playable.
I also feel that you wouldn't just play blue for the blighted agent even without Spectral flight. You would also play things for card advantage like Ponder. Don't get me wrong here. I do agree that G/W infect is a great deck which is why I happen to have one. But I also think that U/G Infect isn't gone yet.
Those are some good points, especially about Spectral Flight.
But... I feel like Blighted Agent is a little bit of a trap. Because I'm running other, vanilla infectors, I need cards to get them through blockers anyway. Therefore I'd rather have the 2/1 Lost Leonin then the agent. I found in G/u I was always wishing I could put Plague Stingers in, as my deck was SO much better with the agent on the table. I'm not sure that makes sense, but it makes sense to me.
Ponder is not an option in a deck like this even if it was G/u. You cannot durdle. There is maybe a combo-only build or something that can use it, but not in this deck, not if it is being played properly.
A few other ideas that can work with G/w:
Withstand Death - side vs DoJ
Spirit Mantle - Pro creatures = unblockable, with a +1/+1 bonus. Also causes problems for Pod's creature removal
The problem with Travel Preparations is the same that any enchantment has: it dies to removal. It's also sub-optimal without a Lash. I expect I'll find myself wishing it was a Prey's Vengeance all the time
Worth looking into are the 2 other artifacts that allow the creature they're attached to deal damage: Mortarpod and Heavy Arbalest. Mana intensive, but I think we're going to be running 21 lands and 4 Caravan Vigil anyway
As far as Blue, Blighted Agent solves a lot of problems. He makes your lashes better, he allows you to save mana because he can attack without needing an unblockable effect, you can save your blessings for defense or to get a second attacker through.
Might Leap seems strictly inferior to Spectral Flight in this aggressive of a deck
Working all this together for testing, I'm inclined to try for G/w/u
4 Blighted Agent
3 Ichorclaw Myr
3 Lost Leonin
4 Mutagenic Growth
4 Titanic Growth
2 Spectral Flight
4 Apostle's Blessing
1 Feeling of Dread
1 Travel Preparations
1 Trollhide
1 Heavy Arbalest
3 Caravan Vigil
4 Inkmoth Nexus
10 Forest
3 Razorverge Thicket
3 Hinterland Harbor
1 Plains
1 Island
I am not happy with the mana base
I think I know what you mean about blighted agent. I found, in running my U/G infect deck, that he was the reason I would win more often than any other creature. I just tend to prefer a creature that doesn't need a "pro" spell to get him through every time; Especially with the format having slowed down so much.
To be honest... after having lost so many good pump spells from green, I am considering switching to either Mono Black or maybe U/B infect. With U/B or B I lose out on Glistener elf and beast within which are my two most used green cards. However, I gain Plague stinger, Phyrexian Crusader(partial evasion and first strike? sure!) and even Skithiryx the Blight Dragon. I am not sure if it was mentioned but there is a black enchantment that gives +3/1 for I believe 2 CMC which would replace Titanic Growth.
Anyways... Onto the interesting bit. My new G/W infect deck looks like this:
4x Glistener Elf
4x Ichorclaw myr
4x Lost Leonin
2x Viridian Corrupter
Spells: 21
4x Mighty Leap
2x Ranger's guile
4x Mutagenic Growth
4x Titanic Growth
3x Apostle's blessing
3x Stave off
1x Angelic Destiny
3x Livewire Lash
Lands:22
4x Sunpetal Grove
4x Razorverge Thicket
4x Inkmoth Nexus
8x Forest
2x Plains
3x Beast within
2x Creeping Corrosion
3x Naturalize
4x Priests of norn
3x Dismember
[Edit] I added in Angelic destiny as a 1 of because a 5/5 flying, first strike, infect dude just seems good to me.
Boots on a Blighted Agent spells BIG trouble for your opponent - especially if you manage to get a Livewire Lash on it as well.
If you're into metal music of any variety: The PRP / MetalSucks / Heavy Blog is Heavy
A few decks I've been kicking around:
Modern:
WUBRGHumans / GUInfect
Legacy:
LED Dredge / UW Stoneblade
It's a definite possibility. My only concern is that at least half the time your creature will get killed the moment you try to equip the boots (same happens with livewire lash). I would think this would be a decent sideboard card against RDW and spot removal heavy decks.
I think that one of the main ways infect decks are going to win nowadays is by the reach that livewire lash gives and not by big, sudden swings like we used to have.
Unfortunately that can slow you down just a bit if you were planning a hasty attack, but I think that the haste on the boots is kind of more icing on the cake. I feel the real benefit is that they're they cheapest hexproof in the game right now. Especially if you run a creature light build, keeping those one or two guys alive is paramount.
If you're into metal music of any variety: The PRP / MetalSucks / Heavy Blog is Heavy
A few decks I've been kicking around:
Modern:
WUBRGHumans / GUInfect
Legacy:
LED Dredge / UW Stoneblade
1 Signal Pest
4 Necropede
2 Ichorclaw Myr
3 Priests of Norn
4 Glistener Elf
3 Plague Myr
3 Corpse Cur
3 Rot Wolf
2 Lost Leonin
1 Blightwidow
1 Phyrexian Swarmlord
1 Phyrexian Hydra
1 Tine Shrike
2 Untamed Might
1 Choking Fumes
Artifacts
1 Viridan Claw
1 Sylvok Lifestaff
1 Contagion Clasp
1 Contagion Engine
1 Bonehoard
Land
1 Sunpetal Grove
10 Plains
9 Forest
3 Revoke Existance
3 Pistus Strike
4 Blight Mamba
2 Viridian Corrupter
3 Shriek Raptor
Don't have Inkmoth Nexus and not sure I want to buy them.
What can I do to improve It?
GUW Bant Enchant
RG Aggro
GRBUW Maze's End
Modern
WBG Melira Pod
RBUG Infect
RG Tron
UWR Affinity
RGW Enchantment Tokens
Legacy
RRR Burn
Commander
WBR Kalia
The splicers can be an issue, because a colored and artifact creature both on the board can make it much more difficult to get through if you don't have a lash. I tend to side in a fourth Mighty Leap against splicers.
This deck wins so fast sometimes, I've even had RDW players saying "Wow, that was fast!"
Lets talk about the sideboard a little. I think this is the fastest deck. I'm sure this means something for sideboarding but I'm not sure what. B/U control is the deck that gives me the most trouble these days, ESPECIALLY if they are playing hand disruption. I know it seems insane, but this whole deck seems crazy so... Travel Preparations? Even if they make me discard it, I'll still be able to use it, and it sets off Lash which is super important.
I struggle trying to decide between 3 lashes or 4. The first one that you draw is off-the-wall, incredible, amazing, but the next one (unless they have artifact removal) is just terrible. The balance is SO important to this deck, as you are usually 1 card away from winning when you lose (either pump, evasion, or creature)
I like this deck.
@pionusguy - I can't really evaluate your deck as it is going for something way different, much more midrange. My deck is all about mana efficiency and the quick beats. Nexus is just about the best card in the whole deck, it dodges tons of removal and is just awesome.
Looks like you're trying to do too much with your deck. Infect should have one purpose. Be fast. with that in mind... here are some suggestions
-1 blight widow
-1 tineshrike
-1 phyrexian hydra
-1 signal pest
-3 corpse cur
-3 rot wolf
-1 bonehoard
-1 sylvok Lifestaff
-1 contagion engine
-1 choking fumes
-3 plague myr
-4 plains
-3 forest
+4 Mutagenic Growth
+4 Titanic Growth
+4 Mighty leap
+2 Lost Leonin
+2 Ichorclaw Myr
+1 Inkmoth
+3 Sunpetal Grove
+4 Razorverge thicket
Inkmoth nexuses win games. If you want a good infect deck, run them. If you're satisfied with casual play decks that don't win FNM's or PT's then don't worry about it.
4x Hinterland Harbor
6x Forest
6x Island
4x Inkmoth Nexus
Creatures:
4x Glistener Elf
4x Blighted Agent
4x Necropede
3x Ichorclaw Myr
2x Putrefax
4x Mutagenic Growth
4x Titanic Growth
3x Ranger's Guile
2x Unnatural Predation
3x Ponder
3x Gitaxian Probe
4x Mana Leak
1x Inquisitor's Flail
13 pump spells was too many. I think I'm going to cut the Unnatural Predations all together, they were never particularly useful. The Flail was also less useful than I had thought, and the Lash is infinitely better. I also think that I need to add one more land, and I would like to fit in another Ponder as well. I am also playing with the idea of adding in 2x Corrupted Resolve, as I was often looking for a hard counter late game, and there were very, very few situations where my opponent was not already poisoned when I needed the hard counter.
4x Blighted Agent
4x Mutagenic Growth
4x Lost Leonin
4x Titanic Growth
3x Spellskite
3x Gitaxian Probe
3x Ranger's Guile
3x Apostle's Blessing
2x Livewire Lash
2x Feeling of Dread
2x Dismember
4x Razorverge Thicket
4x Inkmoth Nexus
3x Seachrome Coast
3x Island
2x Hinterland Harbor
1x Plains
SO MUCH RED at FNM last night (wow, last night? Really? I gotta lay off the drugs). Pretty sure I'm adding Sword of War and Peaces to the board and maybe even Witchbane Orb?!?!?
The swords weren't great in the board, but the witchbane was decent!
Is it better than SOFF. I don't think any equipment is better than the lash, but I was thinking the boots would give you a bit of a surprise round to get in on turn 3 or 4 and still have a punp spell if you dropped the boots turn one. Also I think the recurable hexproof is just amazing, thoughts?
Standard:
BWB/R Eldrazi AggroBR
Modern:
UMerfolkU
"My blade slices the air, sakura petals scatter, crimson blossoms appear on the ground..."
Autumn, the season of the Harvest and Falling Leaves...
Song of an unreachable dream...