Hello everyone! This is my first post on here and I'm throwing up my Animar, Soul of Elements deck. I'll start by saying that Animar is a very fun Gen. I decided to build a tempo deck because he is so suited for it. I found some of these ideas on Salvation and Youtube(like the silver signet) but it is mostly my preferences and such. So, on to it!
Birds, Treespeaker, Iron, Silver, and Copper Signets: This deck really likes to be able to play things if Animar can't get out right away so these guys help.
Lotus Cobra: This is partially in because I love them and partially in because we run a bit of land fetch that we can recur on a regular basis, so yeah, mana=Good.
Sol Ring: No Explanation Needed.
Coiling Oracle: It's cheap and if it isn't land dumping, it's card draw.
Solemn: He's just good for one, and can do funny things that I'll get to later.
Ondu Giant: This would have been Farhaven Elf but A) I can't find mine for whatever reason, and B) This guy gets my 6's when Wild Pair is out.
Primeval and E. Map: NEN
Creatures that aren't Mana:
Clone and Metamorph: Versitile General hate. They can also save your ass with Palinchron if you screw up on your mana and help in a plethora of other ways.
Mulldrifter, Kozilek, and Wall of Blossoms: Card draw. Kozilek is also a colorless non-artifact creature. Hello Curio and other free Eldrazi:D
Sphinx of Uthuun: Fact or Fiction on a big stick.
Jin: He's just a mean card that screams "PLAY ME!"
Primordial Sage and the Storyteller: These guys are draw power that doesn't get bounced and benefit us most of the time.
Man-o'-War and the Cloudskate: Recurable bounce. I normally don't use Man to bounce itself to pump Animar because that is usually a waste of mana.
Duplicant and Ingester: Good removal. Also, with Curio and Wild Pair (and enough counters on Animar), we can tutor out every creature in our 6 total p/t suite. (Solemn can do this for our 4 suite.)
Exarch, Empath, Fauna Shaman: Creature tutors. Good maybe? Exarch can also get rid of pesky non-creature permanents.
Drift: Usually tutors for Curio or Equilibrium but we have quite a bit for the Smily Spirit.
Trinket Mage: Gets something out of our trinket suite or land if your desperate(or just want more land)
Slime and Shambler: Blow up non-creature permanents(Slime doesn't his Walkers:mad:)
Riders: Land destruction. I would love to have a Goblin Settler in here too but it's $13 and I don't want to spend that much.
Kavu and Hellkite: Blow creatures up. Hellkite can blow players up too which is nice.
Terastodon and Ulamog: All your whatever I want dead are belong to the yard. Ulamog is also used to blow up entire fields when bounced back and forth with another Eldrazi.
Artisan and E. Wit: Recursion
Venser, Snake, Whelk, Archmage: Counter stuff and are instant speed bounces for Curio.
Husher: This card is also instant speed bouncing but I've found that it counters opposing tops going onto thier library. Oh, you want to draw? Well I say no. Acidic Slime says thank you for the rare treat.:D
Mastermind: Bounce my stuffs.
Urabrask: Haste my stuffs.
Seedborn Muse: Opposition lock and other fun.
Teferi: Turns your deck into one whose turns are taken before your turn.
Palinchron: Infinite mana and bounce is nice.
Artifacts:
Top: NEN
Relic: This is more of a meta choice. It's Trinketable so I put it in to hose my buddy's Vorosh deck which has some Yard love.
Greaves and Boots: Animar is still very vulnerable to bounce, burn, Beast within, Terastodon, etc. So we have these to help with that.
Curio: THIS CARD IS AMAZING! If you haven't already seen it in action, do so. This lets you bounce all your stuff so you can do it again. It also enables infinite combos.
Enchantments:
Survival: This is a deck with over 40 creatures. Enough Said.
Dance: Most notably General hate. It can do other things if you need it to but I think I'm going to switch this to Phantamal Image.
Equilibrium: A lesser Curio that trade infinite combo for bouncing other peoples stuff
Opposition: We don't attack that much so this locks down other creatures, lands, etc. Can also lock out opponents completely with Seedborn Muse.
Warstorm Surge: I really couldn't tell you whether this is good or not in here because I haven't drawn it once since I put it in but the idea is that we are playing creatures all the time and bouncing them to play them again, so why wouldn't it be good. I'll post when I find out how it is.
Wild Pair: Another one I haven't drawn yet, but this is because I just put it in yesterday. I'll post to tell of its merit.
Non-Creature Spells:
Rite of Replication: This is a card that is auto-included into any EDH build with blue that I make. It's fun and it either kills generals in a pinch or you get 5 of nearly anything on the board. I won the other night by kicking this on an opposing Woodfall Primus when the other 3 players had 3 creatures max.
Beast Within: I can has green Vindicate. Yes please.
Gameplay:
This deck is somewhat straightforward but I'll take you through some of the interactions. Animar can be a fast tempo deck when playing against certain decks or a slow, grindy aggro-control build if we're kept off the General. In most cases we want to get him up to speed and some bounce outlet so we can start rebuying our dudes. Also, it is beautiful when we set up our locks. These include:
Seedborn Muse/Opposition: We play enough creatures to make this busted and a half. If set up early enough, this can shoot the table automatically into the scoop phase.
Curio/Counter Creatures: This gives us the ability to essentially Forbid whatever we want. This lock is usually not brilliant until a Muse is thrown into the mix.
Some Stats:
Type Breakdown
Artifacts: 7
Creatures: 46
Enchantments: 5
Land: 37
Spell: 4
Mana Symbol Occurrence
Blue: 41 (51.90%)
Red: 9 (11.39%)
Green: 29 (36.71%)
Mana Curve
1 Mana: 6 (9.68%)
2 Mana: 12 (19.35%)
3 Mana: 11 (17.74%)
4 Mana: 11 (17.74%)
5 Mana: 7 (11.29%)
6 Mana: 7 (11.29%)
7+ Mana: 8 (12.90%)
TGCPlayer Avg. price: $318.29
Other combos in the deck have already explained above. If you have any questions, tips, concerns, etc. feel free to post. Thanks.
Needs more Jackalope Herd. It's an easy way to get counters on Animar and a cheap 4/5 at the same time, it also tutors for three of your creatures with Wild Pair
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It's kinda like both were printed with "Bear" as the first ability, and one was errata'd to "Support Weight" the other was errata'd to "Large Furry Animal". Both are correct, depending on the context
my opinion is this deck can be suited for many different ways. the first and main thing i would change is your manabase...temple of the false god is almost pointless. i would add lands like city of brass and exotic orchard which usually ends up tapping for multiple different colors
instead of jackalop herd theres cards like man-o-wardream stalkershrieking drake in which my deck i have in there mainly for aluren + animar combo but it is also a good way to use unwanted spare blue mana
My friend was just trying to trade for a herd for me a few days ago. We thought it would be hilarious. It was also before I found out that I got a Wild Pair in my overpriced grabbag so I'm kinda thinking about it. It fetches Palinchron. Wait is that you David? I was just looking at the pic like, "David loves that pic" and you're from Orland.
@piche
Thanks for the feedback. I probably should swap the Temple of Karona. As for the others, I have Man-o'-War but I really don't like the stalker and the drake. They only are in the build to pump Animar and nothing else whereas man can surely do that, but also bounces opponents junk. I feel the others just take space that could do more disruptive or better things. The herd was just a joke because it's a semi-casual build. Thank you though.
It's kinda like both were printed with "Bear" as the first ability, and one was errata'd to "Support Weight" the other was errata'd to "Large Furry Animal". Both are correct, depending on the context
I'm very interested to hear how Wild Pair works out.
I finally got to play it yesterday and it was amazing. Tutoring for answers for free is pretty cool, although I do feel that it needs more synergy to work at full potential.
I considered Wild Pair in my list, but decided it was just too mana intensive for a deck that can infinite so easily.
Pandemonium seems better than Warstorm Surge, just 'cause it's cheaper and your opponent probably won't be able to abuse it as well as you.
Consider Voidmage Husher as he not only counters activated abilities, he self-bounces for reusability.
Dream Stalker is an alternative to Shrieking Drake; personally, I run both.
Don't bother with Sol Ring, Strip Mine, or Temple of the False God. Colorless mana does almost nothing for this deck, and you have better things to dedicate your resources to than trading one of your lands for theirs (since this deck is capable of comboing out on like...turn 4 or 5). If you want mana ramp, look to the signets.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
I considered Wild Pair in my list, but decided it was just too mana intensive for a deck that can infinite so easily.
Pandemonium seems better than Warstorm Surge, just 'cause it's cheaper and your opponent probably won't be able to abuse it as well as you.
Consider Voidmage Husher as he not only counters activated abilities, he self-bounces for reusability.
Dream Stalker is an alternative to Shrieking Drake; personally, I run both.
Don't bother with Sol Ring, Strip Mine, or Temple of the False God. Colorless mana does almost nothing for this deck, and you have better things to dedicate your resources to than trading one of your lands for theirs (since this deck is capable of comboing out on like...turn 4 or 5). If you want mana ramp, look to the signets.
Wild Pair is really just a screw around card that happens to be somewhat effective. I try to make my EDH decks a little bit dumbed down because it's cheap and my playgroup isn't super competitve. There are some a** cards in here but in the long run they play a political role. Warstorm surge is probably just coming out. I don't know what for yet but it may be. Husher's already in the list because I think it's funny.
I really don't find Dreamstalker or Drake to be worth it. I see the merit in them but am unimpressed for some reason. I can also see what you're saying about the lands. I had'nt quite thought of that and will change it when I get to it.
I do have signets as well. Thy are Silver, Copper, and Iron Signet. As for Muddle, I honestly forgot about it. it wll have to be tested. thanks for the input.
Hey, no problem. I took an idea or two from your list myself, so thanks to you too!
I can't believe I missed Man-O'-War. Eesh, he's significantly better than shrieking drake and (conditionally) better than dream stalker.
That reminds me: Wood Elves is nuts, and strictly better than Farhaven Elf and Ondu Giant ('cause it comes in untapped). Speaking of which, Wall of Roots is cool 'cause his ability isn't a tap ability.
URGImperial AnimarGRU BRGProssh, Tokenmaker of KherGRB WURNarset NostalgicRUW UBR"I like your deck better" JelevaRBU UBlue BraidsU GAzusa, Lost but RampingG
WUHanna, Pillowfort's NavigatorUW WBRAleshacratsBRW UBRGrixis Pew PewRBU URGYasova the ThreateningGRU BGGlissa the ArticiferGB WUSygg MerfolkUW RSquee, Value NabobR
yeah wood elves has been nice before and I happen to have Rebecca Guay art so I might throw it in over one of these random cards I want to cut. Also glad you found Man-o'-war. He is pretty dand nifty
1 Joraga Treespeaker
2 Silver Myr
2 Copper Myr
2 Iron Myr
2 Coiling Oracle
3 Fierce Empath
3 Farhaven Elf
6 Draining Whelk
3 Eternal Witness
2 Vedalken Mastermind
2 Lotus Cobra
2 Fauna Shaman
2 Wall of Blossoms
3 Man-o'-War
3 Trinket Mage
4 Solemn Simulacrum
4 Avalanche Riders
4 Voidmage Husher
4 Glen Elandra Archmage
4 Venser, Shaper Savant
4 Mystic Snake
5 Acidic Slime
5 Mulldrifter
5 Riftwing Cloudskate
3 Heartwood Storyteller
3 Drift of Phantasms
4 Flametongue Kavu
4 Ondu Giant
5 Seedborn Muse
6 Mold Shambler
6 Brutalizer Exarch
6 Duplicant
7 Phyrexian Ingester
7 Palinchron
10 Jin-Gitaxias, Core Auger
2 Phantasmal Image
4 Clone
4 Phyrexian Metamorph
1 Birds of Paradise
5 Urabrask the Hidden
5 Teferi, MAge of Zhalfir
6 Primeval Titan
7 Sphinx of Uthuun
8 Terastodon
9 Artisan of Kozilek
10 Kozilek, Butcher of Truth
11 Ulamog, the Infinite Gyre
2 Survival of the Fittest
3 Equilibrium
4 Opposition
6 Warstorm Surge
6 Wild Pair
1 Sensei's Divining Top
1 Sol Ring
1 Relic of Progenitus
1 Expedition Map
2 Lightning Greaves
2 Swiftfoot Boots
3 Cloudstone Curio
3 Beast Within
4 Rite of Replication
1 Fire-Lit Thicket
1 Flooded Grove
1 Stomping Ground
1 Steam Vents
1 Verdant Catacombs
1 Misty Rainforest
1 Scalding Tarn
1 Seat of the Synod
1 Tree of Tales
1 Great Furnace
1 Vivid Grove
1 Vivid Crag
1 Vivid Creek
1 Temple of the False God
1 Command Tower
1 Grove of the Burnwillows
1 Reliquary Tower
1 Strip Mine
6 Forest
7 Island
5 Mountain
Card Choices:
Lotus Cobra: This is partially in because I love them and partially in because we run a bit of land fetch that we can recur on a regular basis, so yeah, mana=Good.
Sol Ring: No Explanation Needed.
Coiling Oracle: It's cheap and if it isn't land dumping, it's card draw.
Solemn: He's just good for one, and can do funny things that I'll get to later.
Ondu Giant: This would have been Farhaven Elf but A) I can't find mine for whatever reason, and B) This guy gets my 6's when Wild Pair is out.
Primeval and E. Map: NEN
Creatures that aren't Mana:
Mulldrifter, Kozilek, and Wall of Blossoms: Card draw. Kozilek is also a colorless non-artifact creature. Hello Curio and other free Eldrazi:D
Sphinx of Uthuun: Fact or Fiction on a big stick.
Jin: He's just a mean card that screams "PLAY ME!"
Primordial Sage and the Storyteller: These guys are draw power that doesn't get bounced and benefit us most of the time.
Man-o'-War and the Cloudskate: Recurable bounce. I normally don't use Man to bounce itself to pump Animar because that is usually a waste of mana.
Duplicant and Ingester: Good removal. Also, with Curio and Wild Pair (and enough counters on Animar), we can tutor out every creature in our 6 total p/t suite. (Solemn can do this for our 4 suite.)
Exarch, Empath, Fauna Shaman: Creature tutors. Good maybe? Exarch can also get rid of pesky non-creature permanents.
Drift: Usually tutors for Curio or Equilibrium but we have quite a bit for the Smily Spirit.
Trinket Mage: Gets something out of our trinket suite or land if your desperate(or just want more land)
Slime and Shambler: Blow up non-creature permanents(Slime doesn't his Walkers:mad:)
Riders: Land destruction. I would love to have a Goblin Settler in here too but it's $13 and I don't want to spend that much.
Kavu and Hellkite: Blow creatures up. Hellkite can blow players up too which is nice.
Terastodon and Ulamog: All your whatever I want dead are belong to the yard. Ulamog is also used to blow up entire fields when bounced back and forth with another Eldrazi.
Artisan and E. Wit: Recursion
Venser, Snake, Whelk, Archmage: Counter stuff and are instant speed bounces for Curio.
Husher: This card is also instant speed bouncing but I've found that it counters opposing tops going onto thier library. Oh, you want to draw? Well I say no. Acidic Slime says thank you for the rare treat.:D
Mastermind: Bounce my stuffs.
Urabrask: Haste my stuffs.
Seedborn Muse: Opposition lock and other fun.
Teferi: Turns your deck into one whose turns are taken before your turn.
Palinchron: Infinite mana and bounce is nice.
Artifacts:
Relic: This is more of a meta choice. It's Trinketable so I put it in to hose my buddy's Vorosh deck which has some Yard love.
Greaves and Boots: Animar is still very vulnerable to bounce, burn, Beast within, Terastodon, etc. So we have these to help with that.
Curio: THIS CARD IS AMAZING! If you haven't already seen it in action, do so. This lets you bounce all your stuff so you can do it again. It also enables infinite combos.
Enchantments:
Dance: Most notably General hate. It can do other things if you need it to but I think I'm going to switch this to Phantamal Image.
Equilibrium: A lesser Curio that trade infinite combo for bouncing other peoples stuff
Opposition: We don't attack that much so this locks down other creatures, lands, etc. Can also lock out opponents completely with Seedborn Muse.
Warstorm Surge: I really couldn't tell you whether this is good or not in here because I haven't drawn it once since I put it in but the idea is that we are playing creatures all the time and bouncing them to play them again, so why wouldn't it be good. I'll post when I find out how it is.
Wild Pair: Another one I haven't drawn yet, but this is because I just put it in yesterday. I'll post to tell of its merit.
Non-Creature Spells:
Beast Within: I can has green Vindicate. Yes please.
Gameplay:
Seedborn Muse/Opposition: We play enough creatures to make this busted and a half. If set up early enough, this can shoot the table automatically into the scoop phase.
Curio/Counter Creatures: This gives us the ability to essentially Forbid whatever we want. This lock is usually not brilliant until a Muse is thrown into the mix.
Some Stats:
Artifacts: 7
Creatures: 46
Enchantments: 5
Land: 37
Spell: 4
Mana Symbol Occurrence
Blue: 41 (51.90%)
Red: 9 (11.39%)
Green: 29 (36.71%)
Mana Curve
1 Mana: 6 (9.68%)
2 Mana: 12 (19.35%)
3 Mana: 11 (17.74%)
4 Mana: 11 (17.74%)
5 Mana: 7 (11.29%)
6 Mana: 7 (11.29%)
7+ Mana: 8 (12.90%)
TGCPlayer Avg. price: $318.29
Other combos in the deck have already explained above. If you have any questions, tips, concerns, etc. feel free to post. Thanks.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )My EDH decks:
BRKaervek the Merciless (unfinished)BR
instead of jackalop herd theres cards like man-o-wardream stalkershrieking drake in which my deck i have in there mainly for aluren + animar combo but it is also a good way to use unwanted spare blue mana
My friend was just trying to trade for a herd for me a few days ago. We thought it would be hilarious. It was also before I found out that I got a Wild Pair in my overpriced grabbag so I'm kinda thinking about it. It fetches Palinchron. Wait is that you David? I was just looking at the pic like, "David loves that pic" and you're from Orland.
@piche
Thanks for the feedback. I probably should swap the Temple of Karona. As for the others, I have Man-o'-War but I really don't like the stalker and the drake. They only are in the build to pump Animar and nothing else whereas man can surely do that, but also bounces opponents junk. I feel the others just take space that could do more disruptive or better things. The herd was just a joke because it's a semi-casual build. Thank you though.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )Also, Alluren seems almost an auto-include in any Animar list.
My Blog About It
I guess I get the usefulness of the drake but I'm still kinda bleh about it. We'll see how it goes.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )Sorry the second one is phantasmal image I'll change it (haven't had my coffee yet)
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )My EDH decks:
BRKaervek the Merciless (unfinished)BR
I finally got to play it yesterday and it was amazing. Tutoring for answers for free is pretty cool, although I do feel that it needs more synergy to work at full potential.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )Pandemonium seems better than Warstorm Surge, just 'cause it's cheaper and your opponent probably won't be able to abuse it as well as you.
Consider Voidmage Husher as he not only counters activated abilities, he self-bounces for reusability.
Dream Stalker is an alternative to Shrieking Drake; personally, I run both.
Don't bother with Sol Ring, Strip Mine, or Temple of the False God. Colorless mana does almost nothing for this deck, and you have better things to dedicate your resources to than trading one of your lands for theirs (since this deck is capable of comboing out on like...turn 4 or 5). If you want mana ramp, look to the signets.
Also, Muddle the Mixture ain't bad.
Living End Contributor and Enthusiast
Come Pucatrade with me
Rules Advisor
Modern: BRGLiving EndGRB
Legacy: UBGShardless BUGGBU
BRGProssh, Tokenmaker of KherGRB
WURNarset NostalgicRUW
UBR"I like your deck better" JelevaRBU
UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
Wild Pair is really just a screw around card that happens to be somewhat effective. I try to make my EDH decks a little bit dumbed down because it's cheap and my playgroup isn't super competitve. There are some a** cards in here but in the long run they play a political role. Warstorm surge is probably just coming out. I don't know what for yet but it may be. Husher's already in the list because I think it's funny.
I really don't find Dreamstalker or Drake to be worth it. I see the merit in them but am unimpressed for some reason. I can also see what you're saying about the lands. I had'nt quite thought of that and will change it when I get to it.
I do have signets as well. Thy are Silver, Copper, and Iron Signet. As for Muddle, I honestly forgot about it. it wll have to be tested. thanks for the input.
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )I can't believe I missed Man-O'-War. Eesh, he's significantly better than shrieking drake and (conditionally) better than dream stalker.
That reminds me: Wood Elves is nuts, and strictly better than Farhaven Elf and Ondu Giant ('cause it comes in untapped). Speaking of which, Wall of Roots is cool 'cause his ability isn't a tap ability.
Living End Contributor and Enthusiast
Come Pucatrade with me
Rules Advisor
Modern: BRGLiving EndGRB
Legacy: UBGShardless BUGGBU
BRGProssh, Tokenmaker of KherGRB
WURNarset NostalgicRUW
UBR"I like your deck better" JelevaRBU
UBlue BraidsU
GAzusa, Lost but RampingG
WBRAleshacratsBRW
UBRGrixis Pew PewRBU
URGYasova the ThreateningGRU
BGGlissa the ArticiferGB
WUSygg MerfolkUW
RSquee, Value NabobR
n0 c0mb0z Sharuum:symw::symu::symb:
Seton Druid Party:symg:
Drana Big Mana Black
Baru Landfall:symg:
Venser:symu:
Animar tempo:symu::symr::symg: (Retired)Azami, Lady of Card Advantage(Retired =[ )