I know it's not a whole lot of testing, pretty much shows this does well against aggro, and is about 50/50 against a lot of control, but I'll add more.
I post a lot of decks in casual, but I think this is a competitive deck. I know that a knee-jerk reaction is to dismiss a deck that plays Nephilim. But it has worked great in this deck. The large amount of removal clears it a good path to attack, giving you a lot of tokens easily.
Solifuge is a havoc wreaker against control. But many of you know this. I've had a Wrath of God used on Solifuge a lot. This is not an exception for you however. It is best to not sacrifice Sakuras as early as possibly if you know you're playing against Solifuge.
The deck obviously beats aggro, you can tell just from looking at it. All the removal is really hard to stop, especially if you can remove multiple creatures in one spell.
I think the rest is pretty self explanatory. I think that the deck works really well.
I'm also looking forward to Crime/Punishmest.
I'm going to do more testing, I'll post them when I do.
Not nearly enough testing to be included in the Competitive forum. Sorry, but moved to DFC.
Looks like a nice deck, and it's always fun to see wins from a deck with a nephilim in it .
Only thing i would do is replace Steve with wood elves since he can fetch green duals, and you don't have to worry about him staying around to block solifuge. Also, i think you have enough good win conditions, so kokusho looks uneccesary, but if you feel you are striving for something to win you the game, you can leave him in. Perhaps castigate would make for a good replacement, since it can mess up control and REALLY mess up heartbeat. Or you could just up your counts on firemane, ***, and putrefy.
Private Mod Note
():
Rollback Post to RevisionRollBack
Signature by kingcobweb
To post a comment, please login or register a new account.
4x Temple Garden
3x Stomping Ground
3x Sacred Foundry
3x Godless Shrine
3x Overgrown Tomb
2x Forest
2x Plains
1x Mountain
1x Swamp
1x Vitu-Ghazi, the City Tree
4x Sakura-Tribe Elder
4x Giant Solifuge
3x Kokusho, The Evening Star
3x Dune-Brood Nephilim
2x Firemane Angel
Other: (21)
4x Farseek
4x Mortify
4x Lightning Helix
3x Wrath of God
3x Putrefy
3x Sensei's Divining Top
4x Cranial Extraction
3x Naturalize
3x Savage Twister
3x Yosei, the Morning Star
1x Wrath of God
1x Firemane Angel
Alright here is some testing results:
G/R Aggro or Zoo
4-2 Pre-sideboard
3-2 Post-SB
BW Aggro (And its variations)
2-0 Pre-Sideboard
2-1 Post Sideboard
GW aggro
1-0 Pre-Sideboard
1-0 Post Sideboard
Emminent Domain
1-0 Pre-Sideboard
1-1 Post-Sideboard
Izzet Machinegun (And it's variations)
2-1 Pre-Sideboard
1-1 Post-Sideboard
BGW Control
1-2 Pre-Sideboard
1-1 Post-sideboard
URza
0-1 Pre-Sideboard
0-1 Post-Sideobard
Overall: 20-13
I know it's not a whole lot of testing, pretty much shows this does well against aggro, and is about 50/50 against a lot of control, but I'll add more.
I post a lot of decks in casual, but I think this is a competitive deck. I know that a knee-jerk reaction is to dismiss a deck that plays Nephilim. But it has worked great in this deck. The large amount of removal clears it a good path to attack, giving you a lot of tokens easily.
Solifuge is a havoc wreaker against control. But many of you know this. I've had a Wrath of God used on Solifuge a lot. This is not an exception for you however. It is best to not sacrifice Sakuras as early as possibly if you know you're playing against Solifuge.
The deck obviously beats aggro, you can tell just from looking at it. All the removal is really hard to stop, especially if you can remove multiple creatures in one spell.
I think the rest is pretty self explanatory. I think that the deck works really well.
I'm also looking forward to Crime/Punishmest.
I'm going to do more testing, I'll post them when I do.
Not nearly enough testing to be included in the Competitive forum. Sorry, but moved to DFC.
Yes, it definatly helps to have a few shocklands lying around.
Just beware of those on MWS who say nephilims are for n00bs and quit, when you play one and they don't have an answer to it.
Only thing i would do is replace Steve with wood elves since he can fetch green duals, and you don't have to worry about him staying around to block solifuge. Also, i think you have enough good win conditions, so kokusho looks uneccesary, but if you feel you are striving for something to win you the game, you can leave him in. Perhaps castigate would make for a good replacement, since it can mess up control and REALLY mess up heartbeat. Or you could just up your counts on firemane, ***, and putrefy.