This will be my first commander guide I've put up here all constructive criticism is welcome.
Theme:
The theme of the deck is creature heavy to fuel Animar's strength gain when his friends come in to battle. I've added creatures who usually have an effect of some sort. It's built on a semi tight budget although still a semi pricey deck.
Weaknesses:
Mass removal / Tuck effects, although he does have prot. from White and Black which is pretty nice. Getting sent off the battlefield and all the work you did adding creatures is gone but we have tricks for that.
You are running a few cards that look weak in this build. Stromkirk Noble - a 1/1 that get's bigger if it deals combat damage is really weak in EDH. Psychosis Crawler and Avatar of Slaughter don't look like they do enough here. Mana Flare and Rites of Flourishing help your opponents a ton. With Animar you shouldn't need this.
B Skithiryx, the Blight Dragon U Azami, Lady of Scrolls UGR Animar, Soul of Elements BU Grimgrin, Corpse-Born WUGJenara, Asura of War BRWort, Boggart Auntie
You are running a few cards that look weak in this build. Stromkirk Noble - a 1/1 that get's bigger if it deals combat damage is really weak in EDH. Psychosis Crawler and Avatar of Slaughter don't look like they do enough here. Mana Flare and Rites of Flourishing help your opponents a ton. With Animar you shouldn't need this.
You're probably right dont need as much mana doubling as I have. Stromkirk is really just there as a quick 1 drop to get Animar up faster out of burn range. Avatar would be held onto until I was ready to start swinging in most cases.
Hey, take a look at my deck list and tell me what you think. I see you used alot more creature ramp than me.
Change mana flare out for Aluren.
Also, what exactly are your win conditions. I see a lot of potential for infinite mana or all lands out, but are you counting on ANimar killing your opponent? If so, then why do you have so little protection for him?
Hey, take a look at my deck list and tell me what you think. I see you used alot more creature ramp than me.
Change mana flare out for Aluren.
Also, what exactly are your win conditions. I see a lot of potential for infinite mana or all lands out, but are you counting on ANimar killing your opponent? If so, then why do you have so little protection for him?
- Win conditions are Animar voltron
- Infinite palinchron buffing Animar to infinite damage
I have a few counter spells to attempt to protect Animar but due to his low cast I'm not that worried about getting him back out. Sure he'll lose some counters if he's spot removed with the combo capability he can get buffed back up relatively quick.
This will be my first commander guide I've put up here all constructive criticism is welcome.
Theme:
Weaknesses:
Mass removal / Tuck effects, although he does have prot. from White and Black which is pretty nice. Getting sent off the battlefield and all the work you did adding creatures is gone but we have tricks for that.
This deck is for you if:
This deck is not for you if:
The Deck
1 Animar, Soul of Elements
Creatures
1 Azusa, lost but seeking
1 Fyndhorn Elves
1 Shrieking Drake
1 Coiling Oracle
1 Mindshrieker
1 Snapcaster Mage
1 Willbender
1 Aether Adept
1 Edric, Spymaster of Trest
1 Eternal Witness
1 Farhaven Elf
1 Fierce Empath
1 Man-o'-War
1 Pestermite
1 Priest of Urabrask
1 Sea Gate Oracle
1 Wood Elves
1 Anger
1 Coal Stoker
1 Mold Shambler
1 Ondu Giant
1 Oracle of Mul Daya
1 Phyrexian Metamorph
1 Solemn Simulacrum
1 Whirlpool Drake
1 Acidic Slime
1 Magus of the Future
1 Mulldrifter
1 Genesis
1 Seedborn Muse
1 Brutalizer Exarch
1 Deadwood Treefolk
1 Draining Whelk
1 Elvish Aberration
1 Primeval Titan
1 Primordial Sage
1 Balefire Dragon
1 Palinchron
1 Avatar of Slaughter
1 Terrastodon
1 Tidespout Tyrant
1 Vorinclex, Voice of Hunger
1 Artisan of Kozilek
1 Forgotten Ancient
1 Mystical Tutor
Sorcery
1 Gamble
1 Rite of Replication
1 Praetor's Counsel
Artifact
1 Sol Ring
1 Gruul Signet
1 Izzet Signet
1 Simic Signet
1 Cloudstone Curio
1 Paradise Plume
1 Prototype Portal
Enchantment
1 Sylvan Library
1 Fecundity
1 Leyline of Anticipation
1 Mana Reflection
1 Wild Pair
Lands
1 Bant Panorama
1 Coral Atoll
1 Dormant Volcano
3 Forest
1 Gemstone Caverns
1 Great Furnace
1 Grixis Panorama
1 Gruul Turf
1 Halimar Depths
1 Hinterland Harbor
4 Island
1 Izzet Boilerworks
1 Jund Panorama
1 Jungle Basin
1 Kazandu Refuge
1 Meteor Crater
4 Mountain
1 Mountain Valley
1 Naya Panorama
1 Reliquary Tower
1 Seat of the Synod
1 Shinka, the Bloodsoaked Keep
1 Shivan Oasis
1 Simic Growth Chamber
1 Sulfur Falls
1 Temple of the False God
1 Terminal Moraine
1 Terrain Generator
1 Thawing Glaciers
1 Tolaria West
1 Tree of Tales
Cards to add:
Genesis
Glamerdye
Forgotten Ancient
Changelog:
Rites of Flourishing > Azusa, Lost but Seeking
Mana Flare > Forgotten Ancient
10/20
Genesis > Psychosis Crawler
Prototype Portal > Stromkirk Noble
Things to consider:
B Skithiryx, the Blight Dragon
U Azami, Lady of Scrolls
UGR Animar, Soul of Elements
BU Grimgrin, Corpse-Born
WUG
Jenara, Asura of WarBR
Wort, Boggart AuntieYou're probably right dont need as much mana doubling as I have. Stromkirk is really just there as a quick 1 drop to get Animar up faster out of burn range. Avatar would be held onto until I was ready to start swinging in most cases.
Change mana flare out for Aluren.
Also, what exactly are your win conditions. I see a lot of potential for infinite mana or all lands out, but are you counting on ANimar killing your opponent? If so, then why do you have so little protection for him?
- Win conditions are Animar voltron
- Infinite palinchron buffing Animar to infinite damage
I have a few counter spells to attempt to protect Animar but due to his low cast I'm not that worried about getting him back out. Sure he'll lose some counters if he's spot removed with the combo capability he can get buffed back up relatively quick.