I really like the idea of this deck although i did froget to add mass removal and I don't really know what to take out.
Also if you guys have any oppinions/suggestions/comments/concerns about my deck feel free to tell me.
EDIT: sorry i forgot to even mention what I'm trying to do here
basically Edric protects you early in the game while you make it look like it's a group hug deck that focuses on draw. Then you start droping maros Black Vise style effects and use Mana cost increasers to keep the cards in thier hand. You use the ramp so that you can still play cards after you're various cost increasers.
i would try and squeeze in praetor's counsel it seems like it is perfect for this deck even if it is mana intensive also if you can get one a mana crypt and possibly some more counterspells as well as snapcaster couldn't hurt
i would try and squeeze in praetor's counsel it seems like it is perfect for this deck even if it is mana intensive also if you can get one a mana crypt and possibly some more counterspells as well as snapcaster couldn't hurt
Praetor's Counsel is already in the deck other than some of the ramp spells I don't see too much for snapcaster although I might try him in place of simacrum to see how well he works although with the shuffling of graveyard back into the deck with elixir of immortality and the like i dont think that he's optimal for this deck. the I might like to get a second opinion on the crypt but I'm playing on a Lackey so getting cards isn't a problem. As for counter spells the mana increasers is the closest to control i will get.
Also I edited the first post to give you an idea of my strategy
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There are 10 types of people in this world those who understand binary and those who don't.
Praetor's Counsel is already in the deck other than some of the ramp spells I don't see too much for snapcaster although I might try him in place of simacrum to see how well he works although with the shuffling of graveyard back into the deck with elixir of immortality and the like i dont think that he's optimal for this deck. the I might like to get a second opinion on the crypt but I'm playing on a Lackey so getting cards isn't a problem. As for counter spells the mana increasers is the closest to control i will get.
Also I edited the first post to give you an idea of my strategy
If you can afford a Mana Crypt, it belongs in every deck. It gives you Sol Ring #2. That's really all that needs to be said. You know all of those disgusting turn one plays fueled by Sol Ring? Now imagine getting them twice as often.
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Currently Playing:
Legacy: Something U/W Controlish EDH Cube
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I have a very similar deck and i must say you gave me some good ideas. I would suggest using <c>Anvil of Bogardan</c>, pretty funny not having a discard phase.
14 Forest
14 Island
1 Flooded Grove
1 Hinterland Harbor
1 Reliquary Tower
1 Simic Growth Chamber
1 Breeding Pool
1 Tropical Island
1 Mikokoro, Center of the Sea
Artifacts
1 Everflowing Chalice
1 Spellbook
1 Elixir of Immortality
1 Sol Ring
1 Doubling Cube
1 Ebony Owl Netsuke
1 Howling Mine
1 Sphere of Restitance
1 Thorn of Amethyst
1 Iron Maiden
1 Misers' Cage
1 Temple Bell
1 Font of Mythos
1 Gauntlet of Power
1 Gilded Lotus
1 Venser's Journal
1 Caged Sun
1 Feroz's Ban
1 Mana Crypt
1 Snapcaster Mage
1 Runed Servitor
1 Viseling
1 Lodestone Golem
1 Psychosis Crawler
1 Aeon Chronicler
1 Maro
1 Primval Titan
1 Ondu Giant
1 Yavimaya Elder
1 Graceful Adept
1 Lorescale Coatl
1 Strumgeist
1 Overbeing of Myth
1 Multani, Maro-Sorcerer
1 Vorinclex, Voice of Hunger
1 Masumaro, First to Live
1 Kami of the Cresent Moon
1 Soramaro, First to Dream
Other Spells
1 Burgeoning
1 Exploration
1 Rites of Florishing
1 Hum of the Radix
1 Mana Reflection
1 Archmage Acension
1 Propaganda
1 Web of Intertia
1 Squeeze
1 Harrow
1 Sprouting Vines
1 Vision Skiens
1 Jace Beleren
1 Cultivate
1 Far Wanderings
1 Journey of Discovery
1 Exposive Vegetation
1 Mwonvuli Acid Moss
1 Prosperity
1 Sky Scribing
1 Timetwister
1 Time Reversal
1 Time Spiral
1 Temporal Cascade
1 Kodama's Reach
1 Praetor's Counsel
I really like the idea of this deck although i did froget to add mass removal and I don't really know what to take out.
Also if you guys have any oppinions/suggestions/comments/concerns about my deck feel free to tell me.
EDIT: sorry i forgot to even mention what I'm trying to do here
basically Edric protects you early in the game while you make it look like it's a group hug deck that focuses on draw. Then you start droping maros Black Vise style effects and use Mana cost increasers to keep the cards in thier hand. You use the ramp so that you can still play cards after you're various cost increasers.
Change Log
- minds aglow
+ Snapcaster Mage
+ Mana Crypt
I play on Lackeyccg (user: La Bruyere)
My decks on this site:
EDH
Edric (are you sure you want to draw?)
Decks not on this site
EDH
Scion Reanimator
Gerrad
Cromat (abusing planeswalker effects
Casual
Golem Tribal
Darksteel Reactor
UWGRBSliver Queen Control p=8329402#post8329402
RBUWG Slivers http://forums.mtgsalvation.com/showthread.php?t=363247 RETIRED
G Omnath http://forums.mtgsalvation.com/showthread.php?p=7428848#post7428848
Legacy
0 Cheerios 0http://forums.mtgsalvation.com/showthread.php?p=7443850#post7443850
Praetor's Counsel is already in the deck other than some of the ramp spells I don't see too much for snapcaster although I might try him in place of simacrum to see how well he works although with the shuffling of graveyard back into the deck with elixir of immortality and the like i dont think that he's optimal for this deck. the I might like to get a second opinion on the crypt but I'm playing on a Lackey so getting cards isn't a problem. As for counter spells the mana increasers is the closest to control i will get.
Also I edited the first post to give you an idea of my strategy
I play on Lackeyccg (user: La Bruyere)
My decks on this site:
EDH
Edric (are you sure you want to draw?)
Decks not on this site
EDH
Scion Reanimator
Gerrad
Cromat (abusing planeswalker effects
Casual
Golem Tribal
Darksteel Reactor
If you can afford a Mana Crypt, it belongs in every deck. It gives you Sol Ring #2. That's really all that needs to be said. You know all of those disgusting turn one plays fueled by Sol Ring? Now imagine getting them twice as often.
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!