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#1 |
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drifts like worried fire
Administrator ![]() Join Date: May 2005
Location: Asker
Posts: 13,616
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Decklists go here. No budget decks. Do not discuss the decks here.
Functional deck tags required.
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Last edited by Sene; 10-31-2011 at 05:31 AM. |
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#2 | ||||||
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Just Getting Started
Join Date: Jun 2011
Location: Norway
Posts: 25
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#3 | ||||||
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Common Mage
Join Date: Aug 2010
Posts: 37
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I have a more classic take on Solar Flare that is tuned to my local meta very well. At my last FNM I lost only to Dungrove Green (2-1) as I scooped three turns into the first game after a mulligan to five and mana screw.
I have a lot of editing I'd like to do. The mana base has been fairly consistent for me, but I do think that more core set lands and basics are needed, and less Scars of Mirrodin lands. I want to fit more Dissipate in the mainboard, at least one. I want to try another Phantasmal Image and one less Unburial Rights, as well as an Elesh Norn in the sideboard. Mental Misstep was a fluke for me, and I never fond myself boarding them in. I will admit that I just threw my sideboard together, so I'm looking for a lot of criticism there. I want more Oblivion Rings too, at least three in my full seventy-five. |
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#4 |
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Experienced Mage
Join Date: Nov 2010
Posts: 68
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This is what im rolling with at the moment but ill be changing it up soon. Just trying to change things up especially the side board not 100% sure if its working
Last edited by Mulletman; 12-05-2011 at 12:36 AM. Reason: Updated list 5/12/2011 |
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#5 | |
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A Man of the People
Join Date: Jan 2010
Location: Massachusetts, USA
Posts: 3,579
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I am getting more and more permission-y with my list:
The MD is pretty consistent: draw cards, counter spells, and eventually use Sun Titan to win the attrition war. You have basically nothing to do on your turn until turn 6 at minimum, which is when you would flashback Unburial Rites and leave counter mana up. One of the amazing things about Snapcaster Mage is the way he lets you diversify your answer spells, so I run a somewhat unconventional removal suite. Disperse is in the main for a few reasons - sometimes, a vanilla bounce card is all you need. However, it's also handy at removing illusions, and it's a fun trick to play with Oblivion Ring. The sideboard is all over the place due to a crazy local metagame, but the goal is to grab the answers you need. I'm not particularly concerned with answering strategies as I am answering specific cards, and most of the cards synergize with Snapcaster or Sun Titan. Steel Sabotage is great tempo against Wurmcoil Engine and Solemn Simulacrum, Spellskite is great against Viridian Emissary/Kessig Wolf Run/burn spells, Day hits hexproof creatures, and Ratchet Bomb interacts favorably with Sun Titan to completely deny the token strategy. Etc., etc. The extra Snapcaster comes in if you find yourself siding out the sorcery-speed stuff to play more of an instant-speed game. The only other cards I'm thinking of running in the board are: Leonin Arbiter, to slow WRR and synergize with Ghost Quarter; Cathedral Membrane, to slow aggro and synergize with Sun Titan; and Gut Shot, since there really aren't many relevant creatures that Dismember gets but Gut Shot won't. I do want to spotlight Surgical Extraction, though, since it's been a complete all-star out of the board. On it's own, it's really not that great. It's saved me once or twice by grabbing Nephalia Drownyards against UB Draw-Go, but that's about it. However, when you combine it with Snapcaster Mage, it's basically a free Thoughtseize. Using Extraction purely as a discard spell has won me several games so far.
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Last edited by Adam W; 11-10-2011 at 09:57 AM. |
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#6 |
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Experienced Mage
Join Date: Oct 2011
Posts: 54
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The main reason I've put up this list is because of its manabase. It's not perfect, or even good - I only own 1 Isolated Chapel - but I rarely find myself without the right colors. Only needing double white by turn 3 makes it easy. |
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#7 | ||||||
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Archmage Overlord
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This list has changed so much since I started playing it about a month ago:
Last edited by ctaylor33; 10-31-2011 at 02:30 PM. |
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#8 | ||||||
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Experienced Mage
Join Date: Mar 2011
Location: Brno
Posts: 69
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Modern: ![]() ![]() UWR ScepterDelver - Boremandos![]() ![]() ![]() Standard: Scars of Mirrodin + Innistrad ![]() ![]() UBw Control![]() ![]() ![]() 5-1-1 Zendikar+Scars of Mirrodin ![]() B/R Vampires![]()
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#10 | ||||||
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Wizard Mentor
Join Date: Sep 2008
Location: Ottawa
Posts: 639
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Here's my list. I've won three tourneys in a row with it so far (FNM x2 and Game day), although, admitedly, I don't play in the most competitive environment on the planet.
I was giving serious thought to my land configuration in light of Akira's emphasis on the Scars lands, but I have decided that would not work in my meta. As it is I always seem to have what I need to Kill or counter on T2 and I really, really need to have the option of dropping Day on T4 or a dude on T6. Waiting another turn because my land comes in tapped would have cost me matches twice on Sunday. Other than that this list has served me very well so far. It is extremely resilient to aggro strategies and okay against control strategies. I'm not entirely sure what to do about the Drownyard. I should either put another in the MD or swap the one I already have out altogether and replace it with a Ghost Quarter. Must say though, that the Drownyard was massive value for me when I had three Snappies in my first 10 cards. /M
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Some people like to win MtG matches in the Red Zone. I prefer to win the way God intended: on the stack. Check out my trade thread at: http://forums.mtgsalvation.com/showthread.php?t=238428 |
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#11 | ||||||
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Common Mage
Join Date: Oct 2009
Location: Pensacola FL
Posts: 45
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I STEAMROLLED my local FNM group w/ this deck, mostly had trouble w/ U/B control (played only one game and it went to time, lawlz), aside from that draw i lost to mono-black infect because i wasnt running Divine Offering at the time. later that night, even w/o the offering i beat the same mono-black control deck in top 4 I am very opposed to the Scars lands in this deck mainly due to the importance of land access during the later game. Any thoughts?
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![]() I'll be the one to protect you from a will to survive and a voice of reason. I'll be the one to protect you from your enemies and your choices, son. |
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#12 | |||||||
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Archmage
Join Date: Jul 2009
Posts: 899
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Here's the deck I've been working on
I made room for Despise caz it's SO good right now and cut Timely from the main. I think I may have to go back to running at least one with the rise of Tokens but I feel that if I can resolve a Elesh Norn then I'm in good shape. After siding it gets better since I go up to 3 Day and add a couple Bombs aswell as said Timely's.
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Last edited by Timewkr23; 11-01-2011 at 11:51 AM. |
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#13 | ||||||
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Ascended Mage
Join Date: Jan 2011
Location: Rhode Island
Posts: 468
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Due to a lack of a few cards, this is what I played at FNM last week.
Went 2-0-1. Then I lost in the Top 8. Feel free to PM for any comments or questions.
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"Two magi could trade spells all day and never crown a victor. The real battle is not one of power but of will. If your confidence breaks, so too shall you.” Currently Playing: U/W Delver Last edited by bmrabb; 11-01-2011 at 09:41 AM. |
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#14 | ||||||
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Just Getting Started
Join Date: Oct 2011
Posts: 1
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Won Gameday and a store championship that my store ran with this build. Not quite got the sideboard nailed down yet but hoping to have it in a better state soon. |
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#15 | ||||||
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Archmage Overlord
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![]() Standard: ![]() ![]() Solar Flare![]() ![]() ![]() Commander: ![]() Ghost Council of Orzhova![]() ![]() Linger on death's door and risk being invited in. Last edited by Coma White; 01-23-2012 at 08:38 PM. |
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