Plenty Desk
Brofaux
Lockdown Prime
NotoriousLynx
Pocketwatch
PsiJet
Truth Desk
Erimety
Gerrard's Mom
Lordschruft
Rimeshade
yewlas
Love Desk
Hyral
Jimmy Groove
MagicBrains
Prophylaxis
Timothy, Mimeslayer
Post your brutal thrashings of your rivals' cards in this thread.
Who critiques who?
Peace lashes out angrily at Plenty.
Plenty stalks Truth in the night.
Truth bears a festering grudge against Love.
Love sucker punches Peace's dog.
Your Challenge Was:
Make a card with a word hidden in its name. The word can have something to do with the card's flavor or its mechanics.
Requirements:
It must be a creature.
It must have a word hidden in its name that relates to its flavor or mechanics.
Note: The card was not required to be a reporter in flavor.
Deadline: Friday, Nov. 11, 9:00 p.m. PST
If you miss your deadline, you will go on probation. Fail to post a top three by the time the next round ends and you will be dropped. (Off a cliff, into a volcano.)
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Private Mod Note
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"You live and learn. At any rate, you live." -Douglas Adams
[B]News Repertoire[/B] - 2U
Creature - Human Advisor (R)
When News Repertoire enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy. Forecast - 2U, Reveal News Repertoire from your hand: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to it's mana cost.
2/1 "Come on, a week's worth of Blood Ridge Bowl coverage; I thought this was suppose to be News."
Name is a pun on News Reporter. Duh.
Possibly the worst pun I have ever seen. Uh... I think it needs flash, dood. There's not going to be a spell on the stack when it enters the battlefield if it's just a normal guy. Flashback ability seems a bit powerful IMHO; you can do it every turn, after all. Flavour text is nice.
Sadivow, the Blind Seer 2UB
Creature - Human Horror (R)
If a player put two or more cards back into their library this turn, you may fateseal 3. 1B, :symtap:: Target player reveals their hand. Choose a type. That player puts all cards of that type on the top of their library from their hand. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) "There was no knowledge of what was to come, but only what was."
1/2
Disavow - dis·a·vow
verb (used with object)
to disclaim knowledge of, connection with, or responsibility for; disown; repudiate: He disavowed the remark that had been attributed to him.
First ability's kind of confusing. Does it require the text "back on top of/on the bottom of/into his or her library"? Or is it just when a card is put into a library? Uh, this guy's kind of broken, dood. You lock them out of the game as soon as you untap with him; because he just puts them on top of their library, they'll draw whatever you put there, and you can just put it back. They're stuck unless they go hellbent and... yeah, it's way too powerful at 4 mana. "Choose a card" would be ridiculously powerful, much less choose a type, which will often hit multiple cards. Not to mention fateseal.
[b]Vansin Delesyeds[/b] 2WUBRG
Legendary Creature – Human Rogue 2W: Tap target creature. 2U: Target permanent doesn't untap during its controller's next untap step. 2B: Target player sacrifices a permanent, then gains 4 life. 3R: Gain control of target permanent until end of turn. 3GG: Target creature fights another target creature. He leads you into temptation..
7/7
This one's probably going to require an explanation...
[b]Vansin Delesyeds[/b] is an anagram of [b]Seven Deadly Sins[/b]. These are commonly known as Wrath, Greed, Sloth, Pride, Lust, Envy, Gluttony.
First ability: Pride (Bow before me!)
Second: Sloth (too lazy to untap and do anything)
Third: Gluttony (Must eat? Cannibalism!)
Fourth: Lust, Envy, Greed (He wants your stuff)
Fifth: Wrath (Provoking fights)
Flavor text: Tempting you with evil.
Note: I do realize this might not fit well on a normal card frame.
Original blue ability: 2U: Target permanent can't untap this turn.
Ugh, it's so clunky... There's no way that's fitting on a card comfortably, especially not with flavour text. He seems kind of expensive though; WUBRG being in the cost usually means that the card can be... quite powerful. This could be 1 or 2 less to cast, I'd say. That said, the abilities seem kinda unbalanced. While the other abilities are way weaker than the mana cost (which is good on repeatable abilities), 3R to gain control of any card at instant speed would be too powerful to print as a single-use, much less on this guy. The power gap between them is a bit much; come on, why would you tap something and lock it when you can gain control of it, attack with it then lock it? That fourth ability should be more expensive than the last, and the last one could be cheaper (it only reads "destroy target creature", after all). No rarity, but eh.
[B]
Rysc, the Master Inflitrator [/B]2UB
Legendary Creature - Human Rogue Lord
Hexproof UB, :symtap:: Target opponent gains control of Rysc, the Master Inflitrator until end of turn. Scry 2.
You play with your hand revealed and creatures you control get -0/-1
3/3
It feels weird that a super infiltrator would hurt you the turn you drop him... or just hurt you. Generally, you're going to have this guy more than any opponent will, so this bothers you a fair bit. Uneven weakening makes me sad too Oh well. Makes for interesting interactions in multiplayer.
[B]Zombie Rampager 1BB
Creature - Zombie Barbarian
Trample
Whenever ~ is blocked, it gets +1/+1 for each creature card in defending player's graveyard.
2/2
Hidden Word: Rampage, refers to his ability being a variation of rampage.
Wow, that's so hidden. I never noticed. lol. It's a pretty sweet ability, though; a temporary Lhurgoyf. I don't really see why it's when it gets blocked; while it makes it closer to Rampage, it isn't really functionally different to having it on an attack trigger besides that the block trigger means nobody will block it. That was the problem with rampage - it's just never going to trigger and you won't get your extra damage. (I think that's why it hasn't been printed since, what, fifth edition? They didn't even go back to it in Time Spiral, except to do the opposite) It kinda blows the point of the ability when just nobody's going to block it unless they can kill it. Take two, then boom. It's a nice card though, barring rampage being D:. [Pseudo]Rampage + trample is always cool.
Hidel's Slime :2mana::symg::symg:
Creature - Ooze (R)
When ~ enters the battlefield, exile target creature you control.
When ~ is put into a graveyard from the battlefield, return the exiled creature to play under it's owners control.
:1mana::symg:: Put a token that is a copy of ~ onto the battlefield.
3/3
Creature: 1/1
Anagram: It's okay. I like the ones that are the whole name better. 2.5/4
Card: That is seriously cool in terms of flavor. I like how it's got the whole oozy mitosis (I think it's mitosis) thing going on. I like that's it's living up to its namesake. Not sure how I'd feel about pulling this as a rare though. It's cool and all, but the ability seems a bit too negative on you - perhaps if the ooze gained all the abilities of the exiled creature? That would be rad. I really like this entry though. I seriously do like this one though. 4/5
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7.5/10
Detectnu, the Informant2UB
Legendary Creature - Human Adviser (MR)
Hexproof
Detectnu is unblockable.
Whenever Detectnu deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card. Undetectable is my first name.
2/2
Creature: 1/1
Anagram: Meh. Could have been better. 1/4
Card: I liiiiike it, but I don't particularly looooove any parts of it. It's a solid entry. Not entirely sure it's Mythic worthy though.The flavor text is a bit janky, too. 3.5/5
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5.5/10
Sheoldred's Grapponoad3BB
Creature - Advisor (R)
If an effect would cause an opponent to discard any number of cards, you may look at that player's hand and choose that many nonland cards instead. That player discards the chosen cards. The grapponoads seed the minds of the Mirrans and Phyrexians alike with praise of the greatest Steel Thane.
3/2
Creature: 1/1
Anagram: This is getting better. It's still not the whole name, but 'Grappanoad' is a pretty good mix-up and it sounds pretty cool. 3/4
Card: This is a cool card. This is the kind of control you'd expect to see out of Sheoldred. There are a lot of layers of flavor to this card. The effect os completely devastating to any persons strategy if you're running a discard deck, which you obviously would in this deck. Great flavor text. 4.5/5
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8.5/10
Dannaba, Fire-Clad3R
Legendary Creature - Elemental Warrior (R)
Whenever ~ attacks, it deals X damage to each other creature and each player, where X is its power. 1R: Dannaba, Fire-Clad gets +1/+0 until end of turn.
1/4
Creature: 1/1
Anagram: First of the bunch to use only the anagram to create a name. I like the end result, too. 4/4
Card: Another great entry. I love how its flavor of 'balanced' is totally coming into play in the fact that all players receive equal damage when it attacks. Id it fair, though? Yeah, I'd say so. It's only got 1 power and the pump cost is appropriate. Very good job. 4.5/5
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9.5/10
Shibtull1UR
Creature- Horror Adviser {R}
Whenever Shibtull deals combat damage to a player, that player reveals his or her hand.
Whenever any player reveals his or her hand to any player, each other player must reveal his or her hand to each other player.
2/2 "We regret to inform you that Chancellor-span-2 is out of service at this time. In the interim, we ask that you enjoy these pictures of Urabrask doing volunteer work 'purifying' small animals."
Creature: 1/1
Anagram: It's a whole name again, even if it's not exactly inspired. 3/4
Card: Not sure how I feel about this one. It doesn't really match your flavor-name choice in my opinion. It's a neat effect but ultimately not amazing. I'd be quite unimpressed if I pulled this as my rare from a pack. 3/5
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7/10
yewlas
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Interesting card, but not sure I would like them taking cards like that as it could give them a huge advantage, especially for or 2 life to pump it to greater than 3.
Rimeshade
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Interesting use of card viewing, but I have to admit I don't see the red in it.
Gerrard's Mom
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I can imagine someone pumping this up just to keep it on, but can see many issues with remembering.
Lordschruft
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Why the use of phybrid mana? It doesn't fit on this card to me. Standard mana would work better.
Erimety
-------
Decent card, but I don't like the fact of it being whenever it attacks. That could lead to serious brokeness.
Cenlise, Keeper of Secrets2UU
Creature - Human Wizard {R}
Flash, split second
Shroud (P/U)(P/U): The next spell cast this turn has split second while it's on the stack.
2/3 Before you seek information from Censile, prepare yourself to never be able to communicate those secrets.
I'm not a huge fan of using keywords in sets that didn't use them. This is interesting, but I'm wondering if it could have more or less been accomplished without the keyword. I mean, Chub Toad didn't get bushido, so I don't think keywords are Wizards' shorthand.
On the other hand, I'm not sure even using a form of Split Second is a good idea. Split Second basically says "You can't respond to this." It's like "can't be countered," but much worse, since you can do almost nothing about it (save weird, non-stack-using things like morph). Having played against it, I find Split Second to be miserable, as it completely takes the interaction out of a game, even if just for a single card. Maybe make it "can't be countered?" I'm not sure if that would be any better, though. At any rate, I'm unconvinced either is U. Split Second was used in all colors (favoring R by a single card, and disfavoring W the same way), and uncounterable (which I think is the most like Split Second) is almost exclusively RG. I appreciate this being a bit open-ended, though, making it pretty cool for multiplayer.
Is it Cenlise, or Censile? Either way, I'm dumb and am not sure what the pun is. I'm assuming License, but you know what happens when you assume.
Etim Feith3UUU
Legendary Creature - Human Wizard (MR)
Flash
When Etim Feith enters the battlefield, end the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 2UU: Return Etim Feith to its owner's hand.
3/3
Time Stop on a stick. No, wait, repeatableTime Stop on a stick. The original had CMC 6 and wasn't half Arcanis the Omnipotent. Sure, Legendary and all that, but still; this is very powerful. Time Stop didn't break any formats, I know, but it wasn't repeatable. And couldn't swing for 3. Or block. Or trigger Champion of the Parish. I have no idea at what cost a repeatable Time Stop would be fair, but I'm willing to bet it's not here.
Time Thief, indeed.
Salof, the Stinger :2mana::symb::symb:
Legendary Creature - Vampire Infiltrator (M)
Flying
Whenever ~ deals combat damage to an opponent, you may gain control of target tapped, non-land permanent they control.
If you gain control of a creature, it becomes a vampire in addition to its other types.
3/4 How better to get the best story, than to make it come to you?
Stealer of things
Other than flavor, this seems U to me. Black certainly has someability to do this, though, so I can see it.
I think it's a little OP, though. I'd make the creature either cost more, or bring down the P/T. Also, it should probably have a clause along the lines of "...for as you control ~." Those are all probably development issues, though, and it is tempered by the tapped, non-land bit.
Overall, I like this pretty well. Nice job.
Daedreven Eht, the Neverdead3BB
Legendary Creature - Zombie Horror (R)
Haste
The "legend rule" doesn't apply to Daedreven Eht.
At the beginning of your upkeep, you may pay 3BB. If so, return all cards named "Daedreven Eht, the Neverdead" to the battlefield.
2/2
Daedreven Eht is a palindrome of " the Neverdead".
I can't say I'm thrilled about having the name be a palindrome like this (a single word palindrome would have been awesome, though). It sort of takes away any fun of deciphering it. For other people, I mean. I specifically requested the names be explained, so thanks!
Anyway, this is a very cool concept. I don't quite get "reporter" from it (which is probably fine), and I'd struggle explaining how a creature can be legendary and have multiple copies out, but whatever. I think this is an excellent design. I'm not sure about power level, but for a first draft this is a pretty good place to be. I love that it affects all copies, not just yours, making it a bit risky. It plays so well with a variety of strategies, such as finisher, making trades with opposing creatures, and as sacrifice fodder.
To nitpick, it should say "return all cards named CARDNAME from their owners' graveyards to the battlefield." Still, this is one of the best designs I saw this round (any team). Great job.
Callous Hand :2mana::sympb::sympb:
Creature - Zombie Minion (U)
When Callous Hand blocks or becomes blocked, you may pay :sympb::sympb:. If you do, regenerate it.
4/2 "He just keeps beatin' on ya and beatin' on ya, and when you think he is done, he just turns around and beats on ya again."
Yay, Minions! I'm not sure why you chose to make it a minion, but the same could be said for all minion cards. I'm just happy to see some love for a very neat class type.
Thank you for designing a simple, non-rare/mythic card. These contests so often have flashy, wordy, "look how innovative of a designer I am" cards. I really appreciate clean designs like this. I'm not in love (get it!) with the flavor text, though.
I'll be honest, I have no clue what the anagram is here. The best I can come up with is a reference to Hand of Cruelty with the "blocks or becomes blocked" text. If that's the case, I'm not sure it qualifies for the round requirements, but I'll just give you the benefit of the doubt and assume you are very subtle and very smart.
Hyral
License? Oh, Silence? Why is it the next spell instead of the next spell you cast? I think if you activate it during someone else's turn they will get the first chance to cast a spell.
I suppose it's fine, goes around hushing things up.
Jimmy Groove
Time Thief, not very hard to get, that's fine but it could use a title. Looks like I never want the blue deck to get to 10 mana. My take would be to end the turn and then give you another turn (for some more mana) without the return clause, Johnny can probably find a way to do that.
MagicBrains
It's a little odd, I guess it will almost always get creatures, which black has done some, but it might as well just say that. Infiltrator should pretty clearly be Rogue. It also seems a bit cheap to me.
Prophylaxis
Palindrome is at least a little creative, it works decently. Being a legend only to get around the legend rule is a little weird. He needs to return himself "from the graveyard."
Timothy, Mimeslayer
Hmmm...well ignoring what you seem to be going for on the pun aspect, I guess the card is ok. A slightly blacker Pewter Golem, nothing much new.
[B]
Rysc, the Master Inflitrator [/B]2UB
Legendary Creature - Human Rogue Lord
Hexproof UB, :symtap:: Target opponent gains control of Rysc, the Master Inflitrator until end of turn. Scry 2.
You play with your hand revealed and creatures you control get -0/-1
3/3
85/100
Design is solid, it's all kinds of weird and has a ****-ton of weird interactions. I dislike that it's in U/B (which means you can't use it in a Zedruu deck!), but it's solid overall. Inflitrator though?
Sadivow, the Blind Seer 2UB
Creature - Human Horror (R)
If a player put two or more cards back into their library this turn, you may fateseal 3. 1B, :symtap:: Target player reveals their hand. Choose a type. That player puts all cards of that type on the top of their library from their hand. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) "There was no knowledge of what was to come, but only what was."
1/2
80/100
I keep feeling like I have a problem with it, but I really don't. It kinda bugs me that you reveal before choosing a type. I just enjoy cards like Cabal Therapy I guess.
[B]Zombie Rampager 1BB
Creature - Zombie Barbarian
Trample
Whenever ~ is blocked, it gets +1/+1 for each creature card in defending player's graveyard.
2/2
[b]Vansin Delesyeds[/b] 2WUBRG
Legendary Creature – Human Rogue 2W: Tap target creature. 2U: Target permanent doesn't untap during its controller's next untap step. 2B: Target player sacrifices a permanent, then gains 4 life. 3R: Gain control of target permanent until end of turn. 3GG: Target creature fights another target creature. He leads you into temptation..
7/7
55/100
Good concept, but wonky costing, and a lack of ability balance makes for a weak card. Nice word though.
[B]News Repertoire[/B] - 2U
Creature - Human Advisor (R)
When News Repertoire enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy. Forecast - 2U, Reveal News Repertoire from your hand: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to it's mana cost.
2/1 "Come on, a week's worth of Blood Ridge Bowl coverage; I thought this was suppose to be News."
40/100
I like the card, but you should have shaved off Forecast and just added Flash, since it kinda doesn't work.
[B]News Repertoire[/B] - 2U
Creature - Human Advisor (R)
When News Repertoire enters the battlefield, you may copy target instant or sorcery spell. You may choose new targets for the copy. Forecast - 2U, Reveal News Repertoire from your hand: Target instant or sorcery spell in your graveyard gains flashback until end of turn. It's flashback cost is equal to it's mana cost.
2/1 "Come on, a week's worth of Blood Ridge Bowl coverage; I thought this was suppose to be News."
This isn't really hiding anything, and it seems crazy powerful. At least it doesnt have flash, but it's still got at least some of that snapcaster danger.
Sadivow, the Blind Seer 2UB
Creature - Human Horror (R)
If a player put two or more cards back into their library this turn, you may fateseal 3. 1B, :symtap:: Target player reveals their hand. Choose a type. That player puts all cards of that type on the top of their library from their hand. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.) "There was no knowledge of what was to come, but only what was."
1/2
This is just kind of odd, and powerful. Can't you basically lock someone out of being able to do anything by forcing them to keep putting a card they can't afford yet on top of their library? And the first ability has no trigger.
[B]Zombie Rampager 1BB
Creature - Zombie Barbarian
Trample
Whenever ~ is blocked, it gets +1/+1 for each creature card in defending player's graveyard.
2/2
As for the rampage thing, it's not really cutting it for me. As for the card, though, it seems fine, though I feel like maybe it should exile those cards as well. Overall, though, pretty nice, normal card.
[b]Vansin Delesyeds[/b] 2WUBRG
Legendary Creature – Human Rogue 2W: Tap target creature. 2U: Target permanent doesn't untap during its controller's next untap step. 2B: Target player sacrifices a permanent, then gains 4 life. 3R: Gain control of target permanent until end of turn. 3GG: Target creature fights another target creature. He leads you into temptation..
7/7
Less is more, but at least you went with a real concept for the hidden word. The card might actually be underpowered, though, given the cost. The green ability is the most potent, but the hardest to use.
[B]
Rysc, the Master Inflitrator [/B]2UB
Legendary Creature - Human Rogue Lord
Hexproof UB, :symtap:: Target opponent gains control of Rysc, the Master Inflitrator until end of turn. Scry 2.
You play with your hand revealed and creatures you control get -0/-1
3/3
Cute, overall. I like it, but it feels like it's going to screw you over a bit more than your opponent, or at least equally, which might not be worth the cost.
Aeromage - This is a cool card, I would love to see it in print for some fun stuffs in casual.
Koopa - I feel like you getting to choose the card is a bit too powerful to go along with the unblockable and the hexproof even for a mythic.
Ninja Caterpie - I think it is an interesting and fun effect.
Socrates - It would need a lower toughness in my opinion for this to be fair and balanced. Right now, the next turn it attacks, it deals 3 damage to every other creature and 3 damage to your opponent as well.
Zelderex - I don't think this would be very fun in multiplayer in that it essentially just says each player plays with their hand revealed. Could have gotten away with it casting 2.
My very first thought is this feels green white and not pure green. This also feels fairly powerful and being multicolored would be a good power level fix (not to mention being in the color pie better). That being said I love the game play that this creature bring to the board. All in all really cool card.
Thats one hell of a super charged hippie you got there. One more mana + multicolored buys you hexproof, unblockable (instead of flying), information about you opponents hand, and you chose the card discarded (which can be a land so getting this guy into play on turn two could mean the end of the game). Further its not like hippe is a bad card to begin with. This card feels way overpowered to me I think he would be fine at 3 mana without three of the above or at 4 mana without 2 of the above abilties.
Well this is defiantly inventive. I believe both of your added points explaining the mechanic are correct, so that's fairly good. I'm not sure if 5 mana is the right amount for this with only a 3/2 body. With the limitation on land discard (which it really needs to be limited in that sense) makes it feel like it should only cost 4 mana or be a slightly better beater, maybe intimidate. After all propaganda is one of the scariest things I know of.
This card is fairly over powered, and when considering it's namesake that feels fairly odd. This plus maze of ith seems pretty stupid. It's far too easy to ramp up the damage and get so far behind that you'll never come back. I think what would be a lot more interesting (and fair) is if he had haste and did the extra damage on dealing combat damage.
Not much to say about this card, 3 mana for a 2/2 with no evasion that has no exclusive bonus, this is vastly under powered and the name isn't a very good play on the word (only a two letter shift).
Erimety: Seems pretty good. Somehow I'm missing the pun/anagram, could just be because I'm tired. I like that he only has 1 toughness, because it makes stealing multiple cards harder.
Gerrard's Mom: Nice, very powerful term. Works great against repeats of the same card. Relentless Rats? Hah! Missing the joke, again though it's probably due to personal level of weariness. “I Need Kills,” if you said it was an acronym?
Lordschruft: Don't really see the point of having Phyrexian mana on this, as I think paying the life would happen only rarely. This creature singlehandely locks a player out of their deck once they enter topdeck for UUBB per turn while drawing you a card, which is probably too strong. I like it anyway, though.
Rimeshade: Nice. I like how you got around the color issues of playing the card you're taking, and the pun as well.
yewlas: Oh, shocker. Right. I like this better than the orignal, since it's more of a threat without needing to wrry about the effect.
Hyral
I love this, but i feel that it should specify the next spell you play, yes I understand as is there are some pretty interesting things that can be done with the stack the way it is currently worded and it lets you have a lot of fun, but I don't think those cool interactions justify the increase in complexity of the stack, the stack is complicated enough already.
Jimmy Groove
ok i think this is really nice and clean, if not way overpowered.
MagicBrains
this for some reason reminds me of phyrexian infiltrator, so I want to see some blue.
Prophylaxis
I just don't understand why a legendary creature would have the legend rule doesn't apply. I think as the creater of this card you should convey a need better.
Timothy, Mimeslayer
Another standard, I would love to see wizard print this card, simple eliquint and playable all qualities that show how inconspicuos but well designed this card is.
1) Timothy, Mimeslayer
2) Hyral
3) Jimmy groove
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New Phyrexia Evening Picayune
Welcome reporters! Your desk assignments are in.
Aeromage
Koopa
Ninja Caterpie
Socrates
Zelderex
Plenty Desk
Brofaux
Lockdown Prime
NotoriousLynx
Pocketwatch
PsiJet
Truth Desk
Erimety
Gerrard's Mom
Lordschruft
Rimeshade
yewlas
Love Desk
Hyral
Jimmy Groove
MagicBrains
Prophylaxis
Timothy, Mimeslayer
Post your brutal thrashings of your rivals' cards in this thread.
Who critiques who?
Peace lashes out angrily at Plenty.
Plenty stalks Truth in the night.
Truth bears a festering grudge against Love.
Love sucker punches Peace's dog.
Make a card with a word hidden in its name. The word can have something to do with the card's flavor or its mechanics.
Requirements:
Deadline: Friday, Nov. 11, 9:00 p.m. PST
If you miss your deadline, you will go on probation. Fail to post a top three by the time the next round ends and you will be dropped. (Off a cliff, into a volcano.)
For the lazy and weak-minded among you, here is a link to the card thread.
Good night and good luck.
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
#2 NotoriousLynx
#3 Brofaux
Possibly the worst pun I have ever seen. Uh... I think it needs flash, dood. There's not going to be a spell on the stack when it enters the battlefield if it's just a normal guy. Flashback ability seems a bit powerful IMHO; you can do it every turn, after all. Flavour text is nice.
First ability's kind of confusing. Does it require the text "back on top of/on the bottom of/into his or her library"? Or is it just when a card is put into a library? Uh, this guy's kind of broken, dood. You lock them out of the game as soon as you untap with him; because he just puts them on top of their library, they'll draw whatever you put there, and you can just put it back. They're stuck unless they go hellbent and... yeah, it's way too powerful at 4 mana. "Choose a card" would be ridiculously powerful, much less choose a type, which will often hit multiple cards. Not to mention fateseal.
Ugh, it's so clunky... There's no way that's fitting on a card comfortably, especially not with flavour text. He seems kind of expensive though; WUBRG being in the cost usually means that the card can be... quite powerful. This could be 1 or 2 less to cast, I'd say. That said, the abilities seem kinda unbalanced. While the other abilities are way weaker than the mana cost (which is good on repeatable abilities), 3R to gain control of any card at instant speed would be too powerful to print as a single-use, much less on this guy. The power gap between them is a bit much; come on, why would you tap something and lock it when you can gain control of it, attack with it then lock it? That fourth ability should be more expensive than the last, and the last one could be cheaper (it only reads "destroy target creature", after all). No rarity, but eh.
It feels weird that a super infiltrator would hurt you the turn you drop him... or just hurt you. Generally, you're going to have this guy more than any opponent will, so this bothers you a fair bit. Uneven weakening makes me sad too Oh well. Makes for interesting interactions in multiplayer.
Wow, that's so hidden. I never noticed. lol. It's a pretty sweet ability, though; a temporary Lhurgoyf. I don't really see why it's when it gets blocked; while it makes it closer to Rampage, it isn't really functionally different to having it on an attack trigger besides that the block trigger means nobody will block it. That was the problem with rampage - it's just never going to trigger and you won't get your extra damage. (I think that's why it hasn't been printed since, what, fifth edition? They didn't even go back to it in Time Spiral, except to do the opposite) It kinda blows the point of the ability when just nobody's going to block it unless they can kill it. Take two, then boom. It's a nice card though, barring rampage being D:. [Pseudo]Rampage + trample is always cool.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Creature: 1/1
Anagram: It's okay. I like the ones that are the whole name better. 2.5/4
Card: That is seriously cool in terms of flavor. I like how it's got the whole oozy mitosis (I think it's mitosis) thing going on. I like that's it's living up to its namesake. Not sure how I'd feel about pulling this as a rare though. It's cool and all, but the ability seems a bit too negative on you - perhaps if the ooze gained all the abilities of the exiled creature? That would be rad. I really like this entry though. I seriously do like this one though. 4/5
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7.5/10
Creature: 1/1
Anagram: Meh. Could have been better. 1/4
Card: I liiiiike it, but I don't particularly looooove any parts of it. It's a solid entry. Not entirely sure it's Mythic worthy though.The flavor text is a bit janky, too. 3.5/5
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5.5/10
Creature: 1/1
Anagram: This is getting better. It's still not the whole name, but 'Grappanoad' is a pretty good mix-up and it sounds pretty cool. 3/4
Card: This is a cool card. This is the kind of control you'd expect to see out of Sheoldred. There are a lot of layers of flavor to this card. The effect os completely devastating to any persons strategy if you're running a discard deck, which you obviously would in this deck. Great flavor text. 4.5/5
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8.5/10
Creature: 1/1
Anagram: First of the bunch to use only the anagram to create a name. I like the end result, too. 4/4
Card: Another great entry. I love how its flavor of 'balanced' is totally coming into play in the fact that all players receive equal damage when it attacks. Id it fair, though? Yeah, I'd say so. It's only got 1 power and the pump cost is appropriate. Very good job. 4.5/5
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9.5/10
Creature: 1/1
Anagram: It's a whole name again, even if it's not exactly inspired. 3/4
Card: Not sure how I feel about this one. It doesn't really match your flavor-name choice in my opinion. It's a neat effect but ultimately not amazing. I'd be quite unimpressed if I pulled this as my rare from a pack. 3/5
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7/10
3 AeroMage
2 Ninja Caterpie
1 Socrates
This is for me more than it is for anyone else. I sucks at colors.
yewlas
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Interesting card, but not sure I would like them taking cards like that as it could give them a huge advantage, especially for or 2 life to pump it to greater than 3.
Rimeshade
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Interesting use of card viewing, but I have to admit I don't see the red in it.
Gerrard's Mom
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I can imagine someone pumping this up just to keep it on, but can see many issues with remembering.
Lordschruft
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Why the use of phybrid mana? It doesn't fit on this card to me. Standard mana would work better.
Erimety
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Decent card, but I don't like the fact of it being whenever it attacks. That could lead to serious brokeness.
1. Gerrard's Mom
2. Lordschruft
3. Rimeshade
Creature - Human Wizard {R}
Flash, split second
Shroud
(P/U)(P/U): The next spell cast this turn has split second while it's on the stack.
2/3
Before you seek information from Censile, prepare yourself to never be able to communicate those secrets.
On the other hand, I'm not sure even using a form of Split Second is a good idea. Split Second basically says "You can't respond to this." It's like "can't be countered," but much worse, since you can do almost nothing about it (save weird, non-stack-using things like morph). Having played against it, I find Split Second to be miserable, as it completely takes the interaction out of a game, even if just for a single card. Maybe make it "can't be countered?" I'm not sure if that would be any better, though. At any rate, I'm unconvinced either is U. Split Second was used in all colors (favoring R by a single card, and disfavoring W the same way), and uncounterable (which I think is the most like Split Second) is almost exclusively RG. I appreciate this being a bit open-ended, though, making it pretty cool for multiplayer.
Is it Cenlise, or Censile? Either way, I'm dumb and am not sure what the pun is. I'm assuming License, but you know what happens when you assume.
Legendary Creature - Human Wizard (MR)
Flash
When Etim Feith enters the battlefield, end the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
2UU: Return Etim Feith to its owner's hand.
3/3
Time Thief, indeed.
Legendary Creature - Vampire Infiltrator (M)
Flying
Whenever ~ deals combat damage to an opponent, you may gain control of target tapped, non-land permanent they control.
If you gain control of a creature, it becomes a vampire in addition to its other types.
3/4
How better to get the best story, than to make it come to you?
Stealer of things
I think it's a little OP, though. I'd make the creature either cost more, or bring down the P/T. Also, it should probably have a clause along the lines of "...for as you control ~." Those are all probably development issues, though, and it is tempered by the tapped, non-land bit.
Overall, I like this pretty well. Nice job.
Legendary Creature - Zombie Horror (R)
Haste
The "legend rule" doesn't apply to Daedreven Eht.
At the beginning of your upkeep, you may pay 3BB. If so, return all cards named "Daedreven Eht, the Neverdead" to the battlefield.
2/2
Daedreven Eht is a palindrome of " the Neverdead".
Anyway, this is a very cool concept. I don't quite get "reporter" from it (which is probably fine), and I'd struggle explaining how a creature can be legendary and have multiple copies out, but whatever. I think this is an excellent design. I'm not sure about power level, but for a first draft this is a pretty good place to be. I love that it affects all copies, not just yours, making it a bit risky. It plays so well with a variety of strategies, such as finisher, making trades with opposing creatures, and as sacrifice fodder.
To nitpick, it should say "return all cards named CARDNAME from their owners' graveyards to the battlefield." Still, this is one of the best designs I saw this round (any team). Great job.
Creature - Zombie Minion (U)
When Callous Hand blocks or becomes blocked, you may pay :sympb::sympb:. If you do, regenerate it.
4/2
"He just keeps beatin' on ya and beatin' on ya, and when you think he is done, he just turns around and beats on ya again."
Thank you for designing a simple, non-rare/mythic card. These contests so often have flashy, wordy, "look how innovative of a designer I am" cards. I really appreciate clean designs like this. I'm not in love (get it!) with the flavor text, though.
I'll be honest, I have no clue what the anagram is here. The best I can come up with is a reference to Hand of Cruelty with the "blocks or becomes blocked" text. If that's the case, I'm not sure it qualifies for the round requirements, but I'll just give you the benefit of the doubt and assume you are very subtle and very smart.
3. Timothy, Mimeslayer
2. MagicBrains
1. Prophylaxis
Weird. In this contest, we're designing three cards, all monoblack, and also uncommon, rare, and mythic.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
License? Oh, Silence? Why is it the next spell instead of the next spell you cast? I think if you activate it during someone else's turn they will get the first chance to cast a spell.
I suppose it's fine, goes around hushing things up.
Jimmy Groove
Time Thief, not very hard to get, that's fine but it could use a title. Looks like I never want the blue deck to get to 10 mana. My take would be to end the turn and then give you another turn (for some more mana) without the return clause, Johnny can probably find a way to do that.
MagicBrains
It's a little odd, I guess it will almost always get creatures, which black has done some, but it might as well just say that. Infiltrator should pretty clearly be Rogue. It also seems a bit cheap to me.
Prophylaxis
Palindrome is at least a little creative, it works decently. Being a legend only to get around the legend rule is a little weird. He needs to return himself "from the graveyard."
Timothy, Mimeslayer
Hmmm...well ignoring what you seem to be going for on the pun aspect, I guess the card is ok. A slightly blacker Pewter Golem, nothing much new.
Top 3:
1. Hyral
2. Jimmy Groove
3. Prophylaxis
*I trademark this! Wait, haven't you heard this before?
Top 3
3. Ninja Caterpie
2. Socrates
1. Koopa
85/100
Design is solid, it's all kinds of weird and has a ****-ton of weird interactions. I dislike that it's in U/B (which means you can't use it in a Zedruu deck!), but it's solid overall. Inflitrator though?
80/100
I keep feeling like I have a problem with it, but I really don't. It kinda bugs me that you reveal before choosing a type. I just enjoy cards like Cabal Therapy I guess.
70/100
I have never felt so apathetic about a card tbh.
55/100
Good concept, but wonky costing, and a lack of ability balance makes for a weak card. Nice word though.
40/100
I like the card, but you should have shaved off Forecast and just added Flash, since it kinda doesn't work.
Top 3:
3. Lockdown Prime
2. Psijet
1. Brofaux
Join the Poetry Running Contest!
Cute, overall. I like it, but it feels like it's going to screw you over a bit more than your opponent, or at least equally, which might not be worth the cost.
1 LockdownPrime
2 Pocketwatch
3 Brofaux
I knew I wouldn't get through this round without feeling dumb.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Aeromage - This is a cool card, I would love to see it in print for some fun stuffs in casual.
Koopa - I feel like you getting to choose the card is a bit too powerful to go along with the unblockable and the hexproof even for a mythic.
Ninja Caterpie - I think it is an interesting and fun effect.
Socrates - It would need a lower toughness in my opinion for this to be fair and balanced. Right now, the next turn it attacks, it deals 3 damage to every other creature and 3 damage to your opponent as well.
Zelderex - I don't think this would be very fun in multiplayer in that it essentially just says each player plays with their hand revealed. Could have gotten away with it casting 2.
3. Zelderex
2. Ninja Caterpie
1. Aeromage
#2 - Ninja Caterpie
#3 - Socrates
Erimety: Seems pretty good. Somehow I'm missing the pun/anagram, could just be because I'm tired. I like that he only has 1 toughness, because it makes stealing multiple cards harder.
Gerrard's Mom: Nice, very powerful term. Works great against repeats of the same card. Relentless Rats? Hah! Missing the joke, again though it's probably due to personal level of weariness. “I Need Kills,” if you said it was an acronym?
Lordschruft: Don't really see the point of having Phyrexian mana on this, as I think paying the life would happen only rarely. This creature singlehandely locks a player out of their deck once they enter topdeck for UUBB per turn while drawing you a card, which is probably too strong. I like it anyway, though.
Rimeshade: Nice. I like how you got around the color issues of playing the card you're taking, and the pun as well.
yewlas: Oh, shocker. Right. I like this better than the orignal, since it's more of a threat without needing to wrry about the effect.
1. Rime Shade
2. Gerrard's Mom
3. Lordshruft
I love this, but i feel that it should specify the next spell you play, yes I understand as is there are some pretty interesting things that can be done with the stack the way it is currently worded and it lets you have a lot of fun, but I don't think those cool interactions justify the increase in complexity of the stack, the stack is complicated enough already.
Jimmy Groove
ok i think this is really nice and clean, if not way overpowered.
MagicBrains
this for some reason reminds me of phyrexian infiltrator, so I want to see some blue.
Prophylaxis
I just don't understand why a legendary creature would have the legend rule doesn't apply. I think as the creater of this card you should convey a need better.
Timothy, Mimeslayer
Another standard, I would love to see wizard print this card, simple eliquint and playable all qualities that show how inconspicuos but well designed this card is.
1) Timothy, Mimeslayer
2) Hyral
3) Jimmy groove