This is my version of Teneb EDH. The deck has gone through multiple revisions already with some advice from my playgroup, and I felt that it was time to share it with the MTGS community. It is obviously based around a reanimator theme, with a number of reanimation spells, guys with enter-the-battlefield effects, tons of tutors to fuel consistency, and lots of ramp to help me reach an explosive late game.
Scavenging Ooze. Tutorable graveyard hate that is both Lark and Titan recurrable.
Sword of Light and Shadow. Fights the overall theme of the deck and provides good protection colors.
Knight of the Reliquary. Land tutor on a body that becomes an immense threat with Life from the Loam.
Cards not in the list:
Genesis. I never once wanted to tutor for him, nor was I ever able to see the benefit in putting yourself 3 mana behind every turn just to get some marginal benefits.
Yavimaya Elder. I really don't like this card. He helps you make your land drops, but that's about it. He doesn't actually ramp me.
Geth, Lord of the Vault. I played with this guy for a long time, but he ended up just falling by the wayside in favor of other targets. His effect is sweet, but he is underwhelming if you can't make good use of him.
Necropotence. Mindslaver is everywhere in my playgroup.
Tooth and Nail. It's house-banned.
I am open to thoughts and suggestions. Feel free to suggest cards that aren't on the list, I will try to come up with good arguments for why they are not present.
1 Teneb, the Harvester
Lands (39):
1 Command Tower
1 Murmuring Bosk
1 Reflecting Pool
1 Fetid Heath
1 Twilight Mire
1 Wooded Bastion
1 Godless Shrine
1 Overgrown Tomb
1 Temple Garden
1 Isolated Chapel
1 Sunpetal Grove
1 Woodland Cemetery
1 Krosan Verge
1 Marsh Flats
1 Terramorphic Expanse
1 Verdant Catacombs
1 Barren Moor
1 Secluded Steppe
1 Tranquil Thicket
1 Boseiju, Who Shelters All
1 Kor Haven
1 Miren, the Moaning Well
1 Phyrexian Tower
1 Reliquary Tower
1 Strip Mine
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
4 Forest
4 Plains
4 Swamp
1 Dimir House Guard
1 Fierce Empath
1 Rune-Scarred Demon
1 Stoneforge Mystic
1 Eladamri's Call
1 Demonic Tutor
1 Diabolic Intent
1 Green Sun's Zenith
1 Survival of the Fittest
Removal (19):
1 Acidic Slime
1 Angel of Despair
1 Archon of Justice
1 Butcher of Malakir
1 Duplicant
1 Necrotic Sliver
1 Nekrataal
1 Qasali Pridemage
1 Terastodon
1 Beast Within
1 Fracturing Gust
1 Swords to Plowshares
1 Austere Command
1 Decree of Pain
1 Maelstrom Pulse
1 Planar Cleansing
1 Wrath of God
1 Aura Shards
1 Grave Pact
Ramp (10):
1 Farhaven Elf
1 Oracle of Mul Daya
1 Primeval Titan
1 Sakura-Tribe Elder
1 Solemn Simulacrum
1 Wood Elves
1 Coalition Relic
1 Darksteel Ingot
1 Sol Ring
1 Perilous Forays
1 Eternal Witness
1 Graveborn Muse
1 Karmic Guide
1 Reveillark
1 Sun Titan
1 Dread Return
1 Genesis Wave
1 Life from the Loam
1 Unburial Rites
1 Sensei's Divining Top
1 Skullclamp
1 Phyrexian Arena
1 Phyrexian Reclamation
Miscellaneous Utility & Win Conditions (9):
1 Avenger of Zendikar
1 Reassembling Skeleton
1 Viscera Seer
1 Primal Command
1 Helm of Possession
1 Lightning Greaves
1 Mimic Vat
1 Sword of Feast and Famine
1 Sword of Fire and Ice
A couple cards I am looking to fit into the deck:
Cards not in the list:
I am open to thoughts and suggestions. Feel free to suggest cards that aren't on the list, I will try to come up with good arguments for why they are not present.
Legacy: UB(R/G) Storm UB(R/G)
Vintage: UBG Gush Storm UBG