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Old 11-09-2011, 07:50 AM   #1
the_cardfather
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Default [Deck] Heartless Summoning Combo

There are several threads running around using the Heartless Summoning / Myr Retreiver Combo.

I am going to post a couple of recent lists and links to the other threads which will be archived.

These are the previous threads:

http://forums.mtgsalvation.com/showthread.php?t=358491
and
http://forums.mtgsalvation.com/showthread.php?t=363166

Chrome homura  
Creatures
4 Myr Retriever

Spells
4 Sleight of Hand
4 Serum Visions
4 Inquisition of Kozilek
4 Heartless Summoning
4 Muddle the Mixture
4 Remand
3 Grapeshot
1 Doom Blade
3 Go for the Throat
1 Echoing Truth
1 Pact of Negation
1 Slaughter Pact
3 Tolaria West
19 Other land

Posted Here: http://forums.mtgsalvation.com/showp...4&postcount=39

Quote:
Originally Posted by Shadowkill View Post
Yay people think like me. Um I'll be posting three decks in spoilers. 1. UB 2. URB 3. BUG
Shadowkill UB  
Lands 23
4 Watery Grave
10 Swamp
9 Island

Creatures 14
4 Myr Retriever
2 Mulldrifter
2 Wurmcoil Engine
4 Sellhoff Occultist
1 Rune Scarred Demon
1 Consecrated Sphinx
Spells 23
4 Heartless Summoning
4 Bitter Ordeal
1 Relic of Progenitus
3 Inquisition of Kozelik
4 Muddle the Mixture
3 Infernal Tutor
4 Beseech the Queen

Shadowkill UBR  
Lands 24
4 Scalding Tarns
4 Steam Vents
4 Blood Crypt
1 Mountain
6 Swamp
5 Island

Creatures 14
4 Myr Retriever
4 Deathbringer Thoctar
2 Rune Scarred Demon
4 Corpse Cur
Spells 22
4 Heartless Summoning
4 Bitter Ordeal
4 Beseech the Queen
3 Grapeshot
3 Infernal Tutor
3 Inquisition of Kozelik
1 Relic of Progenitus

Shadowkill BUG  
Lands 24
3 Misty Rainforest
3 Verdant Catacombs
3 Breeding Pool
3 Overgrown Tomb
2 Forest
5 Swamp
5 Island

Creatures 10
4 Myr Retriever
4 Corpse Cur
2 Mulldrifter
Spells 26
4 Heartless Summoning
4 Fresh Meat
4 Bitter Ordeal
4 Beseech the Queen
1 Relic of Progenitus
3 Muddle the Mixture
3 Infernal Tutor
3 Inquisition of Kozelik

Quote:
Originally Posted by DrWorm View Post
This is the list I have been playing for the past week.

I have Bitter Ordeal as an alt win, but the idea is to draw your whole deck and either Mill them, or do a bunch of ping damage in cooperation with some free soul spikes. Last game went long, and I had 2 fecundity out in addition to heartless. I got my winning card from playing STEve and getting a land and two draws out of it.

I will say that this deck is known, and gets hated at pretty quick. Snappy Fae are the bane of this deck's existance, but it is still a fun game.
DrWorm  
Land:
4 Verdant Catacombs
3 Woodland Cemetery
7 Forest
8 Swamp

Creatures:
4 Perilous Myr
4 Myr Retriever
4 Sakura-Tribe Elder
4 Falkenrath Noble
4 Bloodgift Demon
Other Spells:
3 Soul Spike
4 Heartless Summoning
4 Fecundity
1 Bitter Ordeal
3 Beseech the Queen
Sideboard:
4 Extirpate
4 Relic of Progenitus
4 Go For The Throat
1 Soul Spike
1 Beseech the Queen
1 Undecided

Want to Write a Primer?:
If someone with a vested interest in this deck wants to write a more detailed primer PM me when its complete. Make sure it conforms to the new primer guidelines. (Theme, Card Choices, Sample Decklists, Matchups including Sideboard Strategies, Tips/Tricks, and if availible tournament results).
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Old 11-11-2011, 02:20 AM   #2
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I got beaten by a very simple version of this using Perilous Myr and Enduring Renewal Just 3 pieces. Enduring renewal has the highest CMC of 4, so turn 4 on the earliest, but with white you also can get Leyline of Sanctity out as well as True Believer to protect you from everything but Relic of Progenitus for graveyard hate. Just some artifact hate should take care of that. I might have to make this deck, not too expensive except for mana base.
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Old 11-11-2011, 09:00 AM   #3
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I definitely like this idea. Here's something I would build based solely on theory:

Deck  
Combo Pieces:
4 Myr Retriever
4 Heartless Summoning
1 Perilous Myr
1 Bitter Ordeal

Disruption:
4 Inquisition of Kozilek
4 Remand
3 Pact of Negation

Filter / Tutors:
4 Muddle the Mixture
4 Sleight of Hand
4 Serum Visions
3 Perplex
2 Infernal Tutor
Lands:
4 Watery Grave
4 Verdant Catacombs
4 Misty Rainforest
2 Scalding Tarn
3 Tolaria West
3 Island
2 Swamp
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Quote:
Originally Posted by nameless View Post
man i wish they had lifted the bad on Stone forger Mystic on std she is not so OP without the hawks, also with ancient grudge back on the saddle swords and batterskull can be keep in check easy.
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Old 11-13-2011, 11:42 AM   #4
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Why only 1 Perilous Myr? It can only be recurred once for each Retriever.

Also, UB is the best version? I like white because of Enduring Renewal, but it lacks the blue draw tools which is quite important to get the pieces.
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Old 11-13-2011, 11:45 AM   #5
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I actually think I like Bitter Ordeal as the win con a bit more. Perilous Myr is good, but feels so... subpar. Meddling Mage effects aren't really being played right now, either, so I think one wincon is safe. I'm going to explore DrWorm's idea with Fecundity and see if it's worth the green splash.
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Quote:
Originally Posted by nameless View Post
man i wish they had lifted the bad on Stone forger Mystic on std she is not so OP without the hawks, also with ancient grudge back on the saddle swords and batterskull can be keep in check easy.
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Old 11-13-2011, 06:26 PM   #6
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This deck looks like a lot of fun.
I like the red in the deck because it has so many outlets for the retriever combo, what about a grixis or R/W/B deck? Storm count for for gut shot and thocter seem like awesome win cons and I think perilous myr in the W list is a great plan.
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Old 11-14-2011, 04:37 PM   #7
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I dont underdtand how this deck works
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Old 11-14-2011, 05:18 PM   #8
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Quote:
Originally Posted by Malice View Post
I dont underdtand how this deck works
You have Heartless Summoning on board and either 2 Myr Retrievers in hand or 1 in hand and one in the grave. Heartless Summoning makes Myr Retriever cost 0 for a 1/1. When it hits the board, Heartless Summoning makes it immediately die. Let's say you have 1 Retriever in your hand (a) and one in your graveyard (b):
  1. Cast Myr Retriever (a)
  2. Myr Retriever (a) resolves and dies as a state-based effect
  3. Return Myr Retriever (b) to your hand
  4. Cast Myr Retriever (b)
  5. Myr Retriever (b) resolves and dies as a state based action
  6. Return Myr Retriever (a) to your hand
  7. Repeat an arbitrary number of times

You can use this to generate infinite Storm to Grapeshot someone to death or generate infinite Gravestorm for Bitter Ordeal to mill someone out, even through Eldrazi or other related shuffle effects (Blightsteel Colossus, Progenitus, etc.).
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Quote:
Originally Posted by nameless View Post
man i wish they had lifted the bad on Stone forger Mystic on std she is not so OP without the hawks, also with ancient grudge back on the saddle swords and batterskull can be keep in check easy.
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Old 11-15-2011, 02:02 PM   #9
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Has anyone tested any of these decks out and have any results to share?

There are a lot of options listed already and I would be interested in hearing which method seems to be doing well at the moment.
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Old 11-18-2011, 01:23 AM   #10
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this feels like a nicely undercosted 2 card combo, nice find to whoever found it. Yet the builds i see play really slow. Is there no way to accelerate into a win with this deck? All the creature kill in the deck seems to tell me it has no intention of "racing" aggro, but to stall it and protect the build up of necessary pieces and mana to actually "go off". Feels like there's something missing too. Where IS all the mana coming from so that you can play such high cost spells and tutors?

Like NotStiffler, I wouldn't mind terribly if someone shared their match results with the deck.

Last edited by Blitz Reloaded; 11-18-2011 at 03:10 AM.
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Old 11-21-2011, 06:03 AM   #11
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So today im going to talk about my version of Heartless Combo or as i like to call it Grapes of Wrath. First lets talk about my list

Deck  
The Combo Peices
4 Myr Retriever
4 Heartless Summoning
3 Grapeshot
1 Bitter Ordeal

The Manipulation
4 Sleight of Hand
4 Serum Visions
4 Muddle the Mixture
2 Tolaria West
4 Thirst for Knowledge

The Protection/Disruption
3 Inquisition of Kozilek
3 Remand
2 Pact of Negation
2 go for the throat
The Lands
3 Drowned Catacomb
2 Island
2 Mountain
4 Scalding Tarn
3 Steam Vents
3 Watery Grave
2 Swamp

i wish i could say i have a sideboard but unfortunately i do not. my preliminary board would look something like this however

Deck  
2 Mindbreak Trap
2 tormod's crypt
3 Bitter Ordeal
2 echoing truth
1 wipe away
3 trickbind
2 sudden death

The obvious thing you want to do is grapeshot your opponent. unfortunately ive seen a few decks run angels grace post board or even mb versus us. so you goto option B and "Jace Ultimate" them via Bitter Ordeal. (Ive heard they tend to lose after that). The best part of our deck is, if they remand our myr, it doesnt end our storm and we dont just lose. the deck is resilient to just about everydeck. our big problem comes in the form of zoo. his name is Qasali Pridemage . Against us he slows us down and makes us have to answer him before we can go off. The answer preboard is to gfft them. then go off. a card alot of decks are neglecting is our instant speed draw three discard a myr. this is crucial because you will usually only cast 1 a game and you either have too many heartless or 3 grapeshots so even losing 2 cards isnt terrible. odds are, you are going to discard one of 3 myr you have in hand and you can go off in a turn or two. split second is our friend post board. ensuring that they cant stop us from going off by killing thier guys or by ensuring we arent turn 4 killed by kiki-twin-mite-arch is crucial. both trickbind and sudden death save us provideing us with hard outs that are crucial in the matchup. damnation is key for winning zoo and affinity. generally speaking we can go off before they can kill us but safety can be assured. Mindbreak trap is great for mirror/storm matches and tormods gives us a 0 cost out to dredge, Sins of the Past (past in flames) and to the occasional adnauseum-conflagrate deck that i have seen pop up from time to time. so far my record on Cockatrice is 28-4 losing to RDW deck drawing nuts and a turn 3 empty the warrens for 5. like i said, i didnt have a sideboard and i feel like i would have done better with the board i built tonight. If you are looking at a resilient storm deck that doesnt just roll over to not being able to get to 20 or 16 this deck is for you. i would do ALOT of playtesting as this deck muligans well but knowing whats keepable and whats not matters alot. basic strategy is assemble all the peices by turn 4 as you can drop heartless, cast myrs and grapeshot with pact backup fairly consistantly. the average turn i go off is 5-6.

I hope this gives some insight on the deck and you have fun. if you have any questions my names Loki911 on Cockatrice =)
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Old 11-28-2011, 02:12 PM   #12
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One thing you guys have to watch for is the Extirpate/Surgical Extraction issue. The combo you have is not instant speed, so they can pick apart your deck without much thought. Either have counter mana at the ready, or have a backup plan.

I play Eggs and ran into this, which shocked me as I didn't think I'd see anyone prepared against combo outside of Mindbreak Trap. Then after the Worlds Modern results, I heard a few mumblings about "packing more graveyard hate." So just be ready! Also Pithing Needle is good versus other Crypts/Relics. I also run Labratory Maniac in my eggs build, so if they drop Leyline or run ways to protect themselves, then you just win by drawing your deck out. Eggs allows for instand speed draw, so it's easily protected... but in this deck I'm not sure.
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Old 11-29-2011, 01:01 AM   #13
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Lol bitter ordeal targeting myself with 60+ gravestorm triggers on the stack, exile library, drop lab maniac for 1, serum vision for the lulz.
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Old 11-29-2011, 01:07 AM   #14
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Quote:
Originally Posted by Viomonk View Post
Lol bitter ordeal targeting myself with 60+ gravestorm triggers on the stack, exile library, drop lab maniac for 1, serum vision for the lulz.
funny, i had an eggs deck that did that too! hilarious stuff. I like GSN's list, feels solid.
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Old 11-30-2011, 11:40 AM   #15
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Part of the problem though is in Eggs... They try and Path your Maniac and you can pop another egg in response and win. All the options here are Sorcery Speed and the Path would resolve, forcing you to lose next turn.
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