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Old 11-30-2011, 02:21 PM   #16
NavyJoe
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Infernal Tutor feels like it should be in the Retriever Combo decks. It just makes the 3 card combo more consistent in my opinion.
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Old 12-01-2011, 05:08 PM   #17
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Agreed. I built the deck on modo, UBr with a basic land manabase, and the deck feels really solid. I have an itch to try and squeeze in a falkenrath noble or two for more combo options.
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Old 12-01-2011, 06:55 PM   #18
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A solution to Extirpate and Surgical Extraction is Chalice of the Void set at one. This combo deck doesn't really need to run Sleight of Hand or Serum Visions; you could probably get away with other manipulation and eschew 1-drops. Another solution is to run white and play Silence, which is also one of the best anti-counterspell card for a combo deck (and not just in this format). Silence also stops your opponent from casting a Ravenous Trap when you're comboing. On the other side of the coin, though, Chalice@1 shuts off a lot of 1-mana countermagic, namely Spell Snare and Annul, and it also turns off all Duress effects. So they both have their merits. I think the biggest upside is that Chalice can be pitched to Thirst for Knowledge and it's also really annoying for the most aggressive beatdown decks, making it maindeck-able hate.
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Old 12-02-2011, 02:12 AM   #19
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Originally Posted by Blitz Reloaded View Post
this feels like a nicely undercosted 2 card combo, nice find to whoever found it. Yet the builds i see play really slow. Is there no way to accelerate into a win with this deck? All the creature kill in the deck seems to tell me it has no intention of "racing" aggro, but to stall it and protect the build up of necessary pieces and mana to actually "go off". Feels like there's something missing too. Where IS all the mana coming from so that you can play such high cost spells and tutors?

Like NotStiffler, I wouldn't mind terribly if someone shared their match results with the deck.
Did you read Heartless Summoning?
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Old 12-03-2011, 11:05 PM   #20
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I'm thinking of building something similar to this, but with red for Grinning Ignus, Seething Song, Priest of Urabrask, Coal Stoker, et cetera.

Basically, this method would provide a couple of different choices. While its not infinate, it does create an arbatrily large amount of mana and storm count.

The only problem I'm running into is card draw and searching. Basically, I need to be able to get heartless (of course), but if I can't... what happens then?

For that matter, what do any of the incarnations of this deck do if we don't hit Heartless? What is our backup plan?
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Old 12-07-2011, 09:03 PM   #21
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Quote:
Originally Posted by Valonus88 View Post

For that matter, what do any of the incarnations of this deck do if we don't hit Heartless? What is our backup plan?
so far there has not been a purposed plan.

I suppose Krark-Clan Ironworks might make for decent back up to enable the retrievers.
But I don't know about a back up plan over all. in the case that retrievers are lost.

it might be plausible to use bloodgift demons for fly over beats.

there is also the rune scared demon cloneing technique with phyrexian metamorph and/or phantasmal image. each clone of demon searches up another clone and you have a alpha strike force in the air.

maybe running tombstalkers or phyrexian obliterators in the sideboard could be back up plans as well.
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Old 12-08-2011, 05:45 PM   #22
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Whats does anyone thonks about Master transmuter build from the mothership? www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/boab/172
In my oppinion its seems fun and efective

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Old 12-08-2011, 05:59 PM   #23
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I like that deck a lot, but I'm not certain this is the right place for it. As a comparison, if Modern Zoo's closest Legacy equivalent is Zoo and Modern UR Storm's closest Legacy equivalent is Ad Nauseam Tendrils, that deck's closest Legacy equivalent is MUD Stompy. Ramp, play artifact fatties, forget about Kuldotha Forgemaster because Myr Battlesphere's tokens die to Heartless Summoning, win. It doesn't use Heartless as a crucial combo piece; it uses it as a redundant ramp card to raise its consistency. In a way, Heartless is the Ancient Tomb of the deck, not its Show and Tell.
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Old 12-09-2011, 06:36 AM   #24
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@Lectrys you obviously havent seen the combo whatsoever. We dont use it as redundant ramp, its a combo enabler for the entire combo. Heartless summoning + Myr Retriever is an infinitee combo for storm, falkenrath noble, bitter ordeal, grapeshot, or selhoff occultist. I've won on magic online as early as turn 3 with counter backup.
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Old 12-09-2011, 03:19 PM   #25
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@Viomonk, I was responding to Sry4myGram in my previous post. I guess this does show that the deck he/she refers to needs its own separate thread.
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Old 12-13-2011, 04:25 PM   #26
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Demons as a back up plan seems good and original!

I wanted to add that Heartless Summoning is also being tested as a ramp enabler in heavy artifact creature decks. Perhaps this could be another back up possibility.
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Old 12-15-2011, 12:51 AM   #27
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I`ve been testing this combo with a similar list to the one already posted here, its really good, but some improvements could be made.
There are tons of things to think about:

1) Backup plan: is it worthy to include the gifts reanimator combo?
2) Thirst of knowledge is really good, but is it better than Forbbiden Alchemy (not just idealy better, but through playtesting).
3) Should we carry a sweeper card maindeck against aggro?
4) Are we using the most efficient card drawing spells out there? (The new red careful study should be considered)
5) How will the decks evolve after the bannings (dec 20th).

Lots of other questions come to mind, but these are the most important.
This thread seems to be dead, but this deck has potential, it just needs to be looked into.
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Old 12-15-2011, 09:05 AM   #28
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i've gotta think that there has to be room for death baron in this deck in at least some capacity. the combo with deathbringer thoctar is just too obvious isn't it? deathtouching TIM that reloads himself = boardwipe
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Old 12-26-2011, 09:42 PM   #29
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Am I doing it right?
Deck  
4 Birds of Paradise
4 Myr Retriever
4 Simian Spirit Guide

2 Conflagrate
3 Dimir Machinations
4 Duress
4 Fecundity
4 Heartless Summoning
4 Infernal Tutor
4 Night's Whisper
3 Shred Memory
8 Forest
8 Swamp
4 Woodland Cemetery
Sideboard:
3 Deathmark
3 Go for the Throat
3 Myr Superion
3 Naturalize
3 Tree of Redemption
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Old 01-10-2012, 03:20 PM   #30
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you know, I just randomly tested your list out. It's actually a very well designed 3 card, turn 4-5 combo. Like, the thing is just clockwork and handles in a very obvious and straightforward way. A tad slow because slow tutors are slow, but I guess that's what duress is in there for. The Godhand is a turn 2 right? turn 1 swamp ssg heartless, turn 2 ssg forest fecundity last 2 cards are retriever, draw deck fire away at opponent.

Conflagrate doesn't seem right, maybe a 1x lightning storm instead. Requires 1 less red mana than conflagrate kill. Or better yet, laboratory maniac +pentad prism/wild cantor. 4 retrievers + fecundity do the work, and cantor and prism are both possible accelerants alongside birds.

The deck probably wants a 1x grapeshot so you can tutor for it with shred memory if you don't have fecundity or a machinations.
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