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Old 06-17-2011, 12:50 PM   #1
Korsakovia
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Default [Deck] U/R Painter

One variation of the Painter's Servant/Grindstone combo is U/R Painters. Eschewing mono-red, the deck incorporates blue for Brainstorm, Intuition, Mental Misstep, and Force of Will.

Conor Brown, SCG.com Legacy Open - Denver, 15th  
Creatures [8]
4 Goblin Welder
4 Painter's Servant

Instants [19]
1 Pyroblast
2 Red Elemental Blast
4 Brainstorm
4 Force of Will
4 Intuition
4 Mental Misstep

Artifacts [12]
1 Ensnaring Bridge
3 Mox Opal
4 Grindstone
4 Sensei's Divining Top
Lands [21]
1 Island
1 Mountain
2 City of Traitors
2 Polluted Delta
3 Ancient Tomb
3 Great Furnace
3 Scalding Tarn
3 Seat of the Synod
3 Volcanic Island
Sideboard
2 Ensnaring Bridge
2 Pithing Needle
2 Tormod's Crypt
2 Magus of the Moon
4 Blood Moon
1 Pyroblast
2 Red Elemental Blast

Wilson Hunter, Grand Prix Providence, 6th  
Creatures [8]
4 Goblin Welder
4 Painter's Servant

Instants [18]
1 Pyroblast
1 Red Elemental Blast
4 Brainstorm
4 Force of Will
4 Intuition
4 Mental Misstep

Sorceries [1]
1 Transmute Artifact

Artifacts [12]
1 Lion's Eye Diamond
3 Mox Opal
4 Grindstone
4 Sensei's Divining Top
Lands [21]
1 Island
1 Misty Rainforest
2 City of Traitors
2 Polluted Delta
2 Scalding Tarn
3 Ancient Tomb
3 Great Furnace
3 Volcanic Island
4 Seat of the Synod
Sideboard
4 Blood Moon
3 Llawan, Cephalid Empress
2 Misdirection
1 Pyroblast
2 Red Elemental Blast
3 Tormod's Crypt
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Old 06-17-2011, 02:08 PM   #2
D3@D
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Just a question, why not utilize the interaction between Intuition and Goblin Welder better and provide the deck with an alternative win condition or something?

4x SDT seems a bit overkill to me for example.
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Old 06-17-2011, 08:02 PM   #3
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My guess would be people haven't done that yet. These are just sample lists I picked.
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Old 06-20-2011, 07:34 AM   #4
Lim-Dul
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After the good results of this deck in the SCG-Open i had to try it..

i LOVE it... fast, fun and not easily hated away with Sb...

one big question i still have is the Sb...one GUy at the SCG-Open used SnT and Emrakul to switch Win-con. i am not really convinced with this idea..at the moment i am playing a "normal" Sb:

3 Spellskite (Agains Decks with lots of removals: Zoo, Junk...)
3 Blood Moon (any BUG bulid such as TA and BUG-Still, UW Landstill)
4 REB/Pyroblast (Merfolk, MUC)
3 Tormods Crypt (Dreadge, Reanimator, ...)
2 Ensering Bridge (Gobos, Merfolk, Zoo, Maverick, ...)


Suggestions...!?!?
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Old 06-20-2011, 08:15 AM   #5
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That looks like a pretty robust SB. What does your meta look like?
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Old 06-21-2011, 12:22 AM   #6
Lim-Dul
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It would probably make sens to post my lsit at the beginning befor discussing the SB:

Creatures [8]
4 Goblin Welder
4 Painter's Servant

Instants [18]
1 Pyroblast
1 Red Elemental Blast
4 Brainstorm
4 Force of Will
4 Intuition
4 Mental Misstep

Artifacts [13]
3 Mox Opal
4 Grindstone
3 Sensei's Divining Top
2 LED
1 Ensnering Bridge

Lands [21]
1 Island
3 Ancient Tomb
2 City of Traitors
1 Polluted Delta
3 Great Furnace
4 Scalding Tarn
4 Seat of the Synod
3 Volcanic Island


MY SB:
3 Spellskite
3 Blood Moon
4 REB/Pyroblast
3 Tormods Crypt
2 Ensering Bridge


Decks present at my store (no praticular order) -- my SB slots for this MU:
1x NOBant -- Spellskite, Blood Moon, Bridge ... maybe a bit too much (bu it is the deck of a good friend, and i wanna win this MU)
2X Affinity -- Bridge and REB
3x Dreadge -- Crypts
3x Merfolk -- Bridge and REB
2x Gobos -- Spellskite and Bridge
1X Burn -- Spellskite
1x Painterstone -- ?!? maybe REB and Crypts
1x MUC -- REB
1x UW-Landstill -- REB
1x Combo Elfes -- Maybe Bridge, favorable MU anyway
1x Doomsday -- REB and Blood Moon
1x Monoblack Aggro -- Bridge
1x Rock -- Spellskite and Blood Moon
1x Temop-Feries -- REB and BLood Moon

i might have forgotten some of the present decks...all inputs concerning my List/SB and any other MUs are very wellcome I might try to give some feedbacks from the MUs in future..but at the moment i dont find time to play all day long and test... :-(
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Old 06-21-2011, 01:42 PM   #7
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I'd try to add a Wurmcoil Engine in there as an Alternate Win-con. You can do some sweet Welding with that guy. I guess big-robot-plan is not as awesome in Legacy as in Vintage without the lonely Tinker
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Old 06-21-2011, 02:51 PM   #8
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Quote:
Originally Posted by D3@D View Post
Just a question, why not utilize the interaction between Intuition and Goblin Welder better and provide the deck with an alternative win condition or something?

4x SDT seems a bit overkill to me for example.
You can definitely consider a Transition side into 2-3x Wurmcoils however game 1, you kind of catch them off guard and should focus on getting the Combo Win together fast and with solid Misstep and Force back up. If you are trying to do that, Top is insane. There are tons of ways to spin it turn 1 and also Welder and Top work together in a very hilarious way.
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Old 06-22-2011, 05:44 AM   #9
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I was thinking about adding a wurmcoil in the Mb. with this is would have at lest the theoretical chance of winning agains any emrakul-deck perboard...but no one plays such a build in my area...or i havent meet him yet..so i gave up on g1 vs. emrakul and focused on deck in my area..bad idea?

the point about the tranistion Sb is, that i wont be able to cast the wurm early. usually t3 or 4, which is very/too late.. sure if i can bring it to the yard and have an acvtive welder..

but a friend of mine keeps telling me to try some wurms..
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Old 06-22-2011, 07:03 AM   #10
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What about Thirst for Knowledge or Careful Study? Could be a way to drop robots to your yard and reanimate them with Welder. The issue is that the deck will be vulnerable to graveyard hate, more than it is already.
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Old 06-22-2011, 07:11 AM   #11
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No i cant "waste" more slots on the not so promissing wurmcoil-plan.. it wont bring the deck any further...or i just cant see it...

Just one robot MB and then hope to draw it when i am having a Thirst for Knowledge or a Careful Study in hand and an active welder...doesnt sound like a good plan to me...and if i am playing the robos in the SB..what do i do with the Thirst for Knowledge or Careful Study in the MB...and bringing both for the Sb seams to me like a bad SnT/Emrakul-package..

i just cant see these two strategies working well together..

i would rather have the Llawan-package für aggor MUs...which isnt convicing for me as well..

Last edited by Lim-Dul; 06-22-2011 at 07:20 AM.
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Old 06-22-2011, 08:19 AM   #12
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I can see your point, but I don't know how much experience you have with Goblin Welder, but generally speaking, you want cool things in your graveyard with Welder in play.

The problem I see with a solo Robot-plan in the MD is that you can't tinker him directly into play in Legacy. You can only Intuition for him, but most likely you will receive the big robot in your hand, rather than your combo piece, or whatever other card you would like. So, you need a plan to get it into your graveyard. If not then you need to run more robots so that you are sure to be able to have one and cheat him out into play with Welder.

Sample Intuition Abuse:
Crucible of Worlds + Wasteland + (Academy Ruin)
Possessed Portal + Wurmcoil Engine + (Sqee, Goblin Naboob)

I played a lot of Control Slaver and Cerebral Assassin in Vintage, although these are a completely different beasts, you got Goblin Welder and Intuition giving you the same possibilities abusing Welder and your graveyard. But that could be for game 2. I dunno if players would sideboard in graveyard hate vs grindstone combo.

If so, you could have robot plan game 1 where people don't have yard hate, and use grindstone combo game 2 since Painterstone is less vulnerable to Tormod's crypts etc.
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Old 06-22-2011, 09:55 AM   #13
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I've been playing this deck on MWS (specifically Conor Brown's list +3 Trinket Mage -2 Sensei's Divining Top -1 Intuition) and I've been having a lot more trouble against artifact hate than graveyard hate. GY hate is, after all, only hitting the backup plan - Welding the combo pieces into play - whereas artifact hate is hitting both the backup plan and the main plan. Specifically I've had problems when people have boarded in combinations of Null Rod, Energy Flux, Phyrexian Revoker and Pithing Needle. You can play around any of them (by countering or removing them, or in the case of Energy Flux just by comboing out all in one turn) but if you see multiples in one game it starts to be pretty difficult. In one game I had Ensnaring Bridge out against his massive board, so he couldn't actually ever do me any damage, but he was just drawing more of his Null Rods and Phyrexian Revokers than I could draw counters or blasts - the game went on for ages, but in the end I folded because he resolved more problem artifacts than I had removal left in my deck.

So addressing the idea of big robots as a backup wincon (whether in the SB or MB) - has anyone tested a backup wincon that isn't hit by either of the types of hate that people will be bringing in against us anyway (gy hate and artifact hate)?
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Old 06-22-2011, 02:18 PM   #14
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If artifacts and enchantments are the main sideboard against this deck, then you could bring in artifact/enchantment disruption and counter magic.

I must say I got a bit inspired, and will start plotting a legacy version of Cerebral Assassin or Control Slaver. Although it will be harder (less fluid) without Solomoxen and Tinker. I just love Goblin Welder decks.
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Old 07-06-2011, 03:12 AM   #15
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What do you guys do against Leyline of Sanctity? It looks like if someone sides that you curl up and die, but correct me if im wrong.
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