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Old 02-14-2012, 02:04 PM   #466
Kevinliu
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I like Sheoldred also in here. She is basically a 6/6 body that also has a reanimation ability on her so you can pretty much 2 for 1 your opponent all day when she hits and sticks past your upkeep phases.
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Old 02-14-2012, 04:06 PM   #467
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yeah I see how she looks good, but doesn't it feel win more? the lack or protection outside of me protecting her make me hesitant to really go for her first.
It's matchup dependent but she's good against anything non-white. Dismember doesn't kill her and unless they rifle 2 bolts against her, you're going to reap rewards mighty fast. Against RUG and UR I find her to be a good #3 target (Sphinx #1, Iona #2). Them losing a dude per turn automatically is also nice. Taking out delvers and goyfs is a big deal.
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Old 02-14-2012, 04:23 PM   #468
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Yeah, sometimes whenever I play Reanimator, I always like to throw some big fattie out there to see if my opponent will try to play around it or try to do something about it. I mean, if they want to kill Sheoldred with two burn spells I am good with that because that's two less burn spells going at my head. Baiting seems fine in that regard.
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Old 02-14-2012, 11:51 PM   #469
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She's also a pain for your opponent in the mirror.
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Old 02-15-2012, 10:18 AM   #470
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I'll try Sheoldred in my 75 but really I'm not so sure ( apart in mirror's MU) when to play it... I mean against burn Iona is a God ( or Empyrial), Against RUG Sphynx is better, vs UW Inkwell or Iona are stronger... It isn't only a win-more? If we are scared about firebolt or direcr damage we can try the 8/8 artifact Platinum Emperion . Platinum is really strong because we don't lose life using reanimate reanimate

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Old 02-15-2012, 05:11 PM   #471
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I'll try Sheoldred in my 75 but really I'm not so sure ( apart in mirror's MU) when to play it... I mean against burn Iona is a God ( or Empyrial), Against RUG Sphynx is better, vs UW Inkwell or Iona are stronger... It isn't only a win-more? If we are scared about firebolt or direcr damage we can try the 8/8 artifact Platinum Emperion . Platinum is really strong because we don't lose life using reanimate reanimate
You can't use your fetch lands and can't use force of will (unless you hardcast it) when he is in play.... I'm pretty surre the life loss of reanimate makes it unplayable too.
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Old 02-15-2012, 05:33 PM   #472
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You can't use your fetch lands and can't use force of will (unless you hardcast it) when he is in play.... I'm pretty surre the life loss of reanimate makes it unplayable too.
I picked on up for the deck and once i realized that I removed it from the bench.
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Old 02-16-2012, 04:27 AM   #473
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For sure we can play reanimate and we don't lose life. I play 1 urborg to have mana from fetch. However i think to play it only in side
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Old 02-16-2012, 05:10 AM   #474
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You can't use your fetch lands and can't use force of will (unless you hardcast it) when he is in play.... I'm pretty surre the life loss of reanimate makes it unplayable too.
The life loss is not part of the casting cost for reanimate so you can actually cast it with no penalty. In fact, just reanimating the Emperion will not cost you any life.
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Old 02-17-2012, 06:14 PM   #475
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The life loss is not part of the casting cost for reanimate so you can actually cast it with no penalty. In fact, just reanimating the Emperion will not cost you any life.
So, can thoughtseize also be cast?
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Old 02-17-2012, 06:41 PM   #476
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^^I am not sure. Losing life is part of the card. I think it may fall under force of will type restrictions.
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Old 02-17-2012, 07:37 PM   #477
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Thoughtseize works just fine with Platinum Emperion. It's not a life payment so you can still cast it and it'll just do as much as it can, in this case just taking a card.
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Old 02-18-2012, 05:00 PM   #478
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Platinum Emperion was interesting when I first saw it, but Swords to Plowshares is everywhere in this format. Reanimator needs its creatures to stick. What purpose does Emperion serve when you have Iona, Shield of Emeria,Sphinx of the Steel Wind, and Empyrial Archangel. Emperion just seems redundant.


I have never tested Sheoldred, Whispering One, but I'm skeptical about her. Just like Iona she needs protection because most players are either trying to dodge a Jace or a swords depending the color you name. I could see her being good in the mirror, but in the mirrors I have played, I have dropped Iona on Black, and the game ends after that. Seems like Reanimator has taken a back seat lately, I hope it has a showing tomorrow in the SCG open.
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Old 02-19-2012, 08:30 AM   #479
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Hello all,

I've been lurking for awhile; this is my first post.

Has anyone tried Rune-Scarred Demon in this deck-type? A free Demonic Tutor with a black, 6/6 flyer would seem like a very powerful effect. I'm going to test it out when I can, but here are some immediate advantages I see:

1) Obvious card-advantage with a powerful tutor effect.
2) Super-flexible. If no protection/spot removal is in hand, it can be pulled upon resolution.
3) It is black, and immune to lots of black creature removal.
4) It is a respectable 6/6 with evasion.
5) Allows you to put some powerful one-of cards in your deck. Sideboard hate can be accessed more easily using this.
6) Tutor effect can be used every time it is reanimated (unless it is exiled, of course).
7) Synergy with Brainstorm.
8) Can actually be hard-cast in the late game (not that many games would actually play out that long).

I love this card's incredible flexibility and potential because of the ability to pull whatever card you need for the current situation.

Until I get my hands on Elesh, I'm also using Blazing Archon and/or Carnifex Demon in its place. I also like Carnifex for reasons #3, 4 and 8 above, as well as the fact that its counters stay in play after it dies.

Sorry if my logic sounds noobish. I'm married and a dad with a full-time job, so I don't get much time to play.

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Old 02-19-2012, 03:37 PM   #480
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Hi, and welcome.

IMHO the demon is only good if you can tutor for something that wins you the game on the spot. The demon is good in vintage Oath because it can fetch you Time Walk or Will, which make you win the game (almost) right there. Unless Legacy has something with the same power level, I'd say there are better reanimate targets than R-S Demon.

Regarding your 3rd point, the black decks I've seen use either Smother or Diabolic Edict effects, when not splashing white or green for spot removal (from Swords to Plowshares to Maelstrom Pulse).

This is just my opinion, but I'm not a tourney regular and obv I've not tested the demon in the deck either.

Speaking of that, I've been toying a bit with the deck recently and wanted the regulars to provide some insight on what should work in the deck or not.

- I've seen that the 'consensus' deck runs 17 lands. Don't you guys think this is too low? Wasteland can be a pain in the *ss with only 17 ... obviously not in all matches, because the curve is really low, but from time to time I've been stuck for many turns with just 1 basic.

- Since Karakas usually breaks our back and Reliquaries are played here and there, don't you think that we should include MD hate? Like Wasteland or Pithing Needle?

- I saw someone testing Faithless Looting some pages ago. Has anyone tested it in tournament play? Adding a splash contributes to make our manabase weaker, but it also gives a lot in return: 4 more study effects with 2 Faithless Looting, Red Elemental Blast / Pyroblast and efficient artifact hate just in case the cage gets played everywhere.

- Other discard outlets: From time to time, I've seen some builds playing Turbulent Dreams. What do you guys think about Forbid, Recall or Insidious dreams?
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