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Old 11-09-2011, 05:40 PM   #1
Sepherus
Experienced Mage
 
Join Date: Sep 2006
Posts: 125

Canada

Default Esper Walker Control

Started playing this @ FNMs and i really like it.
Only problem I am having though is against illusions. Once they land their T1 bear and sit on counter mana, I kinda lose a large chunk of my life to it.
I was wondering if I should up my doom blade count or add in 1cc removals.

Deck  
Creatures: 5
4x Snapcaster Mage
1x Batterskull

Planeswalkers: 7
2x Liliana of the Veil
1x Karn Liberated
2x Elspeth Tirel
2x Gideon Jura

Instants: 19
4x Mana Leak
4x Dissipate
2x Doom blade
4x Think Twice
3x Midnight Haunting
1x White Sun's Zenith
1x Surgical Extraction
Sorceries: 4
3x Day of Judgment
1x Sorin's Vengeance

Lands: 26
4x Darkslick Shores
1x Seachrome Coast
3x Drowned Catacomb
3x Isolated Chapel
4x Glacial Fortress
4x Swamp
4x Plains
3x Island
Sideboard
3x Negate
2x Nihil Spellbomb
2x Ratchet Bomb
2x Oblivion Ring
3x Sever the Bloodline
3x Exclusion Ritual
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Old 11-11-2011, 12:52 AM   #2
Sauceman
Ascended Mage
 
Join Date: Oct 2011
Posts: 385
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You might want to consider Wring Flesh in the Main and Side Board. I'd say you can run 1 in the main and 2 in the Side board. They do good against illusions, Inkmoth, infect, and WRG (birds, elves, Inkmoth).
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Old 11-11-2011, 01:27 AM   #3
gereffi
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Nephalia Drownyard is good in control mirrors. If you have an opponent with UB Control who start to mill you down, there's probably not going to be much you can do. Use your own Drownyards to mill him before he mills you.
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Old 11-11-2011, 09:12 AM   #4
apocalypse31
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In that case, also add Jace, Memory Adept. He does a lot to win in himself and is probably the Planeswalker that can end the game the fastest (4 turns milling, usually that does it).
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