Greetings! Welcome to the third thread unrolling the five demi-planes of my enemy-wedge Alara set. You can check out the previous two spoilers (now fully spoiled) in the Israfiel (WBR) and Wujal (URG) threads. This time out, we're taking a trip to the murky dangers of Valedon [vahl-uh-dawn], the GUB shard.
Dominated by a massive mangrove forest that has strangled both coastline and marsh, Valedon is a hunter's paradise. Green's survival of the fittest mentality has been warped here by blue's penchant for mind over matter and black's deep themes of selfishness and lack of empathy. The natural order still reigns supreme, but the rules of predator and prey aren't as simple on Valedon. Sharp claws and vicious fangs aren't the only weapons of a predator and a thick hide and intimidating horns aren't traits of resilient prey. Outwitting your competitors is going to get you farther here than straightforward physical prowess. Being strong is still a boon, but being smarter is more often than not far more productive.
On Valedon, the name of the game is Survival of the Cunning and its denizens have evolved to embrace that mentality completely. Misdirection, decoys, camouflage, poisons; these are the tactics that guarantee survival. There's no place for compassion in Valedon, communal bonds are weak beyond the family unit or tight hunting group and you're just as likely to see solitary hunters and survivors as you are packs.
A good reason for that is that even when dealing with a hunting party or a predatory pack, the one you see is never the only one hunting you. A straightforward attack on Valedon is always a prelude to the real killing strike, often from your flanks by hunters you had no idea were lurking just out of sight. What Valedon predators may lack for simple size and might, they more than make up for in speed and duplicity. Fitting then that the shard's mechanic takes duplicitous attacks to another level:
Collude N (Whenever this creature becomes blocked, you may pay N. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
Creatures with collude shape combat to benefit them best.
Devious HuntwrightGUB
Creature - Elf Warrior Rogue (C)
Collude 0 (Whenever this creature becomes blocked, you may pay 0. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/2
Say this Huntwright attacks alongside your 1/1 Saproling token, and the Huntwright is blocked by a Grey Ogre with nothing blocking the Saproling. Paying its collude cost and swapping it with the Saproling allows the Huntwright to get through unblocked while the Saproling goes to its death instead of the Huntwright. This is a very simple example and the Huntwright is the only creature in the set with such a cheap cost to collude, but the shard is very interested in the mechanics of being blocked and how to twist that to your advantage. Blue here wants to be unblocked most of the time and features a lot of 'saboteur' abilities triggering on combat damage to an opponent. Black is the opposite, thriving on the sadistic nature of throwing the decoy to the wolves. Green is somewhere in between, with some cards benefiting a blocked creature and others wanting to get through unblocked. The trick for players standing against a Valedon deck is that one can never be truly sure the best way to block as setting up what looks like an unfavorable blocking situation then pulling a bait and switch to turn vulnerabilities into sudden strengths is the hallmark of Valedon.
Leer of Greed :2mana::symu:
Enchantment (R)
Whenever an opponent cycles a card, you may pay U. If you do, draw a card and discard a card. “As the first beast coveted the prize of another, so Valedon was born.” -Kor creation myth
Quesaadi Brigand :3mana::symu:
Creature — Human Pirate (C)
Whenever Quesaadi Brigand deals combat damage to an opponent, draw a card.
Collude (Whenever this creature becomes blocked, you may pay U. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
1/3
Kor Dirge :2mana::symb:
Instant (U)
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Murkpool Grifter :1mana::symb::symb:
Creature — Human Pirate Rogue (U)
Whenever Murkpool Grifter deals combat damage to a creature, its controller discards a card. The inside of Murkpool’s walls do not lack for hunters. Though the prey is different than that of the wilds, the game is unchanged.
2/2
Augmented Fallowbeast :2mana::symg::symg::symg:
Creature — Beast (R)
Whenever Augmented Fallowbeast is dealt combat damage, put that many +1/+1 counters on it at end of combat
Collude (Whenever this creature becomes blocked, you may pay G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
4/4
Crushing Raptor :3mana::symg::symg:
Creature — Lizard Beast (C)
Whenever a creature you control becomes blocked, Crushing Raptor gains trample until end of turn. Keeping a close eye on the decoy raptor is a novice hunter’s first and last mistake.
5/4
Consume Strength :1mana::symb::symg:
Instant (C)
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Valedon is symbolized by the focus of all predation: taking the value of another for oneself.
Prey Upon the Unwary :symg::symu::symb:
Enchantment (U) 2:symg::symu::symb:: Put a creature card from your hand onto the battlefield attacking and blocked by target creature. Play this ability only during your combat phase and only once each turn. “Brute strength has its uses, but shrewd opportunism has more favorable odds of success.” -Ghuin, huntress of Jhix
Valedon Charm :symg::symu::symb:
Instant (U)
Choose one — Creatures you control gain deathtouch until end of turn; or return any number of target creatures you control to their owners’ hands; or target opponent discards a card. “Honor is naive and trust fleeting, surrendering to sentimentality will get you killed in Valedon.” -Ravinok Nor
Revitalizing Chamber
Artifact (U)
:1mana:, :symtap:: Untap target creature that was blocked this turn and put a +1/+1 counter on it. Veinweave hunters’ failures are rarely a miscalculation.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Leer of Greed seems odd when we haven't seen any cycling so far.
Check out the threads for the other two spoiled shards thus far: like the Alara block, cycling returns in Fracture. Valedon only has 4 such cards on its own, but that number will expand as the block progresses.
Kor Dirge is typically seen in either red or white, I'm not sure if I've seen black redirect.
Kor Dirge is ironically a reprint. From Planar Chaos, sure, but I don't feel such one-offs are very detrimental. On the contrary, I think this particular reprint is right at home here.
Consume Strength is pretty nuts with collude. Power creep?
Unless the power started creeping with Apocalypse. Consume Strength is, to me, the very distillation of Green-Black.
I know. I don't mind having one mode less impressive or outright underpowered, sometimes it's okay to not make everything as efficient or powerful as it could be.
Collude looks pretty cool, and definitely makes sense in this colour combination. It changes the gameplay value of a simple card such as Stampeding Rhino or Typhoid Rats; strategic complexity. Nice design.
Private Mod Note
():
Rollback Post to RevisionRollBack
Gaymer
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
Prey upon the Unwary's wording is a little weird. How about "Put a creature card from your hand into play. It fights target creature you do not control. Activate this ability only any time you could cast a sorcery and only once each turn." instead? It's longer, but avoids having to put things into play in the middle of combat.
You could also make this card UG if you wanted to.
Collude looks pretty cool, and definitely makes sense in this colour combination. It changes the gameplay value of a simple card such as Stampeding Rhino or Typhoid Rats; strategic complexity. Nice design.
Thank you, I'm really quite proud of collude. It was inspired entirely by flavor, but I love that the mechanic is simple on its own and easy to grok and yet (as you say) adds a lot of strategic complexity to your board position. Just a single colluder on the board can wreck combat math for an opponent, but only if you're a cagey player in the first place.
Prey upon the Unwary's wording is a little weird. How about "Put a creature card from your hand into play. It fights target creature you do not control. Activate this ability only any time you could cast a sorcery and only once each turn." instead? It's longer, but avoids having to put things into play in the middle of combat.
You could also make this card UG if you wanted to.
I honestly could've tried to push it as a mono-green enchantment but the card always felt as if blue and black were pushing green to be a bigger bully and laughing together when they succeeded. It just felt very strongly rooted in the mantra of these three colors together.
And yes, it could simply produce a fight, but I wanted it to mesh well mechanically with the rest of the shard, which has a heavy theme of caring about being blocked so it made sense that this card would play well with such cards.
When I thought about the theme of Survival of the Cunning, Ninjas and ninjutsu were some of the first things I thought about considering their strong UB flavor and sneaky aesthetic. Collude was designed to be a reimagining of ninjutsu through green's predatory lens. A way of using pieces on the board to make sneaky attacks.
Loving the shards so far, great planning and thematic.
Thank you so much. A lot of work and planning went into each shard so I'm glad it's paying off.
*****
One of the major civilizations on Valedon (which is to say, one of the few) is that of the Veinweave elves. So named for the thick, predatory vines that grow upon the mangroves and connect the canopies like chains, the elves pride themselves as being Valedon's most perfect hunters. Led by council of elders residing in Guidewomb, a massive chamber suspended in the canopy by hundreds of veinweave vines, Veinweave culture is rooted in the tradition of the hunt. All able-bodied elves are expected to hunt unless otherwise performing important tasks at home and Veinweave hunting parties largely consist of family units as sharing of a bounty with those who did not work to secure it is frowned upon so houses that want to survive must hunt.
Elven tactics and magicks are shrewd and goal-oriented, with very little flash or inefficiency. Because of their relatively lithe forms, the elves prefer subtlety and trickery in battle rather than direct confrontation. Consumate users of stealth, Veinweave hunters employ whatever tactics that will guarantee success. Poisons and decoys are preferred weapons, with entire occupations devoted to securing and implementing toxins as well as capturing and training animals to be used in the hunt. The elves have almost fully domesticated one species called the fallowbeast, a bulldog-like breed notable for its durable scaly hide as well as its keen senses. Fallowbeasts were very quickly trained and the breed took to life as a subservient race rapidly, likely because coordinated attacks together have proven beneficial for both species. In a society largely free of materialistic concerns, houses known to employ the use of kept fallowbeasts are perceived as elite and posh. The lesser houses infrequently own fallowbeasts and often cannot secure the aid of a toxinmaster and so such houses often employ desperate and ruthless tactics to survive. It's not uncommon to see Veinweave hunting parties utilizing its own members to act as bait and decoys, particularly older or sicker members who have become an impractical mouth to feed and so must find use in other ways. Such tactics may seem cruel and sadistic to us, but it's just another carefully honed survival tradition to the elves who carry very little emotional baggage. Shrewdness, ambition and a lack of empathy make for a better hunter and thus exemplify the ideals the elves hold themselves to.
One taboo among the Veinweave that is currently up for debate is that of physical augmentation. Some younger, radical elves have begun experimenting with physical and magical augmentation of their bodies, a practice held in contempt by the elders in Guidewomb. The elders hold to a tradition of revering ones own form, but those in favor of augmentation argue that it's simply another tool to increase the odds of survival in Valedon's ever-evolving wilds. They've reached an impasse of late, but the experiments continue behind the backs of the elders, with surprising results. Agility and strength increasing threefold, illusion magic bound to flesh to produce uncanny camouflage, works of artifice implanted to alow for superhuman feats. The elders would be horrified, but the new tradition is yielding inarguable results. The elves a close to becoming apex predators in their own right, an ideal to boast about on Valedon.
Toxinmaster :2mana::symb::symb:
Creature — Elf Rogue (R)
Creatures you control have deathtouch. “The barbs of the common stitchreaver contain enough poison to fell dozens of puravs. The men lost to obtain the stitchreaver is certainly worth it.”
2/2
Fallowbeast Pet :3mana::symg:
Creature — Beast (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Collude :2mana::symg: (Whenever this creature becomes blocked, you may pay 2G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
4/4
Gloomtide Herald
Creature — Elf Shaman (C)
:2mana::symg:, :symtap:, Sacrifice a green creature, a blue creature, and a black creature: Search your library for a card named Gloomtide Behemoth and put it onto the battlefield. Then shuffle your library.
1/1
Guidewomb Elder :1mana::symg::symg:
Creature — Elf Warrior Advisor (R)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever a creature you control becomes blocked, put a +1/+1 counter on it.
2/2
Renegade Hunter
Creature — Elf Rogue (U)
Whenever Renegade Hunter becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. “If twisting our form to hone our flesh to instruments better serving our survival will aid Veinweave, it’s shortsighted traditionalist stupidity to renounce it.” -Varsagas, house arbiter
1/1
Valedon Archmage :2mana::symg:
Creature — Elf Rogue (U)
:2mana::symu:, :symtap:: The next time target creature would deal combat damage to an opponent this turn, draw a card.
:2mana::symb:, :symtap:: Destroy target creature blocking a creature you control. Valedon spells that don’t give an edge in the fight for survival are quickly discarded as worthless.
2/2
Varsagas, House Arbiter :2mana::symg::symg:
Legendary Creature — Elf Rogue (M)
Flash; first strike; reach
:1mana::symu::symb:, Return Varsagas, House Arbiter to your hand: Varsagas deals 3 damage to target blocking creature.
3/2
Concealed Bastion
Land (U)
Concealed Bastion comes into play tapped.
:symtap:: Add :symg:, or to your mana pool. Elven outposts dot the plane, hidden retreats in prime hunting locations intended for restocking or planning the perfect ambush.
Guidewomb, Seat of Design
Legendary Land (R)
:symtap:: Add 1 to your mana pool.
:symg::symu::symb:, :symtap:, Reveal a creature card from your hand: Target creature becomes a copy of the revealed card until end of turn.
Guidewomb, Seat of Design
Legendary Land (R)
:symtap:: Add 1 to your mana pool.
:symg::symu::symb:, :symtap:, Reveal a creature card from your hand: Target creature becomes a copy of the revealed card until end of turn.
Everything you've posted so far is awesome, except this. What you've got here is a more broken version of Sneak Attack, because you can do it to unblocked attacking creatures. For instance, a Signal Pest is unblocked and you activate Guidewomb, revealing Blightsteel Colossus. Oh. And it's a land. So you get it without any initial investment, and you can keep doing it it as long as you have mana.
Everything you've posted so far is awesome, except this. What you've got here is a more broken version of Sneak Attack, because you can do it to unblocked attacking creatures. For instance, a Signal Pest is unblocked and you activate Guidewomb, revealing Blightsteel Colossus. Oh. And it's a land. So you get it without any initial investment, and you can keep doing it it as long as you have mana.
Good point taken. I see two possible fixes here.
One is simply to make the cost more appropriate:
XGUB, T, Discard a creature card with a converted mana cost of X or less: Target creature becomes a copy of the discarded card until end of turn.
The other is to alter the ability to prevent situations like you're worried about:
1) :symg::symu::symb:, :symtap:, Reveal a creature card from your hand: Target blocked creature you control becomes a copy of the revealed card until end of turn.
2) :symg::symu::symb:, :symtap:, Reveal a creature card from your hand: Target creature you don't control becomes a copy of the revealed card until end of turn.
The first fix sacrifices an easier cost for increased flexibility while the second fixes remain cheap and lose some flexibility (though still remaining very much in line with the demi-plane's theme of setting up blocking situations advantageous to you).
I'm honestly not sure which of the three is best here, though I do agree a fix is in order.
Veinweave may be home to Valedon's most accomplished hunters, but the plane is not without other cultures eking out an existence. The first is Murkpool, a full port city walled in around a large lagoon. Led by an Adjutant, Murkpool has protected itself through the might of its navy. Murkpool's navy was once a loose band of pirate vessels that were nomadic and ruthless, but upon the fall of the Kor city of Jhix, the pirates and refugees forged an alliance that has lasted the better part of a century. The alliance was forged upon the basis of each entrant providing something to benefit the whole, and the city has evolved to become almost organic in its function - every citizen and group functioning as one small part working toward the greater health of the whole. Despite a great distrust of Veinweave and its elves, Murkpool welcomes citizens from all races as long as those citizens can contribute to the society.
The navy is now commanded by a charismatic pirate captain named Rigurand. Called the Sly-Sighted, he leads from the helm of his ship, the Mistshrike and under his command, the navy has secured Murkpool's safety from the encroaching dangers of Valedon. But the Quesaadi sea is hiding more in its depths than meets the eye, and Rigurand and his fleet are having to employ every nasty trick in the book to combat what they're seeing. Massive, forgotten beasts are emerging from the ocean floor, long forgotten to time and far stronger than the typical predators Murkpool's navy defends against. Unknown to Murkpool, the beasts are being woken from centuries long hibernation by a society that has hidden itself from the world above the waves - the Cephalids. The Cephalids believe change is coming to Valedon, change brought upon by the Drywalkers above, and so they've turned to the Old Ones to scour the surface world and return the world to the sea.
Farshore Illusionist :1mana::symu:
Creature — Kor Pirate Wizard (C)
:symtap:: Target land is an Island in addition to its other types until end of turn. The vagrant survivors of Jhix specialize in inventing creative ways home.
1/2
Murkpool Deceiver :3mana::symu:
Creature — Human Wizard (C)
Creatures you don’t control get -3/-0 as long as you control a blocked creature. Valedon’s one true city is not exempt from the plane’s nature. Cunning and deception go farther in Murkpool than any vulgar shows of brute force.
1/3
Thief of Tomorrows
Creature — Cephalid Rogue (C)
Whenever Thief of Tomorrows deals combat damage to an opponent, fateseal 2. (To fateseal :2mana:, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
1/1
Wayward Voidmage :2mana::symu:
Creature — Human Pirate Wizard (U)
:symu:, :symtap:: Return target blocking creature with power 4 or greater to its owner’s hand. Quesaadi vessels began employing the voidmages to protect against the increasingly frequent attacks from the sea’s depths.
1/2
Command of the Adjutant :4mana::symg:
Sorcery (U)
Until end of turn, whenever a creature you control becomes blocked, draw a card. “My orders are clear: storm the ruins of Jhix and rout the renegades who have claimed it. If you retake the city, you will be rewarded. And even if you’re held at bay, find a way to turn it to our benefit.”
Oracle of the Deep :symu::symb:
Creature — Cephalid Shaman (C)
:symu::symb:, :symtap:: Target player draws a card then discards two cards. Valedon’s kelp-choked seas hide terrible secrets beneath their darkened waves. And the reclusive oracles know every secret by name.
1/1
Murkpool Vanguard :1mana::symg::symu:
Creature — Human Rogue (C) “Our port is the last bastion of civilization in this world. The elves have their hunting lodges amid the branches and the druids have their hovels in the mud, but we have carved ourselves a city of the free out of the wilderness. And we will not lapse in our watchfulness nor will we put trust to our ego.” -Murkpool Adjutant
2/4
Quesaadi Seascourge :3mana::symg::symu::symb:
Creature — Kraken (R)
Flash; trample
Quesaadi Seascourge comes into play with two +1/+1 counters on it for each card in your hand. Summoned by the Oracles of the deep, the kraken bestows its true power only to those wise enough to use it.
2/2
Rigurand the Sly-Sighted :2mana::symg::symu::symb:
Legendary Creature — Human Pirate (M)
Collude 0(Whenever this creature becomes blocked, you may pay 0. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
Other creatures you control have collude 2.
3/4
----------
Far to the west from Murkpool's new war with the sea, beyond the tangle of Veinweave's hunting grounds, lies a harsh expanse of marshland known as the Gredendt. Once home to a powerful empire, all that's left of it are scattered ruins. Such ruins can't even be studied (not that Valedon spares much time for frivolous things like scholars and research anyway) as the Gredendt has become a hostile land filled with relentless killers. The stitchreavers (large, very dangerous insects) the elves hunt for their efficient poisons reside here, along with countless other varieties of predatory species great and small.
But a strong few are carving out lives in the Gredendt. Druids, hunters, rogues and a vicious race of sentient ratfolk. No society exists in the Gredendt, not even loose hunting parties. Survivors here are hardy and solitary, and waste no time with mercy or understanding. If you're weak, to them you're prey. If you're strong, you're a competitor. It is no place for the weak.
Chittering Scavenger :1mana::symb:
Creature — Rat Rogue (C)
Swampwalk A dank and foreboding wasteland, the Gredendt is home to few sentient species. Amongst the deadly stitchreavers, bloodthirsty vampires, elusive ridoraks and horrifying gourmands, the resilient Myoca have been able to carve out a thriving niche for themselves.
2/1
Gredendt Bloodrinker :2mana::symb::symb:
Creature — Vampire (R)
Flying
Whenever a creature dealt damage by Gredendt Bloodrinker this turn dies, put a +1/+1 counter on Gredendt Bloodrinker.
Collude :1mana::symb: (Whenever this creature becomes blocked, you may pay 1B. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/3
Silent Watcher :symb::symb:
Creature — Nightstalker (R)
Whenever Silent Watcher deals combat damage to an opponent, he or she sacrifices a creature. In Valedon, if you can feel unseen eyes watching you, chances are they won’t remain unseen forever.
2/2
Gredendt Woodknitter
Creature — Human Rogue Druid (C)
:symtap:: Target land is a Forest in addition to its other types until end of turn. In the inhospitable expanse of the Gredendt, he turns barren wastes into something more befitting a home.
1/1
Survivor of Gredendt :symb::symg:
Creature — Human Rogue Druid (C)
Swampwalk; protection from green “I have hunted on planes of caustic tars and acidic geysers, dense forests with voracious species of every kind, and still Valedon surprises me everyday with its cunning ways to kill you. Those who would willingly make their homes in its most dangerous territories and thrive have my respect.” -Ravinok Nor
2/1
Ravinok Nor was a famed elvish hunter of his homeplane, a vast savannah cradled by rivers and great oceans of trees. He was revered for his skills of the hunt and ability to track even the most elusive of prey. Ravinok became so widely known that his services were eventually hired out to the bidder with the most interesting or difficult bounty. The elf was unconcerned with the wealth he was offered, he merely wished to test himself against the best nature had to offer. It was soon thereafter that rumor of a beast long-thought myth had awakened deep within the ground. The Gharva was the name of hushed whispers, of exiled sects of druids who made sacrifices in its name. Legend of the wurm’s size and age passed over hearth and home for centuries. Some younger races even believed the Gharva responsible for creating the world. But Ravinok’s many years successfully hunting nature’s greatest game had made him jaded, he believed that even if based on a factual beast, the legends would be vastly overestimating a mere wurm. And so Ravinok sought the beast out. A caravan of curious followers trailed behind, all eager to see the spectacle sure to come. The convoy reached the valley where the Gharza was presumed to rest, Ravinok’s elvish senses indeed telling him that his prey was near.
Nor smiled to himself as he raised his flute and played upon it a song of summoning older than his grandfather’s grandfather. The sound filled the valley and in time its melody was joined by a deep rumble. The Gharva was stirring. Ravinok lowered his instrument and the rumble beneath them stilled. Some in the caravan began to grow anxious as silence filled the valley once more. Without warning, the rumbling came again, this time a deafening shudder. With a burst of earth and stone, the Gharva pierced the surface of the valley floor, erupting with a mighty roar. The caravan scattered and screamed, the massive wurm upon them. But as they turned to flee, Gharva’s eye fell upon them and with sickening speed and strength, it devoured them one by one. Ravinok leapt, his bait and diversion a success, his blades striking home at the base of the Gharva’s head. He sought to part the wurm with its head before it could turn to consume him as it had his followers, but for all his swiftness and skill, Ravinok’s tools were no match for the legendary beast’s thick, scaly hide. And in a moment, the hunter was cast off the beast’s frame and flung to the ground, his prone form an easy target for the Gharva’s jaws.
From within the beast, Ravinok's last thoughts settled upon the contentment he felt at finally finding worthy prey. And in that moment, his spark ignited, whisking him away from the belly of the Gharva. Nor now uses his planeswalking abilities to seek out new prey, but feels his connection to the Gharva is transcendent, that he found his kindred spirit in that valley. Valedon has tested his hunting prowess, the cunning beasts there a great match for his honed skills as a hunter and summoner.
Ravinok Nor 2GG
Planeswalker - Ravinok
Whenever a creature you control becomes blocked by a creature with greater power, put a loyalty counter on Ravinok Nor.
-3: Put two 2/2 green Wolf creature tokens into play.
-8: Put a 9/9 green legendary Wurm creature token with provoke and trample named Gharva into play.
[4]
And now, for the whole set.
Benthic Seascourge :7mana::symu::symu::symu:
Creature — Kraken (R)
Flash; trample; hexproof
When Benthic Seascourge enters the battlefield, return it to its owner’s hand if he or she controls an untapped creature or land.
10/10
Cunning Inversion
Instant (U)
Switch target creature’s power and toughness until end of turn.
Draw a card.
Dwell in Mists :1mana::symu:
Instant (C)
Tap target creature. It doesn’t untap during it’s controller’s next untap step. “Stay your ship’s course for too long in Quesaadi’s fogs and your ship will never reach shore.” -Murkpool superstition
Farshore Illusionist :1mana::symu:
Creature — Kor Pirate Wizard (C)
:symtap:: Target land is an Island in addition to its other types until end of turn. The vagrant survivors of Jhix specialize in inventing creative ways home.
1/2
Fleet of Foot
Enchantment — Aura (U)
Enchant creature
Enchanted creature can’t be blocked unless defending player pays 3 for each creature he or she controls that’s blocking it.
Heed the Depths :2mana::symu::symu:
Sorcery (R)
Search your library for a creature card with power equal to or less than the number of creatures that were blocked this turn and put it onto the battlefield. Shuffle your library afterwards.
Jhixian Mindnumber :1mana::symu::symu:
Creature — Kor Pirate Wizard (R)
Whenever an opponent would draw a card, instead he or she reveals the top three cards of his or her library and you choose a card. That player puts the chosen card into his or her hand and the remaining cards on top of his or her library in any order you choose.
1/2
Leer of Greed :2mana::symu:
Enchantment (R)
Whenever an opponent cycles a card, you may pay U. If you do, draw a card and discard a card. “As the first beast coveted the prize of another, so Valedon was born.” -Kor creation myth
Murkpool Deceiver :3mana::symu:
Creature — Human Wizard (C)
Creatures you don’t control get -3/-0 as long as you control a blocked creature. Valedon’s one true city is not exempt from the plane’s nature. Cunning and deception go farther in Murkpool than any vulgar shows of brute force.
1/3
Paralyzing Venom :1mana::symu:
Enchantment — Aura (C)
Enchant creature
Whenever enchanted creature deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step.
Quesaadi Brigand :3mana::symu:
Creature — Human Pirate (C)
Whenever Quesaadi Brigand deals combat damage to an opponent, draw a card.
Collude (Whenever this creature becomes blocked, you may pay U. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
1/3
Rezmoil :3mana::symu:
Creature — Illusion (U)
Flying
Discard a card: Return Rezmoil to its owner’s hand. With skies so choked with clouds and heavy mists, the rezmoils are the only stars in the Valedon heavens.
2/3
Slipwater Dancer :1mana::symu:
Creature — Cephalid Rogue (U)
Islandwalk
:1mana::symu:: Return Slipwater Dancer to its owner’s hand. The devious cephalids hop and spin out of the water, always just out of the corner of ship’s captains’ eyes, teasing the doom of sailors.
1/1
Snare the Intrepid :2mana::symu:
Enchantment (U)
Flash
Creatures you don’t control with landwalk can be blocked as though they didn’t have landwalk.
When Snare the Intrepid enters the battlefield, draw a card.
Thief of Tomorrows
Creature — Cephalid Rogue (C)
Whenever Thief of Tomorrows deals combat damage to an opponent, fateseal 2. (To fateseal :2mana:, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
1/1
Tidemaw Serpent :4mana::symu::symu:
Creature — Serpent (R)
Whenever Tidemaw Serpent deals combat damage to an opponent, you may return target nonland permanent to its owner’s hand.
Collude :1mana::symu: (Whenever this creature becomes blocked, you may pay 1U. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
5/5
Wayward Voidmage :2mana::symu:
Creature — Human Pirate Wizard (U)
:symu:, :symtap:: Return target blocking creature with power 4 or greater to its owner’s hand. Quesaadi vessels began employing the voidmages to protect against the increasingly frequent attacks from the sea’s depths.
1/2
Whiptongue Drifter :3mana::symu:
Creature — Illusion (C)
Flying
Cycling 2 (:2mana:, Discard this card: Draw a card.) “I don’t know what mind conjured such a vision, but I hope that mind sees no more.” -Rigurand the sly-sighted
2/1
Chittering Scavenger :1mana::symb:
Creature — Rat Rogue (C)
Swampwalk A dank and foreboding wasteland, the Gredendt is home to few sentient species. Amongst the deadly stitchreavers, bloodthirsty vampires, elusive ridoraks and horrifying gourmands, the resilient Myoca have been able to carve out a thriving niche for themselves.
2/1
Culling the Weak
Instant (C)
As an additional cost to play Culling the Weak, sacrifice a creature.
Add :symb::symb::symb::symb: to your mana pool.
Darkskimmer Snidd :symb::symb:
Creature — Beast (C)
:symtap:: Target land is a Swamp in addition to its other types until end of turn. While a nomadic beast, the snidd is never at a loss for home.
2/1
Gredendt Bloodrinker :2mana::symb::symb:
Creature — Vampire (R)
Flying
Whenever a creature dealt damage by Gredendt Bloodrinker this turn dies, put a +1/+1 counter on Gredendt Bloodrinker.
Collude :1mana::symb: (Whenever this creature becomes blocked, you may pay 1B. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/3
Kor Dirge :2mana::symb:
Instant (U)
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Masked Assailant
Creature — Rat Rogue (C)
Sacrifice Masked Assailant: Target blocked or blocking creature gets -1/-1 until end of turn. The mask is tradition and not practical. Any experienced hunter can smell the ambush coming from miles away.
1/1
Muckslipper Ridorak :5mana::symb:
Creature — Serpent (U)
Sacrifice a Swamp: Counter target spell or ability if it targets Muckslipper Ridorak. “As the ridorak basks”
-druid saying meaning “to cheat death”
4/3
Murkpool Grifter :1mana::symb::symb:
Creature — Human Pirate Rogue (U)
Whenever Murkpool Grifter deals combat damage to a creature, its controller discards a card. The inside of Murkpool’s walls do not lack for hunters. Though the prey is different than that of the wilds, the game is unchanged.
2/2
Myocan Pustosser :1mana::symb:
Creature — Rat Shaman (C)
Blocking creatures get -1/-1 as long as another creature you control is blocked. Mycocan battle tactics, like all of Myocan life, are dirty, desperate and above all else: effective.
2/1
Pressure to Fold :1mana::symb::symb:
Sorcery (R)
Target opponent reveals his or hand and cycles each card in it with cycling without paying their cycling costs. Then that player discards a card for each card cycled this way and you draw that many cards.
Ravenous Stitchreaver :3mana::symb::symb:
Creature — Insect Horror (C)
Deathtouch
Collude :1mana::symb: (Whenever this creature becomes blocked, you may pay 1B. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/2
Silent Watcher :symb::symb:
Creature — Nightstalker (R)
Whenever Silent Watcher deals combat damage to an opponent, he or she sacrifices a creature. In Valedon, if you can feel unseen eyes watching you, chances are they won’t remain unseen forever.
2/2
Sleight of Soul :symb::symb:
Sorcery (R)
Search your library for a card, reveal it and put it into your hand. Then target opponent searches your library for cards equal to the revealed card’s converted mana cost and exiles them. Shuffle your library afterward.
Thirst of Immortals :1mana::symb::symb:
Enchantment (U)
Creatures you control have lifelink. Though lacking in the structured societies of other planes, the vampires of Valedon are still united by the same eternal bloodlust as their civilized kin.
Toxinmaster :2mana::symb::symb:
Creature — Elf Rogue (R)
Creatures you control have deathtouch. “The barbs of the common stitchreaver contain enough poison to fell dozens of puravs. The men lost to obtain the stitchreaver is certainly worth it.”
2/2
Underhanded Deal
Sorcery (C)
Target opponent discards a card if a creature you control was blocked this turn. Murkpool offers many opportunities for advancing one’s agenda if you would not quibble at the price.
Voracious Nightlurker :3mana::symb::symb:
Creature — Vampire (U)
Flying
Sacrifice a creature: Voracious Nightlurker gets +2/+2 until end of turn.
3/2
Wretched Gourmand :2mana::symb::symb:
Creature — Insect Horror (U)
At end of combat, gain control of all creatures blocking Wretched Gourmand as long as you control Wretched Gourmand.
3/4
Anchoret Orbweaver :2mana::symg:
Creature — Spider (C)
Reach
Cycling 2 (:2mana:, Discard this card: Draw a card.) Long before the elves and rats, the spiders of Valedon perfected the art of snagging the unaware in their traps.
1/3
Astuvolver :2mana::symg:
Creature — Volver (R)
:2mana::symu:: Put a +1/+1 counter on Astuvolver, it gains hexproof until end of turn.
:2mana::symb:: Put a +1/+1 counter on Astuvolver and each creature blocking it this turn gets -1/-1 until end of turn.
2/2
Augmented Fallowbeast :2mana::symg::symg::symg:
Creature — Beast (R)
Whenever Augmented Fallowbeast is dealt combat damage, put that many +1/+1 counters on it at end of combat
Collude (Whenever this creature becomes blocked, you may pay G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
4/4
Bonecrusher Constricter :3mana::symg:
Creature — Snake (C)
Flash
Whenever Bonecrusher Constricter deals combat damage to a tapped creature, put a +1/+1 counter on it.
2/2
Command of the Adjutant :4mana::symg:
Sorcery (U)
Until end of turn, whenever a creature you control becomes blocked, draw a card. “My orders are clear: storm the ruins of Jhix and rout the renegades who have claimed it. If you retake the city, you will be rewarded. And even if you’re held at bay, find a way to turn it to our benefit.”
Crushing Raptor :3mana::symg::symg:
Creature — Lizard Beast (C)
Whenever a creature you control becomes blocked, Crushing Raptor gains trample until end of turn. Keeping a close eye on the decoy raptor is a novice hunter’s first and last mistake.
5/4
Deathfang Bracers :1mana::symg:
Enchantment — Aura (C)
Enchant creature
Enchanted creature has provoke.
:1mana::symb::symb:: Enchanted creature gains deathtouch until end of turn.
Devastator Purav :4mana::symg::symg:
Creature — Beast (U)
Trample “Cunning and duplicity may make you a smarter hunter, and that can certainly help around here, but there’s still something to be said for the quality of solid muscle.” -Rigurand the Sly-Sighted
6/3
Fallowbeast Pet :3mana::symg:
Creature — Beast (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Collude :2mana::symg: (Whenever this creature becomes blocked, you may pay 2G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
4/4
Farseeker Pilgrim :2mana::symg:
Creature — Human Druid Scout (U)
Cycling :4mana::symg::symg: (:4mana::symg::symg:, Discard this card: Draw a card.)
Whenever you cycle Farseeker Pilgrim, search your library for up to three basic land cards, reveal them, and put them into your hand. Shuffle your library afterward.
1/4
Gloomtide Herald
Creature — Elf Shaman (C)
:2mana::symg:, :symtap:, Sacrifice a green creature, a blue creature, and a black creature: Search your library for a card named Gloomtide Behemoth and put it onto the battlefield. Then shuffle your library.
1/1
Gredendt Woodknitter
Creature — Human Rogue Druid (C)
:symtap:: Target land is a Forest in addition to its other types until end of turn. In the inhospitable expanse of the Gredendt, he turns barren wastes into something more befitting a home.
1/1
Guidewomb Elder :1mana::symg::symg:
Creature — Elf Warrior Advisor (R)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever a creature you control becomes blocked, put a +1/+1 counter on it.
2/2
Howl of the Wary :3mana::symg:
Enchantment (R)
If another player controls three or more creatures than you, you may pay :1mana::symg: and sacrifice Howl of the Wary. If you do, search your library for two creature cards and put them onto the battlefield. Then shuffle your library.
Master of Augments :1mana::symg:
Creature — Elf Wizard Rogue (R)
:symg:, :symtap:: Search your library for an Aura or Equipment card that could enchant or equip target creature, reveal it and put it into your hand. Shuffle your library.
1/3
Might of the Divided
Enchantment — Aura (C)
Enchant creature
Whenever enchanted creature becomes blocked, it gets +1/+1 until end of turn for each unblocked attacking creature you control.
Predatory Feast :symg::symg:
Enchantment (U)
Whenever a creature you control deals combat damage to an opponent, untap it.
Quicksilver Thresher :4mana::symg:
Creature — Beast (U)
Flash; forestwalk
:1mana::symu:: Return Quicksilver Thresher to its owner’s hand.
4/4
Ravinok Nor :2mana::symg::symg:
Planeswalker — Ravinok (M)
Whenever a creature you control becomes blocked by a creature with greater power, put a loyalty counter on Ravinok Nor.
-:3mana:: Put two 2/2 green Wolf creature tokens into play.
-:8mana:: Put a 9/9 green legendary Wurm creature token with provoke and trample named Gharva into play.
Renegade Hunter
Creature — Elf Rogue (U)
Whenever Renegade Hunter becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. “If twisting our form to hone our flesh to instruments better serving our survival will aid Veinweave, it’s shortsighted traditionalist stupidity to renounce it.” -Varsagas, house arbiter
1/1
Resounding Victory :2mana::symg::symg:
Sorcery (R)
Creatures you control get +3/+3 until end of turn.
Cycling :5mana::symg::symu::symb: (:5mana::symg::symu::symb:, Discard this card: Draw a card.)
When you cycle Resounding Victory, until end of turn creatures you control are 4/4 and gain trample and shroud and creatures you don’t control are 2/2 and lose all abilities.
Savage Reversal :symg::symg:
Enchantment (R)
:1mana::symg:, Sacrifice a blocked creature: Put a token copy of each creature blocking the blocked creature into play.
Stitchreaver Hunter :symg::symg:
Creature — Elf Warrior (U)
Whenever Stitchreaver Hunter becomes blocked by a creature with toughness 4 or greater, it gains deathtouch until end of turn.
Collude (Whenever this creature becomes blocked, you may pay G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
2/1
Sudden Size :1mana::symg:
Instant (C)
Target blocking creature becomes 5/5 until end of turn. Garius the Fool thought he had cornered himself an easy meal when all he caught was his own end.
Valedon Archmage :2mana::symg:
Creature — Elf Rogue (U)
:2mana::symu:, :symtap:: The next time target creature would deal combat damage to an opponent this turn, draw a card.
:2mana::symb:, :symtap:: Destroy target creature blocking a creature you control. Valedon spells that don’t give an edge in the fight for survival are quickly discarded as worthless.
2/2
Varsagas, House Arbiter :2mana::symg::symg:
Legendary Creature — Elf Rogue (M)
Flash; first strike; reach
:1mana::symu::symb:, Return Varsagas, House Arbiter to your hand: Varsagas deals 3 damage to target blocking creature.
3/2
Veinweaver Decoy :2mana::symg:
Creature — Elf Warrior Rogue (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Collude (Whenever this creature becomes blocked, you may pay G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
2/2
Venomous Breath :3mana::symg:
Instant (U)
At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.
Voracious Ragplume
Creature — Plant (C)
Defender
:1mana::symg:: Voracious Ragplume gets +3/+3 until end of turn. At end of turn, if this ability was played twice or more this turn, sacrifice Voracious Ragplume.
0/2
Gredendt Delving :3mana::symu::symb:
Sorcery (U)
Search target opponent’s library or graveyard for two creature cards that share a name and put one onto the battlefield under its owner’s control and the other onto the battlefield under your control. If a library was searched this way, shuffle it.
Oracle of the Deep :symu::symb:
Creature — Cephalid Shaman (C)
:symu::symb:, :symtap:: Target player draws a card then discards two cards. Valedon’s kelp-choked seas hide terrible secrets beneath their darkened waves. And the reclusive oracles know every secret by name.
1/1
Prophesies of Jhix :1mana::symu::symb:
Enchantment (R)
Whenever a creature you control becomes blocked, you may scry 1 or fateseal 1. “Only those who see beyond the mist will live beyond the tide.” -Kor superstition
Apex Horror :2mana::symb::symg:
Creature — Insect Horror (R)
Trample
At the beginning of your upkeep, if you control any other creatures, sacrifice Apex Horror. On other worlds, a pest to be crushed underfoot; on Valedon, a species with an opportunity to reach its potential.
8/6
Consume Strength :1mana::symb::symg:
Instant (C)
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. Valedon is symbolized by the focus of all predation: taking the value of another for oneself.
Scrabbling Mossdog :3mana::symb::symg:
Creature — Fungus Hound (U)
Whenever a creature dealt damage by Scrabbling Mossdog this turn dies, put a +1/+1 counter on Scrabbling Mossdog.
Collude 2 (Whenever this creature becomes blocked, you may pay 2. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/3
Survivor of Gredendt :symb::symg:
Creature — Human Rogue Druid (C)
Swampwalk; protection from green “I have hunted on planes of caustic tars and acidic geysers, dense forests with voracious species of every kind, and still Valedon surprises me everyday with its cunning ways to kill you. Those who would willingly make their homes in its most dangerous territories and thrive have my respect.” -Ravinok Nor
2/1
Capricious Shielding :symg::symu:
Enchantment — Aura (C)
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, you may counter it. Otherwise, draw a card.
Designer of Equals :symg::symu:
Creature — Elf Wizard (U)
:symtap:: Until end of turn, target creature becomes a copy of a creature blocking or blocked by it this turn.
2/1
Murkpool Vanguard :1mana::symg::symu:
Creature — Human Rogue (C) “Our port is the last bastion of civilization in this world. The elves have their hunting lodges amid the branches and the druids have their hovels in the mud, but we have carved ourselves a city of the free out of the wilderness. And we will not lapse in our watchfulness nor will we put trust to our ego.” -Murkpool Adjutant
2/4
Replicating Herux :3mana::symg::symu:
Creature — Beast Mutant (R)
Whenever Replicating Herux deals combat damage to an opponent, put a token copy of it into play.
Collude 2 (Whenever this creature becomes blocked, you may pay 2. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/3
Devious Huntwright :symg::symu::symb:
Creature — Elf Warrior Rogue (C)
Collude 0 (Whenever this creature becomes blocked, you may pay 0. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/2
Gloomtide Behemoth :4mana::symg::symg::symu::symb:
Creature — Beast (M)
Trample
Other tapped creatures are 5/5.
Other untapped creatures are 2/2.
9/6
Prey Upon the Unwary :symg::symu::symb:
Enchantment (U)
:2mana::symg::symu::symb:: Put a creature card from your hand onto the battlefield attacking and blocked by target creature. Play this ability only during your combat phase and only once each turn. “Brute strength has its uses, but shrewd opportunism has more favorable odds of success.” -Ghuin, huntress of Jhix
Quesaadi Seascourge :3mana::symg::symu::symb:
Creature — Kraken (R)
Flash; trample
Quesaadi Seascourge comes into play with two +1/+1 counters on it for each card in your hand. Summoned by the Oracles of the deep, the kraken bestows its true power only to those wise enough to use it.
2/2
Rigurand the Sly-Sighted :2mana::symg::symu::symb:
Legendary Creature — Human Pirate (M)
Collude 0 (Whenever this creature becomes blocked, you may pay 0. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
Other creatures you control have collude 2.
3/4
Valedon Charm :symg::symu::symb:
Instant (U)
Choose one — Creatures you control gain deathtouch until end of turn; or return any number of target creatures you control to their owners’ hands; or target opponent discards a card. “Honor is naive and trust fleeting, surrendering to sentimentality will get you killed in Valedon.” -Ravinok Nor
Veinweave Mimic :symg::symu::symb:
Creature — Shapeshifter (R)
:symg::symu::symb:, :symtap:: Put a mimic counter on target creature. Veinweave Mimic becomes a copy of that creature, keeps this ability and has all abilities of creatures with mimic counters. The most successful survivor in Valedon is the one able to quietly learn from its adversaries.
0/2
Ampuole of Stitchreave
Artifact (U)
Flash
:2mana:, Sacrifice Ampuole of Stitchreave: Destroy target blocking or blocked creature.
Cordon of the Intrepid
Artifact (R)
Whenever a creature you control deals combat damage to an opponent, you may pay GUB. If you do, put a +1/+1 counter on that creature, draw a card and the defending player discards a card.
Gourmand Mandible
Artifact — Equipment (U)
Equipped creature has lifelink and deathtouch.
Equip 2
Huntwright's Fauchard
Artifact — Equipment (U)
Equipped creature gets +3/+0 and has lifelink and trample.
Equip 3
Implements of Punishment
Artifact (R)
Whenever a creature you control is blocked by a creature, Implements of Punishment deals 2 damage to that creature.
Mask of the Interloper
Artifact — Equipment (R)
Whenever equipped creature becomes blocked by a creature, that creature’s controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Survivor creature token with defender into play.
Equip 3
Obelisk of Valedon
Artifact (C)
:symtap:: Add :symg:, or to your mana pool. Thrumming with mysterious energies, the obelisks attract all manner of attention. But awestruck inquirers are quickly snatched by surreptitious predators.
Purav Horns
Artifact — Equipment (U)
Equipped creature gets +1/+:0mana:, has trample and can’t be blocked by more than one creature.
Equip 2
Revitalizing Chamber
Artifact (U)
:1mana:, :symtap:: Untap target creature that was blocked this turn and put a +1/+1 counter on it. Veinweave hunters’ failures are rarely a miscalculation.
Ridorak Scales
Artifact — Equipment (U)
Whenever equipped creature becomes blocked, it gets +3/+2 until end of turn.
Equip 2
Concealed Bastion
Land (U)
Concealed Bastion comes into play tapped.
:symtap:: Add :symg:, or to your mana pool. Elven outposts dot the plane, hidden retreats in prime hunting locations intended for restocking or planning the perfect ambush.
Guidewomb, Seat of Design
Legendary Land (R)
:symtap:: Add 1 to your mana pool.
:symx::symg::symu::symb:, :symtap:, Discard a creature card with a converted mana cost of X or less: Target creature becomes a copy of the discarded card until end of turn.
Valedon Panorama
Land (C)
:symtap:: Add 1 to your mana pool.
:1mana:, :symtap:, Sacrifice Valedon Panorama: Search your library for a basic Forest, Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library. Though choked in fog and darkened by mists, Valedon is not lacking for splendor.
Collude's reminder text, as such, is ok, but if that's supposed to be the comperhensive's text you should take into account that a blocked creature keeps being blocked even if the creature blocking it disappears or changes.
I just say so because in case you'd like to make it really serious, you should work on what would be the comprehensive text. (Just adding a clause there saying that if the target of collude is not blocked, the creature using collude stops being blocked shall be enough)
It is indeed just reminder text and not comprehensive rules text.
And yes, the intended comprehensive rule update is that if the creature targeted by collude (creature A) was unblocked, after the swap the creature with collude (creature B) is no longer considered blocked while creature A is now blocked by all creatures that originally blocked creature B (and the ability will not generate a swap if any resulting blocks would be illegal). Creature B stops being blocked at that time and the attack phase progresses as though creature B were never blocked in the first place.
Dominated by a massive mangrove forest that has strangled both coastline and marsh, Valedon is a hunter's paradise. Green's survival of the fittest mentality has been warped here by blue's penchant for mind over matter and black's deep themes of selfishness and lack of empathy. The natural order still reigns supreme, but the rules of predator and prey aren't as simple on Valedon. Sharp claws and vicious fangs aren't the only weapons of a predator and a thick hide and intimidating horns aren't traits of resilient prey. Outwitting your competitors is going to get you farther here than straightforward physical prowess. Being strong is still a boon, but being smarter is more often than not far more productive.
On Valedon, the name of the game is Survival of the Cunning and its denizens have evolved to embrace that mentality completely. Misdirection, decoys, camouflage, poisons; these are the tactics that guarantee survival. There's no place for compassion in Valedon, communal bonds are weak beyond the family unit or tight hunting group and you're just as likely to see solitary hunters and survivors as you are packs.
A good reason for that is that even when dealing with a hunting party or a predatory pack, the one you see is never the only one hunting you. A straightforward attack on Valedon is always a prelude to the real killing strike, often from your flanks by hunters you had no idea were lurking just out of sight. What Valedon predators may lack for simple size and might, they more than make up for in speed and duplicity. Fitting then that the shard's mechanic takes duplicitous attacks to another level:
Collude N (Whenever this creature becomes blocked, you may pay N. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
Creatures with collude shape combat to benefit them best.
Devious Huntwright GUB
Creature - Elf Warrior Rogue (C)
Collude 0 (Whenever this creature becomes blocked, you may pay 0. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/2
Say this Huntwright attacks alongside your 1/1 Saproling token, and the Huntwright is blocked by a Grey Ogre with nothing blocking the Saproling. Paying its collude cost and swapping it with the Saproling allows the Huntwright to get through unblocked while the Saproling goes to its death instead of the Huntwright. This is a very simple example and the Huntwright is the only creature in the set with such a cheap cost to collude, but the shard is very interested in the mechanics of being blocked and how to twist that to your advantage. Blue here wants to be unblocked most of the time and features a lot of 'saboteur' abilities triggering on combat damage to an opponent. Black is the opposite, thriving on the sadistic nature of throwing the decoy to the wolves. Green is somewhere in between, with some cards benefiting a blocked creature and others wanting to get through unblocked. The trick for players standing against a Valedon deck is that one can never be truly sure the best way to block as setting up what looks like an unfavorable blocking situation then pulling a bait and switch to turn vulnerabilities into sudden strengths is the hallmark of Valedon.
Leer of Greed :2mana::symu:
Enchantment (R)
Whenever an opponent cycles a card, you may pay U. If you do, draw a card and discard a card.
“As the first beast coveted the prize of another, so Valedon was born.” -Kor creation myth
Quesaadi Brigand :3mana::symu:
Creature — Human Pirate (C)
Whenever Quesaadi Brigand deals combat damage to an opponent, draw a card.
Collude (Whenever this creature becomes blocked, you may pay U. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
1/3
Kor Dirge :2mana::symb:
Instant (U)
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Murkpool Grifter :1mana::symb::symb:
Creature — Human Pirate Rogue (U)
Whenever Murkpool Grifter deals combat damage to a creature, its controller discards a card.
The inside of Murkpool’s walls do not lack for hunters. Though the prey is different than that of the wilds, the game is unchanged.
2/2
Augmented Fallowbeast :2mana::symg::symg::symg:
Creature — Beast (R)
Whenever Augmented Fallowbeast is dealt combat damage, put that many +1/+1 counters on it at end of combat
Collude (Whenever this creature becomes blocked, you may pay G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
4/4
Crushing Raptor :3mana::symg::symg:
Creature — Lizard Beast (C)
Whenever a creature you control becomes blocked, Crushing Raptor gains trample until end of turn.
Keeping a close eye on the decoy raptor is a novice hunter’s first and last mistake.
5/4
Consume Strength :1mana::symb::symg:
Instant (C)
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Valedon is symbolized by the focus of all predation: taking the value of another for oneself.
Prey Upon the Unwary :symg::symu::symb:
Enchantment (U)
2:symg::symu::symb:: Put a creature card from your hand onto the battlefield attacking and blocked by target creature. Play this ability only during your combat phase and only once each turn.
“Brute strength has its uses, but shrewd opportunism has more favorable odds of success.” -Ghuin, huntress of Jhix
Valedon Charm :symg::symu::symb:
Instant (U)
Choose one — Creatures you control gain deathtouch until end of turn; or return any number of target creatures you control to their owners’ hands; or target opponent discards a card.
“Honor is naive and trust fleeting, surrendering to sentimentality will get you killed in Valedon.” -Ravinok Nor
Revitalizing Chamber
Artifact (U)
:1mana:, :symtap:: Untap target creature that was blocked this turn and put a +1/+1 counter on it.
Veinweave hunters’ failures are rarely a miscalculation.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
Sorry, it's just from your hand. Thanks for catching that.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Kor Dirge is typically seen in either red or white, I'm not sure if I've seen black redirect.
Consume Strength is pretty nuts with collude. Power creep?
The Charm's black effect is underpowered for 3 mana (see Funeral Charm, then Esper Charm).
Check out the threads for the other two spoiled shards thus far: like the Alara block, cycling returns in Fracture. Valedon only has 4 such cards on its own, but that number will expand as the block progresses.
Kor Dirge is ironically a reprint. From Planar Chaos, sure, but I don't feel such one-offs are very detrimental. On the contrary, I think this particular reprint is right at home here.
Unless the power started creeping with Apocalypse. Consume Strength is, to me, the very distillation of Green-Black.
I know. I don't mind having one mode less impressive or outright underpowered, sometimes it's okay to not make everything as efficient or powerful as it could be.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Custom Card / Set Reviewer
When reviewing custom cards / sets, I look for (a) flavour, (b) function, and (c) cohesiveness, generally through a risk focus.
You could also make this card UG if you wanted to.
Loving the shards so far, great planning and thematic.
You cannot outrun the beast within.
Thank you, I'm really quite proud of collude. It was inspired entirely by flavor, but I love that the mechanic is simple on its own and easy to grok and yet (as you say) adds a lot of strategic complexity to your board position. Just a single colluder on the board can wreck combat math for an opponent, but only if you're a cagey player in the first place.
I honestly could've tried to push it as a mono-green enchantment but the card always felt as if blue and black were pushing green to be a bigger bully and laughing together when they succeeded. It just felt very strongly rooted in the mantra of these three colors together.
And yes, it could simply produce a fight, but I wanted it to mesh well mechanically with the rest of the shard, which has a heavy theme of caring about being blocked so it made sense that this card would play well with such cards.
When I thought about the theme of Survival of the Cunning, Ninjas and ninjutsu were some of the first things I thought about considering their strong UB flavor and sneaky aesthetic. Collude was designed to be a reimagining of ninjutsu through green's predatory lens. A way of using pieces on the board to make sneaky attacks.
Thank you so much. A lot of work and planning went into each shard so I'm glad it's paying off.
*****
One of the major civilizations on Valedon (which is to say, one of the few) is that of the Veinweave elves. So named for the thick, predatory vines that grow upon the mangroves and connect the canopies like chains, the elves pride themselves as being Valedon's most perfect hunters. Led by council of elders residing in Guidewomb, a massive chamber suspended in the canopy by hundreds of veinweave vines, Veinweave culture is rooted in the tradition of the hunt. All able-bodied elves are expected to hunt unless otherwise performing important tasks at home and Veinweave hunting parties largely consist of family units as sharing of a bounty with those who did not work to secure it is frowned upon so houses that want to survive must hunt.
Elven tactics and magicks are shrewd and goal-oriented, with very little flash or inefficiency. Because of their relatively lithe forms, the elves prefer subtlety and trickery in battle rather than direct confrontation. Consumate users of stealth, Veinweave hunters employ whatever tactics that will guarantee success. Poisons and decoys are preferred weapons, with entire occupations devoted to securing and implementing toxins as well as capturing and training animals to be used in the hunt. The elves have almost fully domesticated one species called the fallowbeast, a bulldog-like breed notable for its durable scaly hide as well as its keen senses. Fallowbeasts were very quickly trained and the breed took to life as a subservient race rapidly, likely because coordinated attacks together have proven beneficial for both species. In a society largely free of materialistic concerns, houses known to employ the use of kept fallowbeasts are perceived as elite and posh. The lesser houses infrequently own fallowbeasts and often cannot secure the aid of a toxinmaster and so such houses often employ desperate and ruthless tactics to survive. It's not uncommon to see Veinweave hunting parties utilizing its own members to act as bait and decoys, particularly older or sicker members who have become an impractical mouth to feed and so must find use in other ways. Such tactics may seem cruel and sadistic to us, but it's just another carefully honed survival tradition to the elves who carry very little emotional baggage. Shrewdness, ambition and a lack of empathy make for a better hunter and thus exemplify the ideals the elves hold themselves to.
One taboo among the Veinweave that is currently up for debate is that of physical augmentation. Some younger, radical elves have begun experimenting with physical and magical augmentation of their bodies, a practice held in contempt by the elders in Guidewomb. The elders hold to a tradition of revering ones own form, but those in favor of augmentation argue that it's simply another tool to increase the odds of survival in Valedon's ever-evolving wilds. They've reached an impasse of late, but the experiments continue behind the backs of the elders, with surprising results. Agility and strength increasing threefold, illusion magic bound to flesh to produce uncanny camouflage, works of artifice implanted to alow for superhuman feats. The elders would be horrified, but the new tradition is yielding inarguable results. The elves a close to becoming apex predators in their own right, an ideal to boast about on Valedon.
Toxinmaster :2mana::symb::symb:
Creature — Elf Rogue (R)
Creatures you control have deathtouch.
“The barbs of the common stitchreaver contain enough poison to fell dozens of puravs. The men lost to obtain the stitchreaver is certainly worth it.”
2/2
Fallowbeast Pet :3mana::symg:
Creature — Beast (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Collude :2mana::symg: (Whenever this creature becomes blocked, you may pay 2G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
4/4
Gloomtide Herald
Creature — Elf Shaman (C)
:2mana::symg:, :symtap:, Sacrifice a green creature, a blue creature, and a black creature: Search your library for a card named Gloomtide Behemoth and put it onto the battlefield. Then shuffle your library.
1/1
Guidewomb Elder :1mana::symg::symg:
Creature — Elf Warrior Advisor (R)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever a creature you control becomes blocked, put a +1/+1 counter on it.
2/2
Renegade Hunter
Creature — Elf Rogue (U)
Whenever Renegade Hunter becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
“If twisting our form to hone our flesh to instruments better serving our survival will aid Veinweave, it’s shortsighted traditionalist stupidity to renounce it.” -Varsagas, house arbiter
1/1
Valedon Archmage :2mana::symg:
Creature — Elf Rogue (U)
:2mana::symu:, :symtap:: The next time target creature would deal combat damage to an opponent this turn, draw a card.
:2mana::symb:, :symtap:: Destroy target creature blocking a creature you control.
Valedon spells that don’t give an edge in the fight for survival are quickly discarded as worthless.
2/2
Varsagas, House Arbiter :2mana::symg::symg:
Legendary Creature — Elf Rogue (M)
Flash; first strike; reach
:1mana::symu::symb:, Return Varsagas, House Arbiter to your hand: Varsagas deals 3 damage to target blocking creature.
3/2
Concealed Bastion
Land (U)
Concealed Bastion comes into play tapped.
:symtap:: Add :symg:, or to your mana pool.
Elven outposts dot the plane, hidden retreats in prime hunting locations intended for restocking or planning the perfect ambush.
Guidewomb, Seat of Design
Legendary Land (R)
:symtap:: Add 1 to your mana pool.
:symg::symu::symb:, :symtap:, Reveal a creature card from your hand: Target creature becomes a copy of the revealed card until end of turn.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Everything you've posted so far is awesome, except this. What you've got here is a more broken version of Sneak Attack, because you can do it to unblocked attacking creatures. For instance, a Signal Pest is unblocked and you activate Guidewomb, revealing Blightsteel Colossus. Oh. And it's a land. So you get it without any initial investment, and you can keep doing it it as long as you have mana.
Good point taken. I see two possible fixes here.
One is simply to make the cost more appropriate:
XGUB, T, Discard a creature card with a converted mana cost of X or less: Target creature becomes a copy of the discarded card until end of turn.
The other is to alter the ability to prevent situations like you're worried about:
1) :symg::symu::symb:, :symtap:, Reveal a creature card from your hand: Target blocked creature you control becomes a copy of the revealed card until end of turn.
2) :symg::symu::symb:, :symtap:, Reveal a creature card from your hand: Target creature you don't control becomes a copy of the revealed card until end of turn.
The first fix sacrifices an easier cost for increased flexibility while the second fixes remain cheap and lose some flexibility (though still remaining very much in line with the demi-plane's theme of setting up blocking situations advantageous to you).
I'm honestly not sure which of the three is best here, though I do agree a fix is in order.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
The navy is now commanded by a charismatic pirate captain named Rigurand. Called the Sly-Sighted, he leads from the helm of his ship, the Mistshrike and under his command, the navy has secured Murkpool's safety from the encroaching dangers of Valedon. But the Quesaadi sea is hiding more in its depths than meets the eye, and Rigurand and his fleet are having to employ every nasty trick in the book to combat what they're seeing. Massive, forgotten beasts are emerging from the ocean floor, long forgotten to time and far stronger than the typical predators Murkpool's navy defends against. Unknown to Murkpool, the beasts are being woken from centuries long hibernation by a society that has hidden itself from the world above the waves - the Cephalids. The Cephalids believe change is coming to Valedon, change brought upon by the Drywalkers above, and so they've turned to the Old Ones to scour the surface world and return the world to the sea.
Farshore Illusionist :1mana::symu:
Creature — Kor Pirate Wizard (C)
:symtap:: Target land is an Island in addition to its other types until end of turn.
The vagrant survivors of Jhix specialize in inventing creative ways home.
1/2
Murkpool Deceiver :3mana::symu:
Creature — Human Wizard (C)
Creatures you don’t control get -3/-0 as long as you control a blocked creature.
Valedon’s one true city is not exempt from the plane’s nature. Cunning and deception go farther in Murkpool than any vulgar shows of brute force.
1/3
Thief of Tomorrows
Creature — Cephalid Rogue (C)
Whenever Thief of Tomorrows deals combat damage to an opponent, fateseal 2. (To fateseal :2mana:, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
1/1
Wayward Voidmage :2mana::symu:
Creature — Human Pirate Wizard (U)
:symu:, :symtap:: Return target blocking creature with power 4 or greater to its owner’s hand.
Quesaadi vessels began employing the voidmages to protect against the increasingly frequent attacks from the sea’s depths.
1/2
Command of the Adjutant :4mana::symg:
Sorcery (U)
Until end of turn, whenever a creature you control becomes blocked, draw a card.
“My orders are clear: storm the ruins of Jhix and rout the renegades who have claimed it. If you retake the city, you will be rewarded. And even if you’re held at bay, find a way to turn it to our benefit.”
Oracle of the Deep :symu::symb:
Creature — Cephalid Shaman (C)
:symu::symb:, :symtap:: Target player draws a card then discards two cards.
Valedon’s kelp-choked seas hide terrible secrets beneath their darkened waves. And the reclusive oracles know every secret by name.
1/1
Murkpool Vanguard :1mana::symg::symu:
Creature — Human Rogue (C)
“Our port is the last bastion of civilization in this world. The elves have their hunting lodges amid the branches and the druids have their hovels in the mud, but we have carved ourselves a city of the free out of the wilderness. And we will not lapse in our watchfulness nor will we put trust to our ego.” -Murkpool Adjutant
2/4
Quesaadi Seascourge :3mana::symg::symu::symb:
Creature — Kraken (R)
Flash; trample
Quesaadi Seascourge comes into play with two +1/+1 counters on it for each card in your hand.
Summoned by the Oracles of the deep, the kraken bestows its true power only to those wise enough to use it.
2/2
Rigurand the Sly-Sighted :2mana::symg::symu::symb:
Legendary Creature — Human Pirate (M)
Collude 0 (Whenever this creature becomes blocked, you may pay 0. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
Other creatures you control have collude 2.
3/4
----------
Far to the west from Murkpool's new war with the sea, beyond the tangle of Veinweave's hunting grounds, lies a harsh expanse of marshland known as the Gredendt. Once home to a powerful empire, all that's left of it are scattered ruins. Such ruins can't even be studied (not that Valedon spares much time for frivolous things like scholars and research anyway) as the Gredendt has become a hostile land filled with relentless killers. The stitchreavers (large, very dangerous insects) the elves hunt for their efficient poisons reside here, along with countless other varieties of predatory species great and small.
But a strong few are carving out lives in the Gredendt. Druids, hunters, rogues and a vicious race of sentient ratfolk. No society exists in the Gredendt, not even loose hunting parties. Survivors here are hardy and solitary, and waste no time with mercy or understanding. If you're weak, to them you're prey. If you're strong, you're a competitor. It is no place for the weak.
Chittering Scavenger :1mana::symb:
Creature — Rat Rogue (C)
Swampwalk
A dank and foreboding wasteland, the Gredendt is home to few sentient species. Amongst the deadly stitchreavers, bloodthirsty vampires, elusive ridoraks and horrifying gourmands, the resilient Myoca have been able to carve out a thriving niche for themselves.
2/1
Gredendt Bloodrinker :2mana::symb::symb:
Creature — Vampire (R)
Flying
Whenever a creature dealt damage by Gredendt Bloodrinker this turn dies, put a +1/+1 counter on Gredendt Bloodrinker.
Collude :1mana::symb: (Whenever this creature becomes blocked, you may pay 1B. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/3
Silent Watcher :symb::symb:
Creature — Nightstalker (R)
Whenever Silent Watcher deals combat damage to an opponent, he or she sacrifices a creature.
In Valedon, if you can feel unseen eyes watching you, chances are they won’t remain unseen forever.
2/2
Gredendt Woodknitter
Creature — Human Rogue Druid (C)
:symtap:: Target land is a Forest in addition to its other types until end of turn.
In the inhospitable expanse of the Gredendt, he turns barren wastes into something more befitting a home.
1/1
Survivor of Gredendt :symb::symg:
Creature — Human Rogue Druid (C)
Swampwalk; protection from green
“I have hunted on planes of caustic tars and acidic geysers, dense forests with voracious species of every kind, and still Valedon surprises me everyday with its cunning ways to kill you. Those who would willingly make their homes in its most dangerous territories and thrive have my respect.” -Ravinok Nor
2/1
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Nor smiled to himself as he raised his flute and played upon it a song of summoning older than his grandfather’s grandfather. The sound filled the valley and in time its melody was joined by a deep rumble. The Gharva was stirring. Ravinok lowered his instrument and the rumble beneath them stilled. Some in the caravan began to grow anxious as silence filled the valley once more. Without warning, the rumbling came again, this time a deafening shudder. With a burst of earth and stone, the Gharva pierced the surface of the valley floor, erupting with a mighty roar. The caravan scattered and screamed, the massive wurm upon them. But as they turned to flee, Gharva’s eye fell upon them and with sickening speed and strength, it devoured them one by one. Ravinok leapt, his bait and diversion a success, his blades striking home at the base of the Gharva’s head. He sought to part the wurm with its head before it could turn to consume him as it had his followers, but for all his swiftness and skill, Ravinok’s tools were no match for the legendary beast’s thick, scaly hide. And in a moment, the hunter was cast off the beast’s frame and flung to the ground, his prone form an easy target for the Gharva’s jaws.
From within the beast, Ravinok's last thoughts settled upon the contentment he felt at finally finding worthy prey. And in that moment, his spark ignited, whisking him away from the belly of the Gharva. Nor now uses his planeswalking abilities to seek out new prey, but feels his connection to the Gharva is transcendent, that he found his kindred spirit in that valley. Valedon has tested his hunting prowess, the cunning beasts there a great match for his honed skills as a hunter and summoner.
Ravinok Nor 2GG
Planeswalker - Ravinok
Whenever a creature you control becomes blocked by a creature with greater power, put a loyalty counter on Ravinok Nor.
-3: Put two 2/2 green Wolf creature tokens into play.
-8: Put a 9/9 green legendary Wurm creature token with provoke and trample named Gharva into play.
[4]
And now, for the whole set.
Benthic Seascourge :7mana::symu::symu::symu:
Creature — Kraken (R)
Flash; trample; hexproof
When Benthic Seascourge enters the battlefield, return it to its owner’s hand if he or she controls an untapped creature or land.
10/10
Cunning Inversion
Instant (U)
Switch target creature’s power and toughness until end of turn.
Draw a card.
Dwell in Mists :1mana::symu:
Instant (C)
Tap target creature. It doesn’t untap during it’s controller’s next untap step.
“Stay your ship’s course for too long in Quesaadi’s fogs and your ship will never reach shore.” -Murkpool superstition
Farshore Illusionist :1mana::symu:
Creature — Kor Pirate Wizard (C)
:symtap:: Target land is an Island in addition to its other types until end of turn.
The vagrant survivors of Jhix specialize in inventing creative ways home.
1/2
Fleet of Foot
Enchantment — Aura (U)
Enchant creature
Enchanted creature can’t be blocked unless defending player pays 3 for each creature he or she controls that’s blocking it.
Heed the Depths :2mana::symu::symu:
Sorcery (R)
Search your library for a creature card with power equal to or less than the number of creatures that were blocked this turn and put it onto the battlefield. Shuffle your library afterwards.
Jhixian Mindnumber :1mana::symu::symu:
Creature — Kor Pirate Wizard (R)
Whenever an opponent would draw a card, instead he or she reveals the top three cards of his or her library and you choose a card. That player puts the chosen card into his or her hand and the remaining cards on top of his or her library in any order you choose.
1/2
Leer of Greed :2mana::symu:
Enchantment (R)
Whenever an opponent cycles a card, you may pay U. If you do, draw a card and discard a card.
“As the first beast coveted the prize of another, so Valedon was born.” -Kor creation myth
Murkpool Deceiver :3mana::symu:
Creature — Human Wizard (C)
Creatures you don’t control get -3/-0 as long as you control a blocked creature.
Valedon’s one true city is not exempt from the plane’s nature. Cunning and deception go farther in Murkpool than any vulgar shows of brute force.
1/3
Paralyzing Venom :1mana::symu:
Enchantment — Aura (C)
Enchant creature
Whenever enchanted creature deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step.
Quesaadi Brigand :3mana::symu:
Creature — Human Pirate (C)
Whenever Quesaadi Brigand deals combat damage to an opponent, draw a card.
Collude (Whenever this creature becomes blocked, you may pay U. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
1/3
Rezmoil :3mana::symu:
Creature — Illusion (U)
Flying
Discard a card: Return Rezmoil to its owner’s hand.
With skies so choked with clouds and heavy mists, the rezmoils are the only stars in the Valedon heavens.
2/3
Slipwater Dancer :1mana::symu:
Creature — Cephalid Rogue (U)
Islandwalk
:1mana::symu:: Return Slipwater Dancer to its owner’s hand.
The devious cephalids hop and spin out of the water, always just out of the corner of ship’s captains’ eyes, teasing the doom of sailors.
1/1
Snare the Intrepid :2mana::symu:
Enchantment (U)
Flash
Creatures you don’t control with landwalk can be blocked as though they didn’t have landwalk.
When Snare the Intrepid enters the battlefield, draw a card.
Thief of Tomorrows
Creature — Cephalid Rogue (C)
Whenever Thief of Tomorrows deals combat damage to an opponent, fateseal 2. (To fateseal :2mana:, look at the top two cards of an opponent’s library, then put any number of them on the bottom of that player’s library and the rest on top in any order.)
1/1
Tidemaw Serpent :4mana::symu::symu:
Creature — Serpent (R)
Whenever Tidemaw Serpent deals combat damage to an opponent, you may return target nonland permanent to its owner’s hand.
Collude :1mana::symu: (Whenever this creature becomes blocked, you may pay 1U. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
5/5
Wayward Voidmage :2mana::symu:
Creature — Human Pirate Wizard (U)
:symu:, :symtap:: Return target blocking creature with power 4 or greater to its owner’s hand.
Quesaadi vessels began employing the voidmages to protect against the increasingly frequent attacks from the sea’s depths.
1/2
Whiptongue Drifter :3mana::symu:
Creature — Illusion (C)
Flying
Cycling 2 (:2mana:, Discard this card: Draw a card.)
“I don’t know what mind conjured such a vision, but I hope that mind sees no more.” -Rigurand the sly-sighted
2/1
Creature — Rat Rogue (C)
Swampwalk
A dank and foreboding wasteland, the Gredendt is home to few sentient species. Amongst the deadly stitchreavers, bloodthirsty vampires, elusive ridoraks and horrifying gourmands, the resilient Myoca have been able to carve out a thriving niche for themselves.
2/1
Culling the Weak
Instant (C)
As an additional cost to play Culling the Weak, sacrifice a creature.
Add :symb::symb::symb::symb: to your mana pool.
Darkskimmer Snidd :symb::symb:
Creature — Beast (C)
:symtap:: Target land is a Swamp in addition to its other types until end of turn.
While a nomadic beast, the snidd is never at a loss for home.
2/1
Gredendt Bloodrinker :2mana::symb::symb:
Creature — Vampire (R)
Flying
Whenever a creature dealt damage by Gredendt Bloodrinker this turn dies, put a +1/+1 counter on Gredendt Bloodrinker.
Collude :1mana::symb: (Whenever this creature becomes blocked, you may pay 1B. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/3
Kor Dirge :2mana::symb:
Instant (U)
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Masked Assailant
Creature — Rat Rogue (C)
Sacrifice Masked Assailant: Target blocked or blocking creature gets -1/-1 until end of turn.
The mask is tradition and not practical. Any experienced hunter can smell the ambush coming from miles away.
1/1
Muckslipper Ridorak :5mana::symb:
Creature — Serpent (U)
Sacrifice a Swamp: Counter target spell or ability if it targets Muckslipper Ridorak.
“As the ridorak basks”
-druid saying meaning “to cheat death”
4/3
Murkpool Grifter :1mana::symb::symb:
Creature — Human Pirate Rogue (U)
Whenever Murkpool Grifter deals combat damage to a creature, its controller discards a card.
The inside of Murkpool’s walls do not lack for hunters. Though the prey is different than that of the wilds, the game is unchanged.
2/2
Myocan Pustosser :1mana::symb:
Creature — Rat Shaman (C)
Blocking creatures get -1/-1 as long as another creature you control is blocked.
Mycocan battle tactics, like all of Myocan life, are dirty, desperate and above all else: effective.
2/1
Pressure to Fold :1mana::symb::symb:
Sorcery (R)
Target opponent reveals his or hand and cycles each card in it with cycling without paying their cycling costs. Then that player discards a card for each card cycled this way and you draw that many cards.
Ravenous Stitchreaver :3mana::symb::symb:
Creature — Insect Horror (C)
Deathtouch
Collude :1mana::symb: (Whenever this creature becomes blocked, you may pay 1B. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/2
Silent Watcher :symb::symb:
Creature — Nightstalker (R)
Whenever Silent Watcher deals combat damage to an opponent, he or she sacrifices a creature.
In Valedon, if you can feel unseen eyes watching you, chances are they won’t remain unseen forever.
2/2
Sleight of Soul :symb::symb:
Sorcery (R)
Search your library for a card, reveal it and put it into your hand. Then target opponent searches your library for cards equal to the revealed card’s converted mana cost and exiles them. Shuffle your library afterward.
Thirst of Immortals :1mana::symb::symb:
Enchantment (U)
Creatures you control have lifelink.
Though lacking in the structured societies of other planes, the vampires of Valedon are still united by the same eternal bloodlust as their civilized kin.
Toxinmaster :2mana::symb::symb:
Creature — Elf Rogue (R)
Creatures you control have deathtouch.
“The barbs of the common stitchreaver contain enough poison to fell dozens of puravs. The men lost to obtain the stitchreaver is certainly worth it.”
2/2
Underhanded Deal
Sorcery (C)
Target opponent discards a card if a creature you control was blocked this turn.
Murkpool offers many opportunities for advancing one’s agenda if you would not quibble at the price.
Voracious Nightlurker :3mana::symb::symb:
Creature — Vampire (U)
Flying
Sacrifice a creature: Voracious Nightlurker gets +2/+2 until end of turn.
3/2
Wretched Gourmand :2mana::symb::symb:
Creature — Insect Horror (U)
At end of combat, gain control of all creatures blocking Wretched Gourmand as long as you control Wretched Gourmand.
3/4
Creature — Spider (C)
Reach
Cycling 2 (:2mana:, Discard this card: Draw a card.)
Long before the elves and rats, the spiders of Valedon perfected the art of snagging the unaware in their traps.
1/3
Astuvolver :2mana::symg:
Creature — Volver (R)
:2mana::symu:: Put a +1/+1 counter on Astuvolver, it gains hexproof until end of turn.
:2mana::symb:: Put a +1/+1 counter on Astuvolver and each creature blocking it this turn gets -1/-1 until end of turn.
2/2
Augmented Fallowbeast :2mana::symg::symg::symg:
Creature — Beast (R)
Whenever Augmented Fallowbeast is dealt combat damage, put that many +1/+1 counters on it at end of combat
Collude (Whenever this creature becomes blocked, you may pay G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
4/4
Bonecrusher Constricter :3mana::symg:
Creature — Snake (C)
Flash
Whenever Bonecrusher Constricter deals combat damage to a tapped creature, put a +1/+1 counter on it.
2/2
Command of the Adjutant :4mana::symg:
Sorcery (U)
Until end of turn, whenever a creature you control becomes blocked, draw a card.
“My orders are clear: storm the ruins of Jhix and rout the renegades who have claimed it. If you retake the city, you will be rewarded. And even if you’re held at bay, find a way to turn it to our benefit.”
Crushing Raptor :3mana::symg::symg:
Creature — Lizard Beast (C)
Whenever a creature you control becomes blocked, Crushing Raptor gains trample until end of turn.
Keeping a close eye on the decoy raptor is a novice hunter’s first and last mistake.
5/4
Deathfang Bracers :1mana::symg:
Enchantment — Aura (C)
Enchant creature
Enchanted creature has provoke.
:1mana::symb::symb:: Enchanted creature gains deathtouch until end of turn.
Devastator Purav :4mana::symg::symg:
Creature — Beast (U)
Trample
“Cunning and duplicity may make you a smarter hunter, and that can certainly help around here, but there’s still something to be said for the quality of solid muscle.” -Rigurand the Sly-Sighted
6/3
Fallowbeast Pet :3mana::symg:
Creature — Beast (U)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Collude :2mana::symg: (Whenever this creature becomes blocked, you may pay 2G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
4/4
Farseeker Pilgrim :2mana::symg:
Creature — Human Druid Scout (U)
Cycling :4mana::symg::symg: (:4mana::symg::symg:, Discard this card: Draw a card.)
Whenever you cycle Farseeker Pilgrim, search your library for up to three basic land cards, reveal them, and put them into your hand. Shuffle your library afterward.
1/4
Gloomtide Herald
Creature — Elf Shaman (C)
:2mana::symg:, :symtap:, Sacrifice a green creature, a blue creature, and a black creature: Search your library for a card named Gloomtide Behemoth and put it onto the battlefield. Then shuffle your library.
1/1
Gredendt Woodknitter
Creature — Human Rogue Druid (C)
:symtap:: Target land is a Forest in addition to its other types until end of turn.
In the inhospitable expanse of the Gredendt, he turns barren wastes into something more befitting a home.
1/1
Guidewomb Elder :1mana::symg::symg:
Creature — Elf Warrior Advisor (R)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Whenever a creature you control becomes blocked, put a +1/+1 counter on it.
2/2
Howl of the Wary :3mana::symg:
Enchantment (R)
If another player controls three or more creatures than you, you may pay :1mana::symg: and sacrifice Howl of the Wary. If you do, search your library for two creature cards and put them onto the battlefield. Then shuffle your library.
Master of Augments :1mana::symg:
Creature — Elf Wizard Rogue (R)
:symg:, :symtap:: Search your library for an Aura or Equipment card that could enchant or equip target creature, reveal it and put it into your hand. Shuffle your library.
1/3
Might of the Divided
Enchantment — Aura (C)
Enchant creature
Whenever enchanted creature becomes blocked, it gets +1/+1 until end of turn for each unblocked attacking creature you control.
Predatory Feast :symg::symg:
Enchantment (U)
Whenever a creature you control deals combat damage to an opponent, untap it.
Quicksilver Thresher :4mana::symg:
Creature — Beast (U)
Flash; forestwalk
:1mana::symu:: Return Quicksilver Thresher to its owner’s hand.
4/4
Ravinok Nor :2mana::symg::symg:
Planeswalker — Ravinok (M)
Whenever a creature you control becomes blocked by a creature with greater power, put a loyalty counter on Ravinok Nor.
-:3mana:: Put two 2/2 green Wolf creature tokens into play.
-:8mana:: Put a 9/9 green legendary Wurm creature token with provoke and trample named Gharva into play.
Renegade Hunter
Creature — Elf Rogue (U)
Whenever Renegade Hunter becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
“If twisting our form to hone our flesh to instruments better serving our survival will aid Veinweave, it’s shortsighted traditionalist stupidity to renounce it.” -Varsagas, house arbiter
1/1
Resounding Victory :2mana::symg::symg:
Sorcery (R)
Creatures you control get +3/+3 until end of turn.
Cycling :5mana::symg::symu::symb: (:5mana::symg::symu::symb:, Discard this card: Draw a card.)
When you cycle Resounding Victory, until end of turn creatures you control are 4/4 and gain trample and shroud and creatures you don’t control are 2/2 and lose all abilities.
Savage Reversal :symg::symg:
Enchantment (R)
:1mana::symg:, Sacrifice a blocked creature: Put a token copy of each creature blocking the blocked creature into play.
Stitchreaver Hunter :symg::symg:
Creature — Elf Warrior (U)
Whenever Stitchreaver Hunter becomes blocked by a creature with toughness 4 or greater, it gains deathtouch until end of turn.
Collude (Whenever this creature becomes blocked, you may pay G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
2/1
Sudden Size :1mana::symg:
Instant (C)
Target blocking creature becomes 5/5 until end of turn.
Garius the Fool thought he had cornered himself an easy meal when all he caught was his own end.
Valedon Archmage :2mana::symg:
Creature — Elf Rogue (U)
:2mana::symu:, :symtap:: The next time target creature would deal combat damage to an opponent this turn, draw a card.
:2mana::symb:, :symtap:: Destroy target creature blocking a creature you control.
Valedon spells that don’t give an edge in the fight for survival are quickly discarded as worthless.
2/2
Varsagas, House Arbiter :2mana::symg::symg:
Legendary Creature — Elf Rogue (M)
Flash; first strike; reach
:1mana::symu::symb:, Return Varsagas, House Arbiter to your hand: Varsagas deals 3 damage to target blocking creature.
3/2
Veinweaver Decoy :2mana::symg:
Creature — Elf Warrior Rogue (C)
Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
Collude (Whenever this creature becomes blocked, you may pay G. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
2/2
Venomous Breath :3mana::symg:
Instant (U)
At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.
Voracious Ragplume
Creature — Plant (C)
Defender
:1mana::symg:: Voracious Ragplume gets +3/+3 until end of turn. At end of turn, if this ability was played twice or more this turn, sacrifice Voracious Ragplume.
0/2
Sorcery (U)
Search target opponent’s library or graveyard for two creature cards that share a name and put one onto the battlefield under its owner’s control and the other onto the battlefield under your control. If a library was searched this way, shuffle it.
Oracle of the Deep :symu::symb:
Creature — Cephalid Shaman (C)
:symu::symb:, :symtap:: Target player draws a card then discards two cards.
Valedon’s kelp-choked seas hide terrible secrets beneath their darkened waves. And the reclusive oracles know every secret by name.
1/1
Prophesies of Jhix :1mana::symu::symb:
Enchantment (R)
Whenever a creature you control becomes blocked, you may scry 1 or fateseal 1.
“Only those who see beyond the mist will live beyond the tide.” -Kor superstition
Apex Horror :2mana::symb::symg:
Creature — Insect Horror (R)
Trample
At the beginning of your upkeep, if you control any other creatures, sacrifice Apex Horror.
On other worlds, a pest to be crushed underfoot; on Valedon, a species with an opportunity to reach its potential.
8/6
Consume Strength :1mana::symb::symg:
Instant (C)
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Valedon is symbolized by the focus of all predation: taking the value of another for oneself.
Scrabbling Mossdog :3mana::symb::symg:
Creature — Fungus Hound (U)
Whenever a creature dealt damage by Scrabbling Mossdog this turn dies, put a +1/+1 counter on Scrabbling Mossdog.
Collude 2 (Whenever this creature becomes blocked, you may pay 2. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/3
Survivor of Gredendt :symb::symg:
Creature — Human Rogue Druid (C)
Swampwalk; protection from green
“I have hunted on planes of caustic tars and acidic geysers, dense forests with voracious species of every kind, and still Valedon surprises me everyday with its cunning ways to kill you. Those who would willingly make their homes in its most dangerous territories and thrive have my respect.” -Ravinok Nor
2/1
Capricious Shielding :symg::symu:
Enchantment — Aura (C)
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, you may counter it. Otherwise, draw a card.
Designer of Equals :symg::symu:
Creature — Elf Wizard (U)
:symtap:: Until end of turn, target creature becomes a copy of a creature blocking or blocked by it this turn.
2/1
Murkpool Vanguard :1mana::symg::symu:
Creature — Human Rogue (C)
“Our port is the last bastion of civilization in this world. The elves have their hunting lodges amid the branches and the druids have their hovels in the mud, but we have carved ourselves a city of the free out of the wilderness. And we will not lapse in our watchfulness nor will we put trust to our ego.” -Murkpool Adjutant
2/4
Replicating Herux :3mana::symg::symu:
Creature — Beast Mutant (R)
Whenever Replicating Herux deals combat damage to an opponent, put a token copy of it into play.
Collude 2 (Whenever this creature becomes blocked, you may pay 2. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/3
Devious Huntwright :symg::symu::symb:
Creature — Elf Warrior Rogue (C)
Collude 0 (Whenever this creature becomes blocked, you may pay 0. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
3/2
Gloomtide Behemoth :4mana::symg::symg::symu::symb:
Creature — Beast (M)
Trample
Other tapped creatures are 5/5.
Other untapped creatures are 2/2.
9/6
Prey Upon the Unwary :symg::symu::symb:
Enchantment (U)
:2mana::symg::symu::symb:: Put a creature card from your hand onto the battlefield attacking and blocked by target creature. Play this ability only during your combat phase and only once each turn.
“Brute strength has its uses, but shrewd opportunism has more favorable odds of success.” -Ghuin, huntress of Jhix
Quesaadi Seascourge :3mana::symg::symu::symb:
Creature — Kraken (R)
Flash; trample
Quesaadi Seascourge comes into play with two +1/+1 counters on it for each card in your hand.
Summoned by the Oracles of the deep, the kraken bestows its true power only to those wise enough to use it.
2/2
Rigurand the Sly-Sighted :2mana::symg::symu::symb:
Legendary Creature — Human Pirate (M)
Collude 0 (Whenever this creature becomes blocked, you may pay 0. If you do, exchange this creature with another attacking creature you control. All new blocks must be legal.)
Other creatures you control have collude 2.
3/4
Valedon Charm :symg::symu::symb:
Instant (U)
Choose one — Creatures you control gain deathtouch until end of turn; or return any number of target creatures you control to their owners’ hands; or target opponent discards a card.
“Honor is naive and trust fleeting, surrendering to sentimentality will get you killed in Valedon.” -Ravinok Nor
Veinweave Mimic :symg::symu::symb:
Creature — Shapeshifter (R)
:symg::symu::symb:, :symtap:: Put a mimic counter on target creature. Veinweave Mimic becomes a copy of that creature, keeps this ability and has all abilities of creatures with mimic counters.
The most successful survivor in Valedon is the one able to quietly learn from its adversaries.
0/2
Ampuole of Stitchreave
Artifact (U)
Flash
:2mana:, Sacrifice Ampuole of Stitchreave: Destroy target blocking or blocked creature.
Cordon of the Intrepid
Artifact (R)
Whenever a creature you control deals combat damage to an opponent, you may pay GUB. If you do, put a +1/+1 counter on that creature, draw a card and the defending player discards a card.
Gourmand Mandible
Artifact — Equipment (U)
Equipped creature has lifelink and deathtouch.
Equip 2
Huntwright's Fauchard
Artifact — Equipment (U)
Equipped creature gets +3/+0 and has lifelink and trample.
Equip 3
Implements of Punishment
Artifact (R)
Whenever a creature you control is blocked by a creature, Implements of Punishment deals 2 damage to that creature.
Mask of the Interloper
Artifact — Equipment (R)
Whenever equipped creature becomes blocked by a creature, that creature’s controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Survivor creature token with defender into play.
Equip 3
Obelisk of Valedon
Artifact (C)
:symtap:: Add :symg:, or to your mana pool.
Thrumming with mysterious energies, the obelisks attract all manner of attention. But awestruck inquirers are quickly snatched by surreptitious predators.
Purav Horns
Artifact — Equipment (U)
Equipped creature gets +1/+:0mana:, has trample and can’t be blocked by more than one creature.
Equip 2
Revitalizing Chamber
Artifact (U)
:1mana:, :symtap:: Untap target creature that was blocked this turn and put a +1/+1 counter on it.
Veinweave hunters’ failures are rarely a miscalculation.
Ridorak Scales
Artifact — Equipment (U)
Whenever equipped creature becomes blocked, it gets +3/+2 until end of turn.
Equip 2
Concealed Bastion
Land (U)
Concealed Bastion comes into play tapped.
:symtap:: Add :symg:, or to your mana pool.
Elven outposts dot the plane, hidden retreats in prime hunting locations intended for restocking or planning the perfect ambush.
Guidewomb, Seat of Design
Legendary Land (R)
:symtap:: Add 1 to your mana pool.
:symx::symg::symu::symb:, :symtap:, Discard a creature card with a converted mana cost of X or less: Target creature becomes a copy of the discarded card until end of turn.
Valedon Panorama
Land (C)
:symtap:: Add 1 to your mana pool.
:1mana:, :symtap:, Sacrifice Valedon Panorama: Search your library for a basic Forest, Island or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
Though choked in fog and darkened by mists, Valedon is not lacking for splendor.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
It is indeed just reminder text and not comprehensive rules text.
And yes, the intended comprehensive rule update is that if the creature targeted by collude (creature A) was unblocked, after the swap the creature with collude (creature B) is no longer considered blocked while creature A is now blocked by all creatures that originally blocked creature B (and the ability will not generate a swap if any resulting blocks would be illegal). Creature B stops being blocked at that time and the attack phase progresses as though creature B were never blocked in the first place.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains