It's a pretty straight-forward Godo build. The idea is of course to win via commander damage, with the equipments and creatures providing decent threat levels as a fallback.
The various problems include this: you can probably tell that my curve is a bit high, and I could use even more artifact mana. What I'd want to add (but don't have atm) are Mana Vault and Thran Dynamo, possibly even Gilded Lotus. Is this a good idea?
Additionally, there are even further cards that are missing from the build just because I don't have the budget for them yet -- specifically, Crucible of Worlds, Sword of Fire and Ice, Sword of Light and Shadow, and perhaps even Umezawa's Jitte. I'm hoping that my current equipment package is good enough to tide me over until I can get some of those cards.
Finally, I have a ton of other cards I'd like to add, but simply ran out of room before getting to them. To name just a select few:
I could go on, but I'd rather not make this post too long. Oh, and a note about my playgroup: it's usually a 4-6 player game, and the decks I tend to encounter are:
So...what do you think? I've only playtested it on one of our weekly gatherings, and the results were mostly mediocre. I got hated out way too fast, though part of it could've been that I put in Godo too early in each of the games. Oh, and my artifact mana got wrecked pretty regularly (1st game of the night: turn 1 Sol Ring, turn 2 Worn Powerstone, Turn 3 into Godo with Argentum Armor...and I think a turn or two after that Austere Command hit and I sat around like an idiot for the rest of that game). Also, as you might be able to tell, mana ramp is a huge contributing factor to people's ability to win games. As such, I'm not at all opposed to mass land destruction anymore. I clearly need to playtest further than I have, but I'd also like some input from the community here.
Thanks in advance for any advice, constructive criticism, etc.!
The mana curve definitley needs to come down on it. More artifact ramp would go well with a land destruction theme. I'm not sure if the extra equipment would add much, not saying they arn't good and wouldn't help. Maybe you could try some steal and extra attack phase effects?
Crucible of Worlds would be fantastic in this deck, although it is expensive. I'm not sure you need the other equipment you listed, although it's hard to go wrong with Sword of Fire and Ice.
01 Godo, Bandit Warlord
Creatures
02 Goblin Welder
03 Dwarven Blastminer
04 Myr Retriever
05 Taurean Mauler
06 Magus of the Moon
07 Jaya Ballard, Task Mage
08 Junk Diver
09 Flametongue Kavu
10 Solemn Simulacrum
11 Arcbound Reclaimer
12 Hoarding Dragon
13 Anarchist
14 Ingot Chewer
15 Urabrask the Hidden
16 Flameblast Dragon
17 Hellkite Charger
18 Steel Hellkite
19 Duplicant
20 Knollspine Dragon
21 Akroma, Angel of Fury
22 Sundering Titan
23 Greater Gargadon
24 Ulamog, the Infinite Gyre
26 Skullclamp
27 Swiftfoot Boots
28 Sword of Feast and Famine
29 Loxodon Warhammer
30 Darksteel Plate
31 Argentum Armor
32 Sol Ring
33 Sensei's Divining Top
34 Scroll Rack
35 Guardian Idol
36 Oblivion Stone
37 Worn Powerstone
38 Darksteel Ingot
39 Extraplanar Lens
40 Erratic Portal
41 Memory Jar
42 Mind's Eye
43 Gauntlet of Power
44 Caged Sun
Planeswalkers
45 Chandra Ablaze
Enchantments
46 Blood Moon
Sorceries
47 Gamble
48 Shattering Spree
49 Wheel of Fortune
50 Ruination
51 Chain Reaction
52 Icefall
53 Wake of Destruction
54 Decree of Annihilation
55 Insurrection
56 Blasphemous Act
57 Skred
58 Starstorm
59 Molten Disaster
60 Chaos Warp
61 Into the Core
62 Reiterate
63 Wild Ricochet
Lands
64-89 Snow-Covered Mountain
90 Valakut, the Molten Pinnacle
91 Forgotten Cave
92 Vesuva
93 Scalding Tarn
94 Arid Mesa
95 Bloodstained Mire
96 Buried Ruin
97 Springjack Pasture
98 Scrying Sheets
99 Kher Keep
100 Strip Mine
It's a pretty straight-forward Godo build. The idea is of course to win via commander damage, with the equipments and creatures providing decent threat levels as a fallback.
The various problems include this: you can probably tell that my curve is a bit high, and I could use even more artifact mana. What I'd want to add (but don't have atm) are Mana Vault and Thran Dynamo, possibly even Gilded Lotus. Is this a good idea?
Additionally, there are even further cards that are missing from the build just because I don't have the budget for them yet -- specifically, Crucible of Worlds, Sword of Fire and Ice, Sword of Light and Shadow, and perhaps even Umezawa's Jitte. I'm hoping that my current equipment package is good enough to tide me over until I can get some of those cards.
Finally, I have a ton of other cards I'd like to add, but simply ran out of room before getting to them. To name just a select few:
Bogardan Hellkite
Banefire
Magma Jet
Mimic Vat
Stuffy Doll
Leyline of Punishment
Comet Storm
Blades of Velis Vel
Mindslaver
I could go on, but I'd rather not make this post too long. Oh, and a note about my playgroup: it's usually a 4-6 player game, and the decks I tend to encounter are:
Player 1: Vish Kal, Blood Arbiter
Player 2: The Mimeoplasm, Maga, Traitor to Mortals
Player 3: Kaalia of the Vast, Geth, Lord of the Vault, Uril, the Miststalker
Player 4: Niv-Mizzet, the Firemind, Omnath, Locus of Mana
Player 5: Edric, Spymaster of Trest (non-traditional build, not a weenie rush -- more or less Fungus-based)
So...what do you think? I've only playtested it on one of our weekly gatherings, and the results were mostly mediocre. I got hated out way too fast, though part of it could've been that I put in Godo too early in each of the games. Oh, and my artifact mana got wrecked pretty regularly (1st game of the night: turn 1 Sol Ring, turn 2 Worn Powerstone, Turn 3 into Godo with Argentum Armor...and I think a turn or two after that Austere Command hit and I sat around like an idiot for the rest of that game). Also, as you might be able to tell, mana ramp is a huge contributing factor to people's ability to win games. As such, I'm not at all opposed to mass land destruction anymore. I clearly need to playtest further than I have, but I'd also like some input from the community here.
Thanks in advance for any advice, constructive criticism, etc.!
Commander/EDH Decks:
BRG The Blood of Jund - Kresh the Bloodbraided BRG
WR The Blades of Goldnight - Gisela, Blade of Goldnight WR
My suggested cuve-lowering cuts would be:
Flameblast Dragon
Akroma
Knollspine Dragon
I'd also cut Molten Disaster (too much mana for not enough reward) and Taurean Mauler (too easy to chump/remove).
Some things I'd consider adding:
Crucible of Worlds would be fantastic in this deck, although it is expensive. I'm not sure you need the other equipment you listed, although it's hard to go wrong with Sword of Fire and Ice.
Cheers,
rant
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Some cards that I would suggest
Seething Song - mana ramp
Geosurge - mana ramp
Journeyer's Kite - alot better than scrying sheets it guarantees a land
Aggravated Asasult - goes well with sword of feast and famine
Rage Reflection - double strike for godo is awesome
Strangle Hold - a bane for all tutors
Shattering Pulse
Darksteel Forge - costly but it keeps your artifacts alive
Wormcoil Engine - this card is just pure win
Sculpting Steel - just copy someone's atifact ramp