The idea behind this deck is somewhat simple: I didn't have a green EDH deck, a token deck, or a voltron deck. It seems like a way to kill three birds with one stone. This is a first draft. Any advice is appreciated. As this is my first real use of green in EDH, please let me know if I'm missing any obvious cards.
I didn't get a chance to update before anyone replied, so I'll address feedback now.
mazanostra, I cut Hunting Pack for obvious reasons. Thanks for the tip. As far as the other cards are concerned, I will likely try out some of the token generators. However, the deck has seemed to shift towards cards that generate tokens via spells/enchantments. As far as the equipment is concerned, it is there to push the voltron strategy. Am I completely off-base in going in that direction?
The mana base has also evolved, hopefully. I have bounced back and forth between being slightly rich and slightly light on mana sources, so I hope I have found a nice middle ground.
Thanks for the feedback! It is always appreciated.
So, my latest thought is to pull the Swords in favor of more token synergy or other strategies. The Swords draw a lot of hate and Asmira can generally hit big with her ability instead of equipment. Krosan Grip in and possibly Condemn. Anything that I am missing outside of major money (say, over $20)?
Generally when you have a Voltron general, they have a decent combat oriented ability so you want to use as many ways to make them connect or make them bigger as possible. For Asmira, she already has built-in pump and evasion so the only thing you really need to do is abuse her +1/+1 counter ability and protect her. The quickest way to do the former is though token strategy which you seem to have already picked up on, for more ideas I suggest sifting through some of the Ghave decks on the forum as they have a.similar theme. Fortunately for you WG as a color combo is pretty good ay protecting dudes with cards like:
Congrats on using this underplayed Commander! A couple of suggestions:
More sacrifice outlets, or at least ways to effectively "eat" your tokens, such that you can increase the size of Asmira. I saw that you took out Phyrexian Altar and it makes me a little bit sad. Other ways to eat stuff are with Skullmulcher and Mycoloth. Both are beneficial. And if you are sacrificing a bunch of your tokens, might as well take advantage of it and add Fecundity. You should be able to get more out of it than your opponents.
I'm not sure you really need to go the voltron route. You have Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, Champion's Helm and Mask of Avacyn, seems like overkill for the hexproof/shroud effects. I would pick your 6 or so favorite equipment cards, and include Stonehewer Giant and/or Stoneforge Mystic so you can get what you want. That way you can devote more attention to creating tokens while still having the opportunity to put a Sword or two on your Commander. Just my thoughts.
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I hadn't even thought about Devour previously - Gluttonous Slime seems sort of cool as well despite not possessing the utility aspects of Mulcher and Mycoloth. Flash-Devour is a neat combination since you can pump Asmira without opponents having any warning.
Cut your equipment way down, my Godo, bandit warlord barely runs that many. I'd say keep 2 of the sword of X/Y, warhammer, behemoth sledge, darksteel plate, lightning greaves, swiftfoor boots and skull clamp. that's cutting 5 cards which I'd recommend a stoneforge mystic, stonehewer giant and a manriki-gusari . If you have one enlightened tutor would be great utility as well. Hornet queen and ant queen are both amazing for making tokens as well as fresh meat which lets you sac all your little tokens for 3/3 beasts
I agree on the equipment comment, it seems that your are playing far too much equipment - I know you are being pulled in several different directions at once here, Voltron, Tokens and Green - but it seems like you will be sitting with 4 equipments in play and no creatures at times. If you want to keep equipments consider Batterskull which plays into your token theme, and gives you another body. Your genuinue creature count seems low, realize for example without a pumper that you only have 2 creatures that can stay in play while Elesh Norn is on the battlefield.
The 4 auto-includes for the colors you are playing at least for me are: Sun Titan, Primeval Titan, Eternal Witness and Oracle of Mul-Daya. I can understand you not playing them, but the advantage they bring can be incredible, you should at least consider them.
Thank you all for the feedback and suggestions. It all came on like a sudden explosion of ideas. Some of the cards suggested are already in the 99, so that gives me reassurance that I'm heading in the right direction.
Next up: Mana base. Too light or too heavy? Too reliant on non-basics? Too many ETB tapped lands? I'd like to keep the budget down on lands. I'm wondering if my "ramp package" is balanced. The mana seems pretty good in this deck. If anything, it feels a little heavy at times.
Wow, all of the swords seem better then Whispersilk, Swiftboots, Mask and Helm - although Mind and Body can be marginal in EDH because it tends to fill gravyards which can be bad against the wrong opponent.
Well, as I shift away from "Voltron," the Swords were first on the chopping block. They helped bring the Doubling Season in, which is arguably a stronger card (all depending on the angle). I'd like to focus on the general a bit more, and I think this helps.
Like I said above, several of the Swords drew some intense hate. Dropping Feast and Famine easily made it a 3v1 game quite often.
Essentially I think the deck is heading towards a more traditional token build with a rather significant bonus from the command zone. It is nice to be able to tuck Asmira under hexproof/shroud/indestructibility.
Wasn't perfect, but it was fun. Fecundity made it way better. Keep in mind that it's almost 2 years old, so there's some recent stuff that wouldn't be bad to include. And it didn't have an equipment theme either. But hopefully it can give you an idea or two.
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1 Asmira, Holy Avenger
Equipment
1 Sword of Light and Shadow
1 Sword of Body and Mind
1 Sword of War and Peace
1 Sword of Feast and Famine
1 Whispersilk Cloak
1 Loxodon Warhammer
1 Skullclamp
1 Champion's Helm
1 Lightning Greaves
1 Swiftfoot Boots
1 Darksteel Plate
1 Behemoth Sledge
1 Mask of Avacyn
Token Generation
1 Storm Herd
1 Selesnya Guildmage
1 Awakening Zone
1 Parallel Lives
1 Jade Mage
1 Pentavus
1 White Sun's Zenith
1 Alliance of Arms
1 Sacred Mesa
1 Conqueror's Pledge
1 Mobilization
1 Martial Coup
Global Creature Pump
1 Mirror Entity
1 Muraganda Petroglyphs
1 Gaea's Anthem
1 Eldrazi Monument
1 Marshall's Anthem
1 Glorious Anthem
1 Intangible Virtue
1 Leyline of the Meek
1 Overrun
1 Garruk Wildspeaker
1 Beastmaster Ascension
1 Ashnod's Altar
1 Helm of Possession
Protection
1 Mother of Runes
1 Asceticism
1 Martyr's Bond
1 Nevermore
1 Ghostly Prison
Removal
1 Aura Shards
1 Path to Exile
1 Swords to Plowshares
1 Oblivion Ring
1 Journey to Nowhere
1 Return to Dust
1 Oblation
Sweepers
1 Day of Judgment
1 Hour of Reckoning
1 Austere Command
1 Hallowed Burial
1 Calming Verse
Ramp
1 Cultivate
1 Kodama's Reach
1 Recross the Paths
Utility
1 Relic of Progenitus
1 Steel Hellkite
1 Druidic Satchel
Mana Artifacts
1 Darksteel Ingot
1 Sol Ring
1 Command Tower
1 Mystifying Maze
1 Tectonic Edge
1 Terramorphic Expanse
1 Evolving Wilds
1 Sunpetal Grove
1 Stirring Wildwood
1 Elfhame Palace
1 Graypelt Refuge
1 Secluded Steppe
1 Tranquil Thicket
1 Arctic Flats
1 Ghost Quarter
1 Gavony Township
1 Kjeldoran Outpost
1 Mosswort Bridge
10 Forest
10 Plains
In:
mazanostra, I cut Hunting Pack for obvious reasons. Thanks for the tip. As far as the other cards are concerned, I will likely try out some of the token generators. However, the deck has seemed to shift towards cards that generate tokens via spells/enchantments. As far as the equipment is concerned, it is there to push the voltron strategy. Am I completely off-base in going in that direction?
The mana base has also evolved, hopefully. I have bounced back and forth between being slightly rich and slightly light on mana sources, so I hope I have found a nice middle ground.
Thanks for the feedback! It is always appreciated.
And the ability to easily tutor for them you should have no problem with this. Hope this helps!
More sacrifice outlets, or at least ways to effectively "eat" your tokens, such that you can increase the size of Asmira. I saw that you took out Phyrexian Altar and it makes me a little bit sad. Other ways to eat stuff are with Skullmulcher and Mycoloth. Both are beneficial. And if you are sacrificing a bunch of your tokens, might as well take advantage of it and add Fecundity. You should be able to get more out of it than your opponents.
Helm of Possession is a fun card. Gaea's Cradle is awesome if you can find it, and works really well with something like Kamahl. And no Doubling Season? If you can't get one, go for Rhys the Redeemed.
I would take out Gaea's Anthem, Glorious Anthem, and possibly Leyline of the Meek for just not doing enough. Ant Queen makes tokens at a cheaper rate than Jade Mage.
I'm not sure you really need to go the voltron route. You have Lightning Greaves, Swiftfoot Boots, Whispersilk Cloak, Champion's Helm and Mask of Avacyn, seems like overkill for the hexproof/shroud effects. I would pick your 6 or so favorite equipment cards, and include Stonehewer Giant and/or Stoneforge Mystic so you can get what you want. That way you can devote more attention to creating tokens while still having the opportunity to put a Sword or two on your Commander. Just my thoughts.
Most recently looking at Morinfen!
The 4 auto-includes for the colors you are playing at least for me are: Sun Titan, Primeval Titan, Eternal Witness and Oracle of Mul-Daya. I can understand you not playing them, but the advantage they bring can be incredible, you should at least consider them.
In: Doubling Season, Phyrexian Vault, Krosan Grip, Disenchant, Stoneforge Mystic, Selesnya Signet
To Try Out: Devour creatures, Fecundity, Ant Queen, Fresh Meat
When Adding Cash: Winding Canyons, Privileged Position, Sun Titan, Eternal Witness, Oracle of Mul Daya
Thank you all for the feedback and suggestions. It all came on like a sudden explosion of ideas. Some of the cards suggested are already in the 99, so that gives me reassurance that I'm heading in the right direction.
Next up: Mana base. Too light or too heavy? Too reliant on non-basics? Too many ETB tapped lands? I'd like to keep the budget down on lands. I'm wondering if my "ramp package" is balanced. The mana seems pretty good in this deck. If anything, it feels a little heavy at times.
Like I said above, several of the Swords drew some intense hate. Dropping Feast and Famine easily made it a 3v1 game quite often.
Essentially I think the deck is heading towards a more traditional token build with a rather significant bonus from the command zone. It is nice to be able to tuck Asmira under hexproof/shroud/indestructibility.
Wasn't perfect, but it was fun. Fecundity made it way better. Keep in mind that it's almost 2 years old, so there's some recent stuff that wouldn't be bad to include. And it didn't have an equipment theme either. But hopefully it can give you an idea or two.
Most recently looking at Morinfen!