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Old 03-28-2012, 06:31 AM   #151
Wildfire393
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Quote:
Originally Posted by Gaka View Post
Dreamscape Artist ramps when it's no longer useful to do so. Silverglade lets you kick start from only two lands, and prepares for later turns much easier than dreamscape can. As it also requires sacrificing a land, the benefit of untapping is minimal, in my opinion.
3 mana is the point at which it's no longer useful to ramp? Far Wanderings seems pretty bad if that's the case...
I suppose Silverglade can take you from 2 to 3 himself, but it's rather slow and mana-intensive to do so, and if you're stuck doing that, you're probably losing. By the same logic, Greenseeker is better than either because he can single-handedly take you from 1 land to 3. (Though in all honesty, he may be worth looking at as a cheaper discard outlet who can also fix mana).
Sacrificing a land can be a benefit as well as a drawback - you can sacrifice cycling lands you were forced to play early, in order to feed LftL/Tilling. With an active Loam or Tilling in hand, a land sac can also be used to get an extra activation out of Bazaar, Cradle, or whatever other crazy-good land. But since you're generally sacrificing one of the lands you just tapped to play the ability, it's not like it sets you back at all.

I don't know - I may be building a variant on this deck myself sometime soon as I recently picked up a Bazaar of my own, so I'll try it out myself. My gut says that he's a solid inclusion, but you've obviously had more play experience with this particular deck.
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Old 03-28-2012, 07:16 AM   #152
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One card i would see myself playing is Llanowar Mentor

1)It's a creature.
2)It makes more creature.
3)It ramps.
4)It discards.

It's a great play for turn 1, but it's not so great later on in the game though.
It will probably take the place of Silverglade Pathfinder

Just my 2 cents~
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Old 04-01-2012, 12:02 PM   #153
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Energy Flux
Titania's Song

Just a few more ways to hurt artifacts, helping to shut down Crypt effects and mana acceleration.
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Old 04-02-2012, 01:26 PM   #154
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Quote:
Originally Posted by Wildfire393 View Post
3 mana is the point at which it's no longer useful to ramp? Far Wanderings seems pretty bad if that's the case...
I suppose Silverglade can take you from 2 to 3 himself, but it's rather slow and mana-intensive to do so, and if you're stuck doing that, you're probably losing. By the same logic, Greenseeker is better than either because he can single-handedly take you from 1 land to 3. (Though in all honesty, he may be worth looking at as a cheaper discard outlet who can also fix mana).
Sacrificing a land can be a benefit as well as a drawback - you can sacrifice cycling lands you were forced to play early, in order to feed LftL/Tilling. With an active Loam or Tilling in hand, a land sac can also be used to get an extra activation out of Bazaar, Cradle, or whatever other crazy-good land. But since you're generally sacrificing one of the lands you just tapped to play the ability, it's not like it sets you back at all.

I don't know - I may be building a variant on this deck myself sometime soon as I recently picked up a Bazaar of my own, so I'll try it out myself. My gut says that he's a solid inclusion, but you've obviously had more play experience with this particular deck.
I should be more specific - Silverglade is fantastic because you can pretty much do it every turn without really slowing you down, and it starts early. Dreamscape effectively costs one mana, yes - how you can't do it early without sacrificing a lot of your tempo. Three mana activation versus two is why I run silverglade.

On the other hand, sacrificing lands to the Harrow effect can be very, very good. That Tolaria West you were forced to use? Now can be recurred for later. Very kinky, but overall probably too cute.

Far Wanderings, on the subject of three mana ramping, is excellent because it sets up your next turn with +3 mana. Dreamscape and Silverglade are both only +1.

Greenseeker and the Llanowar Mentor mentioned below are both other options that do need to be heavily considered. I might be inclined to run Greenseeker over silverglade, but the fact that it puts the land into play means a ton.


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Originally Posted by Stack_Together View Post
One card i would see myself playing is Llanowar Mentor

1)It's a creature.
2)It makes more creature.
3)It ramps.
4)It discards.

It's a great play for turn 1, but it's not so great later on in the game though.
It will probably take the place of Silverglade Pathfinder

Just my 2 cents~
See above!

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Originally Posted by Wildfire393 View Post
Energy Flux
Titania's Song

Just a few more ways to hurt artifacts, helping to shut down Crypt effects and mana acceleration.
I saw both of these, but went with Null Rod overall. The fact that it only costs two mana (colorless at that) is a huge kicker. I don't feel like i need much more.
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Old 04-02-2012, 02:16 PM   #155
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I don't know if this was mentioned, but it seems that all you need is to protect your GY. I've played Dredge in all formats since it's inception (in EDH i play BUGDredge). Your more vulnerable then most cuz you depend solely on your own GY. What do you think about adding Trickbind, Intersict and Stifle? It has saved my Hams more then once...
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Old 04-06-2012, 02:53 PM   #156
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I built a Seshiro the Anointed deck this week. I liked my first draft of it fairly well, but given how powerful Sosuke's Summons is, and the fact that green has no real way to tutor for it, I'm considering a light dredge theme like this deck has in order to facilitate that more easily. I'll likely run Hermit Druid and Avenging Druid, a couple of dredgers (notably Life from the Loam but probably the three creatures as well). The other two cards I'll likely include to facilitate this are Gamekeeper and Foster. Foster, in particular, seems like it could have some use here?
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Old 05-08-2012, 10:04 PM   #157
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This is gonna sound really bad.
But, you should consider running a Genesis Wave in this deck.
Why?

Because that card has two modes for you.

1) Normal mode.
2) "Mill the top X cards of your library."
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Old 05-08-2012, 10:07 PM   #158
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Raylin, you may be on to something. Give it a test, and post results. I am curious.
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Old 05-08-2012, 10:12 PM   #159
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Quote:
Originally Posted by Raylin View Post
This is gonna sound really bad.
But, you should consider running a Genesis Wave in this deck.
Why?

Because that card has two modes for you.

1) Normal mode.
2) "Mill the top X cards of your library."
Quote:
Originally Posted by Ted Elderhi View Post
Raylin, you may be on to something. Give it a test, and post results. I am curious.
....oh my.

This is by far the best use of Genesis Wave I've ever heard of. Yes, yes I will test it.
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Old 05-14-2012, 10:12 PM   #160
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Cephalid Illusionist + Shuko or Lightning Greaves or Umbral Mantle ?

You have the Illusionist and another creature in play with one of these equipments. Then bounce the equipment around. Mill 3 each time.

Umbral Mantle if you include enough Elves could make infinite mana with Priest of Titania like cards that can tap for 4+ mana.

Lightning Greaves is simply a good card.

Shuko would only be for redundancy if you wanted to through all three in.

I can't think of a blue, green, or colorless creature that could target as many times as you want, but if you can then this would be a combo you could 100% tutor for with Survival of the Fittest.

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Old 05-20-2012, 05:20 AM   #161
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I want to test the Genesis Wave stuff but I dunno what to cut.
It's all too beautiful. ;_;

Also, I may become more active in this community instead of lurking so hard.

EDIT: Gaka, have you done some testing with it? Is it too heavy like I think it is or does it break faces?

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Old 05-20-2012, 06:35 AM   #162
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Quote:
Originally Posted by Raylin View Post
I want to test the Genesis Wave stuff but I dunno what to cut.
It's all too beautiful. ;_;

Also, I may become more active in this community instead of lurking so hard.

EDIT: Gaka, have you done some testing with it? Is it too heavy like I think it is or does it break faces?
I'm not gaka, one can only wish to be that cool, but here are my thoughts:

Do become more active. It will do you good.

On g.wave:
I haven't tested it yet. As much as I love turning a card on its head, I doubt it will be good. Mainly due to the fact you need x=6 or more, which by the time you can use the mana like that, you should be splitting imaging hermit Druids or something equally combolicous. However, it does has the potential to ramp and mill. Play the dangerous game and cut a land for it.
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Old 05-20-2012, 08:56 AM   #163
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I tried the deck and I didn't find a need for Geewave to go off.
I was too busy milling myself. :s

But, in regards to your argument, if X needs to be >= 6, then Normal Mode seems good.
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Old 05-20-2012, 05:30 PM   #164
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I was trying to get at that :P. Once we get to that point we have other mass mill options avaible, which we don't really need.
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Old 06-13-2012, 01:54 PM   #165
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any updates after the recent releases? (Avacyn Restored, PlaneChase2012, or spoiled M13 cards?)
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