New evergreen term: flicker. (Exile target permenant, then return it to the battlefield under its owner's control.)
Set mechanics
Bloom X (When this permenant enters the battlefield, add X mana of any color to your mana pool.)*
Madness (mana cost) (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Glitter X (Whenever another creature enters the battlefield under your control, you gain X life.)*
Germinate X (At the beginning of your upkeep, put X spore counters on ~.)*
Frenzy X (Whenever ~ attacks and isn't blocked, it gets +X/+0 until end of turn.)
Fateseal X (To fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
* = new mechanic
Story:
There exists, on the plane Moli, a large mountain surrounded on all sides by a deep, unpassable abyss. Located on this mountain, the great legendary Lotus Temple resides, connected to the rest of the world only by five spindly mana bridges. At the Lotus Temple, monks and priests of all races reside, farming and harvesting the precious lotus. These lotus produce the purest mana avialable in the Multiverse, and they are the source of all mana on the plane. Planeswalkers travel from distant planes to harness the flow of the lotus mana. However, none from outside the mountain are allowed inside the temple to grow the lotus, and it is the only place where the lotus grows, on ground blessed by the temple's god. Lotus are extremely valuable outside the temple, so naturally some seek to gain it by unsavory means. After many infiltrated the temple as pilgrims and students and stole many lotus, the temple's elders closed the temple's doors and the flow of mana on the plane abruptly ended, except on the mountain. Angry and scared, the five organizations that presided around the abyss began to wage a terrible war against the temple, for once they reached the temple's grounds, their mana returned to them. Angered by the loss of their mana and therefore the connection to their spiritual anscestors, the Shining Pride, a proud group of leonin began raiding the Lotus Temple. Lead by planesalker Ajani Goldmane, they launch attacks on the temple itself, seeking the lotus. Looking for revenge for their loss of fire magic, the Blood Pack, a vicious group of barbarians, raid and burn the grounds and fields of the temple. Led by a native planeswalker and their own greed and bloodlust, they destroy everything in their path. The Raven Guild, a group of hideous bird hybrids seek a cure for their twisted forms in the lotus. Led in their madness by a insane planeswalker from Innistrad, their experiments to find a cure only result in deforming them further. Angered by the loss of the lotus, they attack the temple from the sky, carrying off monks and lotus to continue their sick rituals. The Thallid Forest, where thallids and saprolings strive to increase their population, use the lotus mana to generate huge amounts of spores that they in turn use to create saprolings and create bigger thallids. Led by a planeswalker from Dominiria, they swarm the grounds, devouring more and more lotus to fuel thier reproduction. The Wizard Coucil rules over a large city on the border of a abyss. They try to look into the future and manipulate it in their favor politically, but they must use lotus mana to acomplish this. Without it, their politics fell apart into a series of petty squables and trials over the last bits of lotus. Using confiscated lotus and by heading to the temple, the council shifts the future to one where the Lotis Temple releases the lotus mana.
Groups:
X Lotus Temple
Bloom
color based effects, artifacts, and tapping your own creatures
set symbol/lotus watermark
Dwarves, priests, and other tribes
R Blood Pack
Frenzy
focuses on removing blockers and attacking with unblockable creatures
red mana watermark
Barbarians, goblins, humans, warriors, etc
G Thallid Forest
Germinate
does crazy things with spore and +1/+1 counters, tokens, sacrifice
green mana watermark
Saprolings, fungus, and few dryads
W Shining Pride
Glitter
enter the battlefield effects, flicker, life gain, weenies
white mana watermark
Cats, soldiers, shamans
U Wizard Council
Fateseal
enter the battlefield, flicker, control, card advantage
blue mana watermark
Wizards, human, salamander
B Raven Guild
Madness
self discard, cheating out fatties with madness
black mana watermark
Bird, warrior, ?mutant
Each sect gets 3 M (1 planeswalker, 2 legendary), 10 R, 11 U, 17 C, total 41
Lotus gets 3M (1 planeswalker), 13R, 17 U, 23 C, total 56
Because I love precons, Intro Packs:
G Thallid Forest: Spore Joy
thallids, saprolings, spores, oh my!
U Wizard Council: the Council's Army
fun creatures with lots of control
R Blood Pack: Sulfur Frenzy
unblockable creatures with frenzy!
W Shining Pride; Lion's Pride
lifegain and white weenie
B Raven Guild: Experimental Dementia
madness, discard and more!
decklists coming soon
(2/3) The Thieves of Moli (TML)
Story:
Plot-
Lotus Temple has been destroyed by an alliance of their enemies, but lotus won't grow anymore after the huge mass of mana used by the alliance known as the Eplotos. The mana of the plane is slowly draining away as the remaining lotus are being used up. From the Abyss, the chasm around the former temple's mountain, the demons and dragons have risen up, wakened by the Eplotos, calling themselves the Draidsamon, bent on using the last lotus mana to take control of the plane, but the Palating, the alliance of the Wizard Council and Shining Pride, won't have any of it. The Draidsamon first took control of the Raven Guild, then the Blood Pack, then the Thallid Forest.
Factions-
BRG-Draidsamon, The dragons and demons who rose from the Abyss. They are the thieves of Moli, stealing all the lotus to achieve their goal and escape into the Multiverse. Their pawns of the former Raven Guild, who hope that their evil masters will restore them to their normal forms before the experiments. They also control the Blood Pack, whose leaders Orjik and Qalgun where killed in the explosion of the temple, and remaining leader Ignael urges them to help his green wyvern cousins in destroying things. They like it, doing what they love most, destroying. Then they kidnapped the Thallid Forest's Oromque and Kolras, convincing the disorganized fungus to follow them, promising to give them all the lotus after the war to help them create more spores (a lie), but Uy, a primitive being of great power, could not be tamed, and lead small party of thallids to hide deep in the forest, occasionaly helping the Palating. The Draidsamon use the thallids as food for their leaders. After his failure at the Eye of Ugin, and his disgust with the new Jund in Alara, Sarkhan Vol has been sent by Nicol Bolas to help the Draidsamon. WU-Palating, The wizard and singer alliance working to bring down dragons and demons. They have the occasionsl support of Uy and his thallids, but they are mostly alone in their wars to save Moli. G-Hidden Forest, The remaining thallids, lead by Uy. They help the Palating, but remaining hidden.
Mechanics:
Vanishing X (This permanent enters the battlefield with X time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) maybe, or scry and devour
Draidsamon: Frenzy, Madness
Sacrifice, discard
Pillage - Whenever an opponent casts a spell, effect.
Palating: flicker, Fateseal, Glitter
ETB effects, lifegain, library manipulation, tapping and untapping
Honorable - As long as you have 30 or more life or have five or more cards in your hand, effect.
Hidden Forest: Germinate
Ramping, counters, hexproof
Hideaway (This permanent enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) not sure about this
I like everything you posted so far except Glitter. That doesn't seem very interesting (unless there are mechanics connected to it.)
Will there be ways to abuse Bloom with Flicker?
Raven Guild Harbringer: The word you are looking for is Harbinger. The word harbringer does not exist. (somehow everyone makes this mistake.)
Glitter is mostly connected with flicker. I'm reprinting Ajani's Pridemate, and making more cards like it.
There will be a few ways in the Lotus Temple cards to abuse flicker, but the majority of the flicker cards are within the Wizard Council and in the Shining Pride.
I think the set editor's spell check caught that too, however, I'm on vacation with only my phone, so I won't be able to fix it. I can post more cards though.
So, quite a few big updates in the past week or so. Some of my favorite cards I have designed yet are up, and I beg you to comment on them.
I really love the flavor of this card. I designed it off the art, and I am quite happy with the result. My only worry is that it may be a tad overcosted.
I love the mechanical perspective of this card. Most of the Wizard Council cards revealed are ways to flicker your creatures. When you flicker this guy, you also get to fateseal. The art is great too.
I have always loved Thallids, but thought of them as rather weak. This is one of the new generation of Thallids that don't make Saprolings anymore. They are a bit more powerful, but don't have the flexibility of getting an additional creature anymore that can block and attack. It also frees up some room for flavor text, which I suck at. What do you think of this new design?
This is one of my favorite legends. The idea is that he breathes poisonous gasses so defenders can't block and are too busy coughing. I think it is a bit complicated though.
Also, thank you all you wonderful people at devianart!
EDIT: Updated with revised cards.
Shining Pride Cub: Quite too strong. Should cost 2.
Evil Scry: Why does it only work on your opponent? Should also draw you a card.
Might of the Lotus: Good card.
Nefarious Experiment: Could cost 3.
Twisted Abomination: Raven's Crime yourself, pay 5 life, get a 6/4 on turn 1? Also this is a bird?
Lotus Temple Defender: You have to look how the word target is used. You can't have target in a continuous effect. It should be worded like "~ gets +0/+2 for each color the creature is that is the highest number of colors among creatures you control." That's a horrible sentence, maybe you can keyword it. Other than that, good card.
Life Chanters: Weird art, but good card.
Ignael: Here you should use target. Weird ability, I'd rather attack my opponent for 14 damage than use it.
Selgin, Wizard Adept: Funny art and great flavor, but still an adept at his age? I thought about his power level a bit and he seems quite okish until you think about it - he's totally broken.
Here's why:
On the play
Turn 1 - accelerator, like Birds.
Turn 2 - Selgin, -2 him, your opponent can't cast anything worthwhile.
Turn 3 - whatever.
Turn 4 - Acidic Slime, flicker it, then continue this every turn. You can keep your opponent on zero lands for the rest of the game.
I just saw, you had more cards posted. I comment on them later - got to work on my own set now
Ignael is way too powerful imo. He is expensive, but bashing an evasive 14 damage on the turn he is summoned is a little much.
On his activated ability, it should be "dealt" not "deal".
Also, the tapping cost makes me never want to use it.
Thanks for your comments; I am posting the new versions on the OP now.
EDIT: This is a fun way to showcase my favorite cards and ask for opinions.
This is a fun card with an intresting piece of art. It represents one of the two factions within the Shining Tribe, the Soldiers and the Shamans. The soldiers wage war upon the temple while the shamans, or singers, stay home and lament the loss of their ancestors.
The Wizard Coucil is full of fun uncommon creatures. I am a bit worried this one is underpowered, but I love it. The flavor is still undecided.
There are many cards in the Lotus Temple that cause creatures to tap, and this card rewards them. This is a part of a cycle, the only other of which has been revealed is Tainted Lotus. These are a bit underpowered, and I can't find many flower art.
Okay, this is all I have time for, please comment!
Spore Infestation: Fine
Blood Pack Tunnel Scout: Maybe fuse the words to Bloodpack Tunnelscout, art isn't a dwarf, card effect is fine.
Crude War Axe: Also fine.
Happy Thought: Should be: "Flicker target creature, then it gets +0/+3 until end of turn." Art is great.
Lotus Temple Infiltrator: Nice card. Should probably be "..gets -X/-X, where X is the number of colors another target creature you control is." but I'm not sure.
Cra's Mansion: I don't like this one. Why is it legendary? If discard is important in your block, it shouldn't come so cheap on a land.
Humble Wizard: This could be abused LIKE HELL (for example Springleaf Drum. In your block it could be fine though if there are no ways to abuse it.
Raven Guild Familiar: Very nice.
Sulfur Shaman: That guy on the other hand looks like a dwarf. Card effect is fine. It should be worded: "can't block this turn."
Raven Guild's Blessing: Some might argue this should be blue, but I'm not one of them.
Murchotz: Should probably be a mythic for its power level. Also very borderline overpowered. Should probably have a mana cost on the first ability. Even if you get only one activation out of him, he probably did a very good job. I made a card that is somewhat similar (at least with the exile/return thing), but I think much less powerful:
If you want him to be able to return only cards exiled with his first ability to the battlefield it must read: "Return a card exiled with ~ to the battlefield under your control."
Singer of Dreams: Still need to see a card that rewards you for all that life gain. Edit: Found them.
Oromque: Big green fatty. Seems fine.
Wrent: +1: "Each player sacrifices a creature and loses 3 life unless he or she discards a card." (You can't pay the alternative cost to discard a card if you have no cards in your hand.)
The -3 could be a -2 I think.
Jace, TMS had a quite similar ability but it was only overpowered because you could keep it going forever. At a -1 it would have been borderline too weak.
Also, weird title for a planeswalker. Doesn't seem to be a cool guy to hang around.
If you want to improve your wordings, the best way is to search other magic cards for references. For example, go to gatherer advanced search and type "return permanent to hand" in text search to look for references on wordings for bounce spells.
Keep up your work! It's nice to see a good setting and some card renders for once and not just a thread "Oh hai guys, let's make a XYZ block. Here are two cards."
Edit: Commenting on your last post. Did the first two cards already. Wild Lotus: Probably a good point to finally introduce Enchantment - Equipments to the game :). I like the effect.
Edit2: Commenting on Ajani, Glitterino because planeswalkers are awesome: Art is spot on. Would be even more awesome if you could edit the card so that the art (his arms) overlaps with the card frame. +2 should probably do at least something at all times: My suggestion: "Each player gains 2 life. Each player that has 30 or more life gains 5 life instead. -1 is fine. -7 should read: "You get an emblem with "Creatures you control have vigilance and lifelink." (again, you can search gatherer for references.) The ability itself is not very good. Add another keyword to it: First strike, hexproof or even double strike.
Overall: A small overhaul and it's an awesome planeswalker.
Edit3 (man..): Oh, I missed he's a 3 mana planeswalker. Ultimate is probably fine then.
Here is the first to of a new cycle of Lotus Temple cards. There are many 5 color cycles within the Lotus Temple. There are many colored artifacts in the Lotus Temple.
Qalgun: Remember, that a planeswalker's plus ability should work at all game states. If there are no creatures on the board, you can't use it. (you can look at all planeswalkers wizards made so far, it's true for all of them.)
I suggest: Qalgun deals 1 damage to target creature or player. A creature dealt damage this way can't block this turn.
The rest of the abilities are well designed, although the loyalty numbers are a bit werid, but I guess that's intended.
Selgin: I guess casting him on turn 2 is now nearly impossible. Still, I feel like he's dangerous. The artist is called "Raymond E Gaustadnes".
Kolras: Urgh, two different kinds of counters. Especially if your also flooding the board with saproling tokens (and even other tokens which can vary in P/T), it can become very confusing. His overall power level seems fine.
Glittery McAjanison: Awesome planeswalker, as said before.
Guali: His -X is broken. Play that Lotus Defender guy, a ramper or two, play Guali and exile 4 permanents? Yeah..
The other abilities are fine in general. On the -3 I still don't like that you have to target a creature, you might want to use the wording like on Garruk, Primal Hunter. But we already found out that this would be worded horrible. So, since you did very many such effects, I suggest you add a new game term.
Chromaticity: The number of colors a permanent is.
-3: Draw cards equal to the greatest chromaticity among creatures you control.
Ofc, you can think of a better word.
Lotus Temple cards: I don't see how the Bloom 1 has any significance.
I like the Dark Sky-Knight (but not the art) and the Cra's Minion seems fine. Though I get the feeling you make using madness a bit too easy. (but I never played magic when madness had any play)
@ Apoquallyp:
Thanks for commenting so much. I have changed some cards, and I would like to know what everybody thinks about making a new game term. The bloom 1 was mainly to make it more of a cycle, and for colorfixing. I haven't played for very long, but from what I know madness only ever saw play in a UG Wild Mongrel deck. I do have a couple of cards like Wild Mongrel, but I don't think it will be too good.
@true rizla:
I don't understand what you are saying.
@SecretInfiltrator:
I totally agree with you, except I have no imagination when it comes to names. If you could help suggest some, that would be great.
Now, for some showcase cards:
I am slightly worried this is too strong, but I like it. It could also be an enchantment. The flavor is that the Shining Pride has lost connection to their ancestors, and they mourn them and those lost in the war, but their ancestors are still there, helping them, even if they can't communicate with them through their singers.
Originally, I was not planning to have colored artifacts except in the Lotus Temple faction, however, I decided to make an exception for this card. The flavor is that Notsufurti is where the leaders of the Raven Guild (Wrent and Cra) conduct their experiments on their people, trying to make them human again. But during the war, they began to use the last of their lotus to make mutants more designed to make war, and began releasing them to attack the temple (the first ability). The second ability is when they finaly have no need for the place, they destroy it, and send all the mutants in a desperate attack on the temple. This is one of the last events before the beginning of the next set.
You may notice that the Wizard Council currently has the fewest cards of any of the factions. That is because I am having difficulty finding art. If anybody knows were to find good art for them and the rest of my tribes, I would be happy to know. I am currently using the fantasy art thread here and deviantart.com.
It has recently come to my attention that some people would like text renders of my cards, unfortunately, I have very little time for project already, and I won't be able to comply. Sorry for any inconviniences. I also have been switching some art around. I hope I am not confusing anybody.
For names, just start with replacing the word Lotus Temple with some other random words you think of - majorly other flower names or so. "X of the White Flower".. ect. Then, remove some of the Lotus words from cards with Lotus Temple in it and reduce it to "Temple Y". On again others, remove the flower stuff all together and add something different but related to flowers to the name. Lotus Temple Garden -> Flourishing Temple Garden for example. You should make a list and distribute your ideas evenly among the cards. It's ok if 20% of the cards are called "of the Rainbow Flower" and 20% "Lotus Temple" and so on.
Forgotten Ancestor: How are the cats supposed to win a game? Their opponent saying "screw this, I'm out" when you finally surpass 100 life? That's not really a good design in my opinion. When you look at Serra Ascendant, that card just kills you when you get to 30 life. Your guys just... gain more life.
My suggestion: Make lifegain more difficult and interactive (lifelink), add cards like Cradle of Vitality and stuff that rewards you for gaining life. In my set, I have a tribe that focuses on lifegain too, they have a bunch of triggers on lifegain and cards that drain life from all players. (but thats black)
Notsufurti: I don't really like all colored mana cost spells unless they have to be really restricted to monocolored decks like Ball Lightning. The 5 black just looks clunky, especially in the activation cost. The mana cost and the sacrifice should be swapped in the activation cost. The text should read: "Return all creature cards with madness from your graveyard to the battlefield. You lose life..." The card itself is pretty nuts. I guess its not overpowered, needs testing, but it's really good.
On Lotus Temple: I skimmed over the cards and there are so many colorless cards that are all colors. It kind of makes that "does something equal to the number of colors target creature is" thing not very challenging. I would want the player to have to work for getting as many as possible colors onto the battlefield. Maybe use Lotus cards to give extraordinary good mana fixing and make many multicolored cards, with hybrid costs?
Bloom Tender is one of my favorite cards and trying to figure out what the best way is to get a Nicol Bolas, Planeswalker out on turn 3 was one of the most fun and challenging things I remember.
Bloom Tender would be an awesome reprint for your Lotus guys.
For art: Don't know why anyone would want to read text spoilers with that stupid ~ all the time instead just looking at the actual card.
As I said in my PM, would be awesome if you can review my set. You can find artists for your set. I found some I didn't know yet too this way.
Thanks for the naming advice, when I have time I will change that. I have very little time to work on this, but when I do, I will look at your set.
Thanks for your suggestion of Bloom Tender, I will add that now.
As I have stated before, I am making more cards that reward lifegain. Ajani's Pridesmate, Temple Crusader, Bista's Pridemate, Ancestor of Suns, Ancestor of Moons, Shining Pride Crusader, the list goes on and on. Just check the Shining Pride section of the second post.
I am changing the wording on Notsufurti, and one of the reasons it is all black is because it makes it harder to cast. I will start playtesting once I am done making all the cards.
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Decks: UG Counter Aggro (Modern) BG Melira Infect (Standard) BB The Gate (Legacy)
Big update with the beginnings of the second set, the Thieves of Moli. I am trying to decide on mechanics, I am unsure about using Vanishing ot show the draining mana away from the plane, or maybe using scry and devour. I am also unsure about Hideaway for the Thallid Forest (now Hidden Forest). Any thoughts?
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I didn't mean to suggest that you just add Bloom Tender to your set without making any other changes. In fact, adding Bloom Tender to your set is a really bad idea. A two mana elf that taps for WUBRG basically every time is horrendously broken.
That's what I was saying. You can't just have 2 mana guys that do stuff and are also all colors. Where is the multicolor aspect of the Lotus people if all cards are just colorless and count as all colors? You might just remove that phrase and have every instance of "for each color target permanent is" replaced with "5".
Since you are now focusing on multicolor, Bloom Tender could be quite awesome if it wouldn't be so easy to get active with the Lotus cards. The shift to multicolor is great, but then you shouldn't have so strongly color restricting cards like Nostuf... that BBBBB thing :D.
On the cards: I like the Draidsamon Breeder, I like a 9 mana spell at common (ROE drafts - I miss you!). Mutated Thallid seems a bit too strong, definitely a higher power level than Putrid Leech.
Uy's Presence: When there is so much text on the card, these background symbols make it very unconfortable to read.
Vaevictis: The second ability is not mechanically different to "Whenever an opponent casts a spell, sacrifice a creature." That guy looks fun to play with. Could just have protection from white and from blue. Would also save some text.
I'm slowly losing overview over what I already looked at, so if you'd like comments on specific cards, tell me.
Thank you, I am thinking about changes to the Lotus Temple plan. I would love comments on its namesake, the Lotus Temple. Also, I feel these two rares are overpowered: Molting Ceremony and Fearful Roar.
Updated with new cards for both sets.
Here are some of my favorites of the new set, the Thieves of Moli.
I'm a bit worried this is overpowered. As, Apoquallyp said, it is better then Putrid Leech, but then again, Putrid Leech wasn't all that great. The flavor is that of a thallid the Raven Guild preformed experiments on when they joined the Draidsamon.
Here is another great card. I am not sure that this should be costed as it is, since it couldn't be either one, but there are too many cards already planned that are 1WU.
So, yup, Sarkhan Vol is coming to Moli. Just have to find art for him (if you know any good ones, please tell me). These are his bodyguards, given to him by Vaevictus, who asked Nicol Bolas to send him to help with the taking of Moli's mana. I am not really sure about all the storylines, so I don't know if Vaevictus is on good terms with Bolas, or if he/she can planeswalk.
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The Lotus Temple: You realize that the triggers will still happen even if you already control another lotus temple? This makes it being legendary a bit awkward. The sacrifice clause doesn't do anything if you are playing it on turn 1 or a spell combo deck. The card is fine in standard, block or legacy, but it would be banned in modern. Art fits nicely, the frame could be multicolored.
Also you have to clarify which colors it can produce: Either say "in any combination of colors" or "of any one color".
Fearful Roar: So basically a "counter blue or white spell or ability" / "gets +3/+0 and is unblockable this turn" for 3? That's fine, could do less but more powerful things.
Molten Ceremony: Yes, I would say a card that enables a turn 1 Eldrazi titan is overpowered. (though I think besides Emrakul, a turn 1 Karn or Nicol Bolas has a higher chance of winning the game)
Mutated Thallid: Putrid Leech was played in basically every Jund deck. Make it a 1/2 or 2/1 (or trigger the +1/+1 counter differently) and change the activated ability to remove 2 counters - this ability should be a finisher, not make the creature basically unblockable.
Brightshield Mage: I really feel like you should stick to one of the conditions for Honorable. Or you split it into two ability words that are used on different abilities. Since the cards should feel blue/white, maybe use the life condition on blue abilities and the cards in hand condition on white abilities.
When you are making hybrid cards, make sure that the artwork colors flow nicely with the card frame. The artwork for Brightshield Mage fits very nice.
Sarkhan's Guards: Limited bomb, unplayable in constructed. Fine card.
Well, you got my opinion on the Honorable. You could have like U,T: Counter target spell if condition ect ect. Only if >30 life. and W,T: Tap target creature. Only if >5 cards in hand. My thread has also reduced to a dialogue, so I don't think you will get much more input
Molten Ceremony: Fast mana is generally a problem. It's a fine design to have a card you have to build a deck around, but trying to maximize your chance to get a turn 1 eldrazi is not something you should be able to build a deck around.
Completely different idea:
Artifact 1B
Whenever a player discards a card, you may put a charge counter on ~. T, Sacrifice ~: Add B to your mana pool for each charge counter on ~. Draw a card.
Not fast mana, but as I said that is always a problem.
Crazed Magekiller: As far as I know its always the player activating the ability, so let's see: T: Destroy target creature if a player activated an ability of that creature this turn.
The protection should be written as "Protection from white and from blue". (WUBRG order)
I don't get this card. How are you supposed to use the ability if he has to attack each turn?
I feel like you are trying to get too many abilities on some of your cards. With Haste and the tap ability that guy would be awesome. How is a blue/white deck ever supposed to beat this guy? He hits for 6 a turn and is unblockable, has protection from removal. (ok, to be fair Mirran Crusader is the same deal, but I hate that guy.)
Glimpsing at your newest cards:
Sunborn: If there is no reason for it to be an instant, just give it flash and make it a creature. Fine otherwise.
Snarling Skull-Wolf: Too strong for a common. 4/3 first strike for 5 is already very good.
Spear Singer: Seems good.
Council Argument: You might overdoing it a bit on the fateseal thing. Fatesealing for ~5 is pretty brutal, and more importantly its very annoying to play against.
Roaring Crusader: Could get some boost in P/T.
Wizard Council Seat: You realize that this card can lock the opponent out of the game completely for the rest of the game? "Ok, Day of Judgment, fateseal you for 4, you will only draw lands for the rest of the game, conceide?"
Deathspore Wyvern: Ok.
Mind Pounce: Erm.. WHAT? Are you serious? Discard your whole hand, Time Walk you for 3-4 turns for 4 mana? I don't know what to say..
Mana Seeker: Ability word got messed up. I wanted to use that artwork too, but the artist says he doesn't want his artwork to be used without his permission, so I would not use it.
Molten-Eye Obliterator: Typo in the type line. Frenzy just seems like 'text'. Should be a rare.
Carnivorous Hatchling: Also too splashy for a common. Could be at least uncommon. The flavor text is funny
Dragon Strike: I like it, but could have an increase in cost.
Molten-Eye Wyvern: Hm, when is this relevant? To avoid combat tricks? The opponent can just cast his tricks after blockers are declared.
Dark Pridemate: Double Blood Seeker? This is really a punishment if you are behind.
@apoquallyp
I will think about Honorable.
I have changed Molting Ceremony to Dark Ritual + discard.
Nice card, I'll put something like it in the Raven Guild.
Simplified Crazed Magekiller, changed Mind Pounce, upped cost on Wizard Council Seat, etc.
Big update. I love precons (I am a frequent reader of Ertai's Lament), so I am creating Intro Packs as the set comes along.
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Decks: UG Counter Aggro (Modern) BG Melira Infect (Standard) BB The Gate (Legacy)
So I created this card because now that I am thinking about decks and playtesting, I realized that the Council control decks had no way to win. No beaters, no nothing. This is the result. I also wanted it cheap, as my starting playtesting had many 3 drops, so you have the opponent fateseal thing to get away with a powerful beater for cheap. Is it still too strong?
I love Mystic Snake, Spellstutter Sprite, and friends. I needed something like it here, but it needed to be white too. So, tada!
This one is a bit weird to me, any suggestions? I wanted a warrior wizard dude.
I'm worried this is overpowered, but I wanted a black/red one drop that wanted to die. Maybe no haste?
I realized I had no mana fixers for the Draidsamon, which is hard when there are three colors.
Should this be 1 less? I was inspired by that mind control ant mushroom stuff, but I didn't want Mind Control
With these new rules up, I am starting to create text renders for everything, but they won't be up for a long time.
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Decks: UG Counter Aggro (Modern) BG Melira Infect (Standard) BB The Gate (Legacy)
The Thieves of Moli New Cards:
Mechanics:
Set mechanics
Bloom X (When this permenant enters the battlefield, add X mana of any color to your mana pool.)*
Madness (mana cost) (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)
Glitter X (Whenever another creature enters the battlefield under your control, you gain X life.)*
Germinate X (At the beginning of your upkeep, put X spore counters on ~.)*
Frenzy X (Whenever ~ attacks and isn't blocked, it gets +X/+0 until end of turn.)
Fateseal X (To fateseal X, look at the top X cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
* = new mechanic
Story:
Groups:
Bloom
color based effects, artifacts, and tapping your own creatures
set symbol/lotus watermark
Dwarves, priests, and other tribes
R Blood Pack
Frenzy
focuses on removing blockers and attacking with unblockable creatures
red mana watermark
Barbarians, goblins, humans, warriors, etc
G Thallid Forest
Germinate
does crazy things with spore and +1/+1 counters, tokens, sacrifice
green mana watermark
Saprolings, fungus, and few dryads
W Shining Pride
Glitter
enter the battlefield effects, flicker, life gain, weenies
white mana watermark
Cats, soldiers, shamans
U Wizard Council
Fateseal
enter the battlefield, flicker, control, card advantage
blue mana watermark
Wizards, human, salamander
B Raven Guild
Madness
self discard, cheating out fatties with madness
black mana watermark
Bird, warrior, ?mutant
Set Plan:
8 Mythics, 63 Rares, 72 Uncommons, 108 Commons
Each sect gets 3 M (1 planeswalker, 2 legendary), 10 R, 11 U, 17 C, total 41
Lotus gets 3M (1 planeswalker), 13R, 17 U, 23 C, total 56
Because I love precons, Intro Packs:
thallids, saprolings, spores, oh my!
U Wizard Council: the Council's Army
fun creatures with lots of control
R Blood Pack: Sulfur Frenzy
unblockable creatures with frenzy!
W Shining Pride; Lion's Pride
lifegain and white weenie
B Raven Guild: Experimental Dementia
madness, discard and more!
decklists coming soon
(2/3) The Thieves of Moli (TML)
WU-Palating, The wizard and singer alliance working to bring down dragons and demons. They have the occasionsl support of Uy and his thallids, but they are mostly alone in their wars to save Moli.
G-Hidden Forest, The remaining thallids, lead by Uy. They help the Palating, but remaining hidden.
Draidsamon: Frenzy, Madness
Sacrifice, discard
Pillage - Whenever an opponent casts a spell, effect.
Palating: flicker, Fateseal, Glitter
ETB effects, lifegain, library manipulation, tapping and untapping
Honorable - As long as you have 30 or more life or have five or more cards in your hand, effect.
Hidden Forest: Germinate
Ramping, counters, hexproof
Hideaway (This permanent enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) not sure about this
Set Plan:
Draidsamon 4M, 14R, 16U, 24C
Palating 4M, 14R, 16U, 24C
Hidden Forest 1M, 3R, 4U, 6C
Intro Packs:
burn and frenzy with a madness twist
BG Draidsamon: Deathspore Swarm
sacrifce tokens for fun effects and growing creatures
G Hidden Forest: Hidden Fungi
spores, tokens, and more
WU Palating: Palating Alliance
weenies with control aspect
decklists coming soon!
Preview Cards:
I suck at cardnames, flavor text, and wording, so help me!
Also, if anyone knows where to find good art for my tribes, please tell me!
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Lotus Temple 43/56
Uncommons:
Rares:
Mythics:
Thallid Forest 32/41
Uncommons:
Rares:
Mythics:
Wizard Council 29/41
Uncommons:
Rares:
Mythics:
Blood Pack 27/41
Uncommons:
Rares:
Mythics:
Shining Pride 31/41
Uncommons:
Rares:
Mythics:
Raven Guild 31/41
Uncommons:
Rares:
Mythics:
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Will there be ways to abuse Bloom with Flicker?
Raven Guild Harbringer: The word you are looking for is Harbinger. The word harbringer does not exist. (somehow everyone makes this mistake.)
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
There will be a few ways in the Lotus Temple cards to abuse flicker, but the majority of the flicker cards are within the Wizard Council and in the Shining Pride.
I think the set editor's spell check caught that too, however, I'm on vacation with only my phone, so I won't be able to fix it. I can post more cards though.
Thanks for commenting.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
I really love the flavor of this card. I designed it off the art, and I am quite happy with the result. My only worry is that it may be a tad overcosted.
I love the mechanical perspective of this card. Most of the Wizard Council cards revealed are ways to flicker your creatures. When you flicker this guy, you also get to fateseal. The art is great too.
I have always loved Thallids, but thought of them as rather weak. This is one of the new generation of Thallids that don't make Saprolings anymore. They are a bit more powerful, but don't have the flexibility of getting an additional creature anymore that can block and attack. It also frees up some room for flavor text, which I suck at. What do you think of this new design?
This is one of my favorite legends. The idea is that he breathes poisonous gasses so defenders can't block and are too busy coughing. I think it is a bit complicated though.
Also, thank you all you wonderful people at devianart!
EDIT: Updated with revised cards.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Evil Scry: Why does it only work on your opponent? Should also draw you a card.
Might of the Lotus: Good card.
Nefarious Experiment: Could cost 3.
Twisted Abomination: Raven's Crime yourself, pay 5 life, get a 6/4 on turn 1? Also this is a bird?
Lotus Temple Defender: You have to look how the word target is used. You can't have target in a continuous effect. It should be worded like "~ gets +0/+2 for each color the creature is that is the highest number of colors among creatures you control." That's a horrible sentence, maybe you can keyword it. Other than that, good card.
Life Chanters: Weird art, but good card.
Ignael: Here you should use target. Weird ability, I'd rather attack my opponent for 14 damage than use it.
Selgin, Wizard Adept: Funny art and great flavor, but still an adept at his age? I thought about his power level a bit and he seems quite okish until you think about it - he's totally broken.
Here's why:
On the play
Turn 1 - accelerator, like Birds.
Turn 2 - Selgin, -2 him, your opponent can't cast anything worthwhile.
Turn 3 - whatever.
Turn 4 - Acidic Slime, flicker it, then continue this every turn. You can keep your opponent on zero lands for the rest of the game.
I just saw, you had more cards posted. I comment on them later - got to work on my own set now
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
On his activated ability, it should be "dealt" not "deal".
Also, the tapping cost makes me never want to use it.
Roar, silver blogger of the Gods! Glorious Blog!!
EDIT: This is a fun way to showcase my favorite cards and ask for opinions.
This is a fun card with an intresting piece of art. It represents one of the two factions within the Shining Tribe, the Soldiers and the Shamans. The soldiers wage war upon the temple while the shamans, or singers, stay home and lament the loss of their ancestors.
The Wizard Coucil is full of fun uncommon creatures. I am a bit worried this one is underpowered, but I love it. The flavor is still undecided.
There are many cards in the Lotus Temple that cause creatures to tap, and this card rewards them. This is a part of a cycle, the only other of which has been revealed is Tainted Lotus. These are a bit underpowered, and I can't find many flower art.
Okay, this is all I have time for, please comment!
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Spore Infestation: Fine
Blood Pack Tunnel Scout: Maybe fuse the words to Bloodpack Tunnelscout, art isn't a dwarf, card effect is fine.
Crude War Axe: Also fine.
Happy Thought: Should be: "Flicker target creature, then it gets +0/+3 until end of turn." Art is great.
Lotus Temple Infiltrator: Nice card. Should probably be "..gets -X/-X, where X is the number of colors another target creature you control is." but I'm not sure.
Cra's Mansion: I don't like this one. Why is it legendary? If discard is important in your block, it shouldn't come so cheap on a land.
Humble Wizard: This could be abused LIKE HELL (for example Springleaf Drum. In your block it could be fine though if there are no ways to abuse it.
Raven Guild Familiar: Very nice.
Sulfur Shaman: That guy on the other hand looks like a dwarf. Card effect is fine. It should be worded: "can't block this turn."
Raven Guild's Blessing: Some might argue this should be blue, but I'm not one of them.
Murchotz: Should probably be a mythic for its power level. Also very borderline overpowered. Should probably have a mana cost on the first ability. Even if you get only one activation out of him, he probably did a very good job. I made a card that is somewhat similar (at least with the exile/return thing), but I think much less powerful:
Singer of Dreams: Still need to see a card that rewards you for all that life gain. Edit: Found them.
Oromque: Big green fatty. Seems fine.
Wrent: +1: "Each player sacrifices a creature and loses 3 life unless he or she discards a card." (You can't pay the alternative cost to discard a card if you have no cards in your hand.)
The -3 could be a -2 I think.
Jace, TMS had a quite similar ability but it was only overpowered because you could keep it going forever. At a -1 it would have been borderline too weak.
Also, weird title for a planeswalker. Doesn't seem to be a cool guy to hang around.
If you want to improve your wordings, the best way is to search other magic cards for references. For example, go to gatherer advanced search and type "return permanent to hand" in text search to look for references on wordings for bounce spells.
Keep up your work! It's nice to see a good setting and some card renders for once and not just a thread "Oh hai guys, let's make a XYZ block. Here are two cards."
Edit: Commenting on your last post. Did the first two cards already. Wild Lotus: Probably a good point to finally introduce Enchantment - Equipments to the game :). I like the effect.
Edit2: Commenting on Ajani, Glitterino because planeswalkers are awesome: Art is spot on. Would be even more awesome if you could edit the card so that the art (his arms) overlaps with the card frame. +2 should probably do at least something at all times: My suggestion: "Each player gains 2 life. Each player that has 30 or more life gains 5 life instead. -1 is fine. -7 should read: "You get an emblem with "Creatures you control have vigilance and lifelink." (again, you can search gatherer for references.) The ability itself is not very good. Add another keyword to it: First strike, hexproof or even double strike.
Overall: A small overhaul and it's an awesome planeswalker.
Edit3 (man..): Oh, I missed he's a 3 mana planeswalker. Ultimate is probably fine then.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
All the planeswalkers have been revealed:
Here is the first to of a new cycle of Lotus Temple cards. There are many 5 color cycles within the Lotus Temple. There are many colored artifacts in the Lotus Temple.
There are some more great Raven Guild cards too.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
I suggest: Qalgun deals 1 damage to target creature or player. A creature dealt damage this way can't block this turn.
The rest of the abilities are well designed, although the loyalty numbers are a bit werid, but I guess that's intended.
Selgin: I guess casting him on turn 2 is now nearly impossible. Still, I feel like he's dangerous. The artist is called "Raymond E Gaustadnes".
Kolras: Urgh, two different kinds of counters. Especially if your also flooding the board with saproling tokens (and even other tokens which can vary in P/T), it can become very confusing. His overall power level seems fine.
Glittery McAjanison: Awesome planeswalker, as said before.
Guali: His -X is broken. Play that Lotus Defender guy, a ramper or two, play Guali and exile 4 permanents? Yeah..
The other abilities are fine in general. On the -3 I still don't like that you have to target a creature, you might want to use the wording like on Garruk, Primal Hunter. But we already found out that this would be worded horrible. So, since you did very many such effects, I suggest you add a new game term.
Chromaticity: The number of colors a permanent is.
-3: Draw cards equal to the greatest chromaticity among creatures you control.
Ofc, you can think of a better word.
Lotus Temple cards: I don't see how the Bloom 1 has any significance.
I like the Dark Sky-Knight (but not the art) and the Cra's Minion seems fine. Though I get the feeling you make using madness a bit too easy. (but I never played magic when madness had any play)
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Thanks for commenting so much. I have changed some cards, and I would like to know what everybody thinks about making a new game term. The bloom 1 was mainly to make it more of a cycle, and for colorfixing. I haven't played for very long, but from what I know madness only ever saw play in a UG Wild Mongrel deck. I do have a couple of cards like Wild Mongrel, but I don't think it will be too good.
@true rizla:
I don't understand what you are saying.
@SecretInfiltrator:
I totally agree with you, except I have no imagination when it comes to names. If you could help suggest some, that would be great.
Now, for some showcase cards:
I am slightly worried this is too strong, but I like it. It could also be an enchantment. The flavor is that the Shining Pride has lost connection to their ancestors, and they mourn them and those lost in the war, but their ancestors are still there, helping them, even if they can't communicate with them through their singers.
Originally, I was not planning to have colored artifacts except in the Lotus Temple faction, however, I decided to make an exception for this card. The flavor is that Notsufurti is where the leaders of the Raven Guild (Wrent and Cra) conduct their experiments on their people, trying to make them human again. But during the war, they began to use the last of their lotus to make mutants more designed to make war, and began releasing them to attack the temple (the first ability). The second ability is when they finaly have no need for the place, they destroy it, and send all the mutants in a desperate attack on the temple. This is one of the last events before the beginning of the next set.
You may notice that the Wizard Council currently has the fewest cards of any of the factions. That is because I am having difficulty finding art. If anybody knows were to find good art for them and the rest of my tribes, I would be happy to know. I am currently using the fantasy art thread here and deviantart.com.
It has recently come to my attention that some people would like text renders of my cards, unfortunately, I have very little time for project already, and I won't be able to comply. Sorry for any inconviniences. I also have been switching some art around. I hope I am not confusing anybody.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Forgotten Ancestor: How are the cats supposed to win a game? Their opponent saying "screw this, I'm out" when you finally surpass 100 life? That's not really a good design in my opinion. When you look at Serra Ascendant, that card just kills you when you get to 30 life. Your guys just... gain more life.
My suggestion: Make lifegain more difficult and interactive (lifelink), add cards like Cradle of Vitality and stuff that rewards you for gaining life. In my set, I have a tribe that focuses on lifegain too, they have a bunch of triggers on lifegain and cards that drain life from all players. (but thats black)
Notsufurti: I don't really like all colored mana cost spells unless they have to be really restricted to monocolored decks like Ball Lightning. The 5 black just looks clunky, especially in the activation cost. The mana cost and the sacrifice should be swapped in the activation cost. The text should read: "Return all creature cards with madness from your graveyard to the battlefield. You lose life..." The card itself is pretty nuts. I guess its not overpowered, needs testing, but it's really good.
On Lotus Temple: I skimmed over the cards and there are so many colorless cards that are all colors. It kind of makes that "does something equal to the number of colors target creature is" thing not very challenging. I would want the player to have to work for getting as many as possible colors onto the battlefield. Maybe use Lotus cards to give extraordinary good mana fixing and make many multicolored cards, with hybrid costs?
Bloom Tender is one of my favorite cards and trying to figure out what the best way is to get a Nicol Bolas, Planeswalker out on turn 3 was one of the most fun and challenging things I remember.
Turn 1: Veinfire Borderpost
Turn 2: Lightning Greaves
Turn 3: Ardent Plea, cascade into Bloom Tender,
equip Lightning Greaves to Bloom Tender, tap Bloom Tender for WUBRG,
play
1. Maelstrom Archangel, equip Lightning Greaves to Archangel, hit,
play Nicol Bolas, Planeswalker
2. second Bloom Tender, equip Lightning Greaves, tap for mana, play Bolas.
Bloom Tender would be an awesome reprint for your Lotus guys.
For art: Don't know why anyone would want to read text spoilers with that stupid ~ all the time instead just looking at the actual card.
As I said in my PM, would be awesome if you can review my set. You can find artists for your set. I found some I didn't know yet too this way.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Thanks for your suggestion of Bloom Tender, I will add that now.
As I have stated before, I am making more cards that reward lifegain. Ajani's Pridesmate, Temple Crusader, Bista's Pridemate, Ancestor of Suns, Ancestor of Moons, Shining Pride Crusader, the list goes on and on. Just check the Shining Pride section of the second post.
I am changing the wording on Notsufurti, and one of the reasons it is all black is because it makes it harder to cast. I will start playtesting once I am done making all the cards.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
That's what I was saying. You can't just have 2 mana guys that do stuff and are also all colors. Where is the multicolor aspect of the Lotus people if all cards are just colorless and count as all colors? You might just remove that phrase and have every instance of "for each color target permanent is" replaced with "5".
Since you are now focusing on multicolor, Bloom Tender could be quite awesome if it wouldn't be so easy to get active with the Lotus cards. The shift to multicolor is great, but then you shouldn't have so strongly color restricting cards like Nostuf... that BBBBB thing :D.
On the cards: I like the Draidsamon Breeder, I like a 9 mana spell at common (ROE drafts - I miss you!). Mutated Thallid seems a bit too strong, definitely a higher power level than Putrid Leech.
Uy's Presence: When there is so much text on the card, these background symbols make it very unconfortable to read.
Vaevictis: The second ability is not mechanically different to "Whenever an opponent casts a spell, sacrifice a creature." That guy looks fun to play with. Could just have protection from white and from blue. Would also save some text.
I'm slowly losing overview over what I already looked at, so if you'd like comments on specific cards, tell me.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
Updated with new cards for both sets.
Here are some of my favorites of the new set, the Thieves of Moli.
I'm a bit worried this is overpowered. As, Apoquallyp said, it is better then Putrid Leech, but then again, Putrid Leech wasn't all that great. The flavor is that of a thallid the Raven Guild preformed experiments on when they joined the Draidsamon.
Here is another great card. I am not sure that this should be costed as it is, since it couldn't be either one, but there are too many cards already planned that are 1WU.
So, yup, Sarkhan Vol is coming to Moli. Just have to find art for him (if you know any good ones, please tell me). These are his bodyguards, given to him by Vaevictus, who asked Nicol Bolas to send him to help with the taking of Moli's mana. I am not really sure about all the storylines, so I don't know if Vaevictus is on good terms with Bolas, or if he/she can planeswalk.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Also you have to clarify which colors it can produce: Either say "in any combination of colors" or "of any one color".
Fearful Roar: So basically a "counter blue or white spell or ability" / "gets +3/+0 and is unblockable this turn" for 3? That's fine, could do less but more powerful things.
Molten Ceremony: Yes, I would say a card that enables a turn 1 Eldrazi titan is overpowered. (though I think besides Emrakul, a turn 1 Karn or Nicol Bolas has a higher chance of winning the game)
Mutated Thallid: Putrid Leech was played in basically every Jund deck. Make it a 1/2 or 2/1 (or trigger the +1/+1 counter differently) and change the activated ability to remove 2 counters - this ability should be a finisher, not make the creature basically unblockable.
Brightshield Mage: I really feel like you should stick to one of the conditions for Honorable. Or you split it into two ability words that are used on different abilities. Since the cards should feel blue/white, maybe use the life condition on blue abilities and the cards in hand condition on white abilities.
When you are making hybrid cards, make sure that the artwork colors flow nicely with the card frame. The artwork for Brightshield Mage fits very nice.
Sarkhan's Guards: Limited bomb, unplayable in constructed. Fine card.
Sarkhan Vol: http://browse.deviantart.com/?qh=§ion=&q=Sarkhan+Vol#/d3cso2b
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
I am thinking about changing Honorable, but you will have to convince me. Does anybody else have input in this?
Also, thanks for the Sarkhan art, but that wasn't quite what I was looking for. If found a slightly better one, but I am still looking.
I need wording help with this card:
I want him to have frenzy + protection from white and blue, but the second two abilities I am not so sure about.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Molten Ceremony: Fast mana is generally a problem. It's a fine design to have a card you have to build a deck around, but trying to maximize your chance to get a turn 1 eldrazi is not something you should be able to build a deck around.
Completely different idea:
Artifact 1B
Whenever a player discards a card, you may put a charge counter on ~.
T, Sacrifice ~: Add B to your mana pool for each charge counter on ~. Draw a card.
Not fast mana, but as I said that is always a problem.
Crazed Magekiller: As far as I know its always the player activating the ability, so let's see:
T: Destroy target creature if a player activated an ability of that creature this turn.
The protection should be written as "Protection from white and from blue". (WUBRG order)
I don't get this card. How are you supposed to use the ability if he has to attack each turn?
I feel like you are trying to get too many abilities on some of your cards. With Haste and the tap ability that guy would be awesome. How is a blue/white deck ever supposed to beat this guy? He hits for 6 a turn and is unblockable, has protection from removal. (ok, to be fair Mirran Crusader is the same deal, but I hate that guy.)
Glimpsing at your newest cards:
Sunborn: If there is no reason for it to be an instant, just give it flash and make it a creature. Fine otherwise.
Snarling Skull-Wolf: Too strong for a common. 4/3 first strike for 5 is already very good.
Spear Singer: Seems good.
Council Argument: You might overdoing it a bit on the fateseal thing. Fatesealing for ~5 is pretty brutal, and more importantly its very annoying to play against.
Roaring Crusader: Could get some boost in P/T.
Wizard Council Seat: You realize that this card can lock the opponent out of the game completely for the rest of the game? "Ok, Day of Judgment, fateseal you for 4, you will only draw lands for the rest of the game, conceide?"
Deathspore Wyvern: Ok.
Mind Pounce: Erm.. WHAT? Are you serious? Discard your whole hand, Time Walk you for 3-4 turns for 4 mana? I don't know what to say..
Mana Seeker: Ability word got messed up. I wanted to use that artwork too, but the artist says he doesn't want his artwork to be used without his permission, so I would not use it.
Molten-Eye Obliterator: Typo in the type line. Frenzy just seems like 'text'. Should be a rare.
Carnivorous Hatchling: Also too splashy for a common. Could be at least uncommon. The flavor text is funny
Dragon Strike: I like it, but could have an increase in cost.
Molten-Eye Wyvern: Hm, when is this relevant? To avoid combat tricks? The opponent can just cast his tricks after blockers are declared.
Dark Pridemate: Double Blood Seeker? This is really a punishment if you are behind.
Completed sets:
Iamur — The Underwater Set
Overworld — Pirates vs. Octopuses
Esparand — The Sands of Time
Unfinished Sets:
Siege of Ravnica — Eldrazi in Ravnica
Shandalar — The Mana Set
Iamur Reimagined — Iamur v2
You can find more creative projects on my page Antaresdesigns!
I will think about Honorable.
I have changed Molting Ceremony to Dark Ritual + discard.
Nice card, I'll put something like it in the Raven Guild.
Simplified Crazed Magekiller, changed Mind Pounce, upped cost on Wizard Council Seat, etc.
Big update. I love precons (I am a frequent reader of Ertai's Lament), so I am creating Intro Packs as the set comes along.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Some features:
So I created this card because now that I am thinking about decks and playtesting, I realized that the Council control decks had no way to win. No beaters, no nothing. This is the result. I also wanted it cheap, as my starting playtesting had many 3 drops, so you have the opponent fateseal thing to get away with a powerful beater for cheap. Is it still too strong?
I love Mystic Snake, Spellstutter Sprite, and friends. I needed something like it here, but it needed to be white too. So, tada!
This one is a bit weird to me, any suggestions? I wanted a warrior wizard dude.
I'm worried this is overpowered, but I wanted a black/red one drop that wanted to die. Maybe no haste?
I realized I had no mana fixers for the Draidsamon, which is hard when there are three colors.
Should this be 1 less? I was inspired by that mind control ant mushroom stuff, but I didn't want Mind Control
With these new rules up, I am starting to create text renders for everything, but they won't be up for a long time.
UG Counter Aggro (Modern)
BG Melira Infect (Standard)
BB The Gate (Legacy)
Check out my decks at my TappedOut account: http://tappedout.net/users/benwsf/ or on the forums here!
Custom Card Sets:
Land of the Lotus (1/3) and the Thieves of Moli (2/3)
Seriously.....this set looks amazing....and I was sold on just the first spoiler drop down...
So So So So So Good..